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发表于 2015-8-14 09:12:29 |只看该作者 |倒序浏览
本帖最后由 jaffedream 于 2015-9-10 19:10 编辑


以下内容主要更新到v.549版本
美国USA

三级战备状态defcon 3(defcon是defense condition的缩写)
指挥部Field HQ(石油4000,铝4000,不需电力,储矿,生产石油):升级远程侦察long range recon team(石油750,探矿车增加扫描设备和榴弹发射器,视野扩大,更换引擎)、灰熊项目grizzly project(石油1000,铝500,更换碎纸机工程车(shredder)的引擎,双倍速度)、地堡投放defense projection(铝1000,机枪堡垒能造在任何地方)、基地投放base projection(石油500,铝250,FOB能造在任何地方)、破门训练Breaching Training(石油2000,士兵可占领建筑)。生产探矿车recon team(石油1200,用于探测矿产,带有榴弹发射器,反隐形)。

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发表于 2015-8-14 09:15:15 |只看该作者
本帖最后由 jaffedream 于 2017-2-11 22:54 编辑

目前财团方面的科技和单位只写了一部分,以后再更新。所有内容会不定时更新。
8月28日官网发布v.461补丁,改动也很多。
Patch v.461
As promised, the last patch before release ...
Let's end this in an apotheosis, with a good ol' Friday evening patch! :twisted:

BUG FIXES :
- Choppers don’t self-inflict damages from their rockets or napalm bombs anymore.
直升机不会受到自身火箭或燃烧弹的伤害。
- Choppers don’t take damages from fires anymore.
直升机不再受到大火的伤害。
- Fixing a bug preventing anti-air units to fire automatically.
修复阻止防空单位自动开火的问题
- Fixing a bug preventing a player to see an ally’s buildings under construction.
修复阻止玩家观察队友尚未建完的建筑的问题。
FEATURES:
- Adding the « Hold Fire » order.
增加禁止开火的命令。
- New multi-weapon fire system implemented: Pantsir, Puma, Terminator & Blazer may now fire with all their weapons at once, even at different targets, but always in the same direction (turret orientation). DISCLAIMER: we are aware that some shots are not being fired from the proper position. It will be fixed.
增加新的多武器开火系统:铠甲防空车(奇美拉)、美洲狮步兵车(奇美拉)、终结者(奇美拉)、开拓者防空车(美国)可以针对不同目标进行武器齐射,但只能针对炮塔方向。——制作商已经意识到有些炮弹或子弹不是从恰当的位置射出,以后将修正。
- Reorganization of the action panel’s icons.
增加重组面板按钮。
- Game localization in Italian, French, German & Spanish added (to be changed in Steam properties, not ingame).
增加意大利语、法语、德语、西班牙语。
------------------------------

BALANCE:
平衡
Generic :
通用调整
- The ability to capture building now only comes as an upgrade, called “Breaching Training”, to be researched in the HQ.
占领建筑的能力必须在指挥部中升级“破门训练”才能获得。
- Soldiers in the process of capturing an enemy are now ranked as high-priority targets for enemy automatic fire behavior.
抓捕俘虏的敌方士兵将被优先击毙。
- “Ambush shot” mechanics is back, but now restricted to undetected stealth units only.
伏击系统又回来了,但只有隐形单位才能用。
- Stealth units are now allowed to fire automatically (to manage more elaborated ambushes, one will have to use the new “Hold Fire” order).
隐形单位允许自动开火(如要设置伏击,必须先使用禁止开火命令)
- Stealth infantry now reveal themselves when capturing a building.
隐形步兵在占领建筑时将会现形。
- CIWS mechanics was refined: not only missiles all missile are now slightly harder to intercept, but they get harder to intercept the more advanced they are.
近防系统做了调整:所有导弹更加难以拦截,越是高级的导弹越难拦截。

Chimera :
奇美拉
- Puma’s Spike NLOS missile’s damages increased from 3 to 4.
美洲狮步兵车长钉导弹的杀伤力从3增加到4。
- Puma's autocannon's rate of fire increased.
美洲狮步兵车自动炮的射速提高。
- Terminator’s Ataka missile’s damages increased from 3 to 4.
终结者的导弹杀伤力从3增加到4。
- Adding a 2s cooldown between each “Nano-healing” strikes. DISCLAIMER: the cooldown works, but is not yet feedbacked. It will be fixed.
纳米治疗增加了2秒冷却时间。
- Valor's Hellfire missile’s damage increased from 3 to 4.
运输机的海尔法导弹的杀伤力从3增加到4。

Cartel :
卡特尔
- LOSAT’s price decreased from 500 to 400 RE.
反坦克导弹车的价格从500稀土下降到400稀土。
- LOSAT’s HE rocket’s damages increased from 3 to 4.
反坦克导弹车的火箭杀伤力从3增加到4。
- LOSAT’s kinetic round’s speed increased.
反坦克导弹车动能弹的速度提高。
- LOSAT’s sighting & firing range increased.
反坦克导弹车的视野和射程提高。
- Viper’s rocket’s damage increased from 2 to 3.
火箭筒兵的火箭杀伤力从2提高到3。
- Increasing Cartel’s chances to get prisoners.
增加卡特尔抓捕俘虏的机会。
- SuperHind’s ZAB Napalm Bomb now comes with additional incendiary ammos for the twin autocannon.
雌鹿的燃烧弹可以和双管自动炮的燃烧弹同时获得。
US Army :
美国
- Stryker ATGM & Guardian 's Hellfire NLOS missile’s damage increased from 3 to 4.
斯瑞克导弹车和护卫者武直的海尔法非视距导弹杀伤力从3增加到4。
- Decreasing the Sniper's firing range and adding an upgrade (Heavy Barrel) in the Barracks to increase it (up to the pre-patch value).
减少狙击手的射程,在兵营中增加重型枪管升级来提高射程(增加到打补丁前的射程)
- Bringing back the Deep Mining research in DefCon 1 (sorry, non-conclusive try).
一级战备状态中重新加回深度采矿研究升级。(不是决定性的尝试)
- Hydrofracking research’s price in $ decreased from 1500 to 1000$. Alu cost unchanged.
水力压裂法研究的价格从1500石油降到1000石油。铝消耗不变。
- Deep Mining research’s price in $ decreased from 1500 to 1000$. Alu cost unchanged.
深度开采研究的价格从1500石油降到1000石油。铝消耗不变。
- Field Hospital doesn’t require being built alongside the Barracks anymore. It becomes an independent building.
野战医院不再需要建造在兵营附近,成为独立建筑。
------------------------------

KNOWN ISSUES:
已知问题
- Some of the longer texts of unit and upgrade hints are cut.
单位和升级中过长的文本介绍不完整。
- The 2 seconds feedback on Nanohealingand Nanorecovery are not feedbacked on the button
纳米治疗和纳米恢复的2秒冷却没有反馈到按钮上。
- Weapon FX are not well placed on the units using the new multi-weapon systems (namely the Puma, the Pantsir, the Terminator and the Blazer)
多武器开火系统中,武器开火的位置没有被很好的设定到单位上。
- Stealth shot still displayed as "AMBUSH!". We will change it to "X2 DAMAGE" to be clearer.
隐形单位射击时仍然显示伏击,以后将改为×2伤害。
- The Vanguard doesn't have Hold fire toggled by default. This will be changed.
前卫特种兵还没有禁止开火设置,以后修改。
EDIT:
- When the Hold fire button is activated by default (on Stealth units), it doesn't actually work. You must manually activate it in order to hold fire.
隐身单位默认激活禁止开火按钮,但实际上无效,为了确保禁止开火,你必须手动激活。
官方论坛上v.443补丁做出了重大调整:

[AoA Beta] Patch v.443

8月20日- HannibalTheCat

NEW FEATURE :- Adding a « No superweapon » game option in the lobby.
在大厅里增加一个无超武选项
BUG FIXES :
- Fixing a bug preventing some units to automatically fire when they should(such as the Cartel’s Artillery turret).

修正一些单位不开火的bug,比如财团炮塔
- Fixing some typos in units hints, notably Cartel’s ones.
修正错别字,比如财团的一些单位
BALANCE :
GENERAL
We first thought that the ambush shot system, when a unit does more damage whenunseen by the enemy, would add depth and diversity to the game. We also thoughtthat units firing without removing their stealth, such as Spectre, Ninja withType 91 missile, US Sniper with silencer, would represent a challenge toplayers. But according to feedbacks, it’s clear that these mechanics aregetting on the players’ nerves and get them frustrated. So we decided to removethem.

我们最初认为伏击功能(单位在不被敌方看到时开火提高杀伤力)将增加游戏的深度,我们也认为单位开火不破隐(比如幽灵坦克、忍者直升机、美国狙击手带消音器)对于玩家比较有挑战性,但根据反馈,玩家对这些设置反应很大,有挫败感,所以我们决定取消。
What we seek here is to provide less confusing and less frustrating game rules.
我们将提供一些少有困惑、少有挫败感的游戏规则。
- All units, including artillery units, now automatically fire at full rangewhen they see a target.

所有单位看到敌人以后将在最大射程内自动开火
- Removing the ability to fire without removing stealth to all units.

所有单位开火时都会失去隐形
- Removing the Ambush shot mechanic. The unit will have no more Ambush shotdamage multipliers.

取消伏击射击机制,杀伤力不会提高
- The US Sniper et the Metal Storm UGV could be seen without stealth detectionif approched close enough. This mechanic has been removed.

如果距离靠近,美国狙击手没有隐形探测功能也能看到金属风暴无人车,这个机制将被取消
- Removing the Hold position order on planes that was useless.

取消控制面板上原地待命按钮
- All Super weapons now have a minimal range of fire.

所有超武有最小射程
- Selling building now takes much longer (more than double the time).

卖掉建筑时间更长,超过两倍时间
- All planes and helicopters will now fire at maximal range when an enemy is inrange instead of waiting the player to give them the order (this behaviour isnow identical to ground units' one)
所有空军单位都能在最大射程上开火,
CARTEL财团修改
- Increasing the price of "Force Projection" : +$500, +250 alu($1500, 750 alu , up from $1000, 500 alu)

增加到处修兵营的价格,现价石油1500,铝750
- Reducing the price of Barracks: -$250 (now $1500, down from $1750)

减少兵营价格,现价石油1500
- Reducing the price of K-Max Tanker: -$25 (now $175, down from $200)
减少矿机价格,现价石油175
- Reducing Otomatic's Hit Points : -3 HP (now 22 HP, down from 25 HP)

减少奥图防空车生命值,现在HP是22
- Increasing its price : +$100, +50 alu (now $900, 300 alu, up from $800, 250alu)

增加奥图防空车价格,现价石油900,铝300
- Reducing its speed by 10% : -15 (now 135, down from 150)

减少奥图防空车速度10%,现在是135
- Reducing the damages done to ground targets by the Otomatic by 35% : -0,15(now 0,35, down from 0,50)
减少奥图防空车对地伤害35%
- Increasing the firing range of the Scorpio by 20%: +200 (now 1200, up from1000)

增加蝎子坦克射程20%
- Increasing the turn-around speed of the Scorpio by 50% : -0,5sec (now 0,5secfrom 1sec)

增加蝎子坦克转向时间50%
- Incresing Scorpio's Hit Points : +1 HP (now 7 HP, up from 6 HP)
增加蝎子坦克生命值,从6到7


- Reducing the Spectre's autocanon range by 25% : -150 (now 450, down from 600)

减少幽灵坦克自动炮射程25%
- Removing its « Advanced Optical Camouflage » upgrade

取消幽灵坦克开火不破隐升级
- Modifying its « Optronic sensor » upgrade. Increases both the sight and maingun ranges of Spectres:

幽灵坦克光电传感器升级修正,增加视野和主炮射程
Reducing the price : -750 alu (now 750 alu, down from 1500 alu)

幽灵坦克降价,现价铝750
- Adding a « Passive receiver system » upgrade. It will now only grants theSpectre stealth detection capacity. Reducing of the price : 750 alu

增加被动接收系统升级,幽灵坦克获得侦测隐形的能力。减少价格750铝
- Increasing its price of the "40mm Autocanon" by +$500 (now $2000,up from $1500)
增加40mm自动炮价格石油500
- Modifying the price of the Vehicles Bay : -$250, +250 alu (now $1500, 1000alu, from $1750, 750 alu)

修改轻工厂价格,现价石油1500,铝1000
- Increasing the speed of the Artillery Turret's shells by 10% : +1500 (now16500, up from 15000)

增加炮塔炮弹速度10%
- Reducing the price of the « Prison Module » -250 alu (now $750, 500 alu downfrom $750, 750 alu)

减少监狱的价格,现价石油750,铝500
- Fixing the behaviour of the Shadowhawk with RGS Gatling upgrade that wasfiring even if it was not revealed. This unit will now follow the correct ruleof stealth units, namely, « no shooting unless asked to or revealed ».
修正加持加特林的影鹰直升机行为在没有被发现的情况下开火的问题,现在在没有发现或没有命令的情况下不开火
- Fixing the behaviour of the Scout CGS : It will now reveal itself when firingits dual Heavy machineguns.

修正侦察运兵车行为:使用机枪开火时不破隐
- Fixing the SEAD missile of the X-32 : It will now break its stealth whenfiring,
修正x32的反防空导弹:现在开火时会破隐,SEAD:Suppression of EnemyAir Defense
- Modifying the Superhind canon to remove the incendiary damages it inflicted.

雌鹿机炮移除燃烧破坏效果
- Increasing its price: +$200 (now $1200, 750 alu, up from $1000, 700 alu)
增加雌鹿价格,现价石油1200,铝750
CHIMERA :奇美拉
- Reducing the speed of the SAS: -7% (now same speed as the US sniper)
sas速度降低7%
- Increasing the price of the « Type 91 missile » upgrade of the Ninja : +500alu (now 1500 alu, up from 1000)

忍者直升机91导弹价格提高,现价铝1500
- Fixing the behaviour of the Ninja with Type 91 missile: It will now revealitself when firing

忍者直升机开火时现形
- Moving the «Type 91 missile » upgarde from SWORD protocol to SHIELD Protocol

91导弹升级从剑协议转移到盾协议
- Increasing the number of missile fired by the Ninja in a salvo: +1 (now 2, upfrom 1)

增加忍者直升机齐射时导弹数量,从1到2
- Increasing the delay between 2 salvos of missiles: +1.2 sec (now 2 sec, upfrom 0.8 sec)
增加忍者直升机两次齐射间的延迟时间1.2秒
- Reducing Crushers' Hit Points (including the upgraded version) : -2 HP (now 8HP, down from 10 HP)

减少矿车生命值,10降到8
- Reducing the firing range of the upgraded Crusher by 20% : -200 (now 800,down from 1000)

减少升级后的矿车射程20%
- Moving the « Supply field kit » upgarde from the refinery panel to the HQpanel

补给野战套装升级从矿厂移动到指挥部
- Modifying the price of the « Supply Field Kit » upgrade : -$150, +150 alu(now $1600, 150 alu, from $1750, 0 alu)
补给野战套装的价格变成石油1600,铝150
- Moving the « Anti-Tank Gun » upgrade of the Sentinel Turret from SWORDprotocol to SHIELD protocol

哨戒塔反坦克炮升级从剑协议移动到盾协议
- Increasing the electricity generated by the Chimera HQ : +2 (now 10, up from8)

奇美拉司令部电力供应增加到10
- Fixing the behaviour of the PAKFA: It will now reveal itself when firing
fakfa战斗机开火时现形
- Increasing the firing range of the Pantsir canon: +10% against helicopters,+20% against planes

增加铠甲防空车射程10%
- Increasing the firing range of its missile: +75% against planes
增加铠甲防空车对空导弹反飞机射程75%
US :美国

- Decreasing the price of the F22 Raptor :-250 alu ($2000, 750 alu, down from $2000, 1000 alu)

减少f22造价,现价石油2000,铝750
- Modifying the F22 Raptor AACS missile upgrade. Its stealth will be broken whenfiring, but it will have a 33% range boost along with an increased firingradius (to 180°)

F22空空导弹:开火时现形,射程增加33%,射界增加到180度
- Fixing the behaviour of the AIM-9X missile fired from a F35B Lighting: TheF35B will now reveal itself when firing

F35b开火时现形
- Modifying the price of the Phalanx : -$250, +250 alu (now $250, 1750 alu,from $500, 1500 alu)

密集阵价格为石油250,铝1750
- Reducing « Base Projection » research price : -$500, -250 alu (now $500, 250alu down from $1000, 500 alu)

减少基地投放价格,现价是石油500,铝250
- Increasing the detection range of the Little Bird by 10% : +180 (now 1980 upfrom 1800)

增加小鸟直升机反隐距离10%
- Increasing the firing range of the Sniper by 20%: +200 (now 1200, up from1000)
增加狙击手射程20%
- Increasing the firing range of the Blazer Gatling gun: +20% againsthelicopters, +15% against planes

增加防空车加特林机枪射程20%
- Increasing the Stinger Block II upgraded Blazer range: +15% againsthelicopters, +75% against planes
增加防空车毒刺2射程:反直升机射程增加15%,反飞机射程增加75%
- Increasing the firing range of the Stinger (infantry): + 25% againsthelicopters, +25% against planes

增加毒刺步兵射程:反直升机增加25%,反飞机增加25%
- Increasing the firing range of the Stinger Block II (infantry): +15% againsthelicopters, +75% against planes
增加步兵毒刺2升级射程:反直升机增加15%,反飞机增加75%
- Increasing the construction grid granted by buildings around it by 1 square
修建筑时,增加1个建筑网格
- Modifying the rules to get the FOB. No research needed anymore, it will beavailable as soon as you are in DEFCON 2
升级到二级战备状态就能使用FOB
- Moving the « Deep Minning » research from DEFCON 1 to DEFCON 2

深度采矿移动到二级战备状态
- Increasing the price of the « Deep Minning » research : +$500 (now $1500,1000 alu, up from $1000, 1000 alu)

增加深度采矿的价格,现价是石油1500,铝1000
- Modifying the requirements for « Improved chassis » upgrade from DEFCON 2 to« Hydrofracking » research.

改进底盘升级从二级战备状态移动到水力压裂法中

[AoABeta] Patch v431: Windows 10 crash fix

PostbyWister » Thu 13 Aug 2015 18:33

CRASHFIX:

-Fixing a crash occurring after 5-10 minutes ingame on Windows 10 only.

修复win10中运行游戏5-10分钟后崩溃的问题。

OPTIONS:

-Adding a "Motion blur" option in the Advanced Video options.

在显卡设置里增加动态模糊选项。

BUGFIX:

-Fixing some display settings in the Satellite view (grass being displayed onhalf the screen).

修复卫星模式中的一些显示设置(草地显示在一半屏幕上)


PATCHLOGv.417:

BUGFIX:

-Fixing broken texts ("1") appearing in the technology requirementsand debriefing screen.

修复科技需求和简介中显示为1的错误。

NEWFEATURES (already in previous patch but either broken or not announced):

-"Upgrade complete" and "Building complete" feedbacks willnow display the name of said upgrade or building in the event log.

升级完成和建造完成将在事件日志中显示详细名称。

-Debriefing stats now display more details about unit productions, loss andkills.

报告统计中将更加详细显示单位的生产、损失、摧毁情况。


[AoA] Patch v.515一号档

Unread postby [EUG]MadMat » Thu 3 Sep 2015 19:06
BUG FIXES :

*Campaign*
- Fixing camera movements in mission "When the Wolves Howl"
修正狼嗥任务中镜头移动的问题
- Fixing allied units movements in mission "The Train Job"
修正训练任务中盟友单位移动的问题
- Fixing IA behaviors in missions "The Train Job" and "Into the Chimera's Lair"
修正训练和深入奇美拉巢穴任务中的IA行为
- Fixing a crash when player is attacking an IA base in mission "Into the Chimera's Lair"
修正深入奇美拉巢穴任务中,玩家袭击IA基地时崩溃的问题
*UI*
控制面板
- Contractors now have the "Seize" button which allows to capture buildings
财团步兵增加了占领建筑的图标
- In ranked games, two opponents cannot have the same color anymore
在等级赛中,敌对的玩家不能选择相同的颜色
- Banks now display their income feedback correctly
银行现在能正确显示获得的收入
*System*
系统
- Fixing a crash occurring at the end of a 2v2 ranked game
修正2对2排名赛末尾时崩溃的问题

[AoA]Patch v.521二号档

正式版v521补丁更新内容

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Unreadpostby [EUG]MadMat » Fri 4 Sep 2015 19:07

FIXES:

修正内容

    Fixing resources fields’ positions on «Patriot Act » map.

修正爱国者行为地图上的资源位置

    Fixing a bug on "Guardian Rift"map, where a building couldn't be occupied.

修正护卫者裂谷地图上建筑不能占领的问题

    Fixing the Ninja Move&Attack behavior.It now stops to engage enemy aircraft.

修正忍者直升机移动攻击行为,现在可以悬停攻击敌人空军

    Fixing some hint texts + some French(wrongfully) localized names.

修正一些文字介绍和错误的法语地名

    The Home button’s keyboard shortcut waschanged from R (which was in conflict with Defcon 1’s shortcut) to … Home key.

home快捷键从R改成home

    Fixing a case where a district could showunit icons with wrong team colors.

修正区域内单位队伍颜色显示错误的问题

    Fixing feedback on harvesters &improving their AI in auto mode. They are now correctly reassigned when usingthe auto-assign order

修正矿车自动模式,现在可以正常使用自动分配命令

    Ranking 1v1 renamed Rankings only, for ittakes both 1v1 & 2v2 into accounts.

1122都能改变排名

    Punishers do not damage themselves anymore,when firing at helicopters from a building.

惩罚者医疗兵在建筑中攻击直升机时,不会再伤害自己

    Enemy players can't see the Cartel's LifeInsurance feedback anymore.

敌方不会再看到财团士兵死亡后的补偿金显示

    Fixing a display bug on the Contractor's"Seize" button.

修正财团步兵占领按钮上的显示问题

    Aluminum symbol now correctly displaysduring debriefing.

任务简报里可以正确显示铝矿标记

    Planes now correctly apply orders givenfrom the orders panel.

空军可以正常使用命令面板中的命令

    Fixing a bug preventing a player to leave alobby once the launch countdown had started.

修正在计算结束后,玩家不能离开大厅的问题

CAMPAIGN:

战役

    Escape button now pauses camera movementstoo.

逃离按钮现在也可以暂停镜头移动

    Fixing script problems preventing someplayers to finish "American Civil War" & "MexicanStand-Off". Beware: the save files might be corrupted.

修正影响玩家完成美国内战和墨西哥僵局任务的问题,注意:存档可能出错。

BALANCE:

平衡

    Generic :

通用

    Building capture time set at 12s for allinfantry units able to capture.

士兵占领建筑需要12

    Chimera:

奇美拉

    Sentinel turret’s Gatling may now engagebuildings, vehicles & armors, but damage against infantry is decreased.

炮塔加特林机枪可攻击建筑、车辆和装甲单位,对步兵伤害减少

    Engineer Field Kit upgrade now requiresSWORD Protocol.

工程野战套装升级需要剑协议

    Engineer Field Kit’s price increased from250 to 500 alu. Price in $ unchanged.

工程野战套装石油消耗不变,铝价格从250升到500

    US :

美国

    Excalibur Shells upgrade no longer increasethe NLOS’ dispersal.

神剑炮弹升级不再提高榴弹炮的溅射范围


Newpatch (v.534)三号档

v.534补丁修正内容

FIXES:

修正

-All achievements unlocked since beta & release restored. They were notlost, just not displayed anymore.

所有成就解锁,以前没丢失,只是不显示

-Most campaign game saves from v.515 will now work again with this version.However, we know of some rare case where they have been corrupted beyondsaving. We apologize for that.

大部分战役的存档现在能正常使用,不过仍然有一些存档有问题

-Fixing a bug allowing to assign enemy units to a group and therefore focus yourcamera on their position (even with FoW).

修正能把敌人的单位分配到组中,以及能把镜头定位在他们的身上的问题

-Fixing a bug sometime occurring when unloading units from a transport(especially helicopters).

修正从直升机卸载单位出现的问题

-Fixing a display bug removing city blocks when one was placing a building to beconstructed near them.

修正修建建筑时会移除城市大厦的问题

-Two-man infantry teams (Shershen & Grenadier) occupying a bank now properlycount as two men to earn $. Until now, the two of them occupied two places butonly earn $ as one unit.

双人步兵单位占领银行时,产生的收入按照两个人计算

-Fixing a crash occurring during cutscenes in solo mission "Highway toSerbia".

修正塞尔维亚高速公路任务中的崩溃问题

-Fixing a bug occurring in solo mission "Highway to Serbia", wheredestroyed buildings were disappearing.

修正维尔维亚高速公路任务中摧毁的建筑消失的问题

GENERIC:

通用

-Fixing the position of resources fields on Aggressive Negotiations

修正积极协商地图上的资源点

-Fixing the position of resources fields on Patriot Act

修正爱国者法案地图上的资源点

-Improving the weapon information panel: bullets' damages are now displayed.

细化武器信息面板,显示子弹的杀伤力

BALANCE:

平衡

US:

美国

-Increasing the Humvee’s hit points from 5 to 8.

提高悍马生命值,从58

-Decreasing the Humvee’s price from 500 to 400$.

降低悍马价格,石油500降到400

-Decreasing the Humvee’s GAU-19 upgrade from 500 to 250$.

降低悍马机枪升级费用,石油500降到250

-Decreasing the Humvee’s Mk.19 upgrade from 500 to 350$.

降低悍马榴弹发射器升级费用,石油500350

-Decreasing the Humvee’s TOW-2 upgrade from 500 to 450$.

降低悍马反坦克导弹升级费用,石油500450

-Increasing the Humvee’s acceleration & decreasing its about face time.Humvee won’t go faster, but be much more reactive.


提高悍马起步速度,减少向后转的时间,悍马的速度没有提高,但反应速度会更快

-Decreasing the Humvee’s Mk.19 grenade-launcher’s time between salvos from 8 to5s.

减少悍马榴弹发射器的发射间隔时间,8秒减到5

-Increasing the Humvee’s Mk.19 grenade-launcher’s accuracy.

增加悍马榴弹发射器的精度

[AoA] Patch v.543四号档
v.543补丁
Unread postby [EUG]MadMat » Tue 8 Sep 2015 19:35
FIXES:
修正
- CIWS bullets don't impact the ground when they intercept air missiles.
近迫武器系统拦截空中导弹时子弹不再打到地面。
- AMOS mortars don't slow down framerate anymore.
财团迫击炮车不再影响帧数。

GENERIC:
通用
- Adding the time spent playing the campaign in the stats.
在统计数据中增加战役所费时间
- Observers can now see all ressources on the field.
观战者能看到战场上所有的资源
- Languages can now be chosen from the gameplay options.
游戏选项中可以选择语言
- FX improvements.
提高帧数

[AoA]Patch v.549五号档

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Unreadpostby [EUG]MadMat » Wed 9 Sep 2015 22:42

-Units that are exiting buildings after being produced are no longer destroyedif the building is sold.

一旦建筑被卖掉,在这些建筑中生产,且退出建筑的单位无法被摧毁

-Players whom customized their shortcuts will now be able to use TAB again torotate a base building during construction(note : you might need to bring yourcontrols options to "default" again. You will be able to modify itafterwards if you want)

玩家可以用tab键旋转建筑,便于建造

-Some localization corrections/modifications.

本地语言的纠正和修改

-Fixing a bug allowing players to construct buildings on a road in "Rockand a Hard Place".

修正玩家可以在“进退两难”地图中的公路上建造建筑的问题

-Fixing a bug where units' ghosts were clearing the terrain underneath them.

修正单位的影子潜入地层的问题

-Fixed a bug which prevented flares from being displayed.

修正不能显示照明弹的问题

-Fixing a bug where the game would hang after quitting.

修正游戏退出后假死的问题

-Fixing some pathfinding bugs.

修正寻路问题

-Fixing a rare crash occuring when viewing a replay from an older version

修正观看老版本录像时出现崩溃的问题

-Fixing a rare crash occuring when clicking on "Continue" in thecampaign menu

修正点击战役继续时出现崩溃的问题

-Fixing several other crashes reported to us via Steamcrash.

修正steam中崩溃的若干问题


[AoA] Patch v.573六号档
Unread postby Wister » Mon 14 Sep 2015 19:32
PATCHLOG v573:
GENERAL:
通用
- Ranked matches are no longer constrained to 40min.
排名赛不再限制在40分钟内。
- Modifying the starting camera view on Hell Highway.
修改地狱高速的初始镜头视角

BUG FIXES:
游戏故障修复
- Fixing a bug preventing shift+orders on helicopters flying above water.
修复直升机在水面上飞行时shift+命令键无效的问题
- Fixing a bug causing environment objects (trucks, fences etc...) not to be destroyed when starting a construction above them.
修复在修建建筑时,下面的物体(卡车、栅栏之类)无法破坏的问题
- Fixing a bug when using the graphical option "Shader quality = Low", causing units to be displayed slightly underground or above the ground.
修复显卡设置中着色质量为低时单位处于地上或地下的问题
- Fixing a bug causing some stealth buildings not to be revealed correctly (only the ground was revealed, not the actual building).
修复部分隐性建筑无法正常显示的问题(只显示地面,不是实际的建筑)
- Fixing cut texts in the menus and some mistakes in unit hints.
修复菜单里不完整的文本和单位介绍中的错误
- Hiding empty slots in the multi-selection. They were revealed when hovered with the mouse.
多选时隐藏空槽位,鼠标移到那里时才显示空槽位
- Fixing cases where capacity buttons were getting locked (such as Capture or Seize buttons).
修复士兵的功能键(俘虏或占领键)被锁定的问题
- Fixing rare crashes occurring when viewing campaign briefing videos.
修复观看战役过场动画时罕见的程序崩溃问题
- Fixing some rare cases where street lights were still emitting after they got destroyed.
修复路灯在被摧毁后仍然在发光的罕见问题
- Fixing a rare crash occurring when evacuating a building.
修复士兵撤离建筑时罕见的程序崩溃问题
- Attempt to fix a crash that occur to some people on game launch.
尝试修复载入游戏时的程序崩溃问题
- The healing feedback of the Cartel barracks now displays correctly in "White Wolves Extinction" mission.
在白狼灭绝任务中财团兵营的医疗效果已能够正确显示
- Fixed an exploit that allowed players to get free super-weapons in "Mexican Stand-Off" mission.
修复墨西哥僵局任务中玩家可得到免费超武的漏洞



[AoA] Patch v.594七号档

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Unread postby [EUG]MadMat » Mon 21 Sep 2015 15:59
BUG FIXES:
- Fixing a bug related to refinery & turret's production ghosts being moved around
修复矿厂、炮塔被摧毁后仍然能看到的问题
- Fixing some save crashs occurring in mission "Fall of Olympus"
修复奥林普斯的坠落任务中的存档错误
- Fixing some transported units icons
修复运输单位图标
- Fixing some bugs where buildings' lights did not appear in night missions
修复夜战任务中建筑的灯光没有显示
- Fixing the "time spent ingame" calculation in the stats.
修复统计中游戏时间的计算
- Fixing faction selection in ranked games
修复排名赛中的阵营选择
- Fixing the Scorpio’s smoke salvoes
修正蝎子坦克的烟幕弹齐射
- Fixing the superweapon & anti-superweapon buildings’ ammunitions display
修复超武和反超武建筑的弹药显示
- Fixing the display of planes’ optical camouflage.
修正飞机的光学迷彩显示
- Fixing a bug preventing Tigre, Feneck & Spectre to spot camouflaged buildings, even when upgraded to reveal stealth units.
修正阻止虎式武直、幽灵坦克无法探测隐形建筑的问题

MISC.:
- Delta’s stealth detection’s FX is not displayed anymore when the unit is in a city block.
三角洲在城区中时,隐形侦测不显示
- AI improvement: it will react faster and better to a direct threat to its base.
改善AI,基地受威胁时反应迅速
- "Sell" hotkey can now be rebinded
可重新设定卖东西的键
- New hints give a better explanation of how to transfer ressources in mission "The American Civil War"
美国内战任务中增加获得资源的提示
- Localization change: adding more clues about the secret objectives in the Achievements' description.
在成就中增加了隐藏任务的提示
- Removing the 10 & 15mn time limit options (leftover from Wargame which had no place in AoA).
取消了10和15分钟的时间限制选项
-----------------

BALANCE:

GENERIC :
- Sold harvesters & constructors can no longer enter transport units.
矿车和建造车不再能进入运输单位。
- Except for Antey & Patriot, anti-aircraft missiles don't have an area-of-effect on choppers anymore.
除了安泰和爱国者,防空导弹不再有面杀伤效果
- Repair vehicles (BREM & Hercules) can't heal one another anymore, but instead regenerate automatically.
修理车不再能相互治疗,但可自动恢复生命值

CARTEL
- Otomatic's hit points decreased from 22 to 20.
奥图防空车生命值从22降低到20
- SuperHind's AT missile's damage decreased from 8 to 6.
雌鹿导弹杀伤从8降低到6
- BREM-80U's acceleration (not top speed) improved.
修理车起步速度提高。
- Jackal's acceleration (not top speed) & deceleration improved.
豺狼狙击手起步速度和减速速度提高。
- AMOS' regular ordnances' damage on buildings increased by 15%.
迫击炮车对建筑杀伤力提高15%
- AMOS' Stryx shells' damage on vehicles decreased.
Amos
迫击炮车stryx炮弹对车辆杀伤力减低。
- AMOS' reload time between salvos decreased from 16 to 12s.
迫击炮车齐射之间的装弹时间从16秒降低到12秒
- Stryx Shell research now costs an additional 250 RE (it only required alu until now).
Stryx炮弹升级需要额外的250稀土(目前只需要铝)
- X-32's damage on vehicles increased.
X32对车辆杀伤力增加
- Repair Center's price increased from 1.500 to 2.000$.
修理中心价格从石油1500上升到2000

CHIMERE:
- Increasing slightly the placement range of some buildings to standardize them and give a bit more flexibility to base building.
增加建筑的建造间距
- Sentinel turrets' range of placement increased from 14 to 18 squares.
炮塔建造的位置从14格升到18格
- Sentinel turrets’ price decreased from 750 to 700$ alu.
炮塔价格从750铝下降到700铝
- SAS’ production time decreased 26 to 22s.
狙击手生产时间从26秒降低到22秒
- SAS now have the ability to fire at helicopters with regular rounds, even after being upgraded to DU ones.
狙击手现在可以攻击直升机。
- Puma’s anti-helicopter damage increased from 0.5 to 075.
美洲狮对直升机杀伤力从0.5提高到0.75
- Puma’s about-face time reduced.
美洲狮转向时间减少
- Pantsir’s price decreased from 1.800 to 1.700$.
铠甲防空车价格从1800减少到1700
- Tigre’s production time decreased from 42 to 30s.
虎式直升机生产时间从42秒减少到30秒
- Terminator’s speed increased by 10%.
终结者速度提高10%
- Recon UGV is now considered a vehicle instead of an infantry unit. It can be repaired by the Repair Outpost, but not by Nanohealing anymore.
无人车现在变成载具单位,可以用修理站附近修理,不能使用纳米治疗。

US :
- Hercules’ acceleration (not top speed) improved.
大力神起步速度提高
- Guardian’s hit points increased from 20 to 25.
护卫者武直生命值从20提高到25


[AoA] Patch v.620八号档

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Unread postby [EUG]MadMat » Fri 25 Sep 2015 18:31
CHANGES:
修改
    - Control groups are now also saved when saving a game.
存档中可以保存部队小组编号。(以前读档以后小组编号全部消失,现在总算修复了。)
    - The Easy and Very Easy US AI no longer produce B2 bombers. They use F35 instead.
简单和非常简单的美国AI不再生产B2,用F35取代。
    - The Hold fire order can be rebinded in the options. Untranslated for now, but it will be translated in all available languages in the next patch.
停火命令键可以自定义修改。现在这个命令还没有翻译,以后的补丁中会翻译成各种语言。

BUG FIXES:
Bug修复

    - Fixing the Antey-2500 which could blow himself up in some rare situations (when he was sitting on a hill and shooting an helicopter at a lower altitude).
修正安泰2500较为罕见的自爆问题(在高处时攻击低处的直升机)
    - Fixing the Tigre not firing automatically with his AT missiles, also when ordered a move & attack.
修正虎式直升机移动攻击时无法自动使用反坦克导弹
    - Fixing a bug causing buildings not to change color on the minimap after getting captured.
修正建筑被占领后无法改变阵营颜色
    - It was possible to cancel the construction of an ally building through a precise set of actions. This is now fixed.
不再能取消建造盟友建筑。
    - Fixing a few achievements unlocking conditions (harvesting banks and aluminium notably, as well as collecting 30 achievements).
修正一些成就的解锁条件(尤其是占银行、采铝矿,收集30个成就)
    - Fixing the building capture button, which was mistakenly getting greyed when issuing the order.
修正建筑占领按钮,下达命令后不再变成灰色
    - Fixing the displayed Ranks in the profile screen (nota: Ranks are obtained through ranked games).
修正档案界面中的军衔显示(军衔要通过排名赛获得)
    - Fixing a rare case where a KMAX could get stuck.
修正采矿直升机会卡住的个案
    - When a player cancels a 2vs2 ranked game during the 10sec countdown, the game will now get canceled to avoid having a 1vs2 game.
玩家10秒内取消2vs2的排名赛时,游戏将被取消,避免变成1vs2的比赛
    - One could not deselect his units (by selecting an empty group) while having an order to validate, since a few patches. This is now back as it was before, with a few improvements on situations where an ordre is being given while selecting or deselecting units.
自从安装几个补丁以后,玩家在命令下达后,不能通过选择一个空组来取消已经选定的部队。现在已经改回原来的设置,在命令下达后,玩家可以选择或取消选择部队。
    - The planes displayed in the HUD could sometimes get it wrong when an airport is being captured by the enemy, or recaptured by the player. This is now fixed.
在机场被敌方占领或被玩家反占后,飞机在界面中的显示出错的问题已被修复
    - Fixing cases where buildings in the fog of war would still play their animations.
在战争迷雾中的建筑不再会自动播放动画效果
    - Improving the pathfinding of pilots receiving the order to "Go back to base", as well as constructors'.
改善驾驶员、飞行员、建造车的寻路功能
    - Fixing some missing weapon SFX on recently modified or added weapons (Superhind autocannon notably).
修正最近修改或增加的武器丢失的武器音效(尤其是雌鹿武直的机炮)
    - Fixing several crashes.
修改多个崩溃问题

[AoA Beta] Patch v.623九号档

Unread postby Wister » Sat 26 Sep 2015 00:42
PATCHLOG v623:

    - Fixing a crash introduced in patch v620 occurring when exiting the debriefing screen, in some specific conditions.
修复安装620补丁后,退出任务简介界面时游戏崩溃的问题

[AoA] Patch v.646十号档
  
No balance in this one, just bug fixes:
没有平衡调整,只修复bug
- Control Groups will now be correctly displayed in the UI after loading a saved game.
- Mouse will now work correctly with Stereoscopic 3D version of the game
- Modifying some field resources positions on Hell Highway to restore balance.
- Fixing a problem with the designation of the winner when the game ended on time limit.
- Fixing a bug occuring with the Grenadiers' weapon FX
- Fixing a case when a "new resources field" alert would trigger on an already discovered one.
- Fixing some rare crashes

[AoA] Patch v.653十一号档

    Quote

Postby [EUG]MadMat » Mon 5 Oct 2015 17:31
-Adding Czech. localization.

BUG FIXES:
修复bug
- Fixing a graphic bug occuring when Amos is firing Stryx Shells.
修复财团迫击炮发射Stryx炮弹时的图形错误。
- Fixing a graphic bug occuring when the "no ressources" shader was still displayed on buildings for no reason.
修正当无资源图层仍然显示在建筑上的图形错误。
- Fixing some rare crashes.
修正一些罕见的游戏崩溃问题。

[AoA] Patch v.660十二号档

    Quote

Postby [EUG]MadMat » Wed 7 Oct 2015 18:27
BUG FIXES:
- Fixing minor bug occuring when an observer selects a player's aircraft.
修正观察者选中了玩家的飞机时产生的微小错误。
- Fixing some minor crashes.
修正一些微小的游戏崩溃问题。

[AoA] Patch v.668十三号档

    Quote

Postby [EUG]MadMat » Mon 12 Oct 2015 09:47
FIXES:
- Fixing a crash occurring in games including AI player(s).
修正游戏进行时的崩溃问题(包括AI玩家)。
- Fixing a rare bug occuring when an Antey-2500 fails to intercept a super-weapon.
修正安泰2500没能拦截超武的罕见错误。
- Units will now exit faster from buildings (except the ones that have entered the building less than 3 seconds ago).
步兵能更快的从建筑中退出(除了那些进入建筑的时间少于3秒的步兵)。

[AoA] Patch v.686: "Infantry patch"十四号档:步兵补丁

    Quote

Postby Wister » Tue 20 Oct 2015 11:52
NEW FEATURE:

    Displaying specific markers for each kind of infantry (riflemen, anti-tank, anti-air, sniper, elite...).
每种类型的步兵都具有特定的标记

BALANCE:

General balance:
通用平衡
Increasing all riflemen's rate of fire.
提高所有步兵的射速。
Increasing all infantry rifles' range by 200 (400 -> 600).
所有步兵的射程从400提升到600。
HE damage dealt to infantry in open field have been mitigated by 50%.
在开阔地上,高爆弹对步兵的伤害减少50%。
Increasing the tolerance on vertical angle constraint for Air Superiority Aircrafts missiles, allowing them to fire more easily while manoeuvring.
提高空优战机导弹垂直角度的容差,允许战机在机动时更容易的开火
Increasing the anti-helicopter range of Air Superiority Aircrafts weapons.
提高空优战机武器的反直升机射程
Increasing the area of effect of anti-air missiles' splash damage for all aircrafts.
增加所有空军单位防空导弹面杀伤效果。
Increasing ground-to-air missiles' agility for all vehicles.
提高所有车辆的地对空导弹的敏捷性。
All stock limits have been increased. See details faction by faction below.
提高所有仓库的储存上限,详见说明。

Cartel:
财团
Spectre: U-turn time decreased by 20% (1 -> 0.8sec)
幽灵坦克:调头时间减少20%。
"LOAL-HI" upgrade for Grinch: now also increasing the speed of its indirect fire missile
防空兵升级:提高间瞄导弹的速度。
Vipers' range increased by 200 (400 -> 600). The upgrade doesn't increase the range anymore, only damage.
火箭筒兵的射程提高200,从400增加到600。升级后不再增加射程,只增加杀伤力。
Shadowhawk: increasing the rate of fire by 50% (0,4 -> 0,2sec per savlo) and adding AP ammo.
影鹰直升机:增加50%射速,增加穿甲弹。
Shadowhawk : increasing CIWS quality.
影鹰直升机:提高近迫武器系统的作用。
Computerized Flying Procedure now also increases the Shadowhawk's agility.
电脑化飞行程序现在可以提高影鹰的敏捷性。
Shadowhawk's vision increased by 400 (1000 -> 1400)
影鹰直升机的视野从1000增加到1400。
"Scout Combat Kit" price increased by 500 alu (500 alu -> 1000 alu)
侦察作战工具的价格从500铝增加到1000铝。
Increasing the Extension module and Rare Earth Extension module stock capacity by 500 (500 -> 1000).
扩展模组和稀土扩展模组的存储能力从500提高到1000。
Increasing the HQ stock capacity by 1000 (2000 -> 3000)
指挥部的存储能力从2000提高到3000。
Skyguard: decreasing the time between two shots for its anti-superweapon railgun.
天空卫士:减少防空轨道炮的发射间隔时间。

Chimera:
奇美拉
Fennek: decreasing damage by 50% (2 per ammunition -> 1 per ammunition).
普通步兵:减少50%的杀伤力
Fennek: now able to engage helicopters with its grenade launcher
普通步兵:可使用榴弹发射器攻击直升机
"Close Quarter Combat" now also grants the Felin a smoke grenade launcher as well as a 15% speed increase, added to the already existing bonus.
近战训练除了原有的提升外,还给予步兵烟幕榴弹发射器,并提高15%的速度。
Increasing the speed and vision of the Recon UGV.
增加侦察无人车的速度和视野。
Increasing the ADS' Death Ray range by 200 (1000 -> 1200)
ADS的射程从1000提高到1200。
Decreasing the speed of the ADS
降低ADS的速度。
Fixing a bug that prevented the ADS to deal damage to stealth units.
修正阻止ADS杀伤隐形单位的问题。
Increasing the Outpost stock capacity by 500 (1500 -> 2000).
前进基地存储能力从1500增加到2000。
Increasing the Rare Earth Outpost stock capacity by 500 (1000 -> 1500).
稀土前进基地存储能力从1000提高到1500。
Increasing the HQ stock capacity by 500 (1500 -> 2000)
指挥部的储存能力从1500提高到2000。

US:
美国

Decreasing the hit points bonus granted by Green zone by 50% (+100% -> +50%).
减少50%绿区升级所给予的生命值。
Increasing MG Nest's machingun range by 150 (1100 -> 1250)
机枪堡垒的机枪射程从1100增加到1250。
"Stinger Block II" now correctly apply range bonus to the MG Nest's Stinger, as it should be (it didn't until now).
机枪堡垒上的毒刺导弹现在已经能够使用毒刺B2所带来的升级效果。
Increasing the Stryker MC's smoke rounds range by 500 (1500 -> 2000)
斯瑞克迫击炮车烟幕弹射程从1500增加到2000。
V22 Osprey: increasing the CIWS quality after the "CIWS System" upgrade is researched.
V22:升级近迫武器系统以后,增加近迫武器系统的作用。
Increasing the HQ, LEM and Rare Earth LEM stock capacity by 500 (1000 -> 1500).
指挥部、仓库、稀土仓库的储量从1000提高到1500。

BUG FIXES:
Bug修复
Vanguards will now capture enemy buildings correctly
前卫步兵现在能正常占领敌方建筑。
Weapon icons will now be displayed correctly in unit's hints
武器图标已能正确显示。
Skyguard turrets will now shoot only once to intercept any super-weapon
天空卫士拦截任何超武时现在只射击一次。
Fixed some rare crashes
修正一下罕见的崩溃问题。

SOLO CAMPAIGN:
单人战役
Player now starts with 8 Felins instead of 12 in "The Hunt for Yao" mission
抓捕瑶任务中,开局时玩家只能指挥8个步兵,而不是以前的12个步兵。

[AoA] Patch v.725十五号档


Postby [EUG]MadMat » Tue 24 Nov 2015 13:30
PATCHLOG :

NEW FEATURE:
Multiple buildings and city districts can now be selected at the same time. Buildings can be assigned to a control group key, and used to streamline productions throughout multiple production queues, or to set a common rally point.
Unit productions and technologies will be placed in the least busy production queue. Multiple buildings can be upgraded at the same time, such as multiple defense turrets for instance.
可同时选中多个建筑和城区,可对建筑编组,同时生产单位,设定相同的集合地点。
生产单位或升级科技将被自动分配在最空闲的建筑。多个建筑可以同时升级,如多功能炮塔。

IMPROVEMENT:
- SLI technology is now supported
支持nvidia sli技术。
- Victory animation displayed again in skirmish & multiplayer game.
遭遇战和多人联网会显示胜利动画。

FIXES:
- Fixed a rare crash occuring in the "Fall of Olympus" mission
修正奥林普斯的坠落任务中的罕见崩溃问题。
- Fixed a rare crash occurring during replays
修正播放录像时罕见的崩溃问题。
- Fixed a bug occuring when several super-weapons were launched in a short time (some of them were not actually launched)
修正短时间内发射多枚超武出现的问题(部分超武实际没有发射)。
- Fixed a bug when a player could still launch super-weapons while his SW building has just been captured by IA
修正玩家超武建筑刚被占领后仍能发射超武的问题。
- Fixed a bug occuring when a harvester get an upgrade and don't go to its assigned depot or HQ
修正矿车升级后无法返回矿厂或指挥部的问题。
- Fixed a bug when pilot and builders did not go back to their HQ correctly
修正飞行员或建造车无法返回指挥部的问题。
- Fixed a bug when artillery unit might be immobilized while trying to fire on an enemy unit they cannot see (on the top of a hill for example)
修正炮兵单位向无法直接观察到的敌方单位(如在山顶上)开火时无法移动的问题。

[AoA] Patch v.734十六号档

    Quote

Postby [EUG]MadMat » Wed 2 Dec 2015 14:16
Some bug fixes:

- Fixed a rare crash occuring when a production is launched at the exact same time the production building is destroyed
修正生产命令刚下达时生产建筑被摧毁所产生的罕见崩溃。
- Fixed a rare crash occuring when setting a rally point from a building at the exact same time the latter is destroyed
修正设定集合点时建筑被摧毁所产生的罕见崩溃。
- Fixed a bug occuring when infantry units defending a building were given an attack order on an enemy out of range: they are now ignoring it if it means they should leave the building to get in range.
修正玩家可对建筑中的步兵下达攻击超出其武器射程的敌人的命令:现在这些步兵将会忽略这个命令。
- Fixed a bug occurring when players click in quick succession on soldiers inside a transport to get them out: some clicks could be missed, which isn't happening anymore.
修正玩家下达步兵车中的步兵退出时,部分命令会被忽略的问题:现在已不会再发生。
- Fixed a display bug on 4K resolution screens : some texts were displayed on the edge of their boxes.
修正4k分辨率显示器上的显示问题:一些文字将会显示在文本框边缘。

[AoA] Patch v.737 (player names' hotfix)十七号档

Postby [EUG]MadMat » Fri 4 Dec 2015 14:20

    - Fixing a bug preventing the correct display of player names on buildings and units.
修正建筑或单位上没有正确显示玩家名字的问题。
    - Fixing a bug changing (or removing) infantry icons' colors.
修正步兵图标颜色改变或移除的问题。
    - Fixing a bug occuring when SuperWeapons' ammo counter would disapear
修正超武弹药计数消失的问题。

[AoA] Patch v.739 (fixes)十八号档

Postby [EUG]MadMat » Thu 10 Dec 2015 14:15
- Prisoners & pilots' infantry icons are now displayed with the correct player color.
囚犯和飞行员的图标现在可以显示正确的玩家颜色。
- Fixing the incorrect building icons displayed while multi-selecting buildings.
修正多选建筑时不正确的建筑图标。

[AoA] Patch v.739 (replay hotfix)十九号档
Postby [EUG]MadMat » Fri 11 Dec 2015 12:58
We are releasing a small patch today, with the same version number as the previous one.
It will fix the replay bug, preventing to play the replays from version 737 or older.
修正无法播放737及更老版本录像的问题。

[AoA Reboot Beta] Patch v.282二十号档
GENERAL:
Startingcashincreasedto$7000,upfrom$6000
US:
M993tankers'scostdecreasedto$500,downfrom$540
LightVehicleBay'scostdecreasedto$2600,downfrom$3000
Chimera:
Kodiak'scostdecreasedto$500,downfrom$540
Sentinelturret'shealthdecreasedto40,downfrom60
SpearVehicleBay'scostdecreasedto$2400,downfrom$2500
Cartel:
Refinery'scostincreasedto$1900,upfrom$1600
Derrick'scostdecreasedto$1200,downfrom$1500
VehicleBay'scostdecreasedto$3300,downfrom$3500
PrisonModuleresearchcostincreasedto$2000,upfrom$1750
DecreasingtherateoffireoftheupgradedKoalitsja
MISC:
AddingaLoadmenuforsavedgamesintheSkirmishlobby
FixingsometyposinFrenchandintheLobby
Increasingthevisualsizeofartilleryshells

[AoA Reboot Beta] Patch v.296二十一号档
Postby [EUG]MadMat » Tue 29 Mar 2016 18:03
BUG FIXES :
Fixing a bug occurring sometimes with the K-Max harvesting capacity.
Fixing a bug occurring when the destruction of a player’s last SkyCrane didn’t trigger defeat.
Fixing a bug preventing the Cartel’s Refinery & Extractor to benefit from the « Repair Drones » upgrade.
GENERIC :
Infrastructures’ building speed increased by 25%.
All units (but builders)’ road speed increased by 25%.
Damage dealt by an exploding building have been removed, but for Cartel’s Tokamak, artillery turret & Thor Control Center ; US Army’s Peacekeeper silo ; Chimera’s Omega Blitzer.
Damage dealt to the passengers of a helicopter crash have been decreased.
Neutral buildings’ hit points decreased (but for the smallest ones).
Tankers’ capacity increased from 540 to 600.
Tankers’ resources input & output increased from 45 to 50$/sec.
Resource deposits’ capacity increased from 60.000 to 70.000$
Refinery’s hit points decreased from 175 to 100.
Extractor’s hit points decreased from 125 to 75.
BALANCE:
US :
HQ’s price decreased from 12.000 to 10.000$.
Refinery is no longer required to build a Power Plant.
NLOS-C’s rifing range increased by 50%.
NLOS-C’s price increased from 2.000 to 3.000$.
FCS Mortar’s price increased from 1.250 to 1.500$.
HIMARS’ price increased from 3.000 to 3.500$.
HIMARS’ missile upgrade’s price increased from 1.000 to 1.500$.
HIMARS’ hit points decreased by 40%.
Power Plant’s hit points decreased from 120 to 80.
Armory’s hit points decreased from 60 to 50.
Field Generator’s hit points decreased from 25 to 20.
Field Hospital’s hit points decreased from 120 to 80.
Heavy Armor Factory’s hit points decreased from 140 to 100.
Heliport’s hit points decreased from 70 to 80.
Light Vehicle Bay’s hit points decreased from 120 to 80.
Logistical Center’s hit points decreased from 50 to 40.
Peacekeeper Silo’s hit points decreased from 250 to 200.
Chimera :
HQ’s price decreased from 13.000 to 10.000$.
Barracks’ hit points decreased from 80 to 60.
Spear Vehicle Bay’s hit points decreased from 140 to 80.
Support Bay’s hit points decreased from 140 to 80.
Air Control Center’s hit points decreased from 100 to 80.
Prison’s hit points increased from 40 to 60.
Research Lab’s hit points decreased from 140 to 80.
Sword Vehicle Bay’s hit points decreased from 180 to 120.
Anti-Ballistic Center’s hit points decreased from 140 to 80.
Omega Blitzer’s hit points decreased from 160 to 140.
Cartel :
HQ’s price decreased from 11.000 to 10.000$.
Amos’ price increased from 1.500 to 1.750$.
Comanche’s vision range increased by 40%
Accelerator’ hit points decreased from 80 to 60.
Barracks’ hit points decreased from 60 to 50.
Tokamak’s hit points decreased from 150 to 100.
Repair Center’s hit points decreased from 120 to 80.
Prototype Bay’s hit points decreased from 175 to 125.
Helipad’s hit points decreased from 100 to 80.
Stealth Lab’s hit points decreased from 100 to 80.
Thor Control Center’ hit points increased from 80 to 100.
Vehicle Bay’s hit points decreased from 175 to 100.
Air Control Center’s hit points decreased from 150 to 80.

[AoA Reboot Beta] Patch v.304二十二号档
Postby [EUG]MadMat » Tue 5 Apr 2016 10:07
GENERIC:
- Decreasing all planes' splash damage range when crashing by about 10%.
- Setting the price of all three HQs at 10.000$, as announced in the previous patch.
US:
- Thunderbolt's price decreased from 1.600 to 1.500$.
- Increasing the HE damages for all Abrams & Thunderbolts' TUSK variants.
- ATACMS missile no longer deal damages to other missiles, meaning the first one to strike won't destroy the second one. Therefore a salvo will deal normal damages.
- ATACMS missile's splash damage decreased.
CARTEL:
- LOSAT's price increased from 1.200 à 1.500$.
- LOSAT's HP decreased from 20 to 16.
- Valkyrie's crash damages decreased.
- Valkyrie & Scout CGS' flame damages decreased by 25%.
- Valkyrie's bomb blasts' damage decreased by 50%.
- Scout CGS' HP decreased from 8 to 6 (is now set inbetween the Jackal & Scorpio).
- Scout CGS' price increased from 1.000 to 1.200$.
- Scout CGS's flamethrower upgrade's price increased from 2.000 to 2.500$
- Scout CGS's flamethrower's number of shots per salvo decreased from 20 to 15 (stealth bonus remains active all along the first salvo).

[AoA Reboot Beta] Patch v.335 ... + NEW MAP二十三号档
Just on time to give you the opportunity to test it this WE, introducing:
NEW MAP: LUCHA LIBRE[aoa.eugensystems.com] (2v2)

BUG FIXES:
- AI now rebuilds lost refineries properly.
- Builders rotate toward the building site before starting to move.
- Fixing a bug sometime canceling a building when the builder arrived on site.
- Fixing a bug occuring with B2 taking damages from their own bombs when bombing a bank.

[AoA Reboot Beta] Patch v.359 ... + NEW MAP二十四号档
引用自 "Patchlog v.359":
NEW MAP:
- A Philosopher's Path (3v3)
GENERAL:
Improving units' behaviour when it comes to choosing their orientation during movement. This should improve units' reactivity even more.
Increasing the speed of Ground-to-Ground indirect missiles
Increasing the speed of helicopters' Air-to-Ground missiles
Improving the AI Skirmish, notably on Lucha Libre (this will invalidate the saved games on Lucha Libre).
Fixing several bugs which could prevent the AI from building.
BALANCE:
US:
Decreasing the price of the F-22 Raptor : $3500 -> $3000
Decreasing the price of the Thunderbolt : $1500 -> $1400
Decreasing the price of the Stryker ATGM: $1250 -> $1200
Decreasing the price of the ACCE: $750 -> $700
Increasing the price of Tusk 1 upgrade kits for light vehicles: $300 -> $350
Decreasing the price of the Armory: $2700 -> $2600
Decreasing the price of the Dustoff: $1200 -> $1100
Increasing the speed of the ACCE, to match the speed of the Blazer
CARTEL:
Increasing the price of Life Insurance: $1500 -> $2000
Increasing the price of Nanofibers Jackets: $1500 -> $2500
Decreasing the radius of the Viper's HE splash by -20%, which will decrease his efficiency against groups of infantry units

[AoA Reboot Beta] Patch v.390 ... + NEW MAP二十五号档
NEW MAP:
- Adding a new 2v2 map: Manilla Rising.
FIXES:
- Two Skyguard turrets sometime fired simultaneously on a same enemy SW, therefore wasting one round. It won't happen anymore.
GENERIC:
- Players will now start on all maps with a defense turret near their HQ.
US:
- Javelin's HE damages decreased by 50% versus building & infantry. Remain unchanged versus vehicles & tanks.
CARTEL:
- Railgun & Skyguard turret now have the same stealth damage's bonus than any other unit.
- Shershen's HE damages decreased by 50% versus building & infantry. Remain unchanged versus vehicles & tanks.
DISCLAIMER:
- For thechnical reasons, for the remaining duration of the beta only, saved games will only be loadable with the version they've been saved from. Any new patch will render them useless.

[AoA Reboot] Patch v.424二十六号档
GENERIC:
Units given an order to attack a specific enemy unit will ignore all other ones to only fire at the designated target. This include units in "HOLD FIRE" stance. As illustrated below:

Although, if the unit lose sight of its target, it will revert to default behaviour.
CHIMERA:
The "Field Engineer Kit" upgrade is now only available once SHIELD protocole is unlocked.
CARTEL:
The "Capture vehicles" button was removed from the the infantry's orders panel. Although the upgrade allowing it is not present in this version, the button still was.

[AoA Reboot] Patch v.426 (desync fix)二十七号档
This patch will fix the desynchronization issue some people have been encountering since the release of patch 424.

[AoA Reboot] Patch v.430 (Sandbag fix)二十八号档
This patch fixes the sandbag bug: when one researched Stinger Block 2 in the Armory, Sandbag turrets couldn't be produced anymore.

[AoA] Patch v.61062 & [AoA Reboot] Patch v.61183二十九号档
This patch fix the "weird colors" (a.k.a. "LSD bug" on our end) bug for NVIDIA card owners.


I see, I do , I win.
Command & Conquer, Strength & Honor

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板凳
发表于 2015-8-14 12:02:46 |只看该作者
请速度更新

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地板
发表于 2015-8-14 12:03:13 |只看该作者
支持楼主

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5#
发表于 2015-8-14 12:37:01 |只看该作者
回复看看

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6#
发表于 2015-8-14 12:38:41 |只看该作者
好好哦啊好好好

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7#
发表于 2015-8-14 12:47:52 |只看该作者
好好哦啊好好好

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8#
发表于 2015-8-14 13:24:10 |只看该作者
~~~~~~~~~~~~~~~~~~~~~~~

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9#
发表于 2015-8-14 13:43:26 |只看该作者
楼主好人!

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10#
发表于 2015-8-14 13:52:28 |只看该作者
谢谢大大分享

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11#
发表于 2015-8-14 14:07:25 |只看该作者
游侠居然也有侵略行为区啊

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12#
发表于 2015-8-14 15:38:46 |只看该作者
感谢共享

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13#
发表于 2015-8-14 16:05:10 |只看该作者
谢谢啦。。。。。。。。。。

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14#
发表于 2015-8-14 16:13:56 |只看该作者
看看

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15#
发表于 2015-8-14 17:03:26 |只看该作者
5444444444444444444444

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16#
发表于 2015-8-14 17:05:44 |只看该作者
cccccccccccccccccccccccccccccccccccc

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发表于 2015-8-14 18:07:17 |只看该作者
Rttfdgjbb

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~~~~~~~~~~~~~~~

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支持LZ,英语苦手

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dinglouzhu

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