本帖最后由 wilking@126.com 于 2011-11-1 22:42 编辑
DLV “Battlefield Balance” MOD 汉化补丁 1.发布前的说明: 该补丁是针对DLV的战场平衡MOD,由Taiji发布在国外全战的官方论坛 原帖地址:http://www.twcenter.net/forums/showthread.php?t=219603 目前只针对DLV6.2有效,最新版本号为4.07 DLV6.3的很多升级都是基于该补丁,而且作者比较勤奋,更新修正较快 个人认为它的平衡性、稳定性、耐玩性比原版好一些(仅个人意见) 2.补丁内容简介(中英文对照): This is Battlefield Balance, my mod for DLV which ideally provides a battlefield experience to match the amazing campaign experience. DLV 6.2 has my battle system (BB2.2 or something...) and this much improved version is it's latest form. “Battlefield Balance”是个基于DLV的战场平衡扩展mod,它为玩家完美地提供了一个和无限精彩会战相媲美的战场经历。DLV6.2已经包含了我的战争系统(BB2.2或是其他元素),这个是最新的版本,已经过很多次改进。 I'm also hosting other people's work, be sure to +rep them, they deserve credit and thanks.
同时我也整合了其他人的劳动成果,在此向他们表示由衷的敬意和感谢。 FeaturesSome of the features in brief:
特色简介: Contributors work:
整合的他人的成果: Norse Roster, Norway's units remodelled and reskinned (Raaka)
挪威风云录,挪威兵模重塑和面部重塑(由Raaka制作) The Real Moors Project (v2.0), reskinning and improving historical accuracy for the Almohad's (Hbhadast)
真实摩尔军团(v2.0),修正和改进了准确的阿尔摩哈德王朝历史 (由Hbhadast制作) Excellent new DLV faction symbols with much improved functionality (Tokus and Shadrach)
添加了新的精美的DLV国家图标(由Tokus and Shadrach制作完成) Loads of amazing new unit cards, some great new building art and improved text for byzantium(Agis Tournas' UCiP and BiP)
加入了许多绝好的拜占庭兵牌,和一些新的建筑图以及文字说明(由Agis Tournas' UCiP and BiP制作) Essential updates to the Text Overhaul Project (Shaxx)
针对文本说明文件做了彻底和必要的改进(由haxx制作) Ingenious scripting which forces reinforcing AI armies to run (Germanicu5)
AI脚本加强(由Germanicu5制作) Nice new map textures to freshen up the campaign map (Mapmod1.7 by Charge)
战略地图美化(Mapmod1.7 由Charge制作) New battlefield special effects (Crimson Tide No Dirt 4.2 by Magus)
新的战场特效(Crimson Tide No Dirt 4.2 由Magus制作) My own work:(The new stuff that isn't already in 6.2)
我自己的工作:(在原6.2中没有的新元素) Fixed a script conflict that was preventing scripts from firing correctly and causing CTDs for many on Vista and Windows 7
修复了一处脚本冲突,它导致使用Vista 和 Windows 7系统跳出 Fixing and adjustment of the building bonuses affected by DLVs financial event system
引入了DLV财政事件系统,对建筑物奖励进行了修正和调整 Improved AI financial situation, starting troops and added some starting buildings
改进了AI财政状况,初始部队并添加了一些初始建筑 Revised starting troops for all factions to give all factions a better chance of an early sustainable economy
对所有国家初始军队进行了改进,使其在早期更有可能具有可持续发展经济的机会 Slowed recruitment, added more variety to recharge rates
减慢征兵,根据补充速率添加更具多样性 Created an 'AI only' recruitment system that allows them to produce varied armies regardless of buildings constructed
建立了“仅AI”招募系统,它可以允许电脑不用根据建筑出兵 4 New weaponsmithing guilds solve the age old problem of weapon upgrades not making sense
添加了四个兵器行会解决后期武器升级问题 Innovative approach to improving AI faction's campaign pathfinding and planning potential (making them cheat the FoW)
创新的战略AI寻路与隐藏AI计划(使电脑更具欺骗性) Minimap visible during AI turns and other aesthetic grooviness (this is part of the above)
过场时小地图可见(大地图不可见),期间触发事件具有拉伸美感显示 Improved animation arrangements give each weapon at least 2 animation styles, so animations vary with troop quality
改进了动作动画,给每一个中武器至少两种动画类型,所以动画可以随部队的等级进行变化 'I know kung fu': Each animation style will have 1-3 combos and 0-5 fatalities
“我知道中国功夫”:每个动画风格将有1-3个连击组合和0-5人死亡
Fixed a serious problem with vanilla cav charge animations
修复了一处严重的原版动画问题 Fixed many issues with soldier weapon ranges that were causing inactivity or walking when in combat
修复了许多由武器攻击范围所引起的,战斗时士兵不动或走路的问题 Swapped starting moves for a couple of 2h weapon fatalities, so it appears we have 2 new ones
对双手武器交换了初始动作,所以看上去好像有两个新的动作 Expanded military points system to include all military related buildings in both castle and city settlements
扩展了军事点数系统,包括所有的城堡和城镇军事建筑 Mercenary recruitment rebalanced
重新平衡了雇佣兵招募系统 Staggered introduction of new gunpowder units (all available after ~300 turns)
加入了新的火枪兵种(300回合后所有的火枪兵都可以使用) Multiple EDU's to allow upgrading of bodyguard mounts - (Feature suspended, it's a hassle)
丰富的EDU's可以升级将领卫队-(取消了容貌,比较麻烦)
Improved on my my BAI as it appears in DLV6.2
改进了DLV6.2的战斗AI Adjustments to my unit stats, pottering about, changing stuff I then forget I've changed, etc.
还有一些针对单位统计,战斗时兵种不响应,和其它一些想不起来的改进,等等。
(If you are unsure about what you are doing, you are welcome to post your questions or PM me)
(如果你不知道该怎么做,欢迎回帖提问或消息我)
3.BB汉化补丁for BB4.07
此次汉化补丁是在BB2.62汉化补丁基础上完成的,目前仅有少量兵种文件没有翻译,
会在近日陆续更新,本汉化补丁经过测试兼容性良好,无跳出,可放心使用。
汉化补丁安装方法:
删除mods\dlv_ext\data\text下的所有bin文件,然后
下载附件解压后,复制文件夹内所有文档文件到mods\DLV_ext\data\text下
若出现字体问题,请删除mods\dlv_ext\data\fonts文件夹
汉化补丁地址:
http://115.com/file/e6gjd42n BBMOD更新后,目前好像只有帝国会战可玩。
玩英文版的玩家,不知是否需要重新开裆,希望玩家自测
[ 本帖最后由 wilking@126.com 于 2010-4-26 16:21 编辑 ]
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