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[讨论] 辐射中各种避难所讨论 [复制链接]

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楼主
发表于 2010-10-28 23:09:11 |只看该作者 |倒序浏览
fallout系列的避难所从来不是为了人类的生存,而是进行种种变态实验
而且编号都不一样
在NV里面出现了几个避难所,个人玩后感觉功能如下:

Vault 3: 不知道什么实验, 里面居民全部被Fiends杀光了

Vault 11 : 这是一个最神秘的避难所,里面在进行人性测验,好像就是电脑自动把门封死,要有人愿意牺牲才能保证全部人性命
大家都在选举谁去死,里面人乱杀一通,最后剩下个人走出避难所消失在wasteland: DLC!!!!!!!!!!!!

Vault 21: 没啥东西,变成旅馆了,就在Strip里面

Vault 22:里面什么变态植物,里面居民全部变异成植物人了,管道里充满了植物的有毒孢子

Vault 34: 这个避难所变态啊: 里面有个巨大的军火库而且不带锁的,(进去Looting的人爽死,可以怪很厉害,后期才能打得过)用来测试居民在面对大量军火时候的反应
后来居民造反抢军火,跟保安交火时候把反应堆打坏了,全成僵尸人了

Vault 19: 整个避难所分为红蓝两派,两对人马,甚至2个observer.进行社会性实验
后来通风系统进了毒气,人都疯了

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沙发
发表于 2010-10-28 23:10:32 |只看该作者
话说这游戏升级太快了,我主线还没到Mr.house抢回芯片的任务就30级了。。。。。。

一直都在野外逛街,连罗马军团的老巢都没去

NCR都对我崇拜了,不知道主线是不是要跟NCR翻脸,感觉NCR里面都是好人哇

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板凳
发表于 2010-10-29 02:23:16 |只看该作者
基本上大部分避难所都是被设置为一段时间后自动开启,然后存活下来的人就成了社会实验的小白鼠`
13号比较特殊,是用来保存纯正的人类基因``

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地板
发表于 2010-10-29 10:02:11 |只看该作者
http://fallout.wikia.com/wiki/Vault

這裡有詳細的介紹每個vault 的背後意義

Vault 69 / Vault 68 。。。很黃很暴力

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5#
发表于 2010-10-29 10:25:40 |只看该作者
LA Vault  The Vault-Tec demonstration Vault. It was not part of the experiment, and was the Master's Vault under the Cathedral in Fallout.  Southern California, near Los Angeles (Cathedral)  Fallout  
Vault 3  A control Vault, intended to open and recolonize the surface after 10 years. An unplanned water leak forced the occupants to vacate.
Currently occupied by Fiends.
Mojave Wasteland  Fallout: New Vegas  
Vault 6  Unknown  Mount St. Helens, Washington  Fallout Extreme
[4]

Vault 8  A control Vault, intended to open and recolonize the surface after 10 years. Vault City is the result.  Northern California
(Vault City)  Fallout 2  
Vault 11  The computer controlling the Vault claimed that it would kill the selected population unless inhabitants sacrificed themselves at regular intervals. The result was the almost total elimination of the vault population - not due to sacrifice, but civil war over the continuing process of choosing sacrifices.  Mojave Wasteland  Fallout: New Vegas  
Vault 12  In order to study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault... and the ghouls were the result.  Bakersfield
(Necropolis)  Fallout  
Vault 13  Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war.  Southern California  Fallout

Fallout 2

Vault 15  Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what you hear from Aradesh in Fallout, he has quite a bit of multicultural flavoring to his speech. The birthplace of three raider groups and Shady Sands.  Southern California  Fallout

Fallout 2

Vault 17  Unknown  Unknown  Fallout: New Vegas (mentioned-only)  
Vault 19  The Vault was segregated into two groups, 'Red' and 'Blue'. The groups lived in separate sections of the vault and the inhabitants may have been chosen due to preexisting paranoia.  Mojave Wasteland  Fallout: New Vegas  
Vault 21  This Vault's purpose was gambling, reinforced by having only compulsive gamblers admitted as Vault residents, and with all conflicts within the Vault to be resolved through gambling.  New Vegas  Fallout: New Vegas  
Vault 22  Agriculture Experiment involving plant spores.  Mojave Wasteland  Fallout: New Vegas  
Vault 27  This Vault would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount.  Unknown  Fallout Bible only  
Vault 29  No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault.  Colorado  Fallout Bible (first mention)
Van Buren  
Vault 34  The armory was overstocked with weapons and ammo and not provided with a lock.  Mojave Wasteland  Fallout Bible and Fallout:New Vegas  
Vault 36  The food extruders were designed to produce only a thin, watery gruel.  Unknown  Fallout Bible only  
Vault 39  Original purpose unknown.  Abilene, Texas  Fallout: Brotherhood of Steel 2
[5]

Vault 42  No light bulbs of more than 40 watts were provided.  Unknown  Fallout Bible only  
Vault 43  Populated by twenty men, ten women, and one panther.  Unknown  Penny Arcade
[6]

Vault 53  Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly.  Unknown  Fallout Bible and Possibly in Vault-Tec east coast computers  
Vault 55  All entertainment tapes were removed.  Unknown  Fallout Bible only  
Vault 56  All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55.  Unknown  Fallout Bible only  
Vault 68  Of the one thousand people who entered, there was only one woman.  Unknown  Fallout Bible

and possibly in conversation with President Richardson.

Vault 69  Of the one thousand people who entered, there was only one man.  Unknown  Fallout Bible (first mention)
Penny Arcade
Van Buren concept art
and possibly in conversation with President Richardson.  
Vault 70  All jumpsuit extruders fail after 6 months. Most of the inhabitants were Mormons.  Salt Lake City, Utah  Fallout Bible 0

Van Buren

Vault 74  A very small vault consisting only of the Overseer's office, atrium, clinic, and quarters (blocked).  Capital Wasteland  Fallout 3 modding tutorial[7]  
Vault 76  This Vault was designed as a control group for the vault experiment like Vault 8, intended to open and re-colonize the surface after 20 years.  Unknown
(Capital Wasteland?)  Fallout 3  
Vault 77  Stated in comic to be populated by one man and a crate full of puppets, in Fallout 3 a jumpsuit is acquirable at Paradise Falls.  Unknown  Penny Arcade  
Vault 87  A Forced Evolutionary Virus research facility  Capital Wasteland  Fallout 3  
Vault 92  Populated largely by renowned musicians, this vault was a test bed for a white noise-based system for implanting combat-oriented posthypnotic suggestions.  Capital Wasteland  Fallout 3  
Vault 101  Evaluation of performance of an omnipotent Overseer in a closed community  Capital Wasteland  Fallout 3  
Vault 106  Psychoactive drugs were released into the air filtration system 10 days after the door was sealed.  Capital Wasteland  Fallout Bible (first mention)
Fallout 3  
Vault 108  The vault houses a cloning lab and all (surviving) residents are clones of one man called Gary.  Capital Wasteland  Fallout 3  
Vault 112  Home of Tranquility Lane virtual reality simulator.  Capital Wasteland  Fallout 3  
Unfinished Vault  A fenced construction place in a small cave north from Vaults 13 and 15.  Northern California  Fallout 2  
Vault 0  A special Vault designed to "monitor and control" other Vaults.  Cheyenne Mountain (Colorado)  Fallout Tactics
[8]

Secret Vault  A secret Vault dedicated to protect high-members of Vault-Tec and used to research the latest technologies and the Forced Evolutionary Virus.  Los  Fallout: Brotherhood of Steel
[9]

Securitron Vault  A secret Vault built by Mr. House to make Securitrons and other technology.  Mojave Wasteland  Fallout New Vegas'  
Vault Prototype  A small Vault-Tec facility used as the base of operations by the Brotherhood of Steel  Texas  Fallout: Brotherhood of Steel
[9]

Appearances Vault 12, Vault 13, Vault 15 and the LA Vault appeared in Fallout
Vault 8, Vault 13 and Vault 15 appeared in Fallout 2
Some Vaults were mentioned by President Richardson - some of them had not enough food synthesizers, others had only men in them, yet others were designed to open after only 6 months[10].
A malfunctioning Vault with unknown number and location appeared in the Van Buren tech demo
A Vault 69 advertisement appeared in the Van Buren concept art.
Vault 29 and Vault 70 were to appear in Van Buren, the canceled Fallout 3 project by Black Isle (year 2253).
Vault 101 appears in Fallout 3 alongside Vault 87, Vault 92, Vault 106, Vault 108, Vault 112, and the DC demo Vault (year 2277). Vault 76 is mentioned in a Pentagon terminal, but it doesn't exist in the game. A Vault 77 jumpsuit can also be found in Paradise Falls, but the Vault does not exist in the game.
Vault 3, Vault 11, Vault 19, Vault 21, Vault 22, and Vault 34 appear in Fallout: New Vegas.
Vault 0 appeared in Fallout Tactics, is designed to "monitor and control" other Vaults, maintain the geniuses of the pre-War United States in cryogenic stasis and improve Wasteland conditions with a robot army.
Secret Vault appeared in Fallout: Brotherhood of Steel, it was designed to protect high-members of Vault-Tec and used to research the latest technologies and the Forced Evolutionary Virus.
The other Vaults present in this article were mentioned in Chris Avellone's Fallout Bible or Penny Arcade's comic strips.
电脑换了新显卡:
CPU:I7 920,主板:技嘉UD3R,内存10Gddr3 1333,显卡:七彩虹650TI,2G版,硬盘:1T 希捷 32M,机箱:毁灭者,电源:航嘉 磐石 500,显示器:冠捷24寸 16:9 支持1080P。
光驱:技嘉24速DVD刻录。

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6#
发表于 2010-10-29 10:52:39 |只看该作者
我要做那69号里面的only man!!!
每天换一个, 可以享受3年

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7#
发表于 2010-10-29 15:10:44 |只看该作者
List of known Vaults
Designation
名称   
Description
描述    Location
位置   
Appearances
出现的游戏   

LA Vault
La避难所     The Vault-Tec demonstration Vault. It was not part of the experiment, and was the Master's Vault under the Cathedral in Fallout.
没有被证实的避难所,这不是实验的一部分,这是一些专家的避难所,在一代中出现,位置在大教堂下面。    Southern California, near Los Angeles (Cathedral)
美国加州南部靠近洛杉矶     Fallout
辐射一代
Vault 3
三号避难所    A control Vault, intended to open and recolonize the surface after 10 years. An unplanned water leak forced the occupants to vacate.
Currently occupied by Fiends.
一个设定好在核战之后10年开启的避难所,里面的人们将开始在废土生存。但是由于漏水迫使避难所居民提前撤离。最近被恶魔占据了。   
Mojave Wasteland
莫哈维荒原    Fallout: New Vegas
辐射:新维加斯
Vault 6
六号避难所    Unknown
未知    Mount St. Helens, Washington
海伦山,在华盛顿(不知道是州还是特区)    Fallout Extreme
[4]

Vault 8
八号避难所   
A control Vault, intended to open and recolonize the surface after 10 years. Vault City is the result.
一个设定好的避难所,核战10年之后开启,形成了避难所城市。   
Northern California
(Vault City)
美国加州北部,避难所城市     
Fallout 2
辐射2
Vault 11
十一号避难所   
The computer controlling the Vault claimed that it would kill the selected population unless inhabitants sacrificed themselves at regular intervals. The result was the almost total elimination of the vault population - not due to sacrifice, but civil war over the continuing process of choosing sacrifices.
电脑操控的避难所,避难所居民必须每隔一定时间选出愿意牺牲自己的人,否则就会杀死全部避难民。 但是避难民为此自相残杀。    Mojave Wasteland
莫哈维荒原    Fallout: New Vegas
辐射:新维加斯
Vault 12
十二号避难所   
In order to study the effects of radiation on the selected population, the Vault Door was designed not to close. This is the Necropolis Vault... and the ghouls were the result.
为了研究核战环境下,辐射对人的伤害而设立的避难所,避难所大门设定为无法关闭。这就是大墓地……,也是盗墓者经常光顾的地方。   
Bakersfield
(Necropolis)
贝克斯菲尔德,(大墓地)     
Fallout
辐射1
Vault 13
十三号避难所   
Intended to stay closed for 200 years as a study of prolonged isolation, the broken water chip forced the Overseer to improvise and use the Vault Dweller as a pawn. Later study of the Vault 13 records by the Enclave led them to their current plan to end the war.
设定为研究长时间与世隔绝情况下人的状态,会关闭200年。但是后来净化水系统受损导致避难所首领派出居民寻找新的净化水装置。后来十三号避难所的科技被英克雷获取,英克雷希望凭借这些科技结束废土上的战争。     
Southern California
加州南部   
Fallout

Fallout 2
辐射一代、二代
Vault 15
十五号避难所   
Intended to stay closed for 50 years and include people of radically diverse ideologies. Gathered from what you hear from Aradesh in Fallout, he has quite a bit of multicultural flavoring to his speech. The birthplace of three raider groups and Shady Sands.
设定为核战之后50年再开放,避难民具有不同而又极端对立的思想意识。在一代中从阿拉德那里听说的,在阿拉德的演说中有很多这样的例子。十五号避难所也是three raider组织和沙漠绿洲的诞生地。   
Southern California
加州南部   
Fallout

Fallout 2
辐射一代、二代
Vault 17
十七号避难所   
Unknown
未知   
Unknown
未知   
Fallout: New Vegas (mentioned-only)
辐射:新维加斯(只是被提及)
Vault 19
十九号避难所   
The Vault was segregated into two groups, 'Red' and 'Blue'. The groups lived in separate sections of the vault and the inhabitants may have been chosen due to preexisting paranoia.
这个避难所中的避难民被分为红蓝两派,分居在不同位置这两派人会被选择进入这个避难所,可能是因为他们之前就是爱疑神疑鬼的家伙。   
Mojave Wasteland
莫哈维荒原   
Fallout: New Vegas
辐射:新维加斯
Vault 21
二十一号避难所   
This Vault's purpose was gambling, reinforced by having only compulsive gamblers admitted as Vault residents, and with all conflicts within the Vault to be resolved through gambling.
这个避难所设立的目的是为了赌徒,在这里的避难民全是赌棍,这里所有的争斗都是因为赌博。   
New Vegas
新维加斯   
Fallout: New Vegas
辐射:新维加斯
Vault 22
二十二号避难所   
Agriculture Experiment involving plant spores.
一个设定用于农业试验的避难所,里面包括一些植物孢子。   
Mojave Wasteland
莫哈维荒漠     
Fallout: New Vegas
辐射:新维加斯
Vault 27
二十七号避难所   
This Vault would be overcrowded deliberately. 2000 people would be assigned to enter, double the total sustainable amount.
这个避难所避难民远远超过负荷,有2000名避难民,是应有数量的两倍。   
Unknown
未知   
Fallout Bible only
辐射 圣经
Vault 29
二十九号避难所   
No one in this Vault was over the age of 15 when they entered. Parents were redirected to other Vaults on purpose. Harold is believed to have come from this Vault.
这个避难所的避难民进入的时候都小于15岁,其父母被有意安排到其他避难所。哈罗德被认为来自这个避难所。
Colorado
科罗拉多州   
Fallout Bible (first mention)
Van Buren
辐射圣经(首次提及),范布伦
Vault 34
三十四号避难所   
The armory was overstocked with weapons and ammo and not provided with a lock.
这个避难所的兵工厂摆满了武器和弹药,同时没有上锁。     
Mojave Wasteland
莫哈维荒原   
Fallout Bible and Fallout:New Vegas
辐射 圣经和新维加斯
Vault 36
三十六号避难所   
The food extruders were designed to produce only a thin, watery gruel.
这个避难所的食物系统只能提供稀饭。   
Unknown
未知   
Fallout Bible only
辐射 圣经
Vault 39
三十九号避难所   
Original purpose unknown.
设计用途未知     
Abilene, Texas
德克萨斯州
艾比利尼市   
Fallout: Brotherhood of Steel 2

辐射:钢铁兄弟会
Vault 42
四十二号避难所     
No light bulbs of more than 40 watts were provided.
灯泡均小于40W。   
Unknown
未知   
Fallout Bible only
辐射 圣经
Vault 43
四十三号避难所   
Populated by twenty men, ten women, and one panther.
避难民是二十个男人,十个女人和一只美洲豹     
Unknown
未知   
Penny Arcade

彭妮过道
Vault 53
五十三号避难所   
Most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants unduly.
大多数设备设定为每隔几个月就坏一次,同时也有修复的设备的。用于检测避难民的抗压性。   
Unknown
未知   
Fallout Bible and Possibly in Vault-Tec east coast computers
辐射 圣经 也可能在东海岸的电脑中发现其信息

Vault 55.
五十五号避难所     
All entertainment tapes were removed.
没有任何娱乐录影带   
Unknown
未知   
Fallout Bible only
辐射 圣经
Vault 56
五十六号避难所     
All entertainment tapes were removed except those of one particularly bad comic actor. Sociologists predicted failure before Vault 55.
除了一盘极为蹩脚的喜剧录影带以外没有其他的录影带。社会学家预测这里的避难民会比五十五号避难所的先崩溃。
Unknown
未知   
Fallout Bible only
辐射 圣经
Vault 68
六十八号避难所   
Of the one thousand people who entered, there was only one woman.
避难民总数1000人,其中只有一个女性   
Unknown
未知   
Fallout Bible

and possibly in conversation with President Richardson.
辐射 圣经 有可能在和总统理查森的对话中获知
Vault 69
六十九号避难所   
Of the one thousand people who entered, there was only one man.
避难民总数1000人,其中只有一个男性   
Unknown
未知   
Fallout Bible (first mention)
Penny Arcade
Van Buren concept art
and possibly in conversation with President Richardson.
辐射 圣经(首次提及),彭妮通道 范布伦提及,同时也可能在与总统理查森的对话中获知。
Vault 70
七十号避难所   
All jumpsuit extruders fail after 6 months. Most of the inhabitants were Mormons.
所有的制作衣服的机器在启动避难所六个月之后停止工作。其中绝大多数避难民是摩门教徒。   
Salt Lake City, Utah
盐湖城
犹他州   
Fallout Bible 0

Van Buren
辐射 圣经
范布伦
Vault 74
七十四号避难所   
A very small vault consisting only of the Overseer's office, atrium, clinic, and quarters (blocked).
一个很小的避难所,只有一间负责人办公室、中心、诊所和一小块住所(已经被封闭了)。   
Capital Wasteland
首都  废土   
Fallout 3 modding tutorial[7]
辐射3 摩登指导
Vault 76
七十六号避难所   
This Vault was designed as a control group for the vault experiment like Vault 8, intended to open and re-colonize the surface after 20 years.
这个避难所和八号避难所一样被设定为一个实验型避难所。将在核战后20年开放,避难民将开始开发废土。   
Unknown
(Capital Wasteland?)
未知(可能在首都废土)   
Fallout 3
辐射3

Vault 77
七十七号避难所   
Stated in comic to be populated by one man and a crate full of puppets, in Fallout 3 a jumpsuit is acquirable at Paradise Falls.
有一个人和一个傀儡控制的避难所,在辐射3里面的世外桃源可以获得一件那里的衣服。   
Unknown
未知   
Penny Arcade
彭妮通道
Vault 87
八十七号避难所     
A Forced Evolutionary Virus research facility
设定为研究强制进化病毒的避难所。(PS:从变种人的智商来看,还不如说是退化,这是我自己加的)   
Capital Wasteland
首都废土   
Fallout 3
辐射3
Vault 92
九十二号避难所   
Populated largely by renowned musicians, this vault was a test bed for a white noise-based system for implanting combat-oriented posthypnotic suggestions.
避难民基本为著名的音乐家,这个避难所设定为检验人类对抗声音催眠的能力   
Capital Wasteland
首都废土   
Fallout 3
辐射3
Vault 101
一百零一号避难所   
Evaluation of performance of an omnipotent Overseer in a closed community
为了评估一个全能的负责人在封闭状态下的表现。   
Capital Wasteland
首都废土   
Fallout 3
辐射3
Vault 106
一百零六号避难所   
Psychoactive drugs were released into the air filtration system 10 days after the door was sealed.
大门关闭后10天,精神类药物将被投入空气过滤系统。     
Capital Wasteland
首都废土   
Fallout Bible (first mention)
Fallout 3
辐射 圣经(首次提及)
辐射3
Vault 108
一百零八号避难所   
The vault houses a cloning lab and all (surviving) residents are clones of one man called Gary.
这个避难所是一个克隆实验室,所有居民都是一个叫做加里的人的克隆人。   
Capital Wasteland
首都废土   
Fallout 3
辐射3
Vault 112
一百一十二号避难所   
Home of Tranquility Lane virtual reality simulator.
平安巷,一个虚拟的地方。   
Capital Wasteland
首都废土   
Fallout 3
辐射3
Unfinished Vault
未完成的避难所   
A fenced construction place in a small cave north from Vaults 13 and 15.
一个在十三号和十五号避难所北部的山洞中被保护的建筑   
Northern California
加州北部   
Fallout 2
辐射2
Vault 0
零号避难所   
A special Vault designed to "monitor and control" other Vaults.
一个特殊的避难所,设计用来监管和控制其他避难所。     
Cheyenne Mountain (Colorado)
夏安山脉(科罗拉多州)   
Fallout Tactics
[8]
辐射战术
Secret Vault
秘密避难所   
A secret Vault dedicated to protect high-members of Vault-Tec and used to research the latest technologies and the Forced Evolutionary Virus.
一个秘密的避难所,用来保护掌握避难所技术的重要人员和最先进的技术,以及强制进化病毒。   
Los 洛杉矶
Fallout: Brotherhood of Steel

辐射:钢铁兄弟会
Securitron Vault
电子防护避难所   
A secret Vault built by Mr. House to make Securitrons and other technology.
一个由豪斯先生建立的秘密避难所,研究电子防护系统和其他技术。   
Mojave Wasteland
莫哈维荒原   
Fallout New Vegas'
辐射:新维加斯
Vault Prototype
避难所雏形   
A small Vault-Tec facility used as the base of operations by the Brotherhood of Steel
一个小的避难所设施,钢铁兄弟会将其作为一个基地。   
Texas
德克萨斯州   
Fallout: Brotherhood of Steel
辐射:钢铁兄弟会
[9]

Appearances
•    Vault 12, Vault 13, Vault 15 and the LA Vault appeared in Fallout
•    十二号、十三号、十五号和LA避难所出现在辐射一代。
•    Vault 8, Vault 13 and Vault 15 appeared in Fallout 2
•    八号、十三号、十五号避难所出现在辐射二代。
•    Some Vaults were mentioned by President Richardson - some of them had not enough food synthesizers, others had only men in them, yet others were designed to open after only 6 months[10].
•    一些避难所在与总统理查森的对话中被提及,有的没有足够的食物合成装置,有的里面只有男人,同时有的被设定在核战后六个月开启。
•    A malfunctioning Vault with unknown number and location appeared in the Van Buren tech demo
•    一个没有编号也不知道所在地,的有故障的避难所在范布伦的技术Demo中出现。
•    A Vault 69 advertisement appeared in the Van Buren concept art.
•    一个六十九号避难所的广告出现在范布伦的概念艺术中。
•    Vault 29 and Vault 70 were to appear in Van Buren, the canceled Fallout 3 project by Black Isle (year 2253).
•    二十九和七十号避难所出现在范布伦中,是被黑岛从辐射3中剔除的。
•    Vault 101 appears in Fallout 3 alongside Vault 87, Vault 92, Vault 106, Vault 108, Vault 112, and the DC demo Vault (year 2277). Vault 76 is mentioned in a Pentagon terminal, but it doesn't exist in the game. A Vault 77 jumpsuit can also be found in Paradise Falls, but the Vault does not exist in the game.
•    一百零一号避难所出现在辐射3中,紧挨着八十七号、九十二号、一百零六号和一百零八号以及一百一十二号避难所,还有DC demo避难所(时间是2277年)。七十六号避难所被提到在一个五边形的终点,但没有在游戏中出现。七十七号避难所制服也可以在世外桃源中找到,但是避难所没有在游戏中出现。
•    Vault 3, Vault 11, Vault 19, Vault 21, Vault 22, and Vault 34 appear in Fallout: New Vegas.
•    三号、十一号、十九号、二十一号、二十二号和三十四号避难所出现在辐射:新维加斯。
•    Vault 0 appeared in Fallout Tactics, is designed to "monitor and control" other Vaults, maintain the geniuses of the pre-War United States in cryogenic stasis and improve Wasteland conditions with a robot army.
•    零号避难所出现在辐射战术版本,设定为监控和指挥其他的避难所,将美国核战前的天才们保护在暖房中,同时使用机器人军队改进废土的状况。
•    Secret Vault appeared in Fallout: Brotherhood of Steel, it was designed to protect high-members of Vault-Tec and used to research the latest technologies and the Forced Evolutionary Virus.
•    秘密避难所出现在辐射:钢铁兄弟会中,设定为保护避难所高等科技人员和最先进的技术以及强制进化病毒。
•    The other Vaults present in this article were mentioned in Chris Avellone's Fallout Bible or Penny Arcade's comic strips.
•    其他出现在本文的避难所是克里斯的辐射圣经以及彭妮通道的连环画中提及的。
电脑换了新显卡:
CPU:I7 920,主板:技嘉UD3R,内存10Gddr3 1333,显卡:七彩虹650TI,2G版,硬盘:1T 希捷 32M,机箱:毁灭者,电源:航嘉 磐石 500,显示器:冠捷24寸 16:9 支持1080P。
光驱:技嘉24速DVD刻录。

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