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[原创] IGN: NBA 2K12 Should get Redunkulous [复制链接]

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楼主
发表于 2011-3-6 18:15:16 |只看该作者 |倒序浏览
Rather than controlling the player during the dunk contest, instead have gamers plan out the dunk in detail. You set where the player starts, how they receive the ball, the path to the basket, whatever combination of dunks to pull off. Add a teammate? Sure. Place them on the court and select how they interact (there really are only a few ways they can be involved, right?). Provide a large selection of props – let the fans tell 2K in advance what they want in the game – and give them the ability to place and use them as needed. You are the choreographer.

Every dunker has a rating and every dunk design has a difficulty level, which increases as you add in more complexity to the slam. As the difficulty rating rises towards equaling the dunker's rating, the chances for success diminish. The safer the dunk, the more likely the execution will be perfect. But safe doesn't win dunk contests. Can you find the balance between the right level of difficulty and your dunker's prowess?

Now you might wonder how the other competitors' dunks would be created. Some will need be pre-made by 2K Sports. But why not allow other players to create dunks and upload them to be shared and used by all? Now your creativity as a dunk designer is being matched against others. Suddenly the dunk contest is a battle of one-upsmanship just like the real deal.

It might seem crazy to remove direct control of the dunker from players, but it makes sense. The dunk contest is more about the creativity than the execution. Give the planning side to gamers and let NBA 2K12 play out the scenarios for you. After all, isn't the All-Star break about sitting back and enjoying some glorious hoops?

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沙发
发表于 2011-3-6 18:25:22 |只看该作者
有道翻译
而不是控制球员在比赛灌篮,而不是设计有玩家灌篮等作了详细的介绍。你如何开始,玩家他们接到球,通向篮子里,无论组合完成扣篮。增加一个队友如何?当然可以。把它们放在场上,选择它们之间的交互作用(真的只有几方面,他们可以在一起,对吗?)。提供了很大的选择道具——让预先告诉2K球迷在游戏中他们所要的,给他们的能力,将并使用它们的需要。你是舞蹈指导。
  
  每个dunker有一个评分和每一个扣篮设计都有难度,提高您添加在复杂的撞击。困难dunker对级别的上升的国旗的等级,成功的可能性减少。更安全的灌篮,就越有可能执行将会是完美的。但安全没赢扣篮比赛。你能找到正确的平衡难度和你的dunker的力量吗?
  
  现在你也许会怀疑其他竞争对手的扣篮将被创造出来。有些人会需要由前2K运动。但是为什么不让其他玩家创造扣篮和将其上载到使用的共享?现在你的创意设计一个扣篮与其他正在匹配。突然的比赛灌篮是一场战斗one-upsmanship就像真实的交易。
  
  这看似疯狂去除dunker直接控制的球员,但这是有道理的。比赛灌篮的更多的是关于创造力比执行。给规划的一面,让玩家的NBA 2K12打方案给你。毕竟,不是全明星赛坐回来,仰赖光荣的篮球吗?

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板凳
发表于 2011-3-6 20:04:46 |只看该作者
说的是扣篮的东西 ,有专业一点的翻译吗

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地板
发表于 2011-3-6 20:49:27 |只看该作者
感觉说的是扣篮大赛吧 [哈哈]

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