信徒 奥菲莉娅回忆中的修女
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原文地址:http://www.twcenter.net/forums/showthread.php?t=414298&page=5
Her is the Article from the german Magazine to the Videos.
Notice: I translate only the pictures and the Article, nothing small other text. Pictures text are translate in Yellow
thanks again!!! tried to rep u but have given ya too much so far... so i'll give it to you when i can. awesome translation!
First Site:

Translate: Here stand only that you need Steam like Empire or Napoleon TW
Second Site

Translate:
A battle in detail: the enemy archers flambé
with fire arrows 1, Yari Ashigaru to keep up with their riders
Spears from the body 2, Katana Samurai plunge into the melee
3, light cavalry gallops enemy ranged
down 4, and behind the front waiting for the General 5, which
Moral battalions near lifts and now has more special talents.
where would we be if we are to Japanese
Proverbs would hold? Since
the following eight pages, we could simply
Leave blank and "space for notes
or similar Blessed drüberkritzeln.
For as advises the islanders: "The speaker
do not know, not knowing the talk. "
We know, however, so some things and talk, or write
about it. Was in for a playable version of Total:
Shogun 2, we have struggled for days to the old Japan and many
new information collected. As the Far Eastern vernacular can still
Sun mouth that we have to tell you easily. For Shogun 2
has the makings of a strategy game - if the developer an old weakness Series
get a grip. No weakness, but the great
Strength of the proven Shogun 2 Total War's principle:
Third Site

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In the tutorial campaign gives us
Reviews of all of these consultants
Playing elements. As in
Predecessors, can the
Auto teachers in
the normal campaign and
in land and sea battles
switch.
Metsuke (pronounced
»Metzkes, "the "u" remains
silent) may otherwise
invisible ninja assassin
ferret and
. do In addition, close
they are cities and armies,
to protect them against attacks.
By opposing special forces
(monks, generals,
drag, etc.) in court, want to
it rivals some of the long rounds
from. Moreover, allowed the secret police
hostile armies
or even entire cities bribe
and so to change sides
persuaded - against a shaken
Gold level, of course.
This enemy army is in
Hidden forest. If we
the case would be tapped, would
our foes in real-time
Battle surrounded - no
ideal situation.
Our fleet blocked the
enemy port, since, as the
Vorvorgänger Empire is one of the
Maritime trade to the most lucrative
Sources of income. Alternative
our association as we could
Pirates force on trade routes
, start at the enemy gains in
redirect our treasury.
Own goods through open
We either agreement
with other clans or
by working with commercial vessels
special venues "occupy
". Also inherits from Shogun 2
his predecessor Empire.
If we look at the mouse short
a unit portrait (below)
let stand appears, this
helpful tool tip that the campaign values
and other strengths of the
Type listing troops. As knowledgeable
We here that our Katana Samurai
especially strong and thick
armored melee are (who
Who would have thought!) and also
less susceptible to adverse moral
Shock attacks respond:
Onrushing cavalry? Where
but damn! So we can use our
Compare units quickly, such as
during the excavation of new troops or
during a battle.
According to the Tradition series
are armies of
Generals argued that the
As before special
Have talent. To
Example, they are siege
Professionals or experienced night fighters.
Like all characters have
The commander also has
a talent tree where we
to specialize, for example, to
command of land or
Naval forces. For the leaders
also serve as
Admirals who run fleets.
On a beautifully designed card Japan
We manage around as our kingdom,
expanding cities, move armies and
conquer provinces. If our armed forces
encounter enemies, we suggest real-time
Battles on land or at sea. This
Mix of turn based and real-time strategy motivated
nights.
In comparison to its predecessors Empire (GS 04/09: 90 points) and
Napoleon (GS 04/2010: 84 points) makes
Shogun 2 but not revolutionary progress
Rather, the Oni is in the details:
here, a pinch more role playing, as revised
Sieges, where new multiplayer
Ideas. What not to say that Shogun 2
the hasty degenerates. The developer
Creative Assembly refined the Total
Recipe was in the right places.
Our playable preview version includes
The tutorial campaign of Shogun 2, we
equal to an innovation is a reminder: The
Strategy map can be moved freely. The
help of the overview, such as when an army
camped behind a mountain. Per round
Napoleon goes by in a season,
which is also playful effect: army
in winter in enemy provinces store suffer
Losses.
That and more are explained
the helpful AI consultant to us by
our first land and sea battles out.
At the end of the lesson ends in a
limited version of the free game, in
which we are only a part of the Japan map
must conquer. Pity that we have
We wished that we Shogun 2 equal
lets go to the island kingdom. Must
We return to the normal campaign
forward start for newcomers to Total War
the practice round but definitely worthwhile.
Site 4

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What would a game about the old
Japan not Ninjas? The invisible
Schleicher serve as spies and
Assassin, the special units
OFF as generals and monks.
They also sabotage armies so
The soldiers in the next round
can not move. Hunt in settlements
the individual building bombers in the air
or bomb out the city gates. The latter
relieved sieges.
The mini card offers several new features,
which we head over the icons below.
Here let us, for example, all our
View armies. Which are then also
same, together with their strength (level of the flags)
marked on the map. This is not overly
important, but a nice convenience feature.
As in Empire are also outside the
Cities of major buildings, which are roughly in
three categories can be divided: farms
(generate food), ports are used (as
Shipbuilding and trading posts) and
Buildings, the special benefits. If
we take such a horse well,
we may now better trained cavalry.
Pirate nests get tougher ships, schools
increase the pace of research. If our
Forces such buildings can plunder,
we weaken the enemy's economy before
we attack the provincial capital directly.
Monks spread Buddhism.
It is worthwhile, because the unity of religion
If the citizens happy.
Quite contrary to the Buddhist
Peace theory, the fellow
but also incite riots,
to rise up and rebel armies Cities
. up Armies may demoralize the monk,
so that they flee in battle before.
In return, he inspired allied troops
to increase their morale. The born
Opponents of the Christian cleric
Missionaries, in the later course of campaign
land on the Japanese coast and their
Jesus stories stir up religious unrest.
The siege of Osaka has the
Bessho-army only a few laps
long standing, then surrenders
the city. We therefore you should
help wherever possible or
Failure risk. The haunting
Siege battles run
stages in Shogun 2 from,
see page 21
Each settlement has a certain number of building sites on which we
either military (archery dojo
Cavalry stables, etc.) or civilian buildings
Pull up as temples and marketplaces.
Also available outside the major cities
Buildings, such as ports or farms. Added
raw materials come, bring the special bonuses.
For example, we may only
heavy cavalry set up, if we have a
Province with particularly tough horses win.
An armorer increases
Combat power of all recruited in the province
Units, a mountain hideout, the chances of success
the indigenous ninja. So
offers almost every province of an individual
Advantage, solace us a little about
that the groups not individual
Types carry more troops into the field. Each
Clan recruits the same shooters
the same as riding the same samurai. This reduces
the variety on the battlefield.
In addition to such regular warriors
Shogun 2 back special forces. Invisible
Ninjas are used as spies, assassins
and saboteurs, for example, beyond
them from a siege of the castle gates. The
Opponents of the Schleicher-Metsuke
Agents, the armies and cities of assassination
. protect Moreover, the secret police
enemy settlements and
Soldiers bribed to change sides and so
. persuade Rival specialty units
may they drag to court to
they fix a few laps. Then
there are the monks, the morale
increase of armies and dissatisfied
Appease citizens. Opposing Cities
they may incite rebellion, opposing
Krieger demoralize. The only
Special unit, we do not try
allowed, the geisha, who as a spy
or hired assassin.
By increasing the successful actions
Characters as usual in the level on. What is new is
we want them then in a talent tree
must buy new skills. Ninjas
for example, we specialize in espionage, sabotage
or attacks. Generals, we must
including country or to professional
Sea warriors carry. For the general
also serve as admirals, the
Fleet command. With enhanced
RPG elements allow the characters
therefore adapt to their tasks - great!
And even our whole kingdom to learn the
Course of the game to, because in the menu with the
flowery name 'Championship of the Arts
"We want to further progress, and any similarity
as for the research in Empire. This
we focus on the military path
"Bushido, " the fire as the arrow-Talent
for our archers brings, or the
peaceful "way of Chi, " among others
strengthens our economy.
The leader of our clan (ie our
"daimyo") is also the head of a
Family. Sons serve as a military leader, daughters
to pair with our foreign rulers,............
Site 5

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1
Along the wall of firing we distribute archers fire arrows. The enemy countered with rockets, the Wall on fire, but not crumble completely.
2
So, the enemy soldiers climbing the walls. This can be any unit for cavalry dismount logically. Leaders were in ancient Japan pure science fiction.
3
Also, on the other flank, the enemy is fighting now laid up to the first courtyard, our Naginata Samurai submit to meet them - with heavy losses.
4
We draw our archers back to the second castle level, but the attacker put under relentless climb and also the second city wall. This is closely ...
5
In their attempt to conquer the opponents always control points. So they open the castle gates and take on even more to the automatic gun turrets of the fort
6
The decisive battle is rising just outside the main building: Joining forces to beat back our survivors including the enemy General - a close victory.
.............to forge alliances. But only if we get stuck with normal diplomacy: How we make in Empire other clans in a simple menu suggestions such as trade agreements. If we have enough allies - or not do - to marry our daughters with compatriots to come to loyal generals. Speaking of loyalty: the loyalty value of the military leaders played an important role, because the less we are connected to the men, the less time they give to bribery. To increase the devotion of a commander, we can give him one of four state offices assign that also bring bonuses.
As a "representative for the conduct of war as a general benefit from reduced recruitment costs, also download the special talents of his units in battle more quickly.
Our Daimyo itself has no loyalty value (yes he can not even tell), but an honest account. The increases, if we win battles and conquer cities peacefully. If we concede defeat and settlements plundered, however, to earn more gold, is the ruling authority - which reduces the loyalty of our generals and complicates diplomatic negotiations. Furthermore, does the honor on the reputation of our clan. Only when we are famous, we can for the shogun (supreme commander) to rise and win the campaign. But that is not between night and day show, first do a lot of provinces conquered and battles are fought.
Good point: the battles.
Unlike Shogun Empire offers two types of more than 300 troops, but only 30th Their strengths and weaknesses but the best access into each other, even if the balance still wobbles. Assaults with cavalry appear to us as weak, Samurai Archers share in the melee from too much fire arrows directed to too much damage.
Site 6

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Details of a naval battle: When boarding maneuvers
jump our soldiers
on board the enemy ship (1), arrows
stuck in hulls (2)
Please feel worn out expression -
Rock-Paper-Scissors mechanic work.
Yari-spear carrier spear on cavalry
However, to sword-reinforced
No-Dachi Samurai-guard, which in turn is not
Light cavalry to see them in the
Fall back. There's also a lot of special talents,
Yari infantry can about a
Spear Wall form to get riders from the body to
. Keep Rangers can look to
Battle beginning behind metal shields or
Bamboo fence barricade. The shields
think shelling, from the fences cavalry. The latter
see, however, from stupid herangaloppierende
Horses are like pinball balls
deflected to the left or right. Since
Creative Assembly should have an awe-Back
Animation install. Generals increase
how the morale of Napoleon in the near
Battalions in order to soldiers in losses
not flee so quickly. In addition,
the commanders new capabilities. By
"Hold fast increase" talent they the defense strength
oriented units - a
important advantage in defensive battles.
Sieges run in several stages Shogun 2
from, for every fort has up
Wall to five rings, the attackers stormed the
needs. Only when the checkpoint he
captured in the courtyard, he has won. In
our preview version, we can "three-stage
"Castles both attack and
. Defend Both make a lot of fun.
In defensive battles, we post
first of our archers along
the wall to greet enemies with arrow volleys.
The preparation works more comfortable
as in drag term Empire to form good
the rangers two rows along the
Parapet. If the enemy warriors wall
, They can reach to climb -
without ladders. Cavalry must be placed
logically settle. Thereby entering enemy
Melee in the castle, we throw
them our own Samurai contrary,
while the archers on
the next higher level to withdraw the
The attacker then also under fire arrow
must rush. So we wear down
even numerically superior invaders
especially since in their advance nor control points
should take in order to Goals
and open to take over turrets.
The decisive battle then increases in
Courtyard, where our surviving troops
the enemy remains back.
As an attacker, we turn the tables and
push the enemy city wall to wall ring
back. Difficulties include the sieges
the fact that the old Japanese no
Catapults use. And
Gunpowder weapons such as guns and
Muskets they get only if they
set with the Christian missionaries well
later in the campaign process in
Japan arrive. But even the thickest gun
can not complete the castle walls
To destroy but only scrape to the
out to do defenders stationed.
We thus can not avoid using
our melee to climb the wall,
turn off the defender. It
unless we have before on the strategy map
blown up with a ninja, the castle gates.
So we fight our boundary wall to
City walls to the castle before core - having high
Losses, of course.
Shogun 2 illustrates attacks again
with movies, here on our Ninja
Metsuke from an enemy.
Site 7

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A well-defended castle is thus incredibly rewarding, making the siege into a highlight of shogun 2nd
Since Empire is common in the Total War series, that we can command the naval battles themselves. Because the old Japanese no sailing cruise, but rowing boats, wind direction plays no role. Also different types of ammunition (bullets chain, etc.) are in Shogun 2 nil, the ships bombarded with arrow volleys. This simplifies the naval battles, which appeals to us. Finally, the wind and the change of ammunition resulted in Empire too much micromanagement.
In addition, the battles in Shogun 2 still allow tactical finesse. So there's boats of different sizes, all have their uses. Small Bow Kobayas are about not only fast, but may also opposing pots with fire arrows shoot. They flare itself from larger boats. The floating-fortresses have Bune shine for very many soldiers on board and at the - in comparison to Empire much more important - Enter maneuvers. Thus, the Bunes intimidate with their "battle cry" talent and slow down enemy ships to go alongside.
Then their soldiers to jump on deck and shred the occupation. Captured boats we can remove after the battle at ports and use it against their former owners. But only if we can afford the high ship-maintenance costs. In addition, Creative Assembly promises that there will be Shogun 2 attacks on coastal forts that we break with canon ships, the mighty Oatakebune. Even we take a close look, these sea sieges yet, but they sound interesting. Especially if we find the fortress still need to turn an AI fleet.
Which brings us to a possible weakness of Shogun 2: The AI, which is one traditionally not one of the highlights of Total War. For the Japanese war, the developers promise the most intelligent enemies of the series history. In fact, the enemies have in comparison to its predecessor Napoleon, which has posed itself an intelligence increase, once learned. If we zustürmen about with cavalry from behind on an enemy archers Regiment, turn to the rangers and send our riders answer a volley of arrows - also like in the form of incendiary projectiles, the opponents use of it even special abilities.
And the castle tower they actually manage to push back our troops boundary wall to wall ring. But the computer just suffered under Japanese gross outs. In battles they have their General (!) Sometimes alone (!), Against our troops gallop, while their army marched to the other of the card. In siege attack regiments run aimlessly back and forth; dismounted riders waiting outside the castle, instead of scrambling into the interior; demoralized enemy does not flee but remain rooted to the stand. AI defenders dare turn himself failed in significant troop losses. They have better chances if they assemble their units in the castle and would lure us into the defensive fire. And when battles get caught out enemy ships and back together. All these problems should get Creative Assembly is still in its grip.
However, Shogun 2 does not even currently in beta phase, to launch in March, the developers have so three months to hone the AI.
Speaking of Beta: In Empire had Creative Assembly nachgeschoben a multiplayer patch for the round campaign that never came out of the beta stage.
Such is in Shogun 2 is the ideal line of defense: Our samurai Musketeers hide behind bamboo fences (above), our Yari warriors form a spear wall and impaled on enemy cavalry Katana.
Small Kobayas (right) as the only class of ship can shoot fire arrows, and so self-flaring larger boats such as this medium Bune
Site 8

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GameStar
Do you think that you
with the failed Empire
Confidence you lost?
Mike Simpson
Yes, bugged
Games cost more confidence.
We can win it back only
by error-free games
To publish and that is a
Balancing act: In recent months
If we add so much
Nevertheless, we must at some point
the Bugsuche
. Concentrate In Empire has
that does not work out, because we
much wanted. Shogun 2 is already
now much more ready than Empire at that time,
so I expect this time
no bug problems.
GameStar
Why do you actually develop
Shogun 2 instead of say,
We, Rome or Medieval 2 3?
Mike Simpson
Because we wanted's. In the first
Shogun we could so much
not properly implemented, we
ran again had to.
GameStar
For Europeans, the scenario could
However, no interest
be. Finally, the old Japan
so ... old. And so far away.
Mike Simpson
Not as much as you think
could. This age has
modern culture crucial
affected. And although
not only Japanese, but
the west. Think
only samurais, ninjas, geishas
- All that comes from this period.
And how does Shogun 2
Total War series forward?
Makes the most progress
it is the AI and the
Multiplayer mode.
GameStar
Why did you have with the AI
In the past, the series
so many problems?
Mike Simpson
In Empire, we have tried
the AI equivalent to a
Opponent for the
human player to carry.
We found many
Problems. For example, differences
the battles
significantly from those of Empire
its predecessor, suddenly there was
ordinary shooter series
instead of classical dogfighting.
We have a long time to
which to put our heads
and implemented. In Shogun 2
returns to the AI mix of hannah
Ranged back, with the
we are familiar.
GameStar
And the campaign AI, which
We based our limited
Preview Version
still can not judge?
Mike Simpson
The campaign AI Empire
was so complex that it
lasted forever, you drive off the chaos.
In paying Shogun 2
this work has finally
from: The opponents are demanding
and beat me to the higher
Levels regularly. Currently
we refine the behavior of the
Special units and tare
the aggressiveness of the enemies out.
The battles themselves are
Shogun 2 but in another
Simple pieces, because there is less
Unit Types
There.
It sounds paradoxical, but
by Shogun unfolds 2 even
more diversity. For the regiments
can be much better
customize than its predecessors.
Thus, there are several
Ways to combat them bonuses
, Buy some of exploring
Technologies, general talent,
constructed building, clan skills
and so on. In
Comparison, a distinction
the over 100 troop types
almost no Empire.
GameStar
In addition to Starcraft and Civilization
Total War is the last major
Strategy Series. As you can see
the future of the genre?
Mike Simpson
It is often said that
the market for PC strategy games
shrinks, but it's true
not. He probably even as large
be like never before, the fan base
growth of Total War
constantly. There was also a
Kind of silent explosion of the numbers of players,
namely through Facebook.
There, millions of people play
- And strategy games!
This, in turn,
that many of these players also
sometimes "right" strategy title
want to try. This makes
even my 70 year old aunt.
GameStar
Thank you for your time.
Only Napoleon gave the multiplayer option
Sales start with, but for rather uninteresting
Klein campaigns. Shogun 2 to
Now, two new modes bring. The first
is a co-op function for the regular
Campaign, in which two players together
fighting for Japan. Each of them leads to the
Strategy map your own clan, and can
his comrades including money
. Send Real-time battles, they can
joint command by their troops
divide among themselves. For example,
General brings the main army on the defensive,
while the other
the enemy with cavalry on the flank falls.
In the second new multiplayer mode
each participant created a first
Leader, whose face and logo Himself
can tinker. This general leads to
a modified strategy card a
Start small army into the field. His target: the
Dominion extended by the
Multiplayer opponent attacks. Conquered Provinces
get money, fight bonuses or bases,
recruit where you supply
can. At the same time collect the commander
by victories experience rises in the level
switches always free magnificent armor
and can learn new talents. It increases
For example, the fighting strength of his cavalry
Bodyguard or the scope of its
Archers. Experienced regiments can
is also particularly powerful to
Veterans carry, so that the
Elite players may rely on armies breed.
Overall, this variant is similar to a
"campaign light", right imperial administration
including building construction is lacking. We
keep the co-op therefore promising
- indeed only for die
Strategists who bring plenty of time
for days or even weeks at a
only one campaign to play. Shogun
it is indeed not even just overnight,
not in tandem.
Any special character (here a General)
has a talent tree where
We specialize him. Each skill
can be increased up to three times what
Specializations possible.
[ 本帖最后由 秋之回忆n 于 2011-1-1 08:17 编辑 ] |
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