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[分享] EA的论坛上参加了GLAN的某人对最新版BattleField3的评价 !!! [复制链接]

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发表于 2011-10-19 09:45:19 |只看该作者 |倒序浏览
本帖最后由 snakeLK2 于 2011-10-19 09:46 编辑

EA原帖:http://forum.ea.com/eaforum/posts/list/7631959.page


这个评论来自EA论坛上的一个参加了GF LAN展示的玩家。他在现场玩到的版本是新于BETA版的
General Gameplay/Interface
总体游戏性
Let me start off by saying that the build we played at the GeForce LAN was light years ahead of the Beta. It's the theme that
will probably run through the rest of this post; it was a great relief to see how much work DICE has put into polishing BF3 up
for the final release. Off the top of my head, asides from few bugs (noted at the end), I didn't run into any of the glitches
people were having in the Beta(such as rubbernecking or map glitches.)
Chat interface. FIXED. The chat text now blends in and matches the rest of the GUI. It is in the same location but that black
background is no longer there; the chat is overlayed on the screen just like in previous Battlefield games.
Squad screen. FIXED. Pictures of the new squad screen have obviously already popped up on Reddit, and I can't really add
anything asides from confirming that it looks exactly as it does in the pictures. However, there still isn't a "Join Squad"
option that lets you populate an empty squad. You click "find Squad" and it automatically puts you in a squad just like Beta,
although based off the new design it see***ike they will have full squad join functionality in the final build (Crash7800, can
you back a brother up?).
哈哈,GF LAN上用的BF3简直是比Beta领先了几个光年(······),这也是我接下来要详细叙述的主题。看到DICE撸力地完善BF3我还是挺欣
慰的。在我的体验过程中,除了几个小BUG(最后会提及),长颈鹿和地图BUG什么的都已经荡然无存了。
文字聊天系统也改进了,回归了BF2的模式(直接悬浮在界面上而无黑框)
小队系统改进?必须的!关于小队系统的新截图早已清楚地说明了一切。不过,目前还是没有Join Squad功能(自动加入空小队),你目前还是得
和BETA一样按Find Squad,然后系统会自行把你撸到一个小队里去。据说正式版会加入完整的小队系统。
3D spotting was quite a bit more refined in this build than it was in the Beta. If you spotted someone and then they got behind
cover(buildings or vegitation/rocks), their on-screen 3D spot dissappears immediately. No more firing at doritos in the foliage.
Minimap. FIXED! The minimap has been vastly improved and is almost on par with the map found in BF2. It's a nice, full minimap
now: you can see all the flags, your teammates, empty vehicles...etc. The only thing that seemed like a minor issue is that the
zoom levels seemed funky on some maps (like Operation Firestorm) and there wasn't an option to set whether the map would rotate
with the player or remain locked onto the compass.
3D标记也修改了。如果被报点者躲到物件或者草丛里以后,3D标记就马上消失了(但是平面标记应该还在)。小子,别再想着朝着草丛里浮现出的
可立脆(doritos,好像是百事的一款饼干?)乱扫一通了!
地图和文字系统一样回归BF2模式,也就是说,不再是BETA式的“放大版小地图”,而是全局地图,显示所有据点、友军、空载具,只要998,998
!(无视最后两句······)。目前地图还有点问题,主要是放大倍率有时会秀逗(比如火焰风暴行动[Operation Firestorm]),另外,也
没有办法选择是地图锁定向北还是地图锁定向视角
Rocks can no longer be shot through. (LULZ)
石头再也射不穿啦
The Options menu is now accessible while dead or alive.
死了以后也可以看options了(Esc菜单)
The kill cam screen seems to have been shortened in duration, although this could have just been on TDM.
Kill Cam的时间缩短了(有可能只是因为这是TMD的缘故)
There are customizable camo options available for the picking now. From what I could see there were a few solid color uniforms
(Black, Blue, Green, Tan, Grey), a few different types of camoflouge (desert/forest/urban), and a few special ones like the
SPECACT uniforms and one named the "Dr. Pepper" camo which I can only assume will be tied into a marketing blitz just like the
SPECACT stuff was tied in with them during BC2. Each camo "selection" had a corresponding Russian and US version so that you
would never be able to put on the same uniform as the opposing team.
迷彩可以自选。我自己就看到了好几款迷彩,既有纯色的,也有沙漠、丛林、城市迷彩,还有类似于BC2的SPECACT的。每种迷彩都有分俄版和美版
,所以别想着穿了敌军迷彩然后去爆人家的菊花
Hit detection seemed vastly improved. Granted, we were in a LAN environment, but I believe the BF3 servers were actually being
hosted down in LA (7 hours away). TDM and 32-player Rush were silky smooth but there was still some weird lag on the 64-player
conquest maps. It was fairly rare though, so maybe it was just actual internet traffic issues.
There was a notification now for you to press "Q" if you needed ammo/medic that appeared to pop up automatically if you needed
either of those things.
击杀判定的确如之前DICE所说得到了极大改善,当然也有可能因为我们是在局域网里(我们在伟大的***局域网里咋没感觉到呢?)
······TMD和RUSH完全流畅,但到了64人的CQ以后就有一点lag了,不过挺少见的,也许是网络的流量问题吧。
如今当你需要医疗或补给时,按Q键会有一个提示(没理解,是给自己看的还是给别人看的?)
The new in-game icons that show up over teammates, dead players, and dead players who need a revive have been completely
overhauled. They are thicker and a bit brighter; the end effect is that they are much more noticeable.
They bumped up the points you receive for completing team objectives. Off the top of my head, neutralizing a flag nets you 200
points, and capping it gives you an additional 250 points. MCOM attacking/defending saw a similar boost.
友军脑袋上的提示经过修改后变得更细但更亮了,方便观察。
现在抢点得分是200,占领得分是另外的250,MCOM得分也已增加

Weapons
武器
The damage model for the weapons, on the whole, feels much more polished than the Beta. The damage glitch where people would
take more damage due to sprinting is noticably gone and the gun play now feels much more balanced and even.
Firing an unsuppressed weapon marks you on the enemy's minimap for a few seconds; there is now a tangible benefit to rocking the
silencer. Most of the teams in the 4v4 TDM tourney had silencers on everything because of this fact.
The SUNFIRE TACTICAL LIGHT OF THE GODS has been toned down just a bit. I'd say the circle of light is maybe 20-30% smaller? I
didn't run into too many people using it.
Damage Model(?)已经过润色,跑步时的被伤害增加也已修正,枪械同样做了平衡。
如果你的枪没有消音器,开枪后你会在敌人的小地图上留下几秒钟的踪迹。现在消音器可不是鸡肋物了。TDM的时候尤为重要。
手电的光晕范围大致减少了20-30%(但是我相信亮度没有变化······)
UMP45: Definitely toned down. I didn't play with it much but there weren't lots of people running around with it, even on some
of the tight CQB maps that were played in TDM. It looks like it still packs a punch at close range but loses power quickly at
range.
UMP45,削弱!即使CQB地图里也没有那么多人用它了。CQB依然强悍,但是一旦稍有距离,等死吧。
M39 EMR: Pretty sexy, didn't play with it a lot but it seemed like a slightly better version of the SKS.
SKS/MK11: Seemed like they were toned down from their god-like powers in the Beta, although it's very possible this is as a
result of the fixes to the damage model that DICE made. (See above)
M39 EMR(USMC用于替代M14 EBR的M14 EBR改进版):太TMD性感了,简直是SKS的加强版。
SKS/MK11(放心,不是同一款枪······),略有削弱,可能是因为修改后的Damage Model的缘故(见上)
Bolt Action Snipers: See***ike the bolt action animation has been tweaked to make it harder to quickscope like you could in BC2
and the Beta.
栓动狙击枪:开镜动作的时间被加长了。
T-UGS (Recon Emitter): Now works as advertised with people popping up on your mini-map who are moving within the range of the
emitter.
T-UGS(战术无人值守地感侦测器):BETA里没有用的东西,现在功能开放了,正如宣传所说,会把侦测范围内不是趴着过去的敌军显示在小地图
上。

SOFLAM: Didn't try it. Sorry
激光标记仪:木有去用,歹势(不好意思)······
Javelin: Worked like a ground version of the stinger missile, it didn't pack much of a punch against heavy armor. Only played
with it a few times. Locks on, fire and forget.
标枪:也是锁定后发射,但是对重装甲杀伤不大
Mortars: \o\ \o/ /o/. These things are a complete blast. You place them on the ground just like a T-UGS or the Mobile Spawn
Point. Once placed, your minimap expands and a ret appears on the minimap that you can drag around for a set range. Click, fire,
wash, rinse, repeat. At first they seemed like they would be OP but they have a lag time and a margin of error that prevented
utter domination. I can see some really interesting tactics being developed for this in competition. It's perfect for bombarding
a squad that is camping a certain area. More info down here.
迫击炮:lol,这货棒极了!像TUGS或重生新标一样放在地上,然后地图便会弹出,拖动地图上的一个标记以设定炮击位置,确认,开火,等待,
填装,继续吧。当然,这不完全是个大杀器,炮弹的飞行时间自不必说,不小的落点范围也会削弱其作用(你真以为是指哪打哪儿啊?)目前我能
想到的最有趣的玩法就是用迫击炮拔掉一个Camp小队,lol
M16A4: This 3-round burst varient of the classic workhorse was a ton of fun to play with. Combined with the "Heavy Barrel"
attachment it seemed to be really solid at long range.
M16A4这款3连发武器加装重枪管后能在较远距离打出不错的战果。
KH2002: This was the other assault rifle that wasn't in the Beta. It had a nice burst mode and seemed suited for medium-range
engagements.
KH2002,也是没出现在BETA里的突击步枪。适合中距作战。
T88: Didn't play but one round with it: didn't even fire it. No info. Sorry
88轻机,只在一局里面拿过,还没发射过······
M1911: Pretty sexy. Packs a punch. Has the most varients of all the pistols (Regular, Suppressed, Tac Light, Suppressed AND Tac
Light). Good times.
M1911:更性感了。杀伤不错,拥有最多改型(基础、消音、手电、消音+手电)的手枪。
M44 Scoped: Sniped a few dudes on Firestorm with this, see***ike a great weapon to finish people off at medium range. However,
the firing speed was slow.
.44带狙击镜左轮手枪:中距打人不错,但是射速实在是··········
SG552: Decent engineer weapon. Didn't play with it much. No info. Sorry
SG552:不错的一款工兵武器,不过没玩太多
Maps
地图
Damavand Peak. (TDM). They only had this map playing during the TDM 4v4 tournament (unless I missed something?). It took place
in a fun quarry area that had lots of industrial machinery and massive dump trucks (TONKA TRUCKS!) all over. Tight infantry
action. I tried to peek around to see the rest of the map beyond where the TDM area was and it looks really big. Awesome vibe.
达马万峰(TDM)。战区是个采石场。TDM范围以外的地图还是挺大的,等CQ
Grand Bazaar. (TDM). Again, I only played this one in the 4v4 tournament on TDM. There was a mosque, a market area, and then
some streets and backalleys that were intertwined to make a really layered TDM map. It was obvious that DICE really put time in
to give each of these maps character; Grand Bazaar had a unique sense of place. Can't wait to see 32p Conquest on it.
大巴扎(TDM):地图内有个清真寺、一个市场区、还有街道和小巷,层次不少。
Operation Firestorm. (TDM, 64p Conquest, 32p Rush). First things first: this map is huge. Hell, each side starts off with
something like SIX heavy armor vehicles on each side at their main spawns. Rush was just the 64p conquest map, but you fought
from the US spawn across four stages to the RU spawn. TDM took place at one of the flags and involved three warehouses and a
crate yard that had a lot of awesome terrain for tight TDM combat.
火焰风暴行动(TDM,CQ,RUSH):真TMD大这图。双方开局各有六辆装甲lol(CQ),RUSH图和CQ图一样,只是要分阶段,TDM图是在某个旗点区域
,附近有三处仓库和各种箱子。
Caspian Border. (64p Conquest). Not much to say here. The fences were fixed so that jeeps no longer get stuck on them. I didn't
manage to take down the massive antenna, although you are now able to take down the radio tower that sits at the "Hilltop"
spawn; it falls over on to the rocky area behind the flag.
里海边境(CQ),不用说了。篱笆修改了,小车不会再卡在上面了。那个塔(Antenna点)我没试过,但是Hilltop的那个广播塔我倒是干掉了。
Operation Metro (TDM, 32p Rush). There were a few minor changes to the map in regards to shrubbery placement. Asides from that,
it seemed just like it did in the Beta. TDM takes place all through the last stage of Rush: the "Apartments" area. It looked
like fun, but they were having issues with it on TDM so they took it out of the tournament rotation.
地铁行动(TDM,RUSH),有一些变化。灌木的位置作出了一些改变。TDM的图是RUSH的最后阶段,不过好像有点问题。
Bugs/Complaints

BUG
The only two recurring bugs I noticed both involved the ret. The first one happened quite often when I switched back to my main
assault rifle after being scoped in on the M320 grenade launcher. I would get the grenade launcher ret from BF2 overlayed on top
of the normal ret from the rifle.
第一个我遇到的BUG是图层重叠(?),发生在我在把非下挂的M320开镜后直接切回突击步枪的时候。
The second reticle bug was one that I noticed happening a few times in the Beta. I would unsight from my iron sights only to not
have my normal white reticle pop back up. Switching to pistol and then back again usually fixed it. Hopefully this gets fixed.
The only design complaint I had with the new build is that for some reason they've change the medic pack icon on the minimap and
in-game to this funky-looking band aid instead of the standard "Red Cross" in BF2 and BC2. It looks really dumb and isn't
intuitive in the least bit.
第二个和BETA里某BUG一样,白十字消失。
还有玩家抱怨医疗包上的十字竟然改成了创可贴·············
TL;DR, DICE fixed most bugs and issues, game is super polished, the Beta woes are no more. The (almost) final build is looky
QUITE SEXY. 10/25 can't come soon enough.
总之,BF3真的太棒了!


这些是后来原帖里迫炮内容的更新

Correct, when your minimap expands you can see any red dots that teammates or a UAV/T-UGS have spotted. With the right teamwork a UAV/Mortar combination could be killer, as long as you have some guys watching your back. The mortars have a decent range, I set them up outside of the "Checkpoint" spawn on Caspian Border and was able to just barely reach the "Hilltop" spawn. You also are restricted to what seems to be a (90?) degree cone stretching out from the direction you are facing when you place the mortar. If you want to aim mortars to your left, right or flank, you have to stand up, pick the mortar up, and place it down again facing the new direction. You get nice firepower, but you are pretty exposed and vulnerable while firing it. It makes a loud noise

迫炮界面里会给你显示友军报的点,所以有效配合+个人迫炮技术=杀敌机器,当然,你还要有个家伙看着你的菊花。迫炮射程不错,从里海的Checkpoint可以打到Hilltop。你不能在某些悬崖尖角上架炮。射角是左右各45°,共90°。如果你要转向出90°范围,得先站起来,把炮捡起来,再转好方向,架炮···············总之,你有恐怖的火力,但是在这一过程中可能会死得很快,别忘了,声音是会报点的,而且你绝对不会有消音器


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沙发
发表于 2011-10-19 09:46:39 |只看该作者
不知道在说什么
新华网北京11月28日电(记者刘奕湛)记者28日从教育部获悉,2012年内地将有63所高校免试招收香港学生(包括北京大学和清华大学等综合性大学),内地高校招收香港学生不占学校当年招生计划,高校需按照教育部核准的在港免试招生额度编制分专业招生人数及说明(每校计划招生30-50人),报联招办统一汇总后向香港社会公布。

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板凳
发表于 2011-10-19 09:54:00 |只看该作者
恩,就等正式版出来了

游戏人间

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地板
发表于 2011-10-19 09:58:45 |只看该作者
.44左轮。。。这货真可以作战用?

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游侠星恒汉化组【翻译】
蜀漢相·假節鉞·愛梓喵的亞瑟

大头像勋章白金会员勋章活跃勋章

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5#
发表于 2011-10-19 10:07:08 |只看该作者
还有6天..........................

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6#
发表于 2011-10-19 10:59:53 |只看该作者
迫击炮。。。蹲b噩梦么{:0000:}{:0000:}{:0000:}

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7#
发表于 2011-10-19 11:00:25 |只看该作者
迫击炮我觉得还是应该是补给专用的,而且据证实,迫击炮架起了只有架的那个人能用,队友都不能用的!!

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活跃勋章

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8#
发表于 2011-10-19 11:09:08 |只看该作者
25号到货的话,估计要1号才送到我手上...        

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9#
发表于 2011-10-19 11:23:11 |只看该作者
不错 不过不知道质量如何。。。{:0000:}{:0000:}{:0000:}

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10#
发表于 2011-10-19 11:26:04 |只看该作者
回复 snakeLK2 的帖子

本来就是支援兵的解锁..

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11#
发表于 2011-10-19 11:31:17 |只看该作者
还有6天发售,等不急了
EA出品,必属精品。战地3王者归来!

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12#
发表于 2011-10-19 13:28:37 |只看该作者
我也准备继续支援兵,Beta里用机枪扫爽了,M249+M240B扫了2000多个人,安逸惨了!!!

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13#
发表于 2011-10-19 13:31:37 |只看该作者
还是继续玩工程师

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14#
发表于 2011-10-19 13:37:32 |只看该作者
太爽了,那天快点来临吧!!!!!!!!!!!!!!
AMD我的爱

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