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本帖最后由 kirki 于 2012-7-6 17:34 编辑
因为之前跟着露露可的视频教程做了一些动作盒子,但是都要靠手动输入代码才能执行- -然后在游侠上看到求助区有人也在求助,铜头奶爸说要制作神马缩略图....
so.....自己去看了一下动作清单那个压缩包里的How To,试着做了一下,在游戏里使用没问题,想和大家分享一下
大家也可以在我的博客里看,地址是
http://blog.sina.com.cn/kirkicat
没办法- -还在上初中,英文水平真心不怎么样....有些说错的地方请大家指出
因为动作清单是配合动作盒子来使用的,所以如果大家还没有学制作动作盒子的话请去戳露露可或者樱4大的帖子。。。当然,自己网上下的下的没有带poselist的也可以自己做
废话不说了,下面开始教程:
下载好poselist的亲们应该有以下四个文件:
PoseListTemplate.package
cmoPoseBoxFlare.dll
HowTo.txt
PoseBoxFlareGenerator.exe
第一个可以直接扔P夹的。。。剩下三个是供自己做poselist用的
打开How To.txt:
This will explain you how to create a pose list for your pose pack.
Right now, you should have extracted the contents of the HowTo.zip into your project folder. You should have the following files:
PoseBoxFlareGenerator.exe
cmoPoseBoxFlare.dll
PoseListTemplate.package
HowTo.txt
Also you need to have at least the April 2011 version of S3PE. These instructions won't tell you to save the package after every step, but you should do so nevertheless.
我看了一下,大概意思是告诉我们要用上面说到的几个文件,还需要2011 四月版的S3pe
Step 1: Double-click on PoseBoxFlareGenerator.exe. It will generate a dll file. That is the custom assembly, the Pose Player will use to find your pose list. Write down or copy the filename to your clipboard. It is a 15-digit number plus .dll. As example, we'll assume that the filename is 111222333444555.dll.
第一步:双击PoseBoxFlareGenerator.exe,它会生成一个dll格式的文件,这个文件的名字是由15个数字组成的(类似这个)
我们假设它叫111222333444555.dll (当然这是随机的)
[url=http://photo.blog.sina.com.cn/showpic.html#blogid=a7d8a7af010177ax&url=http://s8.sinaimg.cn/orignal/a7d8a7afgc4239641fef7][/url]
Step 2: Open PoseListTemplate.package with S3PE. Click File -> Save as... and save it under a different name.
第二步:
打开S3pe,点击Open...然后选择PoseListTemplate.package
打开后就是上面第三张图的样子了 o(∩_∩)o
下面,再点击右上角的file----save as... 然后给它换一个不同的名字:
我取的是a_sit_kirki,和我这个动作清单要陪的动作文件一个名字。。。
Step 3: Right-click on the S3SA resource and select Import DLL. Navigate to your project folder an select the custom assembly PoseBoxFlareGenerator.exe created. In this example that would be 111222333444555.dll. Select it and click on Open.
第三步:右击第一行的S3SA资源(图片中我选中的那个),选择最下面的Import DLL
然后选择111222333444555.dll,点open
Step 4: Double-click on the S3SA resource and enter or paste the name you've written down/copied in the name field. In this example that would be "111222333444555.dll" (without the quotes). Click on FNV64 and the number in the Instance field should change. Click on OK.
第四步:双击S3SA资源,把名字一栏改成111222333444555.dll (就是一开始生成的dll文件的名字,并不是每个人都是111222333444555.dll- -)
注:一定要勾选use reource name 点击FNV64,OK
Step 5: Double-click on the _XML resource and again enter/paste the assembly name in the name field and click on FNV64. Click on OK.
第五步:双击_XML资源(现在应该是在被划掉的那一行下面),重复上面的动作。。。
Step 6: Prepre the thumbnails for your poses. At best you will have one thumbnail for every pose that allows to preview how the pose is supposed to look like. Create the thumbnail pictures in the graphics program of your choice. The image size should be 59x60 pixels. That is very small so in order to recognize anything on the thumbnail, keep it as simple as possible. Stick to white or almost white backgrounds and plain clothing and hair on the sims. Save the thumbnail pictures in png format.
第六步:下面要开始制作缩略图了。缩略图就是在点击动作盒子选pose from list 之后,动作清单最左边显示的图片,这个图片的内容最好跟这个动作的内容一样,这样选动作的时候会看的比较清楚。我就懒得做了,上次截取的图片删了,就上网找了一个姿势比较相近的图。注意:大小为59*60像素,png格式,背景最好为白色,让图片尽可能简单
Step 7: Import the thumbnails into your package. Back in S3PE, click on Resource->Import->From File... Click on the format selector on the lower right (it should read "Exported files (S3_*.*)") of the Import Resources window and select "All Files (*.*)". Select the thumbnail you want and click on Open.
In the Resource Details dialog, select IMAG 0x2F7D0004 as Type. Enter a *unique* name in the Name field. Click on FNV64 and then on OK. Repeat these steps for all of your thumbnails.
HINT: Picking unique resource names for everything is NOT OPTIONAL! Always try your best to stay unique! Non-unique resource names and thus instance values are an accident waiting to happen. If you manage to accidently override another resource, because you failed to make one of your resources unique, affected people will roast you on a stick! And with good reason, too.
A good choice would be to simply use the resource name of the pose the thumbnail is for and append "_thum". So if your pose name would be "a2a_MasterPoser_SuperPose1", the thumbnail name would be "a2a_MasterPoser_SuperPose1_thum". That will also make it easier to stay on top of things.
第七步:(就快完成了:)加油!) 把缩略图导入package包里。
点击S3pe最上面一行中的Resource->Import->From File... ,在弹出的窗口中,右下角的所有文件(All Files (*.*)".)要勾选,选择制作好的缩略图,点击Open。弹出的窗口中,把文件的Type改成0x2F7D0004,自己给它取一个尽量独特的名字,然后点FNV64,OK。
会发现多了一行IMAG资源。
Step 8: Now you finally create the actual pose list. Right-click on the _XML resource and click on Notepad. The XML file will be opened in notepad. It will look like this:
<?xml version="1.0" encoding="utf-8"?>
<PoseList>
<Pose>
<Key></Key>
<Name></Name>
<Creator></Creator>
<IconKey></IconKey>
<Description></Description>
</Pose>
</PoseList>
Copy the stuff beginning with <Pose> and ending with </Pose>:
<Pose>
<Key></Key>
<Name></Name>
<Creator></Creator>
<IconKey></IconKey>
<Description></Description>
</Pose>
and paste it right below it so </PoseList> stays at the bottom of the file. The empty Pose structure must stay like it is or your pose list won't work.
The layout:
Key: The resource name of the pose. For example a2a_MasterPoser_SuperPose1.
Name: A name you can give that pose. For example Super Pose 1.
Creator: Your creator name. For example Master Poser.
IconKey: The resource name of the thumbnail you created for the pose. For example a2a_MasterPoser_SuperPose1_thum.
Description: A *short* description of the pose. For example "Superhero pose - right hand pointed at the sky, left hand on hip".
In this example the listing would now look like this:
<?xml version="1.0" encoding="utf-8"?>
<PoseList>
<Pose>
<Key></Key>
<Name></Name>
<Creator></Creator>
<IconKey></IconKey>
<Description></Description>
</Pose>
<Pose>
<Key>a2a_MasterPoser_SuperPose1</Key>
<Name>Super Pose 1</Name>
<Creator>Master Poser</Creator>
<IconKey>a2a_MasterPoser_SuperPose1_thum</IconKey>
<Description>Superhero pose - right hand pointed at the sky, left hand on hip</Description>
</Pose>
</PoseList>
Note the empty pose structure at the top. It must always stay like this. Repeat that for all poses of the pose pack. When you're finished, close notepad, click on Save when notepad asks you if you want to save the changes and back in S3PE click on Yes to commit the changes.
第八步:右击_XML文件,选择最下面的Notepad,在记事本中打开。里面的文件内容应该是这样的:
<?xml version="1.0" encoding="utf-8"?>
<PoseList>
<Pose>
<Key></Key>
<Name></Name>
<Creator></Creator>
<IconKey></IconKey>
<Description></Description>
</Pose>
</PoseList>
复制中间的从<Pose>到</Pose>的内容,就是
<Pose>
<Key></Key>
<Name></Name>
<Creator></Creator>
<IconKey></IconKey>
<Description></Description>
</Pose>
然后粘贴到最后一行的上面,这时文档就会变成这样:
<?xml version="1.0" encoding="utf-8"?>
<PoseList>
<Pose>
<Key></Key>
<Name></Name>
<Creator></Creator>
<IconKey></IconKey>
<Description></Description>
</Pose>
<Pose>
<Key></Key>
<Name></Name>
<Creator></Creator>
<IconKey></IconKey>
<Description></Description>
</Pose>
</PoseList>
下面要做的是写这个动作的介绍啦,我们要在刚刚粘贴上去的那一部分里写这个动作的介绍,比如在<Key></Key>中间写上这个姿势的内容比如:a2a_MasterPoser_SuperPose1,填完之后就是这样<Key>a2a_MasterPoser_SuperPose1</Key>
依次填写下面的内容,Name是名字,Creator是创造者,
IconKey我填的是缩略图的名字,Description是描述,可以用一小段话来描述这个动作。< / PoseList >一定要在最后
例如,我填完之后就是这个样子的:
<?xml version="1.0" encoding="utf-8"?>
<PoseList>
<Pose>
<Key></Key>
<Name></Name>
<Creator></Creator>
<IconKey></IconKey>
<Description></Description>
</Pose>
<Pose>
<Key>a_girl_sit_kirki</Key>
<Name>kirki_pose1_sit</Name>
<Creator>kirki</Creator>
<IconKey>a_sit_kirki_list</IconKey>
<Description>sit on the floor</Description>
</Pose>
</PoseList>
之后关闭,会问你是否保存修改,选是,同时S3pe里也会问同样的问题,选yes
Step 9: You're done making the list. Save the package and, together with the related pose pack, copy it to your Mods folder and try it in the game.
第九步,现在基本上已经做好了,下面要做的就是把动作和动作列表放在一起。。。(大概就这意思)然后就可以进游戏测试了
Step 10: Import the content of the list package you created into you pose package. Open your pose package with S3PE and click on Resource->Import->From Package... Navigate to your list package, select it and click on Open. In the Import Files dialog, make sure that "Use resource name" is ticked and click on Import. Once S3PE is done, check that everything made it ok, save the package.
点击Resource->Import->From Package... 选择你的动作文件,也就是这个东西要匹配的动作,勾选Use resource name,点击Import。
检查一下,保存。
Step 11: You're done.
第十一步:恭喜,你已经完成了
因为我也是一个很新很新的新手,所以有些地方表达的可能不是很好,请大家见谅。。。高手请绕道
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