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[推荐] 无限试驾2(TDU2)国外某玩家被邀请后的测试反馈 [复制链接]

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楼主
发表于 2010-6-4 12:29:19 |只看该作者 |倒序浏览
以下文章全是玩家的描述,仅代表玩家本人的看法:

审美:

- 建模

The modeling of cars is very advanced. The outside of course, the interior especially, the remarkable quality textures (leather, suede). Needless to hide the satisfaction of Eden on this point. The details will seek to model what is behind the bumper in case you lose or the net behind the seat so that you are strictly impossible to see in the game ... We have Diablo do with these details on the position of the dev responsible for modeling. Someone (I forget his name, he apologize: S) extremely friendly, talented and of course above all, passionate! Another example. The lights and headlights of cars are very sophisticated today including LEDs, having zoomed in, I can tell you they are faithful to reality. Each LED is modeled, and each of them is a light source! The famous leather stitching is even detailed with a textured strands of yarn!! The buttons on the dashboard are modeled in detail, so many examples, they are crazy!

大概的意思:
当然在外部汽车造型是非常先进的,特别是内部,卓越的品质纹理(皮革,绒面革),汽车的灯光是非常复杂的,包括LED具有缩放,我可以告诉你他们是忠于现实,每个LED是为蓝本,而其中每一个都有光源,仪表板上的按钮进行了详细的建模



- 声音

Item is still very important for a perfect immersion.
They have been reworked. We find a sound similar to but more detailed TDU1. This time in the office of the person in charge of this part; closed room, two screens, large speakers all around the dev, I put myself in the center. He reviews all that is in the sound I hear.
Lots of curves on the screen. We listen to the sound of the Mustang. The idle period, then acceleration followed by deceleration. It adds to this the backfiring muffler in the rear speakers, and the sound of rolling that goes with the speed, then the sound of wind on the body, what perfectionism. All those who are not equipped with a 5.1 run fast away kit buy, it's huge! Needless to say again the passion in that office.


- 视觉效果

Turning to the visual effects when driving. Item is still very important. Although not quite finalized, the internal movements are visible. The camera pulls back to the acceleration and deceleration is looming. The shock result in a slight blur and camera movement in the vehicle just right. At higher speeds, the camera starts to shake, very very nice! The blur on the sides created by a motion blur is more subtle than in TDU1 but very realistic. The effects of excessive fan will be disappointed, but others will find their account. An effect that gives a good feeling of speed while allowing you can watch the scene when the camera moves. For Me, I would have preferred more movement when going into the curve. Deportation from the camera side to simulate the centrifugal force, or to adjust the intensity of these effects etc.. I have mentioned, the team was not closed, to see based on your responses during the beta.



驾驶:

- 驾驶感受.

Unlike TDU1, the grip is felt! This is a point to a very great importance.
The weight of the car is real, but the recovery may stall adhesion unforgivable on some models for a novice driver.
How to describe this feeling? It is, to borrow the words of David Nadal, between Gran Turismo and Burnout.
A part of realism can satisfy and reward anyone who loves driving own paths or controlled braking and acceleration measured.
The arcade next to me less important can also open the game to an audience seeking fun also. Power drive without either paying attention to everything.
How does this translated into driving? Say for example you can not cut through fields and hoped to feel nothing. The car will be slowed and will skate. A clean driving will be necessary to make the good times. The drift is as fashionable as possible, without excess, however. I could try my hand at a big curve downhill, drift, it is playable, I was at the pad, not too familiar with but it does. There was some amusement in the pins. Breakfast approximation strictly personal relation to my car, a Honda S2000, then drive, drive I have with reality is possible in the game (via a drive of course), namely driving with flexible acceleration and braking assayed but small possible drift in the corners and tight hairpins. That's good!
The roads are much more smoothed, the number of polygons that have been multiplied by 4, the car jumps over even the worst road in the game where the devs put me to test me ^ ^! Huge appreciation, now driving is pleasant even in the mountains, etc. identified in the pins.
If you happen to take a jump too fast, the car off course, but do not fly long. The weight makes it come back down to earth.
In a big crash, yes ... bah, I went into a series of barrels. I have already mentioned in the previous section. In the first TDU, the devs had deliberately prevented this phenomenon. This time, no limit, but the car will not fly either. The crash happened at
200km / h, I got 5 or 6 tons ...

- 差异和传输类型:

An adjustment period is necessary as in all games. For me who do not drive with the wheel, after two hours of play, I began to take my bearings with the pad.
But where the game is interesting is that you must learn to drive with every type of vehicle, car or even at all!
Because the physics engine is developed enough that the conduct of a propulsion or a different drive and still different from a 4x4 as the Audi TTRS.
While a logical drive oversteer, traction inevitably go straight into a turn taken with too much optimism. The 4x4, she will hang well on pavement, very hard. The overshoot at the end of the slide restore grip to the car that you send into the background if you do it at the wrong time!
The line between the different transmission technologies is completely different, as in reality. That alone will spice up the pipe and makes things difficult. But besides this, each car will really own behavior. In the same category of power, with the same type of transmission, two competing cars will behave quite differently for you to find your preferences. This game does thus not restricted to conduct that differs only in the category of your car. Everything worked, the important roll the Mustang is almost nonexistent on the Pagani Zonda which itself engages the pad but you kill the arms if it decides to drop out. To all fans of G25 and other flying, prepare yourself to be bullied!

- 设置:

Another strong point. Access to options allow you to access settings options, including driver assistance. For each vehicle tested, I've gone from one extreme to another, all aids turned to nothing. Driving there is even more interesting. On a clean driving, the difference is minimal or nonexistent. Where aid is in their view, it is during heavy braking, stall or phases of acceleration out of bends. Clearly, aid disabled, it will beat you with your car anytime! This is something that will allow everyone to find his account!

- 其他:

Some details in bulk.
- One of the questions that came up concerned the pilot's movements such as rotating the wheel to 900 °. This unfortunately will not be visible. The explanation is as follows; the animation is labor intensive, because in addition to more complex movements of arms should be able to properly handle any gearshifts. This is not impossible, but it requires a lot of time and work they have preferred to use on other points.
- Devices (steering wheel, pad etc..) TDU1 will like even better and managed to the maximum. I mentioned the emergence of LEDs on the new G27 may be that they will not run at the beginning, but they will work over for sure.
- At very high speed, in TDU1, the asking of the wheel slightly off the road, the land carries with it a loss of control inevitable. In TDU2, this is no longer the case, the car continued to fly straight and even if the road is slightly elevated.

[ 本帖最后由 yuhui2008 于 2010-6-4 13:02 编辑 ]
已有 1 人评分金钱 收起 理由
evozhui + 8 + 2 感谢分享!

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沙发
发表于 2010-6-4 12:37:39 |只看该作者
我想这里看得懂的是没几个人
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板凳
发表于 2010-6-4 12:39:16 |只看该作者
看得懂也懒得看,密密麻麻的鸡肠连在一起

有些东西只要写出来让人看到,就能直接对读者产生巨大的精神伤害,比如“指甲划过黑板的声音”,可以说是现实世界中的咒语。我个人见过最具有广谱杀伤力的是这句话:“想象一下,把牙签插在大脚趾的趾甲缝里……然后对着墙用力踹上去……”

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地板
发表于 2010-6-4 12:42:38 |只看该作者
这是操控:
玩家的感受是:介于  Gran Turismo and Burnout 之间

[ 本帖最后由 yuhui2008 于 2010-6-4 12:47 编辑 ]
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5#
发表于 2010-6-4 12:54:48 |只看该作者
希望有人翻译下。。。。。。。。

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RacePor 公路战神
★★★★★★

版主勋章资深版主勋章

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6#
发表于 2010-6-4 13:07:49 |只看该作者
真详细 感谢分享~

[ 本帖最后由 evozhui 于 2010-6-4 13:09 编辑 ]

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7#
发表于 2010-6-4 13:12:26 |只看该作者
謝謝樓主分享


Unlike TDU1, the grip is felt! This is a point to a very great importance.
The weight of the car is real, but the recovery may stall adhesion unforgivable on some models for a novice driver.
How to describe this feeling? It is, to borrow the words of David Nadal, between Gran Turismo and Burnout.
A part of realism can satisfy and reward anyone who loves driving own paths or controlled braking and acceleration measured.
The arcade next to me less important can also open the game to an audience seeking fun also. Power drive without either paying attention to everything.
How does this translated into driving? Say for example you can not cut through fields and hoped to feel nothing. The car will be slowed and will skate. A clean driving will be necessary to make the good times. The drift is as fashionable as possible, without excess, however. I could try my hand at a big curve downhill, drift, it is playable, I was at the pad, not too familiar with but it does. There was some amusement in the pins. Breakfast approximation strictly personal relation to my car, a Honda S2000, then drive, drive I have with reality is possible in the game (via a drive of course), namely driving with flexible acceleration and braking assayed but small possible drift in the corners and tight hairpins. That's good!
The roads are much more smoothed, the number of polygons that have been multiplied by 4, the car jumps over even the worst road in the game where the devs put me to test me ^ ^! Huge appreciation, now driving is pleasant even in the mountains, etc. identified in the pins.
If you happen to take a jump too fast, the car off course, but do not fly long. The weight makes it come back down to earth.
In a big crash, yes ... bah, I went into a series of barrels. I have already mentioned in the previous section. In the first TDU, the devs had deliberately prevented this phenomenon. This time, no limit, but the car will not fly either. The crash happened at
200km / h, I got 5 or 6 tons ...

越來越棒了 呵呵

支持一下
Lan ' team (cheerleaders) Members: Yiyi '
------------------------------------------------------------
Lan'车队(拉拉队)

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8#
发表于 2010-6-4 13:29:29 |只看该作者
真让人羡慕,
给这位玩家提点要求如何呵呵,录制些视频来解解馋,谢谢

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南蛮军 侦察兵 咒符
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9#
发表于 2010-6-4 14:07:48 |只看该作者
不像TDU1,能够感受到抓地力!这是非常重要的一点。
车的重量是真实的,但一些车恢复可能丧失附着力对于新手来说是不可原谅的。
如何形容这种感觉?借用大卫纳达尔的话, 介于GT赛车和火爆狂飙之间.
一定程度的拟真可以满足或补偿任何喜欢行驶于自己的道路或者谨慎地控制油门与刹车的人。
商场旁边的我不太重要还可以打开游戏,观众也寻求乐趣。电力驱动的一切没有任何关注。
这怎么翻译成驾驶术语?例如说你不会穿越农场或田野并且期待什么都没有发生。车将放缓,并会打滑。一个熟练的驾驶对于享受美好时光将是很必要的。漂移尽可能地时尚了,并不过分,然而。我可以在一条大弧度下山路尝试着,漂移,它是可玩的,我是键盘玩的,不是很熟悉,但确实做到了。有一些娱乐的成分在里面。早餐逼近严格的个人关系到我的车,本田的S2000,然后驱动器,驱动器的过程中,我与现实的游戏是可能的(通过一个驱动器),即以灵活和驾驶小型可能加速和漂移,但在弯道制动检测狭窄的发夹弯。非常好!
   
道路更加平滑,多边形成4倍数增加,汽车即使在测试组让我测试的最差的路面的也跳了起来^ ^!巨大的升值,现在驾驶是愉快的,即使在山区,引脚等确定英寸
如果你开的太快发生跳跃,汽车偏离方向,但不会飞长。它的重量使得回落到地面。
在一个大崩溃,是...呸,我走进一个桶系列。我已经在上一节提到的。在首次TDU中,开发者谨慎地防止这种现象。这回,没有限制,但车也不会飞。崩溃发生在200km / h,我得到了5或6吨.

机译+小改
已有 1 人评分金钱 收起 理由
evozhui + 8 + 2 感谢分享!

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10#
发表于 2010-6-4 15:30:27 |只看该作者
原帖由 tzt19881 于 2010-6-4 14:07 发表
不像TDU1,能够感受到抓地力!这是非常重要的一点。
车的重量是真实的,但一些车恢复可能丧失附着力对于新手来说是不可原谅的。
如何形容这种感觉?借用大卫纳达尔的话, 介于GT赛车和火爆狂飙之间.
一定程度的拟真可以满足 ...


谢谢 机翻译+小改 [开心]
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