本帖最后由 紫冰丫 于 2015-6-15 14:50 编辑

4-6号升级档+DLC+免DVD补丁CODEX版使用说明: 1.解压缩
2.运行update文件夹下的setup.exe安装升级档
3.复制CODEX文件夹下的文件覆盖到游戏目录
4.开始游戏 包含以下DLC: Grey Goo - Soundtrack
Grey Goo - Emergence Campaign 更新内容(机翻): 更新:6
揭示了导引头刷把从300至500
地面攻击升级脾火down from 1.75~2
地面攻击升级把down from 550~400
修正:现在有warbird恰当装甲笔instead of 6 0
灵气弹speed up from 480~500
燃烧弹弹升级催化剂speed up from to 500 480
修理垫现在会治疗for 5%每0.5干了从15每2秒
修理垫现在会治疗股每0.5秒5史诗up from 50每5秒
修正:现在正确作用而修理垫是在战斗单位
从10 6 Refinery装甲down to
仓容量up from 250至500
咕
Strider脾火down from 1 to 1
牛仔运动速度down from 150 to 145
out of战斗单位雷根down from咕10%健康/健康/ 5秒8 % 5秒
揭示了辐射刷把从300至400
咕腐败升级Damage唐from 40 20
坝上的催化升级从10到13夯
唐宽千变万化的健康从450 to 350
dweller Damage up from 100到150
dweller装甲笔down from 6 3
波动性桡骨up from堡垒升级AOE 100到150
堡垒在20%波动升级激活健康up from 10%
催化残留升级小千变万化的治愈25至10 down from
催化残留升级宽千变万化的治愈35 to 20 down from
催化残留升级母亲咕治愈down from 50~30
清除分钟把手武器up from to for 200 400
人
揭示了刷把匕首从300至400
地面电池升级把down from 625~500
howitzer Movement speed up from 75到80
斯基泰人运动速度down from 375 to 335
αDamage BLAST deals 100 125 150 damage to SM /医学/ LRG地面目标up from 9
现在还打飞机爆炸α夯夯units for Small型(100
空气垫上建造时间从20到25
空气垫成本up from 80至125
仓容量up from 250至500
更新:5 hotfix
固定坠毁我们启动我们的Vista
固定的崩溃,发生在当我们一定surrendering在线比赛地图
结果显示,固定连接限幅土地资源were into the
更新:5
新的地图
9在在线地图have been added to the未上榜地图游泳池和are available in skirmish在线,金自定义游戏:
虚张声势of莫拉
峡谷
高地面
kre' S场
naiko抯避难所
秘密花园
wasteland污点
withered十字路口
金字形神塔
外汇收支
β
捕食者唐from to 40 44夯
目标获取升级Damage down from 11至10
- cloudburst Health up from 100到110
- cloudburst Damage up from 24至28
人类
-长弓的标志speed up from 110至120
-夯up from 24到36长弓的标志
地面夯up from to炮台升级18 24
反气夯up from 25至30哨兵
-短剑Damage唐from 20 to 18
咕种族
暴风雨损害up from 15 - 20。
唐-析构函数夯三十六to 33
- size reduced by 20%出击
工程更改
我更新based on the above平衡的改变。
UI改变
地图标记added for一定地图to refer if they are endorsed or from the蒸汽研讨会。
更新:4
成就
?分享是关心成就赌解锁properly
?世界大战g成就解锁for both赌玩家如果靠during the same游戏
我
?固定后在卡西尼我would not建造墙壁
图
?结果会出现在一些固定的地图太暗在全屏幕模式windowed
O affected地图:stalker抯rise,山传:黄昏,草原、海岛,街垒跑,和hunter抯谷(运动)
工程
?固定崩溃related to the我attempting to build复制技术升级
?固定罕见的崩溃that would occur from pausing建设
?固定后,突击队将有时来揭露了当安装在导引头with the mass斗蓬升级is in range
?固定崩溃caused by加载的比赛后我自我检测against the的视频设置
设计
?降低升级damage to 20咕反弹从36
?降低咕反弹升级范围从200到300
地形编辑器
?固定内存泄漏that was resulting in a崩溃
UI
?固定后,单位卡was not being displayed for可破坏的地形在游戏
?最新境确认格式化to比赛other areas of the Game
?固定后,where the重新启动按钮是surrendering游戏
?连接丢失的消息将不再出现,当加载已保存while in游戏
?固定的几个小的措辞和punctuation Issues in the百科全书 更新说明: Update 6: BETA Seeker brush reveal range up from 300 to 500
Ground Assault Upgrade rate of fire down from 1.75 to 2
Ground Assault Upgrade range down from 550 to 400
Bugfix: Warbird now properly has 0 armor pen instead of 6
Nimbus projectile speed up from 480 to 500
Incendiary Catalyst Bomb Upgrade projectile speed up from 480 to 500
Repair Pad now heals for 5% every 0.5 sec up from 15 every 2 sec
Repair Pad now heals epic units for 5 every 0.5 sec up from 50 every 5 sec
Bugfix: Repair Pad now properly functions while a unit is in combat
Refinery armor down from 10 to 6
Silo capacity up from 250 to 500 GOO Strider rate of fire down from 1 to 1.25
Drover movement speed down from 150 to 145
Out of combat Goo unit regen down from 10% health/5 sec to 8% health/5 sec
Radiant brush reveal range up from 300 to 400
Goo Corruption Upgrade damage down from 40 to 20
Catalytic Barrage Upgrade damage up from 10 to 13
Large Protean health down from 450 to 350
Dweller damage up from 100 to 150
Dweller armor pen down from 6 to 3
Bastion Volatility Upgrade AoE radius up from 100 to 150
Bastion Volatility Upgrade activates at 20% health up from 10%
Catalytic Residue Upgrade Small Protean heal down from 25 to 10
Catalytic Residue Upgrade Large Protean heal down from 35 to 20
Catalytic Residue Upgrade Mother Goo heal down from 50 to 30
Purger min range for main weapon up from 200 to 400 HUMAN Dagger brush reveal range up from 300 to 400
Ground Battery upgrade range down from 625 to 500
Howitzer movement speed up from 75 to 80
Scythe movement speed down from 375 to 335
Alpha damage blast deals 100/125/150 damage to sm/med/lrg ground targets up from 90
Alpha damage blast now also hits aircraft units for small damage type (100)
Air Pad build time up from 20 to 25
Air Pad cost up from 80 to 125
Silo capacity up from 250 to 500
Update 5 Hotfix:
Fixed crash on startup on Vista
Fixed crash that occurred during multiplayer matches and when surrendering on certain maps
Fixed issue where connected resource displays were clipping into the terrain
Update 5:
New Maps 9 new Multiplayer maps have been added to the Unranked map pool in Multiplayer, and are available in Skirmish or Custom games: Bluffs of Mora
Canyon
High Ground
Kre's Field
Naiko抯 Refuge
Secret Gardens
Tainted Wasteland
Withered Crossroads
Ziggurat Balance Changes Beta Race
- Predator damage down from 44 to 40
- Target Acquisition Upgrade damage down from 11 to 10
- Cloudburst health up from 100 to 110
- Cloudburst damage up from 24 to 28 Human Race
- Longbow speed up from 110 to 120
- Longbow damage up from 24 to 36
- Ground Battery Upgrade damage up from 18 to 24
- Anti-Air Sentinel damage up from 25 to 30
- Gladius damage down from 20 to 18 Goo Race
- Tempest damage up from 15 to 20
- Destructor damage down from 36 to 33
- Strider size reduced by 20% Engineering Changes
AI Updated based on the above balance changes. UI Changes
Map tags added for certain maps to refer if they are Endorsed or from the Steam Workshop.
Update 4:
Achievements
?Sharing is Caring achievement will now unlock properly
?World War G achievement will now unlock for both players if earned during the same match AI
?Fixed issue where Cassini AI would not build walls Maps
?Fixed issue where some maps would appear too dark in full screen windowed mode
o Affected Maps: Stalker抯 Rise, Mountain Pass: Twilight, Grasslands, Coastlands, Barricade Run, and Hunter抯 Valley (Campaign) Engineering
?Fixed a crash related to the AI attempting to build duplicate tech upgrades
?Fixed a rare crash that would occur from pausing construction
?Fixed issue where Commandos would sometimes come uncloaked when mounted while a Seeker with the Mass Cloaking upgrade is in range
?Fixed crash caused by loading a match against the AI after auto-detecting video settings Design
?Lowered Goo Bounce Upgrade damage to 20 from 36
?Lowered Goo Bounce Upgrade range from 200 to 300 Terrain Editor
?Fixed memory leak that was resulting in a crash UI
?Fixed issue where unit card was not being displayed for destructible terrain in game
?Updated exit confirmation formatting to match other areas of the game
?Fixed issue where the Restart button was surrendering the game
?Connection lost message will no longer appear when loading a save while in game
?Fixed a few minor wording and punctuation issues in the Encyclopedia by CODEX
下载地址:
三号升级挡+免DVD补丁CODEX版
使用说明:
1.解压缩
2.运行update文件夹下的setup.exe安装升级档
3.复制CODEX文件夹下的文件覆盖到游戏目录
4.开始游戏
更新说明:
Update 3:
To ensure the integrity of your game experience, we had to make several changes to the core game files. This required a wipe of all save files, as well as the reset of any previously saved hotkey configurations. Make note of any hotkey configurations, and if you have a mid-mission save try to finish it before we implement the patch! Your overall campaign progress will not be lost, just all individual save files for Campaign missions and Skirmish.
Movement
- Added new idle leash time which operates on a lower distance threshold. Units will now wait three seconds before moving back to their original position after being pushed a certain distance.
- Increased idle leashing range value from 140 to 350. Units can now be pushed further before they attempt to move back to their original location
- Changed avoidance logic to deal with head on collisions in a more efficient manner
- Modified group stopping logic to fix units stopping early or two far away from target point when moving in a large group
Unit Selection and Responsiveness
- Ctrl+Click now has the same effect as double clicking a unit. Default Defensive Ping bind has been moved to
- Factory hotkeys are now enabled for Mother Goo
- Fixed mouse double click detection when a key is held down
- Improved Goo and unit selection functionality through the UI
- Fixed issue where clicking on the minimap to move the viewport immediately after an attack-move click was not functioning properly
- Unit selection activation changed from mouse click up to mouse click down
- Improved responsiveness on actions taken with proteans immediately after splitting off a Mother Goo
Campaign
- Added a health change handler to the stealthed Monitors in The Shallows to properly detect offscreen damage to start the bonus objective
- Destroying catalyst crates no longer counts toward their collection in The Observatory
Multiplayer
- Situation where match is disbanded while a player is on the password screen is now properly handled
- Fixed issue where Quick Match dialogue was remaining hidden after the user entered an invalid password
- LAN matches are now properly cancelled when host leaves by accepting an invite to a premade lobby
- Players are now properly removed from LAN game lobbies when they Alt+F4
- Fixed a crash that would occur at the end of a match
- Fixed a few onnection Interrupted?issues that would occur when a host attempted to reconnect
Optimizations
- Added Video Device Description and Advance Renderer options in the video settings menu
- AI processing is now distributed among multiple cores to improve performance in scenarios where there are multiple AI. This change invalidates prior save files
- Forward renderer implemented making a 25% reduction in draw calls when Advanced Renderer is disabled
- Shadow and water shader LODs implemented, reducing draw calls another 25% when shader detail is set to low
- Tweaked the auto-detection feature to utilize new forward renderer and lower shader LODs
- Improved auto-detection feature to better detect against PC specs
- Moved the regeneration of navigation meshes to a background thread to avoid stalling the game logic thread in certain situations
AI
- Fixed an AI loop where the AI would build a lot of refineries, but no extractors or units
VFX
- Addressed remaining instances of VFX showing through Fog of War
- Human Air Pad and Teleporter structures now have proper explosion VFX upon being destroyed
Terrain Editor
- Made new map creation dialogue more user friendly and clear concerning size constraints, entry fields, and requirements
UI
- Steam popups now appear in the upper right of the screen instead of the bottom right
- Fixed an issue where the player name was not showing up in chat
- Updated the stealth and attacking tutorial image
- Added localization for recently added strings
- Mother Goo can now properly set a rally point when using the hotkey
- Pings no longer get stuck on mouse clicks when the user uses the elect All?command
- Player can now properly ping even when units are selected
- RTS Primer video voice over now properly matches the key combinations communicated in the video and subtitles
by CODEX
下载地址:
一号升级挡+免DVD补丁CODEX版
使用说明: 1.解压缩
2.运行update文件夹下的setup.exe安装升级档
3.复制CODEX文件夹下的文件覆盖到游戏目录
4.开始游戏 更新说明: February 3, 2015 Patch Notes Art • Fixed issue where some units’ attacks were appearing through Fog of War Audio • Fixed bug where the “Has been revealed” announcement was being triggered whenever a player’s units were killed
• Fixed an issue where the “Has been revealed” announcement was triggered after a vent plug was destroyed
• Fixed issue where sound effects from the impact of Howitzer mines would sometimes not play AI • Fixed issue where enemy AI Beta units would attempt to use player’s Repair Pad Achievements • “Glutton for Punishment” can no longer be achieved against Idle AI Engineering • A unit’s extents now shrink when moving through groups of other units to make moving through groups smoother
• Disabled units pushing other units to the side to prevent further issues as a result of the change
• Fixed a rare issue where refineries could create an island of un-navigable terrain
• Fixed crash caused by loading a save game from a previous version
• Fixed crash caused by Goo projectiles being shot down
• Fixed an issue where a structure’s deconstruction animation would sometimes not play
• Fixed exploit where Human structures would still be teleported after being destroyed
• Fixed error that was being given when attempting to save on “The Terminal”
• Fixed cursor disappearing when accepting an invite during a cutscene
• Changed agro state generator for Human HQ to prevent a stacking situation that could potentially cause a crash Design • Fixed the resource display on “The Aperture Device” to better represent the resource locations
• The timed even in “The Aperture Device” will no longer start if the player moves their Mother Goo away from the node
• The Crescent fire objective in “The Trench” can no longer be triggered before its intended time by restarting the mission
• Fixed an exploit with selling Conduits
• Fixed an issue where players could hide their Purger in the brush
• Added additional target filtering to Tempest Surveillance Virus upgrade to prevent it from targeting ground and air incorrectly
• Fixed an issue where Tempest Surveillance Virus Upgrade affected ground units if it hit an air unit that was flying above a ground unit UI • Fixed several incorrect descriptions in the Encyclopedia
• The orange bar in the quick match panel will no longer change size when the player invites another player to a premade team
• Fixed issue where timers would sometimes not appear in the German version
• Fixed issue where the “no power” icon was appearing after a building’s construction was completed
• Updated the “no power” icons in “Mago’s Pass” to be consistent with the other “no power” icons in the game Terrain Editor • Added support for custom user XML and Animations
• Fixed several crash issues
• Fixed Skydomes not properly appearing in the editor
• Fixed issue where props and objects were being visually removed but were still counting in the object count
• Fixed issue where Fog of War was not appearing when the user checked the fog box
• Improved water shader for user-created maps by CODEX
下载地址:
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