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Chapter 4
Corona
Sadwick arrives outside the Castle of Corona.
Find a way in:
Look around. Pick up the stick on the ground.
Check the gate. See a gap at the bottom of the gate.
Change Spot to his flat skinny persona. Use the Flat Skinny Spot on the gap of the gate.
Get Spot to open the gate: Thanks, Andrew!
See the wheel to open the gate is beside a locked tower and barn with a holed roof.
Go left and see Bobby the Chaski messenger.
Find a way to get to the gate wheel:
Check the barn and see a hole in the roof.
Go left and see a seesaw and a tuft of grass.
Go to the shed roof:
Change to Fiery Spot and burn the tuft of grass to see a mouse hole.
Change to 5 Small Spots. Enter the mouse hole and be on the window above the seesaw.
Change to Round Fat Spot and jump on the seesaw.
While the stone is in the air change to Normal Spot. The stone lands and Normal Spot is now on the shed roof.
Go to the barrel:
Change to 5 Spots and enter the drain pipe into the barrel.
Once inside the barrel, change to Round Fat Spot. This tilts the barrel and soaks the messenger.
The messenger goes inside the barn to dry off. Go inside the barn and see that Bobby took off the socks and pants.
Go back out again.
Go inside the barn:
Change to 5 Small Spots. Enter the mouse hole and be on the window above the seesaw.
Change to Round Heavy Spot and jump on the seesaw.
While the stone is in the air change to 5 Spots. The stone lands and 5 Spots are now on the barn roof.
Drop through the roof and be inside Bobby's sock.
Change to Round Fat Spot to stretch the sock to the ground.
While inside the sock, move once to the right (behind the post at this angle) to position directly in front of the colander on the back wall.
Change to light 5 Spots. Spot hits the colander and drops the colander and themselves under Bobby's pants.
Go to battlement above gate wheel:
Change to Fiery Spot to make a hot air balloon. Spot floats out of the barn and drops itself into the battlement.
Open the gate:
At the battlement, change to Fat Spot and drop down to the gate wheel. The wheel turns and opens the gate.
Check the castle:
Back to being Sadwick, pick up Bobby's pants that drop down on the bushes.
Go to the barn and talk to Bobby to learn the situation here. Exit the barn.
Take note of the banner on the balcony of the castle at left. Enter the castle.
Look around the throne room. Check the throne and the lock beside it.
See a locked dungeon, a floor mosaic and wall mosaic.
Open the door with grating:
Climb to the balcony and see a door with grating.
Shield: Check the blank shield on the wall. There's a gap behind the shield.
Use the Flat Spot on the shield. Then change him to Fat persona. The shield is pushed off. See chains on the wall.
Tapestry: Move the tapestry on the left and see a lever. Pull the lever and see the grated door open.
Enter the opening and the door slams shut. Hmm.
Block the mechanism:
Pull the lever that is behind the tapestry.
Immediately move the tapestry off the chains that was behind shield.
Use the stick on the chains to hold the mechanism and not slam the door again.
Astrolab:
Exit to the balcony and climb the stairs at other end.
Understanding the astronomer:
The astronomer talks in garbled language.
Go down and check the books on the case left of the door. See that 4 books on the second to bottom shelf are disarranged.
Arrange them in order by taking (hand cursor) a book-Encyclopedia and clicking it over another book or free space.
Arrange them A-G, H-N, O-U and V-Z.
Model of the planetary system: Now talk to the astronomer and be able to understand him.
Learn that the door to the king's tower can only open if there is water in the fountain. The king needs the water of life.
Repair the fabric of space and time and that will solve the way to the king and get him the water of life that can save him.
The model of the planetary system represents the fabric of space and time. So if the planetary model is repaired the fabric of space and time can also be fixed.
The planetary model needs oil for lubrication and one of the planets is missing.
Check the blackboard with the drawing of circles-planets. Learn about the 5 planets.
Take the chalk from the blackboard.
Go down and take the moon ornament on the base of the planetary system.
Pick up the crank from the floor.
See that the fountain below the planetary model is dry.
There are 4 colored planets on the console. One hole is empty.
The cogwheels to run the system are below the console. The grease tube is left of the console.
Take the rapper ring of a door knocker left of the bookcase.
Take the key right of the door.
Exit and go down to the throne room.
We need oil and the Whispering Stone.
Find Oil:
Throne room:
Locked box: Use the key from the astrolab on the throne lock-locked box right of the throne.
Take the pliers, handsaw and crowbar.
Use the crowbar on the floor mosaic and get the mosaic tile.
Wall mosaic: Look close at the wall mosaic and see that tiles are disarranged.
The design is the coat of arms seen on the banner outside at the balcony.
The mosaic is made up 2 slider puzzles: the left side and the right side.
Arrange each side to form the coat of arms.
In the numbered picture below, move the numbers as shown.
I'm sure there is a shorter solution than this.
For the left red side, move the tile in the numbered position:
6 5 4 1 2 5 4 1 2 3 6
9 8 7 4 5 8 9 6 5 8 9
For the right blue side, move the tile in the numbered position:
7 4 5 8 9 6 3 2 1 4 7 8 9 6 3 2 5
6 9 8 7 4 5 8 9 6 5 8 7 4 5 8 9 6 5 8 9 6 5 4 7
Place the floor tile mosaic on the empty space at the bottom. See that the tile color needs to be light royal blue.
Take the floor mosaic tile again.
Laboratory:
Open the tower door: Exit the castle and go to the tower left of the gate.
See that there is no ring on the door knocker. Use the door rapper ring from the astrolab on the door.
Enter the laboratory.
Make light royal blue color:
Pick up the empty flask from the table under the window.
Place the empty flask under the tap of the bottommost blender.
Paint blender:
Study paint blender on the left wall.
Top row: Open the valve of the blue once, the yellow twice and purple once.
The middle blender at next row turns green.
Middle row: Turn the purple valve once. Get white at bottom row middle blender
Bottom row: Open red valve once.
See that the big glass bulb on the floor has blue paint. Open the tap-lever to fill the flask with blue color.
Take flask full of blue paint.
Make white paint:
Exit the lab and go to the well.
Use the crank on the side of the well. Automatically raise the bucket with water. Take the bucket with water.
Go back to the lab at the tower.
Open the drawer of the table-chest under the window. Take the mortar and pestle.
In inventory, combine the chalk with the mortar and pestle to get chalk powder.
Use the chalk powder with the bucket of water to get white paint.
Combine the white paint with the flask with blue paint and get flask full of light blue paint.
In inventory, combine the flask full of light blue paint and the mosaic tile to get light blue mosaic tile.
Get oil:
Open the dungeon door:
Go back to the castle and look close at the wall mosaic.
Use the light blue mosaic tile on the space at the bottom. Hear a click. The dungeon door is opened.
Enter the dungeon and look around. See 2 cages, bed of nails, rack and brazier.
Get to olive branch:
See olive branch sticking in on the window above the cage on the left. Try to get it. Sadwick can't reach it but maybe we can cut it off.
Make a sickle:
Take the bone hand of the skeleton in the ball shaped cage:
Use the edged moon ornament on the bone stump that is left of the arm to form a sickle attached to bone stump.
Raise the ball shaped cage:
See a hook attached to the tube shaped cage at center.
Use Bobby-messenger's pants on hook. Place Round Fat Spot inside the pants. See that the cage goes up. But we can't get in.
Take him out and the cage lowers and we can get in the cage.
Change Round Spot to Normal Spot. Place Normal Spot inside the pantaloons.
Enter the cage. Change Normal spot to Fat Round Spot. That raises the ball shaped cage and cuts the olive branch.
Take the olives from the branch. Take Spot out of the pantaloons.
Make olive oil:
Go back to the lab at the tower left of the gate. Let's distill the olives.
Place the olives in the glass bulb on the tripod. The empty flask is on the window at top.
Check the pipe maze and see that they are topsy turvy. There are 2 corks in the pipe maze.
Arrange the pipe maze to form a path from the glass bulb on the tripod to the empty flask on the window.
Use the 2 corks that will automatically be taken from the pipe maze and placed on the table to seal the open pipes.
Grab a pipe and click to turn the pipe. You might need to wait a bit for it to turn.
Use the 2 corks from the table to block the open pipes of the path to the empty flask.
Change Spot to Fiery Spot. Use Fiery Spot on glass bulb with olives.
Get flask of olive oil:
The flask is on the window sill that is unreachable.
Change Spot to 5 Spots. Use 5 Spots on the flask of oil. Ah - it dropped outside. Crash!
Go to the barn. See that the flask of oil broke in the feeding trough of the cow. The cow might have drunk the oil.
Use the empty bucket on the cow. Hehehehe and milk the cow. Get a bucket of oil. How about that!
Take the tether-rope on the ground.
Extract the Whispering Stone from Spot:
Go back to dungeon and we'll torture (in a way) Spot to release the Whispering Stone.
Check where in Spot the Whispering Stone is:
Check the brazier right of the rack. Change Spot to Fiery Spot and light coal in the brazier to get blazing coal.
Use handsaw on rack to make a circular hole.
Push the blazing coal behind the rack with hole.
Use pliers on bed of nails under the ball shaped cage on the left. Get 4 nails.
Change Spot to Flat Skinny Spot. Use Flat Skinny Spot on the rack with hole. Sadwick nails Flat Spot on the rack.
Ah - there's the Whispering Stone and a very good X-ray too.
Extract the Stone:
Now how do we get it out? In inventory combine the hand with the pliers.
Then combine the pliers with bone hand with tether to get tether with bone hand pliers.
Use tether with bone hand pliers with Stretched and Nailed Spot.
Get the Whispering Stone and 4 nails.
Repair the fountain and the model of the planetary system:
Go back to the Astrolab.
Oil the planetary system:
Try to use the bucket of oil on the grease tube left of the open door of the cogwheels at base of the console.
The astronomer stops Sadwick. You need a funnel.
Get a funnel:
Use the 4 nails on the blackboard. The noise made the astronomer drop the ear trumpet.
Pick up the ear trumpet.
Use the ear trumpet on the grease tube of the console. Use the bucket of oil on the funnel.
Align the planetary system:
Place the Whispering Stone on the empty slot of the console panel. The Astronomer said to align the system.
5 planets: Talk to the astronomer again.
Learn the names of the 5 planets: Avrius, Pornitus, Vernicus, Silentia and Frobble.
Blackboard: Look at the drawing of the planets and get a description from the astronomer.
Encyclopedia: Go to the Encyclopedia at the top shelf of book case.
Read that:
1. Vernicus is bigger than Frobble but smaller than Avrius.
2. The planet in the middle is Pornitus. It is the biggest of the 5 planets.
3. Looking from the sun, the planets keep getting bigger and smaller again after Pornitus.
4. Silentia is the second planet in the system but not the second smallest.
5. Frobble is often shaded by the second largest planet which is one position near to the sun.
Periodic Table: Go to the laboratory in the tower and read the Periodic Table right of the doorway.
From left to right, the elements are: Vernin (red), Avrium (purple), Silencium (brown or blue), Pornitium (yellow) and Frohm (green).
Deduction from the clues:
Go back to the Astrolab. Now we know the color of the planets, size and arrangement from drawing and the clue to the order and size.
From largest to smallest:
Pornitus - from Encyclopedia clue 2 and colored yellow from periodic table.
Avrius - from Encyclopedia clue 1 and colored purple from periodic table.
Silentia - from Encyclopedia clue 4 and colored blue from periodic table.
Vernicus - from Encyclopedia clue 1 and colored red from periodic table.
Frobble - from Encyclopedia clues 2 and 5 and colored green from periodic table.
Use the blackboard drawing to arrange the colored balls on the socket of the console.
Place yellow Pornitus at bottom (6 o'clock position) socket.
Going clockwise, place red Vernicus.
Going clockwise, place purple Avrius.
Going clockwise, place green Frobble.
Going clockwise, place blue Silentia.
Insert the crank on the hole-gearbox. Watch as Sadwick turns the handle. The door to the path leading to the King's chamber is opened. The Fountain of Life is flowing.
Spot: Spot goes to the water and drinks. He changes to a cocoon.
Talk to the astronomer about Spot and the end.
Try to bring water of life to king:
Use the empty flask on fountain of life. Things start to happen.
Spot falls in the water of the fountain.
The worlds will collide. The Blue Sphere of Sadwick's nightmares lands on the planetary system.
The time has come. This world will come to an end. Your destiny is fulfilled.
Use the crank on the cogwheels at base of console to stop the collision and time.
The door to the king closes. The blue sphere becomes encrusted sphere and releases tar from its mouth.
What have you done? Time stands still.
Sound of the flying monsters is heard.
The Asgils are here:
Exit the Astrolab. See the world is broken up in pieces. Loucaux and Gourney are here.
Go to the throne room and watch Loucaux. Somebody was stupid enough to do our job!
Talk to Loucaux. Sadwick is thrown to the dungeon.
Dungeon:
Sadwick and Bobby the Chaski are caged. Talk to Bobby. And that coming from you?
See that the dungeon has a big hole on the floor that is open to the abyss.
See pebbles on the window sill and a stone wedge on the floor.
Get pebbles:
The pebbles are too high for Sadwick.
Talk to dungeon door and complain to Gourney. Ask about different cell and about Bobby.
Gourney raises Sadwick and Bobby lowers down. Take the pebbles from the window sill.
Get the stone wedge:
Use pebbles on Bobby, the messenger. This time Bobby complains to Gourney.
Sadwick is lowered to the ground. Take the stone wedge.
Lower to the abyss:
Use the stone wedge on the pulley of Bobby's cage to block it from going down.
Use pebbles on Bobby again. Again, he complains.
Abyss:
Sadwick is lowered to the abyss and the cage is opened.
Pick up the flask full of water from well (water of life) and Spot's cocoon.
Enter the cage and automatically the cage is back at the dungeon.
Get out of dungeon:
Pick up the crowbar on the steps to the door.
Talk to the dungeon door. Ask Gourney to talk to Loucaux about a proposition.
Loucaux:
Impress Loucaux:
Talk to Loucaux and convince him to make you his clown.
He wants something that refers to him.
To impress him; burp his name: L O U C A U X. Yawn! Use the scroll arrows to locate the alphabets.
Treat Loucaux:
Now that Sadwick is one of the Asgils and the court jester, go outside.
Check the saddlebag of the flying monster. Take bombs.
Talk to Gourney. Learn about the tubes. Passing of time pains Loucaux. The liquid from the fountain heals him.
Go back inside the castle.
Look at the hoses connected to Loucaux. Sadwick goes up to the balcony.
Use the crowbar to pull the hoses. Loucaux is covered with the tar released by the fountain.
Take care of encrusted sphere and fountain:
Release the astronomer:
Go to the Astrolab and see the astronomer tied up.
Use the crowbar on tube of telescope and automatically pick up a shard of glass.
Use shard on astronomer. Pick up the rope.
Prepare for human cannonball act:
Bomb: Use the rope on the grease tube of the console to get rope with oil.
Combine the rope with oil with bomb to get rope with bombs.
Plug: Take the funnel from the grease tube.
Cannon: Go to the broken telescope and use it as cannon.
Place the bomb inside the broken telescope.
Place the funnel on the broken telescope to get a telescope with plug.
Place Spot's cocoon on the funnel-plug to get a loaded telescope.
Light the loaded telescope by using the shard of glass on the light beam at right side of window.
I'm free again! The light has come back to the world.
Take the water of life to king:
Enter the opened door at left of balcony.
See the king's chamber at end of bridge. See Spot's cocoon at bottom of rain drain of bridge.
Cross the bridge. The bridge breaks.
Loucaux is transformed to an octopus. He is stagnation itself. No more fear. No more stagnation. No more guilt.
Use the flask with water of life on rain drain. It washes over Spot.
Loucaux the octopus pushes Sadwick and himself to the abyss.
The newly transformed Butterfly Spot saves Sadwick and brings him to the other side of the bridge.
Pick up grandpa's pantaloons. Enter the king's chamber.
Mirror room:
The room is empty.
Look around and check everything. These things are strangely familiar.
Check the mirror. It is dusty. Use grandpa's pantaloons to remove the dust.
Continue to see what happens.
Use the crowbar when you make your decision. |
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