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[分享] GameSpot-幕府将军2:全面战争试玩报告! [复制链接]

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发表于 2010-6-16 11:23:56 |只看该作者 |倒序浏览
原帖地址:http://e3.gamespot.com/story/6265866/shogun-2-total-war-impressions-first-look

Shogun 2: Total War Impressions - First Look
The game that launched a thousand little samurai warriors returns with a very impressive-looking sequel.
E3 2010 is underway, as are rolling hands-off demonstrations of Shogun 2: Total War, a very, very impressive-looking sequel and the next Total War game from Creative Assembly. Shogun 2 takes place in the year 1545 during Japan's tumultuous "Sengoku jidai," just before the rise of the legendary warlord Oda Nobunaga, who set in motion the events that unified Japan. However, you'll have the option to rewrite history by playing as the daimyo (clan leader) of one of nine ambitious noble clans, all vying for control of enough Japanese territory to claim the hallowed title of shogun from the Emperor in Kyoto.

Creative Assembly describes Shogun 2 as an "art-led project," though it might be fairer to say that the studio has showing more attention to detail with Shogun 2 than in any other Total War game to date. Apparently, the game's art team spent an entire year studying traditional Japanese block print- and brush-painting techniques to create tons of authentic-looking art to use as victory screens, defeat screens, unit icons, and general interface elements. In addition, the technology in Shogun 2 has been beefed up to create far more-detailed environments that differ in appearance depending on which season of the year it is (springtime battles take place on lush, green fields with cherry trees shedding blossoms on all sides, for instance), enhanced weather and particles to more-realistically model effects like burning houses, along with normal-mapped terrain to allow for effects like rain-slicked ground. Shogun 2 will also have more-detailed real-time battle units than ever; some troops will have as many as 1,000 polygons (the highest polycount in the entire series), and the game itself will be able to render some 56,000 units onscreen at once (compared to Napoleon's 10,000 or so). The game will support DirectX 9, 10, and 11--DirectX 11 rigs will benefit from the game's use of tessellation, which makes more polygons visible on each individual model without a severe performance hit. The game will also have a new dynamic lighting system that will let it display up to 300 distinct light sources onscreen at once, which makes night battles not only possible, but also suitably dramatic-looking between its torch-bearing units and its burning buildings.
The larger armies apparently come at a price--Shogun 2 will only have about 30 different types of military units, a far cry from games like Empire: Total War (which had hundreds). The idea was to focus on a much-more tactical experience to create a game in which each unit's strengths and weaknesses are more-clearly defined in a rock-paper-scissors scheme (rather than having dozens of units with different names but comparable abilities). However, Shogun 2 will carry over the naval battles of Napoleon to the Far East and will also incorporate terrain as a consideration--coral reefs, rocky cliffs, and shoals may act as bottlenecks at which landed enemies can station shock troopers to board your ships as they pass through. It's not clear whether the developer will be able to implement hybrid land-and-sea battles that let you command both infantry and navy in the same battle (the studio is working on this feature feverishly and it may not make it into the game). In addition, siege battles are being revamped to be in line with more-common tactics in feudal Japan--rather than taking place in and around stony castles that must be breached, Shogun 2's sieges will take place at one of three different types of fortress (coastal, flatland, or mountain) upgraded to up to five different fortification levels. Rather than hide behind their walls, Japanese warlords often opened the gates to their attackers and established choke points and ambushes for the invaders--as a castle owner, you'll be able to do all these things in Shogun 2.



We watched an early, pre-alpha gameplay demonstration of a real-time infantry battle that showed a smaller force of samurai warriors take on an entrenched army that outnumbered us greatly and even had several companies of archers equipped with the dreaded fire arrows (a researchable military upgrade that severely decreases the morale of enemy soldiers and is more-effective at killing them too). Before the battle began, the game played a cinematic cutscene of the general giving an inspiring speech--that's right, general's speeches return to Shogun 2 and are dynamically generated depending on which faction you're playing, which faction you're fighting, and under what conditions (totaling some 200,000 in all).
The battle broke out first between two companies of samurai infantry, who charged at each other and engaged by pairing off in one-on-one combat--the game will have hundreds of motion-captured animations for these battles captured with the help of the British Kendo Association. Since our troops were outnumbered, our first company's morale flagged and eventually broke and our soldiers ran for the hills, while the enemy withdrew back to its own front line. We then decided to kick our attack into second gear by mobilizing our cavalry (and fortunately for us, even though we were outnumbered on foot, our foes had no horses of their own). On the right flank, we sent in a sizeable brigade of mounted samurai to rush the enemy front line--only to have nearly half our forces killed by volleys of fire arrows from across the battlefield. Though our first cavalry company was decimated, its survivors still managed to break through the front, and we followed up our attack by sneaking another company of cavalry along the enemy's hilly left flank (where the fire arrow archers were hidden), and dramatically rushed the archers from behind, crushing them, and allowing our remaining forces to mop up.



We ended our session with a brief look at naval gameplay, which included a close-up look at a few of Shogun 2's warships. In feudal Japan, most ships were oar-powered (which means poor acceleration, but ships will be able to cease forward movement quickly); very few of the game's ships will be oar-powered. Again, while we were shown a battle that had both ships and infantry on the playfield, it's still not clear whether the game will support mixed forces in a single battle. However, it is clear that Creative Assembly is committed to improving the artificial intelligence of the game's computer-controlled opponents--a sore spot for the series for some time. The studio is well aware that feel previous Total War games had computer-controlled allies that were simply too passive and didn't put up enough of a fight--in an exhaustive series of tests, the developer determined in some cases that some opponents favored construction too heavily in the early turns, and that in other cases, some opponents would decide that economic expansion was cheaper and more cost-effective than raising and supporting a standing army--again, leading to scenarios where computer factions would quietly sit there and wait for you to take them over. Creative Assembly is actively seeking to eliminate these scenarios while also working on the real-time battle AI to encourage different companies to more-readily recognize ideal tactics to use in clear-cut situations, and to figure out better alternatives on its own when the answers aren't as clear. Shogun 2 looks absolutely remarkable, and its smaller unit mix and increased emphasis on tactical battles and smarter AI will hopefully make the game much more attractive both for beginners and veterans. The game will launch next year.
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沙发
发表于 2010-6-16 11:41:55 |只看该作者
秋版
几时放内测下载

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活跃勋章

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板凳
发表于 2010-6-16 11:47:26 |只看该作者
要逼我机翻吗?~~~~~~~~~~~~~~~~~~~~~~~~~

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地板
发表于 2010-6-16 11:49:02 |只看该作者

回复 #3 囧神2 的帖子

千万不要,会有高手翻译的!

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『欧美战略游戏区』
★★★

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5#
发表于 2010-6-16 11:50:50 |只看该作者
翻译等待中...........

虽然你终将变做尘埃默默逝去....
但是你的事迹将化为歌谣世代相传............

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虎豹骑
散位 武士

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6#
发表于 2010-6-16 12:07:03 |只看该作者
占个位置等翻译。。。。。。
其业精于勤,荒于戏。行成于思,毁于随。

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法蘭西帝國萊茵邦聯軍政總督

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7#
发表于 2010-6-16 12:12:38 |只看该作者
咕咯一下先...............

202020202

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8#
发表于 2010-6-16 12:20:24 |只看该作者
同等翻译啊,现在感觉过了四级也没什么用啊

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9#
发表于 2010-6-16 12:22:17 |只看该作者
文章貌似没有什么新内容, 除了截图美....

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法蘭西帝國萊茵邦聯軍政總督

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10#
发表于 2010-6-16 12:31:43 |只看该作者
将军2的几个特点:

1.支持56000人的大战,DirectX 9,10和11(拿破仑10000)

2.支持夜战,300多个动态光源

3.单位数量大幅缩水,30几个单位,(拿破仑上百)但是石头剪刀布的效果更强

4.战场更有特色,陆战海战可能同时进行,海战加入地形限制,比如珊瑚礁,岩石峭壁,和滩涂等(尚在开发ing)

5.攻城战更注重地形因素,石建城堡有沿海.平原.山区.3种类型,巨城至少要攻破5层壁垒才能到达天守阁
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11#
发表于 2010-6-16 12:34:51 |只看该作者

回复 #11 图拉尼克 的帖子

不明白拿破仑说的万人限制,我通过修改,单只满编都能在一万人以上,加上对面AI的,一场人数绝对上一万5了!

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12#
发表于 2010-6-16 12:41:49 |只看该作者
我只挑感兴趣的翻。

In addition, siege battles are being revamped to be in line with more-common tactics in feudal Japan--rather than taking place in and around stony castles that must be breached, Shogun 2's sieges will take place at one of three different types of fortress (coastal, flatland, or mountain) upgraded to up to five different fortification levels. Rather than hide behind their walls, Japanese warlords often opened the gates to their attackers and established choke points and ambushes for the invaders--as a castle owner, you'll be able to do all these things in Shogun 2.

围城战中将会出现三种要塞:海岸要塞,平原要塞和山地要塞。每一个要塞又分成五个层级,你要一层一层像打RPG迷宫似的往上进攻。(后半句是我自由发挥的)
与只能躲在城墙后做缩头乌龟的猥琐流相比,东洋军阀更喜欢打开城门玩诱敌深入加关门打狗。本作中你也可以这么做。

We watched an early, pre-alpha gameplay demonstration of a real-time infantry battle that showed a smaller force of samurai warriors take on an entrenched army that outnumbered us greatly and even had several companies of archers equipped with the dreaded fire arrows (a researchable military upgrade that severely decreases the morale of enemy soldiers and is more-effective at killing them too). Before the battle began, the game played a cinematic cutscene of the general giving an inspiring speech--that's right, general's speeches return to Shogun 2 and are dynamically generated depending on which faction you're playing, which faction you're fighting, and under what conditions (totaling some 200,000 in all).

这帮子家伙只看到了一个alpha版的demo,演示的是己方如何用几队步兵加骑兵去进攻敌人的步弓混合部队,此外弓箭手将拥有“火箭”这一研究升级选项,这是一个很好的士气杀手,当然,用来杀人也不错。将军的战前动员演说也回归了,而且还会根据敌我双方的不同以及其他不同情况(超过200000种),会有不同的演说。
然后接下来说的是进攻方如何通过骑兵侧翼迂回,击溃敌人弓箭手部队进而夺取胜利的废话。

We ended our session with a brief look at naval gameplay, which included a close-up look at a few of Shogun 2's warships. In feudal Japan, most ships were oar-powered (which means poor acceleration, but ships will be able to cease forward movement quickly); very few of the game's ships will be oar-powered.

游戏中的船只将是浆动力,也就是说,操作性很好,叫停就停,就是跑不起来罢了。
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谨以头像纪念山哥,走好。
爱骂人的人,内心都很恐惧。长角的动物都不是食肉动物。

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信徒
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13#
发表于 2010-6-16 12:46:39 |只看该作者
高手出现了!

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14#
发表于 2010-6-16 14:29:14 |只看该作者
现在就差视频了20202020202020

当某些人再也无法的正常的争论中占上风时,他们就会采取污蔑造谣泼脏水的下贱伎俩,这种人在生活中永远都只不过是在地上爬的连狗都不如的贱民而已。
说不过了就告黑状,懦夫加贱民而已。

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15#
发表于 2010-6-16 14:44:53 |只看该作者
很期待啊。当初的幕府1因为年龄原因没有玩,这次的2代一定要好好玩玩。
Intel Core i5-750
微星 P55-CD53
微星 N260GTX
芝奇 4G DDR3-1333
西数 500G
先锋 230D
飞利浦 220E

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16#
发表于 2010-6-16 15:56:08 |只看该作者
。。。。求翻译君。。
我英语不及格的说。。。
还有想知道幕府2配置要多高。。
放假都想去换配置了,不要换出来玩不起就悲剧了。。

[ 本帖最后由 aa86064958 于 2010-6-16 15:57 编辑 ]

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正六位下 弹正忠

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17#
发表于 2010-6-16 18:24:45 |只看该作者
56000人。。。我擦

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18#
发表于 2010-6-16 18:38:47 |只看该作者
想不換機器都難了

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19#
发表于 2010-6-16 19:12:42 |只看该作者
支持多核心,很重要[伤心啊] [伤心啊]
?

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20#
发表于 2010-6-16 19:58:01 |只看该作者
虽然我的机子拿战中档画质跑跑还是蛮流畅的,估计幕府2的话要被逼上i7了。。。希望优化好点

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