The DarthMod series of mods continues to improve the AI and gameplay of Total War games.
一如往常,国防部的主要范围是要消灭“弱”街机因素,并代之以与现实的功能 。 As always, the mod's main scope is to destroy the “weak” arcade factors and replace them with realistic features.
证人现在全面战争:幕府将军2,你曾经想。 Witness now Total War: Shogun 2 as you have ever wanted.
主要特点: Main features: 总之,你可以调用MOD“DMS”从现在起,它没有太多改变整体香草“味”游戏改进的重点。 In short you can call the mod “ DMS ” from now on. It focuses on gameplay improvements without changing too much the overall vanilla "flavour". 一般来说,它试图纠正我的检讨“不喜欢”,你可以在这个链接读取。 Generally it tries to correct the "No Likes" of my review which you can read at this Link . 1.速度,加速度和物理单位是采取切合实际的水平 ,这样不仅战斗感觉更加逼真,但现在你必须更仔细地计划你的战术,因为单位不喜欢“快进尼山”急于掩盖自己的错误。 The speed, accelerations and physics of the units are taken to realistic levels so not only the battles feel more realistic but now you must plan your tactics more carefully because the units do not rush like "Fast Forward Benny Hill" to cover your mistakes. 2.士气和战斗力学各种变化,以创造更持久的战斗,这不仅是一个愉快的经验,由于梦幻般的战斗动画,但他们也非常具有挑战性,因为AI得益于精心制作的改装技术。 Various changes to morale and battle mechanics create more lasting battles which are not only an enjoyable experience, due to the fantastic combat animations but also they are very challenging, because the AI benefits from carefully made modding techniques.
3.弹丸不归巢的目标,但更真实地传播,并可能错过。 Projectiles are not homing to the targets but more realistically spread and can miss. 其杀伤力和准确性不只要几句话香草。 Their lethality and accuracy are not as high as in vanilla in a few words. 4.史诗般的战斗单位增加大小 ,如果用户希望他们。 Increased unit sizes for epic battles , if the user wants them. 5.去掉所有的疯狂作弊的CAI,它提供了一个“假”的挑战,保持适度的差点系统,更好地反映实际困难。 Removed all the insane cheats for the CAI , which provided a "fake" challenge and kept a moderate handicap system that reflects better the actual difficulty level. 6.外交和运动的AI已经显着改善覆盖减少障碍的差距 。 Diplomacy and campaign AI have been improved significantly to cover the gap of the reduced handicaps. 例如AI超过弓箭手武士(香草问题)组成的大军队入侵,使用船舶更好,盟友更值得信赖,境界鸿沟的影响减少,使氏族不会对你发狂,并依此类推。 For example the AI invades with large armies consisted of more samurai than archers (vanilla problem), uses ships better, allies are more trustworthy, realm divide effect is reduced so that the clans do not berserk against you, and so on. 7.战斗Autocalculation更好的作品 。 Autocalculation of battles works better .
8.工事有更多的驻军,所以,现在主要的AI部族可以生存,成为非常强大的对手,像小田氏族。 Fortifications have more garrison troops , so now the major AI clans can survive and become very powerful opponents, like the Oda clan. 9.经济**是略有改善 ,鼓励人工智能和人类玩家的军队招聘 。 The economy system is slightly improved to encourage the recruitment of larger armies for both the AI and human player. 10.字符升级点是增加2至3角色创造一个更好,更快。 Upgrade points for characters are increased from 2 to 3 for a better and quicker character creation. 11.一些烦人的事情,为广大玩家,都将被删除如弹丸径(激光小径)和HORO(气球 ) 。 Several annoying things, for the majority of players, are removed like the projectile trails ( laser trails ) and the Horo ( Balloon ). 清除减少速度结合的激光跟踪带来了显著FPS增加。 The removal of laser trails in combination with the reduced speeds brings a significant FPS increase.
12.增加陆军和海军战役地图在更具战略性的定位系统的控制半径。 Increased army and navy control radius in the campaign map for a more strategic positioning system. 军队不能这么容易通过由另一支军队打,或几个小的军队可以捕获其他的军队 。 An army cannot so easily pass by another army and has to fight it, or several small armies can trap other armies.
13.更好的海战,因为现在船舶和不喜欢motorships加快,但像木船士兵也有很多其他因素影响包括更现实的弹丸海战。 Better naval battles because now ships turn and accelerate not like motorships but like wooden vessels full of soldiers and also there are many other factors affecting the naval battles including the more realistic projectiles.
14.船舶有更多的运动点,使AI推出强大的海军入侵 。 Ships have much more movement points that makes AI to launch powerful naval invasions.
15.中队有更多他们的特殊单位的多样性,使人工智能做出正确的选择,并建立特色的军队,武田例如提高强大的骑兵,日期大量的无驮知,岛津,其致命的武士刀,等 Clans have more diversity for their special units , so the AI makes the right choice and builds characteristic armies, for example the Takeda raise powerful cavalry, the Date a lot of No-Dachi, Shimazu their deadly Katana, etc. Changelog: 尾翼警报,请单击显示阅读: Spoiler Alert, click show to read:
版本2.9 + Version 2.9+
•修复了一个错误,造成贸易扫荡后的收入(需要测试)溢出的。 Repaired a bug that caused overflow of Trade Income after raiding (Needs testing).
版本2.9 Version 2.9
•改进了战斗动画。 Improved the battle animations. (现在部队不会退后一步,往往会推动和击倒更多)。 (Now the troops will not step back so often and will push forward and knock down more).
•删除碰撞模型“动态椭圆”和“椭圆”。 Removed the collision model "Dynamic Ellipse" and replaced it with "Ellipse". 它本来应该负责的FPS下降。 It should have been responsible for FPS decrease. 现在的战斗看起来更加流畅,更加惊心动魄的混战。 Now the battles look more fluid and the melee much more thrilling.
•微调的士气,由于新的混战设置。 Fine tuned the morale due to the new melee setting.
•增加源平船舶运动运动点鼓励AI海军入侵,并按照纯逻辑,船舶行驶速度比“海龟”(不断的反馈和帮助表示感谢valky )。 Increased the Genpei ships campaign movement points to encourage AI Naval Invasions and to follow the plain logic that ships should travel faster than the "turtles" (thanks to valky for continuous feedback and help).
•取代DarthMod特别弱弓模型(以反映他们缺乏培训Ashigaru和利维的弓模型...). Replaced the bow model of Ashigaru and Levy with the DarthMod Special weak bow model (to reflect their lack of training...).
•服务员的成本降低征费,以弥补增加的单元号。 Cost of Attendants lowered to compensate the increased unit numbers of the Levy.
•轻微派基地收入增加,使源平的小部族可贵的盟友,还是值得的敌人。 Increased the minor faction base income to make the Genpei small clans valuable allies or worthy enemies. (太大影响战国战役)。 (Affects Sengoku campaign too).
•执法人员现已更影响到贸易航线收入。 Raiding has now much more impact to trade route income.
•添加了卸载选项,安装前,以防止冲突与新老文件。 Added uninstall option before installation to prevent conflict of old files with new.
DMS的启动器 The DMS Launcher DMS的启动器,允许你自定义你DarthMod的经验,通过启用或禁用游戏功能或添加更多的图形和声音的修改,一些社会的最好的游戏模组。 The DMS Launcher allows you to customize your experience with DarthMod by enabling or disabling gameplay features or to add more graphics and sounds modifications made by some of the best modders of the community. 点击一个按钮。 All that with a click of a button. 看看当前接口: Look at the current interface:
2x unit size(default) 兩倍人數(默認為兩倍人數,玩2倍人數的不用動)
2x unit size+vanilla garrisons 兩倍人數+原版守城駐軍規模
2x unit size+vanilla AI handicaps 兩倍人數+原版AI 兵力作弊
2x unit size+vanilla garrisons&vanilla AI handicaps 兩倍人數+原版守城駐軍規模+原版AI 兵力作弊
2x unit size(default) 兩倍人數(默認為兩倍人數,玩2倍人數的不用動)
2x unit size+vanilla garrisons 兩倍人數+原版守城駐軍規模
2x unit size+vanilla AI handicaps 兩倍人數+原版AI 兵力作弊
2x unit size+vanilla garrisons&vanilla AI handicaps 兩倍人數+原版守城駐軍規模+原版AI 兵力作弊