使用说明: 1.解压缩
2.复制patch.bundle到游戏目录\content\content0\bundles
复制startup.bundle和xml.bundle到游戏目录\content\content0\bundles
3.开始游戏即可生效 MOD详情: [Overall]
- Selling yields 90% less gold
- Burning, Poison and Bleeding damage decreased by 80%
- Food and drink heals slower but lasts longer
- Food regeneration does not work when taking damage or attacking
- Being drunk lasts 10s (from 30s)
[Geralt]
- All level ups require 10% more experience
- You get 2 skill points on each level up (from 1)
- Base Stamina regeneration reduced by 50%
- Vitality and spell power gain on level up removed
- Attack power gain on level up to 0-1 (from 1-4)
- The health loss for overdosing (toxicity) has been increased 10x
[Enemies]
- Enemy Health to 130% (from 50%, 110%, 130%, and 180%)
- Enemy damage increased by 60%
- Enemy stamina regen on Death March to 200/sec (from 20/sec)
- Enemy resistances on Death March to 30% (from 10%)
[Combat]
- Strong attack does 160% of fast attack damage (from 133%)
- Base Critical Hit Damage increased to 50% (from 25%)
- Getting hit removes 0.5, 1, and 3 adrenaline (from 0.05, 0.1, 0.3)
- Light attack and parry cost 3 stamina
- Heavy attack and counter cost 4 stamina
- dodge and evade cost 5 stamina
- roll and jump costs 8 stamina
[Combat Skills]
- Cold Blood and Rend removed
- Combat skills do not innately increase adrenaline gain anymore
- Whirl stamina delay increased to 4s (from 0.5s) and stamina/sec to 75 (from 50)
- Resolve decreased adrenaline loss on hit to 15%-75% (from 20%-100%)
- Razor Focus adrenaline gain to 3-15% (instead of 5-25%)
- Precise Blows and Crushing Blows critical hit damage component to 5-25% (from 15-75%)
- Muscle Memory and Strength Training increased damage to 2-10% (from 5-25%)
- Cat School Tec to 10% crit damage and 3% fast attack damage per armor piece (from 25% and 5%)
- Bear School Tec to 3% strong attack damage per armor piece (from 5%)
- Fleet footed to 15-75% (from 20-100%) (Note: fleet footed is bugged and applies to rolls not dodges)
- Counter attack damage increase to 50-150% (from 30-90%)
- Deadly Precision to 5-10%/adrenaline (from 1-2%)
- Anatomical Knowledge to 15-75% (from 5-25%)
- Steady shot increases xbow damage by 100% (from 25%)
[Signs Skills]
- Puppet removed
- Stamina delay for MagicTrap/Yrden/FireStream/Igni/Axii/Quen, Aard/AardSweep to 8/8/8/8/8/8, 6/6s (all from 0.5s)
- Stamina cost for Igni/Yrden/Axii/Quen, Aard/AardSweep to 80/80/80/80, 60/60 (all from 100)
- Aard range to 2/level (from 1/level)
- Igni damage to 175 (from 100) and does not cause burning
- Fire Stream damage to 90-255 (from 30-85)
- Active Shield stamina maintenance costs to 60/s (from 15/s)
- Active Shield and Fire Stream cost reductions to 20-40% (from 50-100% and 25-50%)
- Quen duration to 5s (from 30s)
- Axii duration to 9s (from 5s)
- Yrden to 35-60% slow (from 20-45%) and 5s duration (from 10s)
- Magic trap shock damage to 20 (from 120), duration to 10s (from 18), charges to 10 (from 5) and cannot be placed multiple times
[Alchemy Skills]
- Delayed Recovery and Adaptation removed
- Acquired Tolerance to 1 rank (from 3)
- Efficiency (for bombs) to 1 rank (from 5)
- Pyrotechnics increases bomb damage by 10-50 (from 30-150)
- Cluster Bomb damage to 80/bomb (from 150/bomb)
- Fast Metabolism to 0.2-1/s (from 1-5/s)
- Heightened Tolerance to 4-20% (from 5-25%)
- Refreshment to 2-10% (from of 5-25%)
- Hunters Instinct crit damage to 50-250% (from 20-100%)
[Potions, Oils, Bombs, Mutagens, and Runestones]
- White Honey Potion quantity to 0 (unusable)
- Clearance Potion (respec potion) to 200 gold (from 1000)
- Thunderbolt Potions to 10, 20, 30% attack power (from 30, 30, 35%) and have no effect on critical chance
- Tawny Owl stamina regen to 0.05, 0.06, 0.07 (from 0.05, 0.08, 0.10)
- Toxicity of all potions doubled (except for Cat)
- Toxicity of White Rafford to 120 (from 30) and Swallow to 75 (from 20) ***BEWARE***
- Toxicity of Decoctions increased to 99 (from 70) ***BEWARE***
- Duration of all potions and decoctions doubled (except for Cat, swallow, blizzard, and quest potions)
- Oils to 50,60,70% attackpower (from 10,30,50) and to 6,8,10 charges (from 20,40,60)
- Reduced the starting count of all bombs to 1
- Dancing Star and Devil's Puff damage to 20/70/100 (from 100/100/100)
- Dragon's Dream damage to 30/100/200 (from 300/400/400)
- Grapeshot damage to 50/150/300 (from 350/600/600)
- Greater Mutagens and normal mutagens require 5 of their lower counterparts to craft (from 3)
- Red mutagens/links to 1, 1, 2 (from 5, 7, 10)
- Blue mutagens/links to 1, 2, 3 (from 5, 7, 10)
- Green mutagens/links to 100, 140, 180 (from 50, 100, 150)
- Stribog, Zoria and Triglav Runestone trigger chances to 1-3% (from 2-5%)
[Decoctions]
- Katakan decoction to 30% crit chance (from 10%)
- Archgriffin decoction to 1% of total hp damage per hit (from 10%)
- Foglet decoction to 50% sign intensity (from 25%)
- Wyvern decoction to 2% extra damage per hit (from 1%)
- Dopler decoction to double crit damage from behind (from 50%)
- Troll decoction to 20/4 regen (from 100/20)
- Fiend decoction to 80weight (from 20)
- Grave Hag decoction to 3 regen/kill (from 5)
- Ekhidna decoction to 0.5% of stamina to health (from 10%)
- Ancient Leshen decoction to 0.1 stamina regen / sign cast (from 2)
- Reliever's decoction to 30% extra damage against and 30% less damage taken from wraiths (from 10% and 15%)
[Gwent]
- All spies have +3 more strength
- Wyvern Monster Gwent card to 5 (from 2)
- Both Harpy Monster Gwent Cards to 5 (from 2)
- Both Elemental Monster Gwent Cards to 9 (from 6)
- The 3 Elf Skirmisher Scoia'tael Gwent Cards to 5 (from 2)
- The 3 Nurse Scoia'tael Gwent Cards to 3 (from 0) 机翻,应该大部分都看得懂吧
(总体变动)
——销售黄金产量减少90%
——所有ups需要10%更多的经验
——敌人健康改为130%(从50%、50%、110%和180%)
——敌人伤害增加40%
——醉酒持续10,而不是30年代
——食品和饮料愈合缓慢但持续更长时间
——燃烧、毒药和出血伤害下降了80%
——基础耐力再生减少50%
-删除先天属性收益(活力、攻击强度和拼写能力)在ups
-触及0.5删除,1和3肾上腺素(0.05,0.05,0.1)
——红色的诱变剂/链接改为1,1、2(5、7、10)
-蓝色诱变剂/链接更改为1、2、3(5、7、10)
——绿色诱变剂/链接改为100,140,180(从50、100、150)
油给30 - 50%的攻击强度(10 - 50%)
(煎平衡)
——Katakan煎改为30%的暴击几率(10%)
——Archgriffin煎改为惠普每打击伤害总量的1%(10%)
——Foglet煎改变信号强度的50%(25%)
——双足飞龙汤改为2%额外的伤害(1%)
从后面- Dopler汤改为双暴击伤害(50%)
——巨魔汤改为20/4回复(100/20)
-恶魔煎改为80重量(20)
——坟墓巫婆汤改为3回复/杀了(5)
——Ekhidna汤改为0.5%的耐力健康(10%)
——古代Leshen煎改为0.1耐力回复/标志铸造(2)
——释放的汤改为30%额外的伤害,伤害减少30%来自与其(10%和15%)
(金融)
——间隙药水(替换药水)改为200黄金(1000)
——诱变剂配方成本增加了10倍 (平衡迹象)
之前再生之后——耐力延迟AltYrden / Yrden / AltIgni /火/ Axii / Quen Aard / AltAard增加8/8/8/8/8/8s,4/4飞机(从0.5秒)
-耐力火成本/ Yrden / Axii / Quen Aard / AltAard减少80/80/80/80,40/40(100)
- Alt Axii耐力维护成本增加到50 / s(从22 / s)
- Alt Quen耐力维护成本增加到60 / s(从15 / s)
- Alt Quen和Alt火降低成本改为20 - 40%(从50 - 100%,25 - 50%)
——放火狂改为10 - 50%燃烧的机会(20 - 100%)
-火伤害增加到150(100)
- Alt火伤害增加到60 - 170(30 - 85)
——Quen时间改为5 s(从30年代)
——Axii时间改为9 s(5 s)
——冲击破坏Alt Yrden减少到20(120)
——Yrden降低40 - 65%(20 - 45%)
——Aard范围增加到2级(1级) (帮助阻止垃圾邮件如果您希望使用滚迹象)
——光攻击和帕里成本3毅力
——沉重的攻击和柜台成本4耐力
-道奇和规避成本5耐力
——卷和跳成本8耐力 (平衡炼金术)
——迅雷药水格兰特到10,20,30%的攻击强度(从30、30、35%)和没有影响关键的机会
——林鸮耐力回复下降到0.05,0.06,0.07(0.05,0.05,0.08)
-延迟复苏烦人/虐待所以现在通过削弱无用的99 - 97%(90 - 70%)
新陈代谢很快降低到0.5年代(从1 / s)
——高度容忍减少到4 - 20%(5 - 25%)
——点心治愈每技能点增加2%(从5%)
——固定剂现在增加石油费用/ 100%(而不是33% /水平)
——稳定的目标(炸弹)减缓了25%到25%(而不是15%到45%)
——减少了所有的炸弹的开始计数为1
-减少炸弹伤害的龙之梦和霰弹~ 50%
翻了一倍——毒性药剂(猫除外)
-毒性的白色Rafford改为120(30)
毒性的燕子改为75(20)
——汤毒性增加到99(70)* * *注意* * *
所有药剂时间翻了一番(除了猫,燕子和追求药水)
——汤过去60分钟(30)
——更大的诱变剂和正常的诱变剂要求5低的工艺(3)
——白色蜂蜜药水现在无法使用
——Archgriffin、Ekimma和Ekhidna汤是高不可攀的
——用药过量的健康损失已经增长了10倍 (平衡的战斗)
人的攻击做180%的快速攻击伤害(133%)
——战斗技能不是天生就增加肾上腺素增加了
——撕裂和旋转耐力延迟增加到4 s(从0.5 s)和耐力/秒75(50)
——闪电反射(弓)减缓了25%到25%(而不是15%到45%)
——解决降低肾上腺素减少在10% - -50%(而不是20% - -100%)
——剃刀增加肾上腺素增加3 - 15%(而不是5 - 25%)
——精确打击和粉碎打击暴击伤害组件下降5 - 25%(15 - 75%)
——肌肉记忆和力量训练增加伤害减少2 - 10%(5 - 25%)
——猫学校Tec减少到10%暴击伤害和3%快速攻击伤害每甲片(25%和5%)
——贝尔学校Tec减少到3%强烈攻击伤害每甲片(5%)
敏捷步伐给15%到75%(而不是20%到100%) MOD截图: by nexus
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