澳大利亚潜艇部队上尉
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The largest tank battle in history - KURSK 1943! Theatre of War 2: Kursk 1943 is a completely new game in the Theatre of War series of tactical World War II titles. It does not require any of the previous games to play!
The Battle of Kursk lasted for forty nine days, from July 5 until August 23, 1943 and has made its way into history as one of the most crucial conflicts of WWII. It was the last armored strategic offensive the Germans were able to mount in the east. The resulting decisive Soviet victory gave the Red Army the strategic initiative for the rest of the war.
Assuming the role of either the Russian or German battle group commander, acting under direct orders of division commanders Ivan Chistyakov or Walter Hoernlein, players will control their troops in historical scenarios on precisely reconstructed authentic battlefields.
Five days of JulyIn Theatre of War 2: Kursk 1943, you control the units of the battle group belonging to German division Grossdeutschland or the forces of the Soviet 67th Guards Rifle Division and 3rd Mechanized Corps, which participated in the defensive stage of the Kursk battle at the south face of the Kursk salient. There are two campaigns – German and Soviet:
- Fiery Salient (forces of the Soviet 6th Guards and 1st Tank Army, July 5-10, 1943)
- Operation Citadel (German division Grossdeutschland Kampfgruppe, July 5-10, 1943)
Each campaign consists of up to 9 major battles and puts you in charge of a typical military unit from that period. Each soldier is a unique personality with specific characteristics and skills which can change during the campaign. Careful planning and force selection are recommended before each battle.
Key features - Take control over a powerful Soviet or German battle group in one of the battles which changed the history of the war;
- Fully simulated visibility, ballistics and armor penetration systems. All vital vehicle systems and crew members are individually modeled;
- Two historical campaigns (up to 18 major engagements in total) and an unlimited number of customizable missions waiting to be created with a few mouse clicks using the built-in Mission Generator;
- Sophisticated AI for both enemy and your own units;
- Over 60 Soviet, German and lend-leased US and British player-controllable units (not counting various infantry squads);
- Unsurpassed management of your soldiers. You can assign, promote and award up to several thousand soldiers with their unique characteristics. You can even rename units for easier recognition in the heat of battle;
- Team multiplayer for up to 8 players (control of key points or assault/defense) with reinforcements, artillery barrages and air strikes;
- Tools for creating your own missions and maps (built-in Mission Generator, wizard-like Simple Editor, full-blown Mission Editor and 3D Map Editor).
New featuresDetailed damage info modesIf you would like to see each exact impact of a rounds or projectile on a vehicle, you can enable the display of impact vectors with the F4 key (default). You can adjust the amount of data displayed (for example, you can choose to show penetrations only, etc.). If you zoom in the camera onto the damaged unit with this mode enabled, you will see impact vectors and information about the projectiles. Additionally, the game log at the bottom of the screen will start showing messages about the impacts, such as: ‘Turret front hit. Minor damage’.
The vector colors indicate the severity of the impact: white – ricochets, blue – projectiles destroyed at collision, green – hits not resulting in full armor penetration, and red – armor penetrations.
The impact angle in degrees is shown at the impact point of a projectile, as well as the effective armor strength (taking into account the hit angle). The projectile caliber in millimeters, its type (e.g. APBC) and designation are also shown.
The maximum amount of vectors displayed for a unit can be adjusted in the game settings.
This German Panther tank took quite a beating from Soviet ZiS-3 multi-purpose 76-mm guns during its advance, but only a few rounds penetrated it's armor (red vectors).The tank seems intact at first glance, but an APBC round hit the right side of the turret, went right through it, (most likely killing the commander and loader) and retained enough penetration capability to emerge on the other turret side.
Old-school top-down viewIf you enable the Tactical Map, the camera will be located over the battlefield and directed down vertically, but zooming in and out will work as usual.
This way you can see the entire battlefield (if you zoom out far enough) and can keep full control over your troops. In this mode the game looks like a classic wargame – map, unit icons and some additional information are giving your full control to employ your tactical skills.
ContinuityAll campaign battles are logically interrelated. In the German campaign, forces allocated to players at the start are all that are available for the rest of the game. Soviet players get more or less steady reinforcements in addition to the starting units. Losing too many troops in one mission may have a serious impact on later battles for both sides. Some units, like the Tiger tank, are unique. Depending on the outcome of the previous fight, each battle also has an effect on the next. Troops can move on to the next battle, so it is important to keep them alive.
Victory pointsSpecial Victory points are given for the elimination of enemy soldiers and armor, as well as for the completion of orders received during a battle from High Command. You can spend Victory Points for reinforcements, air support and artillery fire during combat, but the more victory points you have at mission end, the higher your military skill level will be.
Built-in mission generatorThe Mission Generator lets you create new single-player missions quickly. You can either specify parameters like soldiers experience, weather and others, or leave them completely random.
You can add new missions as a single skirmish or create a brand new campaign and fill it with missions created by you either in the Mission Generator or in the Mission Editors. If you want to create new maps, the powerful Map Editor application is also available.
Battle equipmentIn Kursk 1943 you’ll have loads of carefully modeled battle equipment to play with:
- Over 35 infantry weapons including grenade launchers and grenades (frag, AT and smoke);
- Over 150 types of high explosive, armor piercing (AP, APHE, API, APHEBC, APC, APBC, APCBC, HEAT, APCR) and smoke ammo rounds;
- Up to 152mm caliber off-map artillery, rocket artillery and mortar batteries (including Nebelwerfer and Katjusha);
- 9 aircraft capable of delivering up to 500kg bombs (PTAB included) and rockets: Bf-109G2, Fw-190A5, Yak-1B, Yak-7B, La-5, Hs-129B, Ju-87D3, IL-2 and Pe-2;
- 9 armored cars and personnel carriers: BA-10M, BA-64, Universal Carrier Mk.1, SdKfz 250 “Alt”, SdKfz 251/1 Ausf.C, SdKfz 251/9 Ausf.C, SdKfz 251/10 Ausf.C, SdKfz 232 8-rad and SdKfz 222;
- 9 artillery guns: 2.8/2 cm schwere Panzerbüchse 41, 3.7cm PaK 35/36, 5cm PaK 38, 7.5cm PaK 40, 45mm 53-K, 45mm M-42, 76mm ZiS-3, 76mm regimental gun m1927 and 85mm AT gun;
- 9 cars and motorcycles: GAZ-MM, Studebaker US6, Willys Jeep, ZiS-5, ZiS-5 Refueller, BMW R75, Kübelwagen, Opel Blitz S and Sd Kfz 7 prime mover;
- 5 Anti-Air guns, including self-propelled: 2cm Flakvierling SdKfz 7/1, 3.7cm SdKfz 6/2, 8.8cm Flak 36/37, 37mm 61-K and 85mm 52-K;
- 4 heavy machine guns: 7.62mm Maxim, 12.7mm DShK, schweres MG-34 and MG-42;
- 5 howitzers and mortars (including self-propelled): 7.5cm LeIG 18, 8cm s.Gr.W. 34, SdKfz 251/2 Ausf.C, 50mm and 82mm mortars;
- 6 assault and self-propelled guns: 7.5cm Marder IIIH, 7.5cm StuG IIIG, 10.5cm ‘Wespe’, 15cm “Hummel”, 76mm SU-76 (SU-12M) and 122mm SU-122;
- and 20 tanks: Pz.II Ausf F, Pz III Ausf.J, Pz.III Ausf N, Pz.III Ausf L, Pz. Bef.Wg III Ausf K, Pz.IV Ausf.F1, Pz.IV Ausf.F2, Pz.IV Ausf.G, Pz.V Ausf.D ‘Panther’, Pz.VI Ausf.H1 ‘Tiger’, T-60, T-70M, M3l (‘Stuart’), M3s (‘Lee’), T-34 plant 112, T-34 plant 174, T-34 plant 183 (pressed turret), T-34 Command, KV-1 and KV-1s.
随着战场2:库尔斯克1943年发布期的临近,我把手上的相关资料整理并翻译了一下拿出来给喜欢这个游戏系列的朋友一起分享一下,因为有不少的军事用语,如果不对的地方还请大家见谅!
历史上最大规模的坦克战战场2:库尔斯克1943年!
历史上最大规模的坦克战-库尔斯克1943年!战场2:库尔斯克1943年是一个完全的新游戏,战场系列二战战术的王中王。是一个独立的游戏!
库尔斯克大会战历时四十九天,从1943年7月5日至8月23日,并已成为历史上最重要的二战战役冲突。这是德国人在东部最后的装甲战略进攻。由此产生的决定性胜利使的苏联红军其余的战略变为主动。无论是苏联或者德国的战斗群,即伊凡奇斯佳科夫或瓦尔特赫恩莱因,玩家将根据历史真实场景重建其军队。玩家控制的战斗群可以是大德意志的分部队或者苏联第67近卫步兵师和第3机械化军这2支曾经参加库尔斯克大会战的真实部队。
1,突出行动 (苏联第六七近卫队和第一坦克军,7月5-10,1943)
2,阵地行动 (德国的大德意志战斗群,7月5-10,1943)
每场战役包含9大战斗任务 并提取那个时期的一个典型军事单位由玩家负责。每个士兵都有自己 独特的个性,具体的特点和技能,在不同时间地点都能产生不同变化。建议在开战前进行仔细的规划和有效的选择,。
主要特点:
1,玩家凭借控制的苏联或德国战斗群的战斗,可以改变战争的历史。
2,完全模拟可见的弹道和装甲穿透系统,所有重要的汽车系统和机组成员单独建模;
3,两个历史的行动(多达18个主要任务)和一个可通过MODES编辑器定制的不限兵力数量的自定义任务。
4,先进的人工智能运用在敌人或自己的单位。
5,可控制的单位包括苏联第67近卫队,德国和被调集增援的美国,英国的作战单位(不包括各种各样的步兵分队)
6.无与伦比的士兵管理功能。你可以分配,促进,奖励高达数千名士有其独特特点的士兵。你甚至可以重新命名战斗单位让他们在激烈的战斗中更容易被辨别。
7,多人对战允许多达8人的玩家(控制关键点或者攻击,防御与增援,炮击和空袭);
8,提供工具创建自己的使命和地图(内置生成器,精灵傻瓜编辑器,全面的任务编辑器和3D地图编辑器)。
新功能:
详细的破坏信息模式,如果您想看到交通工具的物理效果或者弹丸在车辆上的确切影响,请按F4键(默认)显示。您也可以调整显示(例如数据量或者选择只显示穿透等),如果您把摄像头放大到损坏的单位的这种模式,您会看到打击力和对射的信息。此外在屏幕底部的游戏日志将开始显示有关的数据,例如炮塔正面击中。轻微的损坏等。打击力的颜色显示影响的严重程度:白色-不起作用,蓝色-作用不大,绿色-命中但不能穿透全部装甲,红色-装甲透。度的影响主要显示在一个弹丸撞击点,以及有效的装甲强度(考虑到打击的角度),还有一些如多大毫米口径炮弹,类型(如APBC)和角度也都显示出来。玩家在游戏的设置里可以自由选择这些力度的最高显示。
大家看上面的图,这辆德国的黑豹坦克被苏联的ZiS-3多用途76mm加农炮打趴了。虽然只有少数的子弹打穿了它的装甲(红色的地方),坦克乍看起来完好无损,但致命的一击是被APBC空帽穿甲弹打在了炮塔的右侧,巨大的穿透力穿过坦克(最大的可能是杀死了指挥官和驾驶员)出现在炮塔的另一边。
如果您启用了战术地图,相机将设在战场的上方和垂直向下的拍摄方向,但照样可以自由地进行缩放(如下图)。这样你可以看到整个战场,并能保持对你的部队进行完整的控制。在这种模式下,游戏像一个典型的战争游戏策略图,开阔的图标和一些单位的其他信息,是完全控制你战术运用的一种技巧。
所有的连续性运动战在逻辑上是相互关联的。在德国的运动战上,最初分配给玩家的是游戏中可利用的所有的资源,苏联开始只有一点但后面会逐渐增加后援力量。失去一个特派团部队的太多成员可能会对双方以后的战斗造成严重的影响,比如虎式坦克。上一场战斗的结果,也对未来的战斗任务产生影响,因为剩余的部队可以进入到下一个战斗任务,所以重要的是要延续他们的生命也就是要使他们保持活着。胜利点中的特别胜利点(俘虏的敌人和装甲)以及从最高作战司令部收到的援助,你都可以用来增援。空中和炮火支援取决于战斗胜利点,拥有越多的胜利点,你的战斗任务就越快结束,你的军事技能水平就越高。
内置modes允许您快速创建新的单人任务。您可以指定参数,经验一样的士兵,天气或者其它的,也可以让它们完全随机。充满创造力的你可以利用MODES添加一个前哨作战新任务或创建全新的运动战,如果你想创建新的地图,强大的地图编辑器随时可以利用(如下图)。
战场2:库尔斯克1943年主战装备详细说明:
1,35种步兵武器 包括榴弹发射器和手榴弹(破片,AT反坦克和烟雾)。
2,150种高爆炸药,穿甲弹(AP/穿甲弹,APHE/穿甲空心弹,API/穿甲燃烧弹,APHEBC/风帽穿甲高爆彈,APC/带帽穿甲弹,APBC/空帽穿甲弹,APCBC/空心带帽穿甲弹,HEAT/反坦克榴弹,APCR/重芯穿甲弹)和烟雾弹弹药。
3, Up to152毫米口径高射炮,火箭炮和迫击炮(包括Nebelwerfer/烟雾发射器和Katjusha/喀秋莎);
4,9种飞机 提供高达500公斤的炸弹(包括PTAB/反坦克弹)和火箭,型号有bf- 109G2战斗机,fw- 190A5战斗机,Yak-1B战斗机, Yak-7B战斗机, La-5战斗机, Hs-129B战斗机, Ju-87D3战斗机, IL-2 and Pe-2战斗机。
5,9种装甲车和运兵: BA-10M装甲车, BA-64轻型装甲车,Universal Carrier Mk.1运兵车,,SdKfz 250 “Alt”半履带装甲车,SdKfz 251/1 Ausf.C 装甲运兵车,SdKfz 251/9 Ausf.C装甲运兵车,SdKfz 251/10 Ausf.C装甲运兵车,SdKfz 232 8-rad装甲巡逻车,SdKfz 222四轮轻型装甲车。
6,9种火炮:2.8-2厘米schwere Panzerbüchse 41重型反坦克炮,3.7cm PaK 35/36反坦克炮,5cmPaK38,反坦克炮,7.5cmPaK40反坦克炮, 45mm53-K反坦克炮,45mmM-42战车防御炮,76mmZiS-3,加农炮,76mmregimental gun m1927步兵支援火炮,85mmATgun战车防御炮。
7,9种汽车和摩托车:GAZ-MM运兵车, Studebaker US610轮卡车,Willys Jeep吉普车,ZiS-5 Refueller军用卡车,BMW R75军用摩托车,Kübelwagen军用桶车,Opel Blitz S 欧宝闪电轻型卡车,Sd Kfz 7半履带车, prime mover重型拖车。
8,5种防空炮,包括自走式:2cm Flakvierling SdKfz 7/1---2公分四联装高射炮,3.7cm SdKfz 6/2---3.7公分高射炮 ,8.8cm Flak 36/37---8.8公分高射炮,37mm 61-K/ 3.7公分高射炮,85mm 52-K /8.5公分高射炮。
9,4种重机枪:7.62mm Maxim/7.62毫米马克重机枪,12.7mm DShK/12.7毫米捷格加廖夫重机枪,MG-34和MG-42。
10,5种榴弹炮和迫击炮弹(包括自走式):7.5cm LeIG 18榴弹炮,8cm s.Gr.W. 34迫击炮,SdKfz 251/2 Ausf.C自走式迫击炮,50mm和82mm的迫击炮。
11,6种攻击和自行火炮:7.5cm Marder IIIH/7.5厘米黄鼠狼自行反坦克炮,7.5cm StuG IIIG/7.5厘米突击炮,10.5cm ‘Wespe’/10.5厘米熊蜂自行火炮,15cm “Hummel”/15厘米黄峰自行榴弹炮, 76mm SU-76 (SU-12M) /76毫米苏- 76和苏- 12M自行火炮,122mm SU-122/122毫米苏- 122自行火炮。
12,20种坦克:Pz.II Ausf F轻型坦克,Pz III Ausf.J,Pz.III Ausf N,Pz.III Ausf L中型坦克,Pz. Bef.Wg III Ausf K指挥坦克,Pz.IV Ausf.F1,Pz.IV Ausf.F2,,Pz.IV Ausf.G中型坦克, Pz.V Ausf.D ‘Panther’豹式坦克, Pz.VI Ausf.H1 ‘Tiger’虎式坦克, T-60轻型坦克,T-70M轻型坦克,M3l (‘Stuart’)斯图瓦特轻型坦克,M3s (‘Lee’)美国陆军坦克M3“格兰特/李,T-34 plant 112,T-34 plant 174,T-34 plant 183 (pressed turret)中型坦克, T-34 Command,指挥坦克,KV-1和KV-1s重型坦克。
游戏截图:
[ 本帖最后由 花开富贵 于 2010-1-24 21:22 编辑 ] |
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