- UID
- 1448190
- 主题
- 3
- 阅读权限
- 20
- 帖子
- 28
- 精华
- 0
- 积分
- 34
- 金钱
- 228
- 荣誉
- 2
- 人气
- 3
- 在线时间
- 48 小时
- 评议
- 0
- 帖子
- 28
- 精华
- 0
- 积分
- 34
- 金钱
- 228
- 荣誉
- 2
- 人气
- 3
- 评议
- 0
|
本帖最后由 potato8850 于 2012-10-22 21:50 编辑
DSfix 1.7
And one more for the road.
Changes:
- Re-implemented the FPS limiter. It’s quite exact now and also performed at a better point in time (before presenting the frame)
- Made frame period calculation (for animation) slightly more exact
- Added FPS thresholding for SMAA. What this means is that you can supply a value – say 45 FPS – and if the game is in danger of dropping below that, SMAA will be disabled. It will be re-enabled once the framerate is safely above the threshold again.
成了~本人機器試過到黑暗森林刷魂BUG處一次過單挑4怪也有最少58-61幀~
第一次打補丁的.........設置完成....開遊戲(這裡第一次要比平常讀取久一點...但過一會就能正常進入遊戲)
下一次就不會了~
PS:使用前請關閉遊戲自帶的AA(抗鋸齒)功能
原裝英文版
繁體中文版
汉化版
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
DSfix 1.8
It has been quite a while — I’ve been very busy at work for the past 3 weeks. I also haven’t had time to check/approve blog comments, so now there are 3700 in the moderation queue, and I’m sure at least 98% of those are spam. Sorry if you got stuck there!
Changes:
- Added an FXAA option in addition to SMAA. FXAA is blurrier, but also deals with sub-pixel aliasing better because of that. It’s also very slightly cheaper in terms of performance.
- Added the ability to bind a key to toggle a 30 FPS limit for a short time. By default it’s bound to backspace. This is useful to fix issues with the FPS unlock, see below.
- Greatly improved depth usage in the SSAO shader. This means that the SSAO effect is now more stable at different distances from objects.
In other news, I believe that all the possible issues with the FPS unlock are now known, and there is a way to deal with most of them as of version 1.8:
- Sliding down ladders can make you fall through the ground. Workaround: don’t slide down ladders with unlocked FPS.
- Jumping/rolling distance is slightly reduced at 60 FPS. Workaround: in case you need to do one of the 2 or 3 jumps in the game that need maximum distance, use the new toggle key to toggle a 30 FPS limit for the jump, then toggle back to 60 after it.
- Slope interactions are slightly different at 60 FPS compared to 30, which may make you “stuck” at small obstructions from time to time. Workaround: rolling if there is space, walking back and forth a bit if there is not. Toggling the 30 FPS lock for a second in the worst case.
I have been playing for 40 hours or so with unlocked framerate, in single-player, coop and pvp, and I had no other issues.
In conclusion, I hope everyone had a nice couple of weeks and backed Project Eternity!
1.8版主要更新:
==============================
- 增加了抗鋸齒選項(FXAA/SMAA)
- 一鍵更改解鎖(預設鍵為鍵盤中的返回(Back)鍵,就是說按下去會強制將FPS限制改為FPS Limit 30)
PS:使用前請關閉遊戲自帶的AA(抗鋸齒)功能
原裝英文版
繁體中文版
汉化版
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
~僅供參考設置~
附上本人的設置(GTX560-1G,4G RAM,i3-530 2.93超至3.52GHZ,Windows 7 旗艦版)
新手不懂設置的試一下跟紅框設置試一下吧~
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
關閉垂直同步
如果遇到畫面有撕裂的狀況(就是一直跑是時畫面像有一間間的移動)
N系列卡 - 到控制台把nvidia控制面版上的垂直同步改為強制開啟後撕裂完美消失~
A系列卡 - 右下角按加號添加遊戲目錄中的(DATA.EXE),在右邊的設置裏選擇HIGH子選項全選on,記著一定要開遊戲之前運行,進入後可以切出來關閉D3DOverrider,以釋放記憶體。
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
dinput8.dll文件共存圖文教學
有用其他補丁的(例如Xinput模擬360手柄補丁的留意了)
有見及有版友不懂如何令dinput8.dll文件共存
這裡圖文教學一下(我用的是舊版360手柄補丁,新版只有2-3個文件,但我用了會導致開啟遊戲讀取很久,故用回舊版,功能沒變)
開始
先是360手柄補丁裡的文件
1.假切這個360手柄補丁裡我已經把按鈕設置好
2.先將上圖的dinput8.dll更改名為dinput8_1.dll(如下圖)
3.然後將這個資料夾中所有文件覆制至遊戲目錄
4.再將dsfix1.7中所有文件覆制至遊戲目錄
5.你會看到如下圖所示的兩個dinput8.dll(一個剛剛更名為dinput8_1.dll)合共兩個
6.然後於Dsfix.ini中將以下的句字改為剛改名的dinput8_1.dll
完成了~這樣就可以並存兩個Dinput8.dll~
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
存檔原理思路
另外想說的是這遊戲由於是即時存檔..故可以隨時按結束遊戲先備份一下存檔
在見到想刷東西的人(例如黑騎之類)先結束遊戲
備份一下存檔
再入去就是在黑騎面前了
刷不出想要的東西後跳出遊戲..再將之前備份的存檔恢復就=剛才備份的位置
想刷東西又不想再由火堆行回原地的玩家留意下了~
本人單機冇連上網玩的~
存檔位置
黑暗之魂存档位置:
XP系統下的存档文件位置是 :?:\Documents and Settings\[USERNAME]\My Documents\NBGI\DarkSouls\[XLiveProfileName]\ ?表示你的安装盘符。
win7系統下的存档文件位置是:?:\Users\xxxxxxxx\Documents\NBGI\DarkSouls\FairLight\DRAKS0005.sl2
只要將這個DRAKS0005.sl2備份一個再恢復就成了~
現在寫了兩個bat檔一個備份一個恢復在桌面
一秒不用就完成備份或恢復了~
|
附件: 你需要登录才可以下载或查看附件。没有帐号?注册
-
总评分: 金钱 + 40
荣誉 + 2
人气 + 2
查看全部评分
|