FMXML for Mac v1.1.1 Released!
FM XML is an important tool for graphics creators who use it to make the special config.xml files that make the graphics work in game. It’s also something that until now, did not have a Mac version, meaning Mac graphics creators were forced to wait for other people to create their config.xml files, or boot into Windows.
Following a few requests (and my own curiosity), I’ve created a version of FMXML for Mac that has exactly the same simplicity of the Windows version, in a native Mac OS X application. It is available right now, for free, exclusive to FM Fanboys!
The application is very easy to use – select the style and type of graphic you are creating, hit the button, and select each image you wish to have included in the config.xml file: (you can either click on the top image, hold shift, then click on the bottom, or CMD and click each image individually - I am looking at better ways for this!!), After you click Open, the config.xml will be generated in the folder where your images are located. The pack is now ready to zip-up and upload to the forum.
I’m open to requests about what should be changed in this application, but I am still learning how to code Mac applications, so I can’t guarantee everything will find it’s place into the app. I am also trying to keep the app incredibly simple, so try to keep your ideas in the constraints of the application.
If you think this is for you:
FMXML_1_1_1.zip (197.19K)
Number of downloads: 115
Who knows - I may even put this into the Mac App Store if it's deemed worth it. 
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Changelog:
1.1.1: Fixes an issue with some .png files not getting read correctly. Adds support for 32-bit Macs.
1.1.0: Added kit configuration. Names must be ID_home.png, ID_away.png or ID_third.png to be correctly configured.