NBA洛克公园【制作】
- UID
- 4150241
- 主题
- 22
- 阅读权限
- 70
- 帖子
- 5523
- 精华
- 4
- 积分
- 5132
- 金钱
- 9207
- 荣誉
- 129
- 人气
- 2800
- 在线时间
- 14389 小时
- 评议
- 0
- 帖子
- 5523
- 精华
- 4
- 积分
- 5132
- 金钱
- 9207
- 荣誉
- 129
- 人气
- 2800
- 评议
- 0
|
有道翻译
Digital Dirk.
数字德克。
All you need to know about the dedication of the "NBA 2K12" producers is their disgust for the way digital Dirk Nowitzki looked and played in "NBA 2K11" and how they've already fixed a lot of those problems in their new game.
所有你需要了解的礼”NBA 2 K12“生产者是他们厌恶地看数字诺维斯基,并在演奏中”NBA 2 K11”和他们已经修正了许多这些问题在他们的新游戏。
From the first shot I saw during the demo, the difference is staggering as Dirk not only looked more like the Mavs superstar (and less like a polygonal Frankenstein), but the way he shot just looked so smooth, right down to the arc of his rainbow jumper, that I wanted to find any way I could to get my hands on the game and take some fadeaways for myself.
从我看到在第一枪的演示,不同的是惊人的,迪克不仅看上去很像小牛巨星和不太像一个多边形《科学怪人》),但是他的投篮命中率只有看起来那么顺利,对下到弧跳投,我希望彩虹找到任何方式,我能把我的手放在游戏,采取了一些切实可行的fadeaways留给自己。
Unfortunately, the game is still a bit early for that, and the E3 demo I was given behind closed doors at the 2K Sports booth was all too brief given that the game already looks bad ass (right down to Jason Terry busting out "The Jet" down court after hitting a three).
不幸的是,游戏仍然有点早,E3演示他给我封闭在2 K体育布斯被所有过于短暂的假定屁股游戏已经很糟糕(右到特里破产“喷气机”下法院座席后三个)。
"Last year, we had over 5 million units sold and won 21 Sports Game of the Year awards," said producer Erick Boenisch as he started the demo, "but the message we want to get across is that we're not content. A lot of critics, a lot of fans think that we're going to take our foot off the gas and that we're going to rest because we have no competition (EA Sports will not be releasing an NBA sim this year), but us resting couldn't be further from the truth. The way we got here is by working 110-percent. We don't know anything different and we're not going to stop now. We're constantly pushing the envelope, and with 'NBA 2K12,' we're not giving up, we're only trying harder."
“去年,我们有超过500万个单位出售和体育比赛中赢下了21的年度最佳制作人Boenisch说:“当他开始三星演示”,但是我们想要传达的信息是:我们而不是全部内容。有很多人批评,很多球迷认为我们将把我们的脚从气体,我们要休息,因为我们没有竞争对手(EA体育将不会发布一个NBA sim今年),但我们不能休息更远离实际情况的了。我们在这里工作了是110%。我们不知道有什么不同,我们不打算停止了。我们也在不断推到极限,并与“NBA 2 K12‘我们不放弃,我们只是试图更努力。”
And by the quick look I got of the game (the producers played one half between the Heat and Mavs), he couldn't be more right, as even at this early stage, hardcore fans will already be able to notice some of the smoothed out dribbling and increased defender awareness on the court. They'll also be blown away by the new game introductions that play out before every contest. These intros take everything you love about pregame, from locker room shots to Dwyane Wade posing for the crowd to LeBron tossing the chalk into the air, and chops them up into one movie that plays out to bumpin' beats. What's cool is these shots are randomized every time, meaning no two videos will be the same, and when you see all of these great little touches all blown out to music before a game, it really gets you pumped to play.
快看,我得到的比赛中(制片人打了一间一半热量和小牛),他不能承受更多的权利,即使在这个早期阶段,前卫的球迷将会注意到有能力的一些解决运球和增加意识在场上。后卫他们也会被风吹走的新游戏介绍,在每打比赛。这些intros把一切都在赛前你深爱,从更衣室韦德枪给众人,勒布朗把粉笔在空中,排的一个电影他们交出来bumpin扮演的节奏。什么是酷是这些镜头被随机每次,意味着不两段视频将会是相同的,当你看到所有这些美好的小触动吹出音乐在一场比赛之前,真的会让你抽去玩。
"Another thing we added is more of a playoff atmosphere, and that extends right down to our broadcast package," said Boenisch. "You'll even see a unique presentation of the starting lineups. Little things like that go a long way."
“另一件我们添加更多的是一个季后赛的气氛,直下至我们扩展广播包,Boenisch说。“你会看到一个独特的演示的开始生活。这样的小事情很长的路要走。”
Also being tweaked this year is the lighting on the player faces. This year, Boenisch promises that gamers will be able to see more expressions on the court, helping to add to the drama of every dunk and big shot, as evidenced by a big Dirk grin after he busts a three.
今年也被拧上的照明玩家的脸。今年,Boenisch承诺,游戏玩家将能够看到更多的表情上法庭,有助于增加了戏剧性的扣篮和每一个大人物,这一个大萧条后,德克露齿而笑他三分的。
"And when it comes to the A.I., we've really done a lot of work when it comes to taking advantage of each player's skills," added producer Rob Jones. "Last year, the user really knew how to take advantage of every player, but the A.I. just wouldn't attack you the same way. This year, the A.I. will play more like the real players out on the court."
“当谈到反而,我们确实做了很多工作就利用每一个球员的能力,”增加生产者罗伯·琼斯。“去年,用户真正知道如何把握每一个球员,但反而只是不会攻击你同样的方式。今年,反而将会打得更像真实的球员在场上。”
Whether or not that means virtual LeBron will disappear in the fourth quarter, we'll just have to wait until October to find out.
是否意味着虚拟勒布朗将会消失,在第四季度,我们就不得不等到10月找出来。
|
|