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首先開C:\Program Files\Ubisoft\Tom Clancy's H.A.W.X\Data2.pak\Data\Physics
這裏是不同的飛機的資料設開F2
把这个文件解压出来,密码:rF4hfGe1PfrzGe3IbaRtWsIn
ok,用记事本打开f2.lua
IncludeFile ("Data/Physics/init.lua")
-- optimal handling speed interval
minHandlingVelocity = 0
maxHandlingVelocity = 10200
-- Maneuvrability decrease factor for speed
factor = 0.1
RollCoefOff = 0.85 -- roll atenuation for non-assisted off mode
YawCoefOff = 0.42 -- yaw atenuation for non-assisted off mode
-- thrust values IGNORE
thrustNormalMin = 100 -- minimum thrust power (at the end of the speed interval) IGNORE最低推力功率(在最後的速度區間)
thrustNormalMax = 200 -- maximum thrust power (at the start of the speed interval) IGNORE最大推力功率(在開始的速度區間
thrustAfterburnerMin = 150 -- minimum afterburner power IGNORE最低加力權力
thrustAfterburnerMax = 200 -- maximum afterburner power IGNORE功率最大加力
currentThrust = thrustNormalMin
currentThrustAB = thrustAfterburnerMin
pitchThrustCoef = 150.0
-- Speeds at min/max altitude 速度在最小/最大高度
maxVelocity = 1400 -- max velocity
maxAltitude = 10000
minVelocity_used = minVelocity
maxVelocity_used = maxVelocity
FricCoefY_AP_nvt = 1569 -- acceleration + low pitch加速+低瀝青
FricCoefY_NA_P_DRIFT_nvt = 60 -- no acceleration + pitch + drift沒有加速+瀝青 +漂移
FricCoefY_NA_P_nvt = 450 -- no acceleration + pitch (no drift)無加速+間距(無漂移)
FricCoefY_NA_NP_nvt = 950 -- no acceleration + no pitch沒有加速+沒有間距
FricCoefY_BR_DRIFT_nvt =200 -- Brake + Drift制動 +漂移
FricCoefY_DRIFT_nvt = 350 -- Drift漂移
FricCoefY_A_DRIFT_nvt = 500 -- Acceleration + drift加速+漂移
ForceZMultiplier = 0.024 -- Z force multiplier
FricCoef_OFF_Vectorial = 10 -- !!!!!!!!!!! For vectorial thrust, not used on non-vectorial thrust planes
-- Tables <3
brakeTable =
{
{2800, 0},
{1200,2},
{800, 3.5},
{400, 5.5},
{250, 6},
{150, 7},
{100, 8},
{0, 9}
}
IncludeFile ("Data/Physics/functions_easy_nvt.lua")
本人英文有限,如有好發現請大家分享
PS:本人是香港人 |
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