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原创地图编辑器汉化补丁:
花了我两个钟头,其实汉化也不难,只要把db中的文本带'''' XXX '''''中英文改为中文即可,不过翻译量太大了,用金山软件汉化经常会出现'''.''''那就不能游戏了,所以你也可以试着自己汉化游戏,玩自己汉化的游戏心情不一样哦!
替代\db\Textdbtext_sceneditwidgets.utf8内的内容.
// NAME,TEXT
// Scenario editor tooltips,
se_widgets_donotuse,""" 零项目 -不使用 """
tx_se_cancel,""" 取消 """
se_shot_keys_focus_unitPrompt,"""请叙述一个单位名字:"""
se_shot_keys_focus_areaPrompt,"""请叙述一个区域名字:"""
se_cinematic_new_text,"""新的..."""
se_player_ai_none_text,"""没有人"""
// column headings for object list,
se_objects_col0,"""玩家"""
se_objects_col1,"""名字"""
se_objects_col2,"""单位型态"""
se_objects_col3,"""组"""
se_objects_col4,"""新纪元"""
se_objects_col5,"""RPS"""
se_objects_col6,"""位置"""
se_objects_col7,"""角度"""
// column headings for territories list,
se_territories_col0,"""身份证"""
se_territories_col1,"""领土名字"""
se_territories_col2,"""拥有玩家"""
// Title and titlebar,
tx_se_title,""" 陆圣杰和金雪燕的帝国2地图编辑器 """
tx_se_titlebar_mouse,""" 鼠标: %X%, %Y%, %Z%"""
// File menu,
tx_se_file_title,"""文件"""
tx_se_file_new,"""新建"""
tx_se_file_resize,"""调整大小..."""
tx_se_file_open,"""打开..."""
tx_se_file_openmap,"""打开地图"""
tx_se_file_importdem,"""输入DEM..."""
tx_se_file_close,"""关闭"""
tx_se_file_save,"""保存"""
tx_se_file_saveas,"""另存为"""
tx_se_file_saveasmap,"""另存为地图 """
tx_se_file_testmission,"""测试任务"""
tx_se_file_autobalance,"""随机生成地图"""
tx_se_file_exit,"""退出"""
// Edit menu,
tx_se_edit_title,""" 编辑 """
tx_se_edit_undo,""" 撤消 """
tx_se_edit_redo,""" 重做 """
tx_se_edit_copy,""" 复制 """
tx_se_edit_cut,""" 剪切 """
tx_se_edit_paste,""" 粘贴 """
tx_se_edit_delete,""" 删除 """
tx_se_edit_createassigngroups,""" 创建/ 分配组..."""
tx_se_edit_selectionprops,""" 选择属性..."""
tx_se_edit_objectprops,""" 对象属性..."""
tx_se_edit_areaprops,""" 范围属性..."""
tx_se_edit_missionprops,""" 任务属性..."""
tx_se_edit_diplomacy,""" 交际手腕..."""
tx_se_edit_victoryconditions,""" 胜利条件..."""
tx_se_edit_cinematics,""" 电影艺术..."""
tx_se_edit_terry_names,""" 重新命名所有的领土..."""
// Tools menu,
tx_se_tools_title,"""工具"""
tx_se_tools_terrainmod,"""地域调整"""
tx_se_tools_forestpainting,"""森林放置"""
tx_se_tools_objectplacement,"""物体放置"""
tx_se_tools_areaplacement,"""范围放置"""
tx_se_tools_cinematicsplines,"""电影放置"""
tx_se_tools_startingpositions,"""出发位置"""
tx_se_tools_animals,"""动物"""
tx_se_tools_territories,"""领土"""
// View menu,
tx_se_view_title,"""查看"""
tx_se_view_objects,"""物件"""
tx_se_view_forest,"""森林"""
tx_se_view_areas,"""范围"""
tx_se_view_cinematics,"""电影艺术"""
tx_se_view_water,"""水"""
tx_se_view_objectshadows,"""物体阴影 """
tx_se_view_gridoverlay,"""网格覆盖 """
tx_se_view_cinematicpreview,"""电影的预览 """
tx_se_view_minimap,""" Minimap"""
tx_se_view_minimap_terr,"""Minimap领土"""
tx_se_view_previewseasons,"""预览季节"""
tx_se_view_goto_start,"""转到开始"""
tx_se_view_save_start,"""存档开始"""
tx_se_view_centercamera,"""置中照相机 """
tx_se_view_goto,"""转到..."""
// Map menu,
tx_se_map_title,"""地图"""
tx_se_map_mapoverview,"""地图概述"""
tx_se_map_objectlist,"""物体列表 """
tx_se_map_arealist,"""范围列表 """
tx_se_map_cinematiclist,"""电影的列表 """
tx_se_map_territories_list,"""领土列表 """
// Help menu,
//tx_se_help_title,"""帮助"""
//tx_se_help_help,"""WINXPSP2帮助"""
//XY,
tx_se_xy_mapdimension,"""地图大小:"""
tx_se_xy_x,"""X"""
tx_se_xy_y,"""Y"""
tx_se_xy_lockaspectratio,"""纵横比例"""
// Saveload dialog,
tx_se_saveload_title,""" 保存/载入地图 """
tx_se_saveload_ok,""" 好 """
tx_se_saveload_cancel,""" 取消 """
// Input dialog,
tx_se_input_ok,""" 好 """
tx_se_input_cancel,""" 取消 """
// Mapgen dialog,
tx_se_mapgen_title,""" 生成新地图 """
tx_se_mapgen_flat,""" 平坦 """
tx_se_mapgen_random,""" 随意 """
tx_se_mapgen_generate,""" 生成 """
tx_se_mapgen_done,""" 完成 """
tx_se_mapgen_climate,""" 气候:"""
tx_se_mapgen_elevation,""" 上升:"""
tx_se_mapgen_maxelevation,""" 最大仰角:"""
tx_se_mapgen_roughness,""" 粗糙:"""
tx_se_mapgen_geography,""" 地理学:"""
tx_se_mapgen_forestation,""" 造树林:"""
tx_se_mapgen_rivers,""" 河流消除:"""
tx_se_mapgen_randomseed,""" 随意播种:"""
tx_se_mapgen_seedfromclock,""" 从时间播种 """
// Resize Dialog,
tx_se_resize_title,""" 调整地图大小 """
tx_se_resize_xoffset,""" X补偿:"""
tx_se_resize_yoffset,""" Y补偿:"""
tx_se_resize_width,""" 新的宽度:"""
tx_se_resize_height,""" 新的高度:"""
tx_se_resize_ok,""" 应用 """
tx_se_resize_preview,""" 预览 """
tx_se_resize_cancel,""" 取消 """
// DEM import dialog,
tx_se_dem_title,""" 数字上升地图设置 """
tx_se_dem_elevationscale,""" 上升高度:"""
tx_se_dem_maxelevation,""" 最大的上升:"""
tx_se_dem_cliffify,""" Cliffify:"""
tx_se_dem_climate,""" 气候 """
tx_se_dem_rotate180,""" 旋转180度 """
tx_se_dem_generate,""" 生成 """
tx_se_dem_done,""" 完成 """
// Mission properties dialog,
tx_se_props_title,""" 任务属性 """
tx_se_props_missionname,""" 任务名字:"""
tx_se_props_scriptfile,""" 脚本文件:"""
tx_se_props_browse,""" 浏览..."""
tx_se_props_techtree,""" 技术树:"""
tx_se_props_maptype,""" 人工智能地图类型:"""
tx_se_props_accept,""" 接受 """
tx_se_props_cancel,""" 取消 """
tx_se_props_saveDefaults,""" 另存为默认 """
tx_se_props_selectscript,""" 选择脚本文件 """
tx_se_props_selectscript_ok,""" 选择 """
// Player setup dialog,
tx_se_player_title,""" 玩家安装:"""
tx_se_player_tab_settings,""" 玩家设定 """
tx_se_player_tab_res,""" 起初资源 """
tx_se_player_defaultname,""" 玩家名字"""
tx_se_player_type,""" 类型 """
tx_se_player_civilization,""" 文明 """
tx_se_player_epoch,""" 新纪元 """
tx_se_player_color,""" 颜色 """
tx_se_player_aiscript,""" 人工智能脚本 """
tx_se_player_cinematic,""" 电影"""
tx_se_player_startingresources,"""- 出发资源 -"""
tx_se_player_name,""" 名字 """
tx_se_player_name_local,""" 局部 """
tx_se_player_civCustName,""" 习惯 Civ。 名字 """
// Victory conditions panel,
tx_se_vc_title,""" 胜利条件 """
tx_se_vc_number,""" 数:"""
tx_se_vc_minutes,""" 分:"""
tx_se_vc_accept,""" 接受 """
tx_se_vc_cancel,""" 取消 """
// Brush shape picker,
tx_se_brush_brushshape,""" 刷子形状:"""
tx_se_brush_brushsize,""" 刷子大小:"""
tx_se_brush_circle,""" 圆周 """
tx_se_brush_square,""" 正方形 """
tx_se_brush_diamond,""" 钻石 """
// Color picker,
tx_se_color_title,""" 选择颜色 """
tx_se_color_ok,""" 好 """
tx_se_color_cancel,""" 取消 """
// Terrain tools,
tx_se_terr_title,""" 地带工具 """
tx_se_terr_elevation,""" 上升 """
tx_se_terr_terrain,""" 地带 """
tx_se_terr_water,""" 水 """
tx_se_terr_cliffs,""" 悬崖 """
// Elevation,
tx_se_elev_raiselower,""" 上升/降低 """
tx_se_elev_smoothroughen,""" 平滑化/粗糙化 """
tx_se_elev_setheight,""" 设定高度 """
tx_se_elev_sample,""" 样本 """
tx_se_elev_landToWater,""" 陆地至水面是:"""
tx_se_elev_waterToLand,""" 水面至陆地是:"""
// Terrain fill,
tx_se_terr_fillrate,""" 填充比率:"""
// Terrain tinting,
tx_se_tint_tint,""" 色彩:"""
tx_se_tint_selection1,""" 选择 1"""
tx_se_tint_selection2,""" 选择 2"""
tx_se_tint_reset,""" 复置 """
// Water,
tx_se_water_river,""" 河 """
tx_se_water_ocean,""" 大海 """
tx_se_water_coastal,""" 海岸的 """
tx_se_water_swamp,""" 沼泽 """
// Cliffs,
tx_se_cliffs_title,""" 产生悬崖 """
tx_se_cliffs_createcliffs,""" 产生悬崖 """
tx_se_cliffs_erasecliffs,""" 取消悬崖 """
tx_se_cliffs_raiselower,"""(上升/降低)"""
tx_se_cliffs_setheight,"""(设置高度)"""
// Forestation,
tx_se_forest_title,""" 造林工具 """
tx_se_forest_applytexture,""" 应用森林材质 """
tx_se_forest_foresttype,""" 森林类态 :"""
tx_se_forest_deletealltrees,""" 删除所有的树 """
tx_se_forest_treecomp,""" 树写作:"""
tx_se_forest_treepercentage,"""\ n% TREENAME%: %百分比%\\\\%"""
// Object placement,
tx_se_objects_title,""" 物体放置工具 """
tx_se_objects_player,""" 玩家 """
tx_se_objects_world,""" 世界 """
tx_se_objects_create,""" 创建 """
tx_se_objects_restricttoepoch,""" 限制到玩家新纪元 """
tx_se_objects_landunits,""" 陆地单位 """
tx_se_objects_navalunits,海军单位
tx_se_objects_airunits,""" 空军单位 """
tx_se_objects_structures,""" 结构 """
tx_se_objects_wonders,""" 奇迹 """
tx_se_objects_resources,""" 资源 """
tx_se_objects_trees,""" 树 """
tx_se_objects_ambients,""" 周围 """
tx_se_objects_destroyedBld,""" 破坏了建筑物 """
tx_se_objects_unique,"""独特的单位"""
tx_se_objects_campaign,""" 竞选单位 """
tx_se_objects_demo,"""演示单位"""
tx_se_objects_animals,""" 动物 """
// Area placement,
tx_se_areas_title,""" 区域创造工具 """
tx_se_areas_create,""" 创建 """
tx_se_areas_rectangle,""" 长方形 """
tx_se_areas_circle,""" 圆周 """
tx_se_areas_freeform,""" 手画多边形 """
// Cinematics,
tx_se_splines_title,""" 电影的工具 """
tx_se_splines_createstaticshot,""" 创建静态 """
tx_se_splines_createmovingshot,""" 创建动态 """
tx_se_splines_insertctrlpt,""" 插入控制点 """
tx_se_splines_insertkey,""" 插入钥匙 """
tx_se_splines_crtargpt,""" 创造目标点 """
tx_se_splines_crtargspline,""" 创造目标齿条 """
// Starting positions,
tx_se_spos_title,""" 出发放置 """
tx_se_spos_add,""" 增加位置 """
tx_se_spos_remove,""" 移动位置 """
tx_se_spos_iprio,""" 增加优先次序 """
tx_se_spos_dprio,""" 减少优先次序 """
tx_se_spos_clear,""" 清除所有的 """
// Animals,
tx_se_animals_title,""" 动物管理工具 """
tx_se_animals_group,""" 进入兽群 """
tx_se_animals_break,""" 删除兽群 """
// Territories,
tx_se_terry_title,""" 领土工具 """
tx_se_terry_enable,""" 使能够领土 """
tx_se_terry_colors,""" 颜色"""
tx_se_terry_random,""" 随意创建 """
tx_se_terry_new,""" 新的颜色 """
tx_se_terry_reset,""" 复置 """
tx_se_terry_remove,""" 除去颜色 """
tx_se_terry_mmrefresh,""" 刷新 """
tx_se_terry_repaint,""" 重画 """
tx_se_terry_rand_title,""" 生成随意领土 """
tx_se_terry_rand_num,""" 需要领土的数目:"""
tx_se_terry_rand_ok,""" 生成 """
tx_se_terry_remove_title,""" 除去领土颜色 """
tx_se_terry_remove_color1,""" 除去颜色 """
tx_se_terry_remove_color2,""" 替换颜色 """
tx_se_terry_remove_ok,""去!""
tx_se_terry_prop_title,""" Territority 属性 """
tx_se_terry_prop_nameCat,""" 命名分类:"""
tx_se_terry_prop_name,""" 命名:"""
tx_se_terry_prop_cityname,""" 城市名字:"""
tx_se_terry_prop_cityname_warn,""" 城市名字不在文本数据库 " 。""
tx_se_terry_prop_owner,""" 拥有者:"""
tx_se_terry_prop_scriptname,""" 脚本名字:"""
tx_se_terry_prop_ok,""" 应用 """
tx_se_terry_unowned,""" 无人的 """
tx_se_terry_names_other,""" 习惯 """
tx_se_terry_rename_title,""" 重新命名所有的领土 """
tx_se_terry_rename_onlyUnnamed,""" 重新命名没透露名字的领土 """
tx_se_terry_rename_unclaimed,""" 无人的领土:"""
tx_se_terry_rename_claimed,""" 要求领土:"""
tx_se_terry_rename_ok,""" 应用 """
// territory status
tx_se_terry_status_unclaimed,""" 无人的 """
tx_se_terry_status_disputed,""" 争夺 """
tx_se_terry_status_claimed,""" 要求 """
// territories list
tx_se_terrylist_title,""" 领土列表 """
tx_se_terrylist_col_0,""" 名字 """
tx_se_terrylist_col_1,""" 脚本名字 """
tx_se_terrylist_col_2,""" 拥有者 """
tx_se_terrylist_col_3,""" 状态 """
tx_se_terrylist_col_4,""" 置中 """
tx_se_terrylist_col_5,"""平埔 """
tx_se_terrylist_goto,""" 转到"""
tx_se_terrylist_refresh,""" 刷新列表 """
// Groups,
tx_se_group_title,""" 创造/分配组 """
tx_se_group_creategroup,""" 创造组 """
tx_se_group_deletegroup,""" 去除组 """
tx_se_group_assignunits,""" 分配单位 """
tx_se_group_removeunits,""" 除去单位 """
tx_se_group_selectallingroup,""" 选择所有组"""
tx_se_group_groupinfo,"""%GROUPNAME%(%UNITCOUNT% 单位)"""
// Object properties,
tx_se_objprop_title,""" 对象属性 """
tx_se_objprop_apply,""" 应用 """
tx_se_objprop_defdisplayname,""" 默认陈列名字:"""
tx_se_objprop_displayname,""" 陈列名字:"""
tx_se_objprop_nameinscript,""" 脚本名字:"""
tx_se_objprop_playername,""" 玩家名字:"""
tx_se_objprop_groupname,""" 组名字:"""
tx_se_objprop_membersf,""" 特种部队的成员 """
tx_se_objprop_hitpoints,""" 攻击点:"""
tx_se_objprop_power,""" 能力:"""
tx_se_objprop_unitinfo,""" 单位信息:"""
tx_se_objprop_worldplayer,""" 世界玩家 """
tx_se_objprop_upgradetotower,""" 升级到塔 """
tx_se_objprop_upgradetogate,""" 升级到门 """
tx_se_objprop_noupgrades,""" 没有升级可用 """
// Area properites,
tx_se_areaprop_title,""" 区域特性 """
tx_se_areaprop_apply,""" 应用 """
tx_se_areaprop_areaname,""" 区域名字:"""
tx_se_areaprop_areatype,""" 区域类型:"""
tx_se_areaprop_circular,""" 圆形的区域 """
tx_se_areaprop_rectangular,""" 矩形的区域 """
tx_se_areaprop_freeform,""" 形式自由的区域 """
// Cinematic shot properties,
tx_se_shot_title,""" 电影的开始属性 """
tx_se_shot_shotname,""" 开始名字:"""
tx_se_shot_shotduration,""" 开始期间:"""
tx_se_shot_drawdistance,""" 引起距离:"""
tx_se_shot_attachtounit,""" 附加到单位:"""
tx_se_shot_offset,""" 补偿:"""
tx_se_shot_targetspline,""" 目标:"""
tx_se_shot_applychanges,""" 应用开始 """
tx_se_shot_ctrlpts,""" 控制点 """
tx_se_shot_keys,""" 钥匙 """
tx_se_shot_transitions,""" 转变 """
// Cinematic shot control points,
tx_se_shotctrl_title,""" 控制点 #"""
tx_se_shotctrl_slash,"""/"""
tx_se_shotctrl_zero,"""0"""
tx_se_shotctrl_position,""" 放置:"""
tx_se_shotctrl_tangent,""" 正切:"""
tx_se_shotctrl_applychanges,""" 应用变化到控制点 """
// Cinematic shot keys,
tx_se_shotkey_keynum,""" 调音 #"""
tx_se_shotkey_slash,"""/"""
tx_se_shotkey_zero,"""0"""
tx_se_shotkey_elapsedtime,""" 逝去时间:"""
tx_se_shotkey_fieldofview,""" 视域:"""
tx_se_shotkey_roll,""" 滚动:"""
tx_se_shotkey_focus,""" 集中:"""
tx_se_shotkey_splinetangent,""" 齿条接触 """
tx_se_shotkey_direction,""" 方向:"""
tx_se_shotkey_lookatpt,""" 审查点:"""
tx_se_shotkey_lookatunit,""" 看单位:"""
tx_se_shotkey_offset,""" 补偿:"""
tx_se_shotkey_lookatarea,""" 看区域:"""
tx_se_shotkey_lookattarget,""" 审查目标:"""
tx_se_shotkey_applychanges,""" 应用变化调音 """
// Cinematic transitions,
tx_se_shottrans_in,""" 转变在:"""
tx_se_shottrans_out,""" 在外的转变:"""
tx_se_shottrans_applychanges,""" 应用转变变化 """
tx_se_shottrans_cut,""" 剪切 """
tx_se_shottrans_fade,""" 褪色:"""
tx_se_shottrans_duration,""" 持续时间:"""
tx_se_shottrans_color,""" 颜色:"""
// Cinematics,
tx_se_cinematics_title,""" 电影艺术 """
tx_se_cinematics_cinematic,""" 电影的:"""
tx_se_cinematics_rename,""" 重新命名..."""
tx_se_cinematics_duration,""" 持续时间:"""
tx_se_cinematics_shotlist,""" 插入列表:"""
tx_se_cinematics_addshot,""" 增加插入..."""
tx_se_cinematics_insertshot,""" 插入物..."""
tx_se_cinematics_removeshot,""" 移动插入 """
tx_se_cinematics_delete,""" 删除这电影的 """
tx_se_cinematics_rename_title,""" 重新命名电影的 """
tx_se_cinematics_defaultname,""" 电影的 """
// Create Shot Dialog
tx_se_shot_create_title,""" 产生照相机注射 """
tx_se_shot_create_text,""" 请为这一台照相机注射叙述一个名字" 。""
tx_se_shot_create_defaultname,""" 注射 """
// Map overview,
tx_se_overview_title,""" 地图概况 """
// Object list,
tx_se_objlist_title,""" 物体列表 """
tx_se_objlist_player,""" 玩家 """
tx_se_objlist_world,""" 世界 """
tx_se_objlist_export,""" 输出..."""
tx_se_objlist_delete,""" 去除 """
tx_se_objlist_goto,""" 转到"""
tx_se_objlist_noScriptName,""" 没有人 """
tx_se_objlist_noGroupName,""" 没有人 """
// Test mission panel,
tx_se_testmission_title,""" 选择一个情节:"""
//Minimap,
tx_se_minimap_title,""" Minimap"""
//PIP,
tx_se_pip_title,""" 照相机预览 """
//Goto xy,
tx_se_gotoxy_title,""" 转到地图位置:"""
tx_se_gotoxy_enter,""" 输入 (X,Y) 地图位置:"""
tx_se_gotoxy_ok,""" 好 """
tx_se_gotoxy_cancel,""" 取消 """
// Diplomacy,
tx_se_diplomacy_title,""" 外交的关系 """
tx_se_diplomacy_ok,""" 好 """
tx_se_diplomacy_player,"""<玩家>"""
// Seasons,
tx_se_seaons_title,""" 季节预览:"""
tx_se_seaons_month,""" 月:"""
tx_se_seasons_time,""" 时间:"""
tx_se_seasons_reset,""" 重置 """
tx_se_seasons_apply,""" 应用 """
// Atmosphere panel,
tx_se_atmosphere_title,""" 气候的设定 """
tx_se_atmosphere_sundir,""" 太阳方向:"""
tx_se_atmosphere_diffusecolor,""" 散播颜色:"""
tx_se_atmosphere_ambcolor,""" 周围颜色:"""
tx_se_atmosphere_speccolor,""" 镜子的颜色:"""
tx_se_atmosphere_fog,""" 被雾笼罩:"""
tx_se_atmosphere_fog_color,""" 颜色:"""
tx_se_atmosphere_fog_start,""" 开始:"""
tx_se_atmosphere_fog_intensity,""" 强烈:"""
tx_se_atmosphere_weather,""" 风化:"""
// Map OverviewPanel
tx_se_map_missionname,""" 任务名字: """
tx_se_map_untitled,""" 无称号的\n"""
tx_se_map_filename,""" 情节文件名: """
tx_se_map_climate,""" 地图气候: %s\ n"""
tx_se_map_dimensions,""" 地图大小: %宽度% x%画面高度%\n"""
tx_se_map_trees,""" 树: %d\ n"""
tx_se_map_totalresources,""" 总资源: %d\ n"""
tx_se_map_resourceamount,""" %RESOURCENAME%: %数 %\ n"""
tx_se_map_totalunits,""" 单位的总数: %d\ n"""
tx_se_map_playerunits,""" %玩家%: %NUMUNITS%\n"""
// Load Scenario Dialog
tx_se_loadscenario_title,""" 载入情节 """
tx_se_loadscenario_oktext,""" 打开 """
// Load Map Dialog
tx_se_loadmap_title,""" 载入地图 """
// Import DEM Dialog
tx_se_importdem_title,""" 输入数字上升地图 """
tx_se_importdem_oktext,""" 输入 """
// Save Scenario Dialog
tx_se_savescenario_untitled,""" Untitled.scn"""
tx_se_savescenario_title,""" 保存情节 """
tx_se_savescenario_oktext,"""保存"""
// Save Map Dialog
tx_se_savemap_untitled,""" Untitled.map"""
tx_se_savemap_title,""" 保存地图 """
tx_se_savemap_oktext,"""保存 """
// Save/Load Error Dialog
tx_se_saveload_err_title,""" 错误 "!""
tx_se_saveload_warn_title,""" 警告 "!""
// Autobalance Dialog
tx_se_autobalance_title,""" 载入自动平衡测试 """
tx_se_autobalance_oktext,""" 运行 """
// Unit Info Dialog
tx_se_unitinfo_type,""" 单位型态: """
tx_se_unitinfo_epoch,"""\nEPOCH: %d"""
tx_se_unitinfo_rps,"""\nRPS: """
tx_se_unitinfo_hitpoints,"""\nHIT 点: %d"""
tx_se_unitinfo_speed,"""\nSPEED: %.1 f"""
tx_se_unitinfo_attackdamage,"""\nATTACK 损害: %.1 f"""
tx_se_unitinfo_areadamage,""""""
tx_se_unitinfo_attackrange,"""\nATTACK 范围: %.1 f"""
tx_se_unitinfo_los,"""\nLOS: %.1 f"""
tx_se_unitinfo_abilities,"""\nSPECIAL 能力: """
tx_se_unitinfo_areaeffect,""" 区域效应,"""
tx_se_unitinfo_build,""" 建立,"""
tx_se_unitinfo_capture,""" 捕获,"""
tx_se_unitinfo_convert,""" 转换,"""
tx_se_unitinfo_garrison,""" 守备队,"""
tx_se_unitinfo_gatherfarm,""" 聚集/农场,"""
tx_se_unitinfo_heal,""" 痊愈,"""
tx_se_unitinfo_produce,""" 生产,"""
tx_se_unitinfo_none,""" 没有人 """
// Area Creation Dialog
tx_se_createarea_initname,""" 区域 """
tx_se_createarea_rect_title,""" 产生长方形区域 """
tx_se_createarea_free_title,""" 产生形式自由的区域 """
tx_se_createarea_circle_title,""" 产生圆周区域 """
tx_se_createarea_specifyname,""" 请为这一个区域叙述一个名字" ""
// Command Names for Undo
tx_se_command_create,""" 产生 %UNITNAME%"""
tx_se_command_delete,""" 去除 %s"""
tx_se_command_createriver,""" 产生河 """
tx_se_command_createocean,""" 产生大海 """
tx_se_command_createcoast,""" 产生海岸 """
tx_se_enum_none,""" 不行 """
tx_se_deleteObsolete_title,""" 荒废单位通知 """
tx_se_deleteObsolete_message,""" 玩家信息已经改变不再离开一些单位 %玩家% 可以使用的.\在单位之后的 n\ nThe 已经是 deleted:\ n%UNITLIST%"""【原创】摆了摆手,说:“不要呀!”  |
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