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回复 jhd218 的帖子
应该是靠最后面的这三段语句实现的吧
--[[ S2_trait_sss1 ]]--
events.CharacterTurnEnd[#events.CharacterTurnEnd+1] =
function (context)
if conditions.FactionIsHuman(context) and conditions.IsDaimyo(context) then
effect.trait("S2_trait_general_bloodthirsty", "agent", 5, 100, context)
return true
end
return false
end
--[[ S2_trait_sss2 ]]--
events.CharacterTurnEnd[#events.CharacterTurnEnd+1] =
function (context)
if conditions.FactionIsHuman(context) and conditions.CharacterType("General", context) then
effect.trait("S2_trait_general_brave", "agent", 7, 100, context)
return true
end
return false
end
--[[ S2_trait_sss3 ]]--
events.CharacterTurnEnd[#events.CharacterTurnEnd+1] =
function (context)
if conditions.FactionIsHuman(context) and conditions.CharacterType("General", context) and not conditions.IsDaimyo(context) then
effect.trait("S2_trait_general_loyal", "agent", 9, 100, context)
return true
end
return false
end
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