游侠MOD组【美工】
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1.--------------
2._autosave : cmd : : Autosave
3._autosavedangerous : cmd : : AutoSaveDangerous
4._bugreporter_restart : cmd : : Restarts bug reporter .dll
5._record : cmd : : Record a demo incrementally.
6._resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
7._restart : cmd : : Shutdown and restart the engine.
8.achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
9.achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements.
10.action_progress_reset_interval : 1 : , "sv", "cheat" :
11.addip : cmd : : Add an IP address to the ban list.
12.adrenaline_backpack_speedup : 0 : , "sv", "cheat", "rep" : Percent of normal backpack item use duration to use when affected by Adrenaline
13.adrenaline_duration : 15 : , "sv", "cheat", "rep" :
14.adrenaline_health_buffer : 25 : , "sv", "cheat", "rep" :
15.adrenaline_revive_speedup : 0 : , "sv", "cheat" : Percent of normal revive duration to use when affected by Adrenaline
16.adrenaline_run_speed : 260 : , "sv", "cheat", "rep" :
17.adsp_debug : 0 : , "a" :
18.ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
19.ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
20.ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors
21.air_density : cmd : : Changes the density of air for drag computations.
22.alias : cmd : : Alias a command.
23.allow_weapon_fire_to_use : 0 : , "sv", "cheat", "rep" :
24.ammo_pack_use_duration : 3 : , "sv", "cheat", "rep" :
25.askconnect_accept : cmd : : Accept a redirect request by the server.
26.async_resume : cmd : :
27.async_suspend : cmd : :
28.audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
29.autosave : cmd : : Autosave
30.autosavedangerous : cmd : : AutoSaveDangerous
31.autosavedangerousissafe : cmd : :
32.banid : cmd : : Add a user ID to the ban list.
33.banip : cmd : : Add an IP address to the ban list.
34.bench_end : cmd : : Ends gathering of info.
35.bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
36.bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
37.benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
38.bind : cmd : : Bind a key.
39.BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
40.blackbox_dump : cmd : : Dump the contents of the blackbox
41.blackbox_record : cmd : : Record an entry into the blackbox
42.boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an out-of-range Boomer will tolerate being visible before fleeing
43.boomer_leaker_chance : 0 : , "sv", "cheat" :
44.boomer_pz_claw_dmg : 4 : , "sv", "cheat", "rep" : Amount of damage done by a PZ boomer's regular melee attack
45.boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty
46.bot_crouch : 0 : , "sv", "cheat" :
47.bot_freeze : 0 : , "sv", "cheat" :
48.bot_mimic : 0 : , "sv", "cheat", "rep" :
49.bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
50.box : cmd : : Draw a debug box.
51.buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die
52.budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
53.budget_background_alpha : 128 : , "a" : how translucent the budget panel is
54.budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
55.budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
56.budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
57.budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
58.budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
59.budget_panel_height : 384 : , "a" : height in pixels of the budget panel
60.budget_panel_width : 512 : , "a" : width in pixels of the budget panel
61.budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
62.budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
63.budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
64.budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
65.budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
66.budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
67.budget_toggle_group : cmd : : Turn a budget group on/off
68.bug : cmd : : Show the bug reporting UI.
69.bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
70.bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
71.bugreporter_username : 0 : , "a" : Username to use for bugreporter
72.buildcubemaps : cmd : : Rebuild cubemaps.
73.cache_print : cmd : : cache_print [section] Print out contents of cache memory.
74.cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
75.cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
76.callvote : cmd : : Start a vote on an issue.
77.cast_hull : cmd : : Tests hull collision detection
78.cast_ray : cmd : : Tests collision detection
79.ch_createairboat : cmd : : Spawn airboat in front of the player.
80.ch_createjeep : cmd : : Spawn jeep in front of the player.
81.chainsaw_attack_cone : 30 : , "sv", "cheat" :
82.chainsaw_attack_distance : 50 : , "sv", "cheat" :
83.chainsaw_attack_force : 400 : , "sv", "cheat" :
84.chainsaw_attract_distance : 500 : , "sv", "cheat" :
85.chainsaw_damage : 100 : , "sv", "cheat" :
86.chainsaw_debug : 0 : , "sv", "cheat", "rep" :
87.chainsaw_hit_interval : 0 : , "sv", "cheat" :
88.chainsaw_startup_fadeout_time : 0 : , "sv", "cheat" :
89.changelevel : cmd : : Change server to the specified map
90.changelevel2 : cmd : : Transition to the specified map in single player
91.changelevel_inhibit : 0 : , "sv", "cheat" :
92.changelevel_pause_interval : 8 : , "sv", "cheat" :
93.cl_allowdownload : 1 : , "a" : Client downloads customization files
94.cl_allowupload : 1 : , "a" : Client uploads customization files
95.cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
96.cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
97.cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
98.cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
99.cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
100.cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
101.cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
102.cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
103.cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
104.cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
105.cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
106.cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
107.cl_forcepreload : 0 : , "a" : Whether we should force preloading.
108.cl_fullupdate : cmd : : Forces the server to send a full update packet
109.cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
110.cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language)
111.cl_logofile : 0 : , "a" : Spraypoint logo decal.
112.cl_precacheinfo : cmd : : Show precache info (client).
113.cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
114.cl_showents : cmd : : Dump entity list to console.
115.cl_showevents : 0 : , "cheat" : Print event firing info in the console
116.cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
117.cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
118.cl_soundfile : 0 : , "a" : Jingle sound file.
119.cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
120.cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
121.cl_view : cmd : : Set the view entity index.
122.claw_force : 240 : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away
123.claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon
124.claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
125.claw_swing_duration : 0 : , "sv", "cheat", "rep" :
126.claw_swing_interval : 1 : , "sv", "cheat", "rep" :
127.claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" :
128.clear : cmd : : Clear all console output.
129.clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
130.clear_debug_overlays : cmd : : clears debug overlays
131.clientport : 27005 : : Host game client port
132.closecaption : 0 : , "a", "user" : Enable close captioning.
133.cmd : cmd : : Forward command to server.
134.cmd1 : cmd : : sets userinfo string for split screen player in slot 1
135.cmd2 : cmd : : sets userinfo string for split screen player in slot 2
136.cmd3 : cmd : : sets userinfo string for split screen player in slot 3
137.cmd4 : cmd : : sets userinfo string for split screen player in slot 4
138.cola_bottles_use_duration : 1 : , "sv", "cheat", "rep" :
139.cola_bottles_use_range : 75 : , "sv", "cheat", "rep" :
140.cola_bottles_use_tolerance : 0 : , "sv", "cheat", "rep" :
141.collect_entity_model_name : cmd : : Collect model names of the entities you're pointing at
142.collision_test : cmd : : Tests collision system
143.colorcorrectionui : cmd : : Show/hide the color correction tools UI.
144.commentary_cvarsnotchanging : cmd : :
145.commentary_finishnode : cmd : :
146.con_enable : 0 : , "a" : Allows the console to be activated.
147.connect : cmd : : Connect to specified server.
148.crash : cmd : : Cause the engine to crash (Debug!!)
149.create_flashlight : cmd : :
150.CreatePredictionError : cmd : : Create a prediction error
151.cs_make_vip : cmd : : Marks a player as the VIP
152.cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
153.current_flow_distance : cmd : : Reports the flow distance for the local player
154.cvarlist : cmd : : Show the list of convars/concommands.
155.dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
156.dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
157.debug_visibility_monitor : 0 : , "sv", "cheat" :
158.debugsystemui : cmd : : Show/hide the debug system UI.
159.defibrillator_return_to_life_time : 3 : , "sv", "cheat" :
160.defibrillator_use_duration : 3 : , "sv", "cheat", "rep" :
161.demo_gototick : cmd : : Skips to a tick in demo.
162.demo_pause : cmd : : Pauses demo playback.
163.demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
164.demo_resume : cmd : : Resumes demo playback.
165.demo_timescale : cmd : : Sets demo replay speed.
166.demo_togglepause : cmd : : Toggles demo playback.
167.demolist : cmd : : Print demo sequence list.
168.demos : cmd : : Demo demo file sequence.
169.demoui : cmd : : Show/hide the demo player UI.
170.+demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
171.-demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
172.demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
173.devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
174.devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
175.differences : cmd : : Show all convars which are not at their default values.
176.director_adrenaline_density : 6 : , "sv", "cheat" : Items per 100 yards square
177.director_ai_tanks : 0 : , "sv", "cheat" :
178.director_always_allow_wanderers : 0 : , "sv", "cheat" :
179.director_ammo_density : 6 : , "sv", "cheat" : Items per 100 yards square
180.director_begin_script : cmd : : Begin a director script
181.director_build_up_min_interval : 15 : , "sv", "cheat" :
182.director_convert_pills : 1 : , "sv", "cheat" :
183.director_convert_pills_critical_health : 50 : , "sv", "cheat" :
184.director_convert_pills_to_defib_health : 25 : , "sv", "cheat" :
185.director_custom_finale_tank_spacing : 10 : , "sv", "cheat" :
186.director_debug : 0 : , "sv", "cheat" :
187.director_debug_revisit : 0 : , "sv", "cheat" :
188.director_debug_scavenge_items : 0 : , "sv", "cheat" :
189.director_debug_threat_placement : 0 : , "sv", "cheat" :
190.director_defibrillator_density : 6 : , "sv", "cheat" : Items per 100 yards square
191.director_end_script : cmd : : End a director script
192.director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale
193.director_finale_panic_waves : 2 : , "sv", "cheat" :
194.director_finale_stage_delay : 5 : , "sv", "cheat" :
195.director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing
196.director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur
197.director_force_scripted_panic_event : cmd : : Force the specified scripted panic event to happen
198.director_force_tank : 0 : , "sv", "cheat" :
199.director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
200.director_force_witch : 0 : , "sv", "cheat" :
201.director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square
202.director_gauntlet_movement_bonus : 5 : , "sv", "cheat" : If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added bet
203.director_gauntlet_movement_bonus_max : 30 : , "sv", "cheat" : Maximum amount of bonus time you can accumulate from not moving.
204.director_gauntlet_movement_threshold : 500 : , "sv", "cheat" : If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
205.director_gauntlet_movement_timer_length : 10 : , "sv", "cheat" : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
206.director_gauntlet_tank_kite_distance : 3000 : , "sv", "cheat" : How far you have to progress after a gauntlet tank spawn before the horde fires up again.
207.director_ingress_range : 3000 : , "sv", "cheat" :
208.director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
209.director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
210.director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
211.director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
212.director_intensity_threshold : 0 : , "sv", "cheat", "rep" :
213.director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
214.director_item_placement_method : 1 : , "sv", "cheat" : Which scavenge item placement method to use (0 = old, 1 = new)
215.director_item_placement_spew : 0 : , "sv", "cheat" : Whether director item placement should spew a bunch of stats about what it did.
216.director_max_threat_areas : 4 : , "sv", "cheat" :
217.director_melee_weapon_density : 6 : , "sv", "cheat" : Items per 100 yards square
218.director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square
219.director_music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music
220.director_music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music
221.director_music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops
222.director_must_create_all_scavenge_items : 0 : , "sv", "cheat" :
223.director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns
224.director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario
225.director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes
226.director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns
227.director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots
228.director_num_reserved_wanderers : 0 : , "sv", "cheat" :
229.director_output_population_visit : 0 : , "sv", "cheat" :
230.director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
231.director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square
232.director_panic_forever : 0 : , "sv", "cheat" : Panic events never end
233.director_panic_wave_pause_max : 7 : , "sv", "cheat" :
234.director_panic_wave_pause_min : 5 : , "sv", "cheat" :
235.director_per_map_weapon_upgrade_chance : 0 : , "sv", "cheat" :
236.director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square
237.director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square
238.director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging)
239.director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
240.director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out
241.director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period
242.director_relax_max_flow_travel : 3000 : , "sv", "cheat" :
243.director_relax_max_interval : 45 : , "sv", "cheat" :
244.director_relax_min_interval : 30 : , "sv", "cheat" :
245.director_report : cmd : : Prints a snapshot of the director's state
246.director_report_scavenge_items : cmd : : Dump to the log all the scavengable items
247.director_scavenge_item_override : 0 : , "sv", "cheat" : Override map-specified item densities with cvar values for tuning
248.director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles
249.director_solve_item_density : cmd : : Pass the number of items you'd want in this map and this spits out the map density value
250.director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" :
251.director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale.
252.director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" :
253.director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" :
254.director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" :
255.director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie.
256.director_special_respawn_interval : 45 : , "sv", "cheat" :
257.director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies
258.director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses
259.director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses
260.director_super_weapon_density : 6 : , "sv", "cheat" : Items per 100 yards square
261.director_survivor_movement_window : 10 : , "sv", "cheat" :
262.director_sustain_peak_max_time : 5 : , "sv", "cheat" :
263.director_sustain_peak_min_time : 3 : , "sv", "cheat" :
264.director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" :
265.director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn
266.director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank
267.director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery
268.director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery
269.director_tank_max_interval : 500 : , "sv", "cheat" :
270.director_tank_min_interval : 350 : , "sv", "cheat" :
271.director_tank_offer_debug : 0 : , "sv", "cheat" :
272.director_test_loop : 0 : , "sv", "cheat" : Allow a team of nothing but bots, advance through maps and loop back to start
273.director_test_loop_restarts_before_rotate : 4 : , "sv", "cheat" : When looping and rotating, how many times to restart before moving to next campaign
274.director_test_loop_rotate_maps : 1 : , "sv", "cheat" : When looping, advance to the next map when reach end of campaign
275.director_test_loop_time : 3 : , "sv", "cheat" : When looping, stay in each map for at most the amount of time, in minutes, specified
276.director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats
277.director_threat_max_separation : 5000 : , "sv", "cheat" :
278.director_threat_min_separation : 5000 : , "sv", "cheat" :
279.director_threat_radius : 1000 : , "sv", "cheat" :
280.director_transition_timeout : 120 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels
281.director_unfreeze_time : 55 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected
282.director_upgradepack_density : 6 : , "sv", "cheat" : Items per 100 yards square
283.director_vomitjar_density : 6 : , "sv", "cheat" : Items per 100 yards square
284.director_weapon_cluster_range : 100 : , "sv", "cheat" : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
285.disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If non-zero when a map loads, dynamic props won't be loaded
286.disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
287.disconnect : cmd : : Disconnect game from server.
288.dismount : cmd : : Dismounts a survivor as a jockey
289.display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
290.display_game_events : 0 : , "cheat" :
291.drawcross : cmd : : Draws a cross at the given location Arguments: x y z
292.drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
293.dsp_dist_max : 1440 : , "cheat", "demo" :
294.dsp_dist_min : 0 : , "cheat", "demo" :
295.dsp_enhance_stereo : 0 : , "a" :
296.dsp_off : 0 : , "cheat" :
297.dsp_player : 0 : , "demo", "server_can_execute" :
298.dsp_reload : cmd : :
299.dsp_slow_cpu : 0 : , "a", "demo" :
300.dsp_volume : 0 : , "a", "demo" :
301.dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
302.dump_avatar_info : cmd : : Print out avatar info of each plaeyr
303.dump_entity_sizes : cmd : : Print sizeof(entclass)
304.dump_globals : cmd : : Dump all global entities/states
305.dump_pz_data : cmd : : Dump PZ data
306.dump_server_demo : cmd : : dump_sever_demo <filename>
307.dumpentityfactories : cmd : : Lists all entity factory names.
308.dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
309.dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
310.dumpsavedir : cmd : : List the contents of the save directory in memory
311.dumpstringtables : cmd : : Print string tables to console.
312.echo : cmd : : Echo text to console.
313.editdemo : cmd : : Edit a recorded demo file (.dem ).
314.editor_toggle : cmd : : Disables the simulation and returns focus to the editor
315.enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
316.endmovie : cmd : : Stop recording movie frames.
317.endround : cmd : : End the current round.
318.ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
319.ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
320.ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
321.ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
322.ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
323.ent_create : cmd : : Creates an entity of the given type where the player is looking.
324.ent_dump : cmd : : Usage: ent_dump <entity name>
325.ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
326.ent_info : cmd : : Usage: ent_info <class name>
327.ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
328.ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
329.ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
330.ent_name : cmd : :
331.ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
332.ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
333.ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
334.ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
335.ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
336.ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
337.ent_rotate : cmd : : Rotates an entity by a specified # of degrees
338.ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
339.ent_setang : cmd : : Set entity angles
340.ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
341.ent_setpos : cmd : : Move entity to position
342.ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
343.ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
344.ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
345.ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
346.ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
347.envmap : cmd : :
348.escape : cmd : : Escape key pressed.
349.exec : cmd : : Execute script file.
350.exit : cmd : : Exit the engine.
351.explode : cmd : : Kills the player with explosive damage
352.explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
353.fade_crosshair : cmd : : Fades the prop being looked at
354.fade_immediately : 0 : , "sv", "cheat" :
355.fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
356.fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
357.find : cmd : : Find concommands with the specified string in their name/help text.
358.find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
359.find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
360.findflags : cmd : : Find concommands by flags.
361.firetarget : cmd : :
362.first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal
363.first_aid_kit_max_heal : 100 : , "sv", "cheat", "rep" :
364.first_aid_kit_use_duration : 5 : , "sv", "cheat", "rep" :
365.fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
366.fix_versus_convars : 0 : , "sv", "cheat" :
367.flush : cmd : : Flush unlocked cache memory.
368.flush_locked : cmd : : Flush unlocked and locked cache memory.
369.fog_enable_water_fog : 1 : , "cheat" :
370.force_disablex360 : 0 : , "cheat" :
371.forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
372.foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
373.foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
374.foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
375.foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
376.foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
377.fs_printopenfiles : cmd : : Show all files currently opened by the engine.
378.fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
379.fs_warning_level : cmd : : Set the filesystem warning level.
380.func_break_max_pieces : 15 : , "a", "sv", "rep" :
381.g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
382.g_debug_physcannon : 0 : , "sv", "cheat", "rep" :
383.g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
384.g_debug_vehiclebase : 0 : , "sv", "cheat" :
385.g_debug_vehicleexit : 0 : , "sv", "cheat" :
386.g_debug_vehiclesound : 0 : , "sv", "cheat" :
387.gameui_activate : cmd : : Shows the game UI
388.gameui_allowescape : cmd : : Escape key allowed to hide game UI
389.gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
390.gameui_hide : cmd : : Hides the game UI
391.gameui_preventescape : cmd : : Escape key doesn't hide game UI
392.gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
393.gas_can_use_duration : 2 : , "sv", "cheat", "rep" :
394.gascan_spit_time : 2 : , "sv", "cheat", "rep" : Gascans can survive this long in spit before they ignite.
395.gascan_throw_force : 32 : , "sv", "cheat" :
396.gascan_use_range : 65 : , "sv", "cheat", "rep" :
397.gascan_use_tolerance : 0 : , "sv", "cheat", "rep" :
398.give : cmd : : Give item to player. Arguments: <item_name>
399.givecurrentammo : cmd : : Give a supply of ammo for current weapon..
400.global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
401.go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over.
402.god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage
403.grenadelauncher_damage : 400 : , "sv", "cheat" :
404.grenadelauncher_ff_scale : 0 : , "sv", "cheat" : ff scale for grenade launcher damage to other players
405.grenadelauncher_ff_scale_self : 0 : , "sv", "cheat" : ff scale for grenade launcher damage to other players
406.grenadelauncher_force_kill : 2000 : , "sv", "cheat" :
407.grenadelauncher_radius_kill : 180 : , "sv", "cheat" :
408.grenadelauncher_radius_stumble : 250 : , "sv", "cheat" :
409.grenadelauncher_show_radius : 0 : , "sv", "cheat" :
410.grenadelauncher_velocity : 1200 : , "sv", "cheat" :
411.groundlist : cmd : : Display ground entity list <index>
412.hack_elevator_z_offset : 10 : , "sv", "cheat" :
413.hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
414.hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
415.heartbeat : cmd : : Force heartbeat of master servers
416.help : cmd : : Find help about a convar/concommand.
417.hideconsole : cmd : : Hide the console.
418.host_flush_threshold : 14 : : Memory threshold below which the host should flush caches between server instances
419.host_map : 0 : : Current map name.
420.host_runofftime : cmd : : Run off some time without rendering/updating sounds
421.host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
422.host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
423.host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
424.host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
425.host_xbox_e3_restart : 15 : : E3 Demo Restart interval (in minutes).
426.hostfile : 0 : , "sv" : The HOST file to load.
427.hostip : -1062731712.000 : : Host game server ip
428.hostname : 0 : : Hostname for server.
429.hostport : 27022 : : Host game server port
430.hunk_print_allocations : cmd : :
431.hunk_track_allocation_types : 0 : , "cheat" :
432.hunter_committed_attack_range : 75 : , "sv", "cheat" :
433.hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" :
434.hunter_pounce_air_speed : 700 : , "sv", "cheat" :
435.hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing
436.hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment
437.hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready
438.hunter_pz_claw_dmg : 6 : , "sv", "cheat", "rep" : Amount of damage done by a PZ hunter's regular melee attack
439.hurtme : cmd : : Hurts the player. Arguments: <health to lose>
440.in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
441.incendiary_ammo_burn_time : 4 : , "sv", "cheat" : Time to burn when hit by incendiary ammo
442.incrementvar : cmd : : Increment specified convar value.
443.inferno_acid_spawn_angle : 120 : , "sv", "cheat" : Angular change from parent
444.inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child
445.inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
446.inferno_damage : 40 : , "sv", "cheat" : Damage per second
447.inferno_debug : 0 : , "sv", "cheat" :
448.inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds
449.inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns
450.inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
451.inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
452.inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
453.inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning
454.inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created
455.inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
456.inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
457.inferno_scorch_decals : 0 : , "sv", "cheat" :
458.inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
459.inferno_surface_offset : 20 : , "sv", "cheat" :
460.inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
461.inferno_velocity_factor : 0 : , "sv", "cheat" :
462.inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
463.intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity
464.intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero
465.intensity_enemy_death_far_range : 500 : , "sv", "cheat" :
466.intensity_enemy_death_near_range : 150 : , "sv", "cheat" :
467.intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases
468.intensity_lock : -1 : , "sv", "cheat" : Lock players' intensities at this value
469.ip : 192 : : Overrides IP for multihomed hosts
470.ipc_console_disable : cmd : : Disable IPC console(s)
471.ipc_console_disable_all : cmd : : Disable all IPC consoles
472.ipc_console_enable : cmd : : Enable IPC console
473.ipc_console_show : cmd : : Show status of IPC consoles
474.jockey : cmd : : Giddyup.
475.jockey_pounce_air_speed : 700 : , "sv", "cheat" :
476.jockey_pounce_loft_rate : 0 : , "sv", "cheat" : Jockey adds this angle/distance when pouncing
477.jockey_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Jockey Pounce angle adjustment
478.jockey_pz_claw_dmg : 4 : , "sv", "cheat", "rep" : Amount of damage done by a PZ jockey's regular melee attack
479.jockeyme : cmd : : Giddyup.
480.joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
481.joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
482.jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
483.kdtree_test : cmd : : Tests spatial partition for entities queries.
484.key_findbinding : cmd : : Find key bound to specified command string.
485.key_listboundkeys : cmd : : List bound keys with bindings.
486.key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
487.kick : cmd : : Kick a player by name.
488.kick_transitioning : cmd : : Kick a transitioning player by userID
489.kickid : cmd : : Kick a player by userid or uniqueid, with a message.
490.kill : cmd : : Kills the player with generic damage
491.killserver : cmd : : Shutdown the server.
492.killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
493.l4d2_snd_adrenaline : cmd : :
494.light_crosshair : cmd : : Show texture color at crosshair
495.lightcache_maxmiss : 2 : , "cheat" :
496.lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
497.linefile : cmd : : Parses map leak data from .lin file
498.listdemo : cmd : : List demo file contents.
499.listid : cmd : : Lists banned users.
500.listip : cmd : : List IP addresses on the ban list.
501.listissues : cmd : : List all the issues that can be voted on.
502.listmodels : cmd : : List loaded models.
503.listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
504.load : cmd : : Load a saved game.
505.log : cmd : : Enables logging to file, console, and udp < on | off >.
506.log_dumpchannels : cmd : : Dumps information about all logging channels.
507.log_level : cmd : : Set the spew level of a logging channel.
508.logaddress_add : cmd : : Set address and port for remote host <ip:port>.
509.logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
510.logaddress_delall : cmd : : Remove all udp addresses being logged to
511.logaddress_list : cmd : : List all addresses currently being used by logaddress.
512.map : cmd : : Start playing on specified map.
513.map_background : cmd : : Runs a map as the background to the main menu.
514.map_commentary : cmd : : Start playing, with commentary, on a specified map.
515.map_edit : cmd : :
516.map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
517.maps : cmd : : Displays list of maps.
518.mark : cmd : : Set attribute of selected area.
519.mat_bumpbasis : 0 : , "cheat" :
520.mat_configcurrent : cmd : : show the current video control panel config for the material system
521.mat_crosshair : cmd : : Display the name of the material under the crosshair
522.mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
523.mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
524.mat_crosshair_printmaterial : cmd : : print the material under the crosshair
525.mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
526.mat_debug : cmd : : Activates debugging spew for a specific material.
527.mat_debugalttab : 0 : , "cheat" :
528.mat_depthbias_normal : 0 : , "cheat" :
529.mat_drawflat : 0 : , "cheat" :
530.mat_dynamic_tonemapping : 1 : , "cheat" :
531.mat_dynamiclightmaps : 0 : , "cheat" :
532.mat_edit : cmd : : Bring up the material under the crosshair in the editor
533.mat_fastnobump : 0 : , "cheat" :
534.mat_fillrate : 0 : , "cheat" :
535.mat_force_tonemap_scale : 0 : , "cheat" :
536.mat_forcedynamic : 0 : , "cheat" :
537.mat_fullbright : 0 : , "cheat" :
538.mat_grain_scale_override : 1 : , "a" :
539.mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
540.mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
541.mat_info : cmd : : Shows material system info
542.mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
543.mat_loadtextures : 1 : , "cheat" :
544.mat_luxels : 0 : , "cheat" :
545.mat_measurefillrate : 0 : , "cheat" :
546.mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
547.mat_monitorgamma_tv_enabled : 0 : , "a" :
548.mat_morphstats : 0 : , "cheat" :
549.mat_norendering : 0 : , "cheat" :
550.mat_normalmaps : 0 : , "cheat" :
551.mat_normals : 0 : , "cheat" :
552.mat_proxy : 0 : , "cheat" :
553.mat_queue_priority : 1 : :
554.mat_reloadallmaterials : cmd : : Reloads all materials
555.mat_reloadmaterial : cmd : : Reloads a single material
556.mat_reloadtextures : cmd : : Reloads all textures
557.mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
558.mat_reversedepth : 0 : , "cheat" :
559.mat_savechanges : cmd : : saves current video configuration to the registry
560.mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
561.mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
562.mat_showmaterials : cmd : : Show materials.
563.mat_showmaterialsverbose : cmd : : Show materials (verbose version).
564.mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
565.mat_showtextures : cmd : : Show used textures.
566.mat_softwareskin : 0 : , "cheat" :
567.mat_spewalloc : 0 : , "a" :
568.mat_suppress : cmd : : Supress a material from drawing
569.mat_surfaceid : 0 : , "cheat" :
570.mat_surfacemat : 0 : , "cheat" :
571.mat_tessellation_accgeometrytangents : 0 : , "cheat" :
572.mat_tessellation_cornertangents : 1 : , "cheat" :
573.mat_tessellation_update_buffers : 1 : , "cheat" :
574.mat_tessellationmode : 1 : , "cheat" :
575.+mat_texture_list : cmd : :
576.-mat_texture_list : cmd : :
577.mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
578.mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
579.mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
580.mat_wireframe : 0 : , "cheat" :
581.maxplayers : cmd : : Change the maximum number of players allowed on this server.
582.melee_collateral_shove_count : 16 : , "sv", "cheat" :
583.melee_combo_reset_time : 1 : , "sv", "cheat", "rep" : Seconds after a swing until we reset the combo activities
584.melee_dump_weapons_server : cmd : : Spew the melee weapon infos that are currently loaded
585.melee_force_scalar : 20 : , "sv", "cheat", "rep" :
586.melee_force_scalar_combat_character : 5 : , "sv", "cheat", "rep" :
587.melee_range : 70 : , "sv", "cheat", "rep" :
588.melee_reload_info_server : cmd : : Reloads Melee weapon scripts to the MeleeWeaponInfoStore
589.melee_show_swing : 0 : , "sv", "cheat", "rep" :
590.mem_compact : cmd : :
591.mem_dump : cmd : : Dump memory stats to text file.
592.mem_eat : cmd : :
593.mem_incremental_compact : cmd : :
594.mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
595.mem_test : cmd : :
596.mem_vcollide : cmd : : Dumps the memory used by vcollides
597.memory : cmd : : Print memory stats.
598.memory_diff : cmd : : show memory stats relative to snapshot
599.memory_list : cmd : : dump memory list (linux only)
600.memory_mark : cmd : : snapshot current allocation status
601.memory_status : cmd : : show memory stats (linux only)
602.minisave : cmd : : Saves game (for current level only!)
603.mission_reload : cmd : : Reload mission metadata
604.mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" :
605.mix_dynamic_debug_CI : 0 : , "sv", "cheat" :
606.mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" :
607.mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" :
608.mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
609.mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
610.motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect.
611.motdfile : 0 : , "sv" : The MOTD file to load.
612.mounted_gun_cooldown_time : 60 : , "sv", "cheat", "rep" : Mounted gun cooldown time
613.mounted_gun_mount_cooldown_time : 0 : , "sv", "cheat" :
614.mounted_gun_overheat_penalty_time : 60 : , "sv", "cheat" :
615.mounted_gun_overheat_time : 15 : , "sv", "cheat", "rep" : Mouted gun overheat time
616.mounted_gun_rate_of_fire : 8 : , "sv", "cheat" :
617.movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
618.mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
619.mp_feetmaxyawrate : 100 : , "sv", "cheat", "rep" :
620.mp_forcerespawnplayers : cmd : : Force all players to respawn.
621.mp_forcewin : cmd : : Forces team to win
622.mp_roundlimit : 3 : , "sv" : Maximum number of rounds
623.mp_scrambleteams : cmd : : Scramble the teams and restart the game
624.mp_switchteams : cmd : : Switch teams and restart the game
625.mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
626.multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state.
627.multvar : cmd : : Multiply specified convar value.
628.music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances
629.music_dynamic_action_decay : 10 : , "sv", "cheat" :
630.music_dynamic_ambient_decay : 7 : , "sv", "cheat" :
631.music_dynamic_ambient_in_max : 0 : , "sv", "cheat" :
632.music_dynamic_ambient_in_min : 0 : , "sv", "cheat" :
633.music_dynamic_ambient_out_max : 1 : , "sv", "cheat" :
634.music_dynamic_ambient_out_min : 0 : , "sv", "cheat" :
635.music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" :
636.music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" :
637.music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" :
638.music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" :
639.music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" :
640.music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" :
641.music_dynamic_attack_CI_num : 30 : , "sv", "cheat" :
642.music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" :
643.music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" :
644.music_dynamic_calm_decay : 15 : , "sv", "cheat" :
645.music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" :
646.music_dynamic_damage_decay : 10 : , "sv", "cheat" :
647.music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" :
648.music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" :
649.music_dynamic_damage_duck_max : 0 : , "sv", "cheat" :
650.music_dynamic_damage_duck_min : 0 : , "sv", "cheat" :
651.music_dynamic_damage_increment : 0 : , "sv", "cheat" :
652.music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters
653.music_dynamic_dodamage_decay : 4 : , "sv", "cheat" :
654.music_dynamic_dodamage_increment : 0 : , "sv", "cheat" :
655.music_dynamic_gunfire_decay : 1 : , "sv", "cheat" :
656.music_dynamic_gunfire_increment : 0 : , "sv", "cheat" :
657.music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" :
658.music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" :
659.music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" :
660.music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" :
661.music_dynamic_mob_action_decay : 15 : , "sv", "cheat" :
662.music_dynamic_mob_action_increment : 0 : , "sv", "cheat" :
663.music_dynamic_mob_action_max : 1 : , "sv", "cheat" :
664.music_dynamic_mob_action_min : 0 : , "sv", "cheat" :
665.music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" :
666.music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" :
667.music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" :
668.music_dynamic_mob_damage_max : 1 : , "sv", "cheat" :
669.music_dynamic_mob_damage_min : 0 : , "sv", "cheat" :
670.music_dynamic_mob_decay : 15 : , "sv", "cheat" :
671.music_dynamic_mob_increment : 0 : , "sv", "cheat" :
672.music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob
673.music_dynamic_mob_max : 1 : , "sv", "cheat" :
674.music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob
675.music_dynamic_mob_min : 0 : , "sv", "cheat" :
676.music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob
677.music_dynamic_on : 1 : , "sv", "cheat" :
678.music_dynamic_PZ_BPM : 80 : , "sv", "cheat" :
679.music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" :
680.music_dynamic_scavenge_beat : 1 : , "sv", "cheat" : play beat music during scavenge mode
681.music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" :
682.music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" :
683.music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" :
684.music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" :
685.music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" :
686.music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" :
687.music_dynamic_specials_interval_beats : 5 : , "sv", "cheat" :
688.music_dynamic_threat_decay : 6 : , "sv", "cheat" :
689.music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update
690.music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" :
691.music_dynamic_witch_near_max : 1800 : , "sv", "cheat" :
692.music_dynamic_witch_near_min : 360 : , "sv", "cheat" :
693.music_intensity_override : -1 : , "sv", "cheat", "rep" : Overrides the player's music intensity track for testing
694.music_intensity_threshold : 0 : , "sv", "cheat", "rep" :
695.music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music
696.music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music
697.music_manager : 1 : , "sv", "cheat" : Using the new music manager system.
698.music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
699.music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
700.music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances
701.music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
702.name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
703.name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name
704.nav_add_to_selected_set : cmd : : Add current area to the selected set.
705.nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
706.nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
707.nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
708.nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
709.nav_auto_build_area : cmd : : Build out high-precision areas around the edit cursor and create them.
710.nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
711.nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
712.nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
713.nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
714.nav_begin_drag_selecting : cmd : : Start dragging a selection area.
715.nav_begin_selecting : cmd : : Start continuously adding to the selected set.
716.nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
717.nav_blockers_can_affect_flow : 1 : , "sv", "cheat" :
718.nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
719.nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
720.nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
721.nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
722.nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
723.nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
724.nav_clear_selected_set : cmd : : Clear the selected set.
725.nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
726.nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
727.nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
728.nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
729.nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
730.nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
731.nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
732.nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
733.nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
734.nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
735.nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
736.nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
737.nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
738.nav_debug_blocked : 0 : , "sv", "cheat" :
739.nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center
740.nav_delete : cmd : : Deletes the currently highlighted Area.
741.nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
742.nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
743.nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
744.nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
745.nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
746.nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
747.nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
748.nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
749.nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
750.nav_end_drag_selecting : cmd : : Stop dragging a selection area.
751.nav_end_selecting : cmd : : Stop continuously adding to the selected set.
752.nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
753.nav_fix_playerclips : cmd : : Fixup nodes marked with NAV_PLAYERCLIP.
754.nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
755.nav_flood_select_tolerance : 0 : , "sv", "cheat" : Allowable z distance of selectable areas from the start area.
756.nav_flow_max_survivor_climb_height : 66 : , "sv", "cheat" : Maximum Survivor climb-up height used during flow computation
757.nav_flow_max_survivor_drop_height : 240 : , "sv", "cheat" : Maximum Survivor drop-down height used during flow computation
758.nav_fog_edit : 0 : , "sv", "cheat" :
759.nav_fog_mark : cmd : : Sets fog value for selected areas.
760.nav_fog_pick : cmd : : Sets fog value for selected areas.
761.nav_fog_print_used : cmd : : Prints out the list of fog names used in the map.
762.nav_fog_replace : cmd : : Replaces the first fog name with the second in the map.
763.nav_fog_select_place : cmd : : Selects all areas with the given fog place.
764.nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
765.nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
766.nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
767.nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
768.nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
769.nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
770.nav_generate_incremental_range : 2000 : , "sv", "cheat" :
771.nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
772.nav_gui : cmd : : Opens the nav editing GUI
773.nav_gui_rebuild : 0 : , "sv", "cheat" : Rebuilds the nav ui windows from scratch every time they're opened
774.nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
775.nav_ladder_flip : cmd : : Flips the selected ladder's direction.
776.nav_load : cmd : : Loads the Navigation Mesh for the current map.
777.nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
778.nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
779.nav_lying_down_percent : 50 : , "sv", "cheat" : Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
780.nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
781.nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
782.nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
783.nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
784.nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
785.nav_max_auto_area_size : 16384 : , "sv", "cheat" : Max size in x/y of any auto-generated nav area
786.nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
787.nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
788.nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
789.nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
790.nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
791.nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
792.nav_obscure_range : 400 : , "sv", "cheat" :
793.nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
794.nav_place_list : cmd : : Lists all place names used in the map.
795.nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
796.nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
797.nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
798.nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
799.nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
800.nav_print_visibility_info : cmd : : Dumps some visibility-related data to the console.
801.nav_print_visible_set_counts : cmd : : Outputs the sizes of the visible sets
802.nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
803.nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
804.nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
805.nav_recall_selected_set : cmd : : Re-selects the stored selected set.
806.nav_recompute_flow : cmd : : Recomputes flow distance
807.nav_recompute_flow_optimization : 1 : , "sv", "cheat" :
808.nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
809.nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
810.nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
811.nav_save : cmd : : Saves the current Navigation Mesh to disk.
812.nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
813.nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
814.nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area.
815.nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
816.nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
817.nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
818.nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
819.nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
820.nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area.
821.nav_select_radius : cmd : : Adds all areas in a radius to the selection set
822.nav_select_stairs : cmd : : Adds all stairway areas to the selected set
823.nav_select_threat : cmd : : Selects all threat areas
824.nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance.
825.nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater.
826.nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
827.nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
828.nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
829.nav_shift : cmd : : Shifts the selected areas by the specified amount
830.nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
831.nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
832.nav_show_compass : 0 : , "sv", "cheat" :
833.nav_show_connectionblockers : 0 : , "sv", "cheat" : Debug: Show connection blocker models.
834.nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
835.nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
836.nav_show_light_intensity : 0 : , "sv", "cheat" :
837.nav_show_node_grid : 0 : , "sv", "cheat" :
838.nav_show_node_id : 0 : , "sv", "cheat" :
839.nav_show_nodes : 0 : , "sv", "cheat" :
840.nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex
841.nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
842.nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
843.nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
844.nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
845.nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
846.nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
847.nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
848.nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
849.nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
850.nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
851.nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
852.nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
853.nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
854.nav_subdivide : cmd : : Subdivides all selected areas.
855.nav_test_node : 0 : , "sv", "cheat" :
856.nav_test_node_crouch : 0 : , "sv", "cheat" :
857.nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
858.nav_test_stairs : cmd : : Test the selected set for being on stairs
859.nav_test_visibility : cmd : : Tests visibility from the selected area to the one under the cursor.
860.nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
861.nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
862.nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
863.nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
864.nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
865.nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
866.nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
867.nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection
868.nav_trouble_report_corner_to_corner : cmd : : Selects areas that can break game mechanics
869.nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics
870.nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population
871.nav_trouble_test_area : 0 : , "sv", "cheat" : If nonzero, tests will be run against this areaID only
872.nav_trouble_test_debug_duration : 10 : , "sv", "cheat" :
873.nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" :
874.nav_unmark : cmd : : Clears the marked Area or Ladder.
875.nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
876.nav_update_lighting : cmd : : Recomputes lighting values
877.nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
878.nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
879.nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
880.nav_warp_to_mark : cmd : : Warps the player to the marked area.
881.nav_world_center : cmd : : Centers the nav mesh in the world
882.nb_acceleration : 500 : , "sv", "cheat" :
883.nb_allow_avoiding : 1 : , "sv", "cheat" :
884.nb_allow_climbing : 1 : , "sv", "cheat" :
885.nb_allow_gap_jumping : 1 : , "sv", "cheat" :
886.nb_blind : 0 : , "sv", "cheat" : Disable vision
887.nb_chase_lead_time : 2 : , "sv", "cheat" :
888.nb_command : cmd : : Sends a command string to all bots
889.nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
890.nb_debug_climbing : 0 : , "sv", "cheat" :
891.nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
892.nb_debug_history : 1 : , "sv" : If true, each bot keeps a history of debug output in memory
893.nb_delete_all : cmd : : Delete all non-player NextBot entities.
894.nb_direct_chase_nav_check : 1 : , "sv", "cheat" : Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direc
895.nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox
896.nb_force_look_at : cmd : : Force selected bot to look at the local player's position
897.nb_friction_forward : 0 : , "sv", "cheat" :
898.nb_friction_sideways : 3 : , "sv", "cheat" :
899.nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
900.nb_gravity : 1000 : , "sv", "cheat" :
901.nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
902.nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
903.nb_ladder_align_range : 50 : , "sv", "cheat" :
904.nb_lean_forward_accel : 100 : , "sv", "cheat" :
905.nb_lean_max_angle : 30 : , "sv", "cheat" :
906.nb_lean_rate : 3 : , "sv", "cheat" :
907.nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
908.nb_move_to_position : cmd : : Tell all NextBots to move to the specified absolute position
909.nb_path_draw_inc : 100 : , "sv", "cheat" :
910.nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
911.nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
912.nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
913.nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
914.nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
915.nb_rush : cmd : : Causes all infected to rush the survivors.
916.nb_saccade_speed : 1000 : , "sv", "cheat" :
917.nb_saccade_time : 0 : , "sv", "cheat" :
918.nb_select : cmd : : Select the bot you are aiming at for further debug operations.
919.nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
920.nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots
921.nb_stuck_dump_display : cmd : : Given a bot stuck dump filename, display the stuck locations in the environment
922.nb_stuck_dump_filter_entindex : 0 : , "sv", "cheat" : If nonzero, only display stuck data for entities with the given entindex
923.nb_stuck_dump_filter_identifier : 0 : , "sv", "cheat" : Only display stuck data for entities whose identifier matches this substring
924.nb_stuck_dump_filter_min_duration : 0 : , "sv", "cheat" : Only display stuck data for entities who were stuck longer than this duration
925.nb_stuck_dump_filter_time_end : 99999 : , "sv", "cheat" : Do not display stuck data with a timestamp greater than this value
926.nb_stuck_dump_filter_time_start : 0 : , "sv", "cheat" : Do not display stuck data with a timestamp less than this value
927.nb_stuck_dump_show_details : 0 : , "sv", "cheat" : If nonzero, include more data in stuck display
928.nb_stuck_dump_threshold : -1 : , "sv" : If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
929.nb_update_debug : 0 : , "sv", "cheat" :
930.nb_update_framelimit : 15 : , "sv", "cheat" :
931.nb_update_frequency : 0 : , "sv", "cheat" :
932.nb_update_maxslide : 2 : , "sv", "cheat" :
933.nb_vision_ignore_survivors : 0 : , "sv", "cheat" :
934.nb_vision_notice_hidden_range : 50 : , "sv", "cheat" :
935.nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
936.nb_yaw_rate : 250 : , "sv", "cheat" :
937.net_allow_multicast : 1 : , "a" :
938.net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
939.net_channels : cmd : : Shows net channel info
940.net_droppackets : 0 : , "cheat" : Drops next n packets on client
941.net_dumpeventstats : cmd : : Dumps out a report of game event network usage
942.net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
943.net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
944.net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
945.net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
946.net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
947.net_showreliablesounds : 0 : , "cheat" :
948.net_showsplits : 0 : : Show info about packet splits
949.net_showudp : 0 : : Dump UDP packets summary to console
950.net_showudp_remoteonly : 0 : : Dump non-loopback udp only
951.net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
952.net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
953.net_start : cmd : : Inits multiplayer network sockets
954.net_status : cmd : : Shows current network status
955.net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
956.net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
957.net_steamcnx_status : cmd : : Print status of steam connection sockets.
958.next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
959.nextdemo : cmd : : Play next demo in sequence.
960.noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
961.noclip_fixup : 1 : , "sv", "cheat" :
962.notarget : cmd : : Toggle. Player becomes hidden to NPCs.
963.npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
964.pain_pills_decay_rate : 0 : , "sv", "cheat", "rep" :
965.pain_pills_health_threshold : 99 : , "sv", "cheat", "rep" : Pills can't be used unless total health is less than this amount
966.pain_pills_health_value : 50 : , "sv", "cheat", "rep" :
967.panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
968.particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
969.particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
970.particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
971.particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
972.particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
973.password : 0 : , "a", "norecord" : Current server access password
974.path : cmd : : Show the engine filesystem path.
975.pause : cmd : : Toggle the server pause state.
976.perfui : cmd : : Show/hide the level performance tools UI.
977.phys2_default_max_velocity : 40 : , "cheat" : max object velocity, m/s
978.phys2_dump_runtime_sizes : 0 : , "cheat", "rep" :
979.phys2_load : cmd : : Saves physics SDK state
980.phys2_max_length_constraint_anchor : 0 : , "cheat" :
981.phys2_mem_debug : 0 : , "cheat", "rep" :
982.phys2_preload_models : 1 : , "cheat", "rep" :
983.phys2_ragdoll_drive_type : 1 : , "cheat" : joint PhysX drive type: 0 is none, 1 is position, 2 is velocity, 3 is both
984.phys2_save : cmd : : Saves physics SDK state
985.phys2_save_server : cmd : : Saves server physics scene
986.phys2_shadow_port : 1 : , "cheat" : Use the ported version of physics shadow controller?
987.phys2_shoot : cmd : : Shoots a phys2 object.
988.phys2_vdb : 0 : , "cheat" :
989.phys2_vdb_host : 0 : , "cheat" :
990.phys2ui : cmd : : Show/hide the phys2 UI.
991.phys_explosion_force : 7 : , "sv", "cheat" :
992.phys_shoot : cmd : : Shoots a phys object.
993.physics_budget : cmd : : Times the cost of each active object
994.physics_constraints : cmd : : Highlights constraint system graph for an entity
995.physics_debug_entity : cmd : : Dumps debug info for an entity
996.physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
997.physics_report_active : cmd : : Lists all active physics objects
998.physics_select : cmd : : Dumps debug info for an entity
999.physx_debug_dll : 0 : , "cheat" :
1000.physx_valve_dll : 0 : , "cheat" :
1001.picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
1002.ping : cmd : : Display ping to server.
1003.pingserver : cmd : : Ping a server for info
1004.play : cmd : : Play a sound.
1005.playdemo : cmd : : Play a recorded demo file (.dem ).
1006.player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
1007.player_incap_use_radius : 96 : , "sv", "cheat", "rep" :
1008.player_throwforce : 2000 : , "sv", "cheat", "rep" :
1009.player_use_radius : 96 : , "sv", "cheat", "rep" :
1010.playflush : cmd : : Play a sound, reloading from disk in case of changes.
1011.playvol : cmd : : Play a sound at a specified volume.
1012.plugin_load : cmd : : plugin_load <filename> : loads a plugin
1013.plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
1014.plugin_pause_all : cmd : : pauses all loaded plugins
1015.plugin_print : cmd : : Prints details about loaded plugins
1016.plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
1017.plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
1018.plugin_unpause_all : cmd : : unpauses all disabled plugins
1019.print_colorcorrection : cmd : : Display the color correction layer information.
1020.progress_enable : cmd : :
1021.prop_crosshair : cmd : : Shows name for prop looking at
1022.prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
1023.prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1024.prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1025.pz_damages : cmd : : List player zombie damages
1026.quit : cmd : : Exit the engine.
1027.r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
1028.r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
1029.r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
1030.r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
1031.r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
1032.r_avglight : 1 : , "cheat" :
1033.r_avglightmap : 0 : , "cheat" :
1034.r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
1035.r_ClipAreaPortals : 1 : , "cheat" :
1036.r_colorstaticprops : 0 : , "cheat" :
1037.r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
1038.r_DispBuildable : 0 : , "cheat" :
1039.r_DispWalkable : 0 : , "cheat" :
1040.r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
1041.r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
1042.r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
1043.r_drawdecals : 1 : , "cheat" : Render decals.
1044.r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
1045.r_drawentities : 1 : , "cheat" :
1046.r_drawfuncdetail : 1 : , "cheat" : Render func_detail
1047.r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
1048.r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
1049.r_drawlightinfo : 0 : , "cheat" :
1050.r_drawlights : 0 : , "cheat" :
1051.r_DrawModelLightOrigin : 0 : , "cheat" :
1052.r_drawmodelstatsoverlay : 0 : , "cheat" :
1053.r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
1054.r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
1055.r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
1056.r_DrawPortals : 0 : , "cheat" :
1057.r_drawskybox : 1 : , "cheat" :
1058.r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
1059.r_drawtranslucentworld : 1 : , "cheat" :
1060.r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
1061.r_drawworld : 1 : , "cheat" : Render the world.
1062.r_dscale_basefov : 90 : , "cheat" :
1063.r_dscale_fardist : 2000 : , "cheat" :
1064.r_dscale_farscale : 4 : , "cheat" :
1065.r_dscale_neardist : 100 : , "cheat" :
1066.r_dscale_nearscale : 1 : , "cheat" :
1067.r_dynamic : 1 : :
1068.r_dynamiclighting : 1 : , "cheat" :
1069.r_eyemove : 1 : , "a" :
1070.r_eyeshift_x : 0 : , "a" :
1071.r_eyeshift_y : 0 : , "a" :
1072.r_eyeshift_z : 0 : , "a" :
1073.r_eyesize : 0 : , "a" :
1074.r_flashlightbrightness : 0 : , "cheat" :
1075.r_flashlightclip : 0 : , "cheat" :
1076.r_flashlightdrawclip : 0 : , "cheat" :
1077.r_flashlightscissor : 1 : , "cheat" :
1078.r_flushlod : cmd : : Flush and reload LODs.
1079.r_hwmorph : 0 : , "cheat" :
1080.r_itemblinkmax : 0 : , "cheat" :
1081.r_itemblinkrate : 4 : , "cheat" :
1082.r_JeepFOV : 90 : , "sv", "cheat", "rep" :
1083.r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
1084.r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
1085.r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
1086.r_lightcache_invalidate : cmd : :
1087.r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
1088.r_lightcache_radiusfactor : 1 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
1089.r_lightcachecenter : 1 : , "cheat" :
1090.r_lightcachemodel : -1 : , "cheat" :
1091.r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
1092.r_lightmap : -1 : , "cheat" :
1093.r_lightstyle : -1 : , "cheat" :
1094.r_lightwarpidentity : 0 : , "cheat" :
1095.r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
1096.r_modelwireframedecal : 0 : , "cheat" :
1097.r_nohw : 0 : , "cheat" :
1098.r_nosw : 0 : , "cheat" :
1099.r_novis : 0 : , "cheat" : Turn off the PVS.
1100.r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
1101.r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
1102.r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
1103.r_portalsopenall : 0 : , "cheat" : Open all portals
1104.r_printdecalinfo : cmd : :
1105.r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
1106.r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
1107.r_randomflex : 0 : , "cheat" :
1108.r_shadowids : 0 : , "cheat" :
1109.r_shadows_gamecontrol : -1 : , "cheat" :
1110.r_shadowwireframe : 0 : , "cheat" :
1111.r_showenvcubemap : 0 : , "cheat" :
1112.r_showz_power : 1 : , "cheat" :
1113.r_skin : 0 : , "cheat" :
1114.r_slowpathwireframe : 0 : , "cheat" :
1115.r_vehicleBrakeRate : 1 : , "sv", "cheat" :
1116.r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
1117.r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
1118.r_visualizelighttraces : 0 : , "cheat" :
1119.r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
1120.r_visualizetraces : 0 : , "cheat" :
1121.radius_damage_show_hits : 0 : , "sv", "cheat", "rep" :
1122.rangefinder : cmd : : Measures distance along a ray
1123.rate : 10000 : , "user" : Max bytes/sec the host can receive data
1124.rcon : cmd : : Issue an rcon command.
1125.rcon_password : 0 : , "norecord" : remote console password.
1126.recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
1127.record : cmd : : Record a demo.
1128.reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
1129.removeid : cmd : : Remove a user ID from the ban list.
1130.removeip : cmd : : Remove an IP address from the ban list.
1131.report : cmd : :
1132.report_entities : cmd : : Lists all entities
1133.report_simthinklist : cmd : : Lists all simulating/thinking entities
1134.report_soundpatch : cmd : : reports sound patch count
1135.report_touchlinks : cmd : : Lists all touchlinks
1136.rescue_distance : 4500 : , "sv", "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
1137.rescue_finale_ignore_distance : 4000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
1138.rescue_finale_spawn_range : 4000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
1139.rescue_ignore_distance : 2000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
1140.rescue_interval : 2 : , "sv", "cheat" : Dead survivors are checked to start calling for help this often
1141.rescue_min_dead_time : 60 : , "sv", "cheat" : Duration in seconds a survivor must be dead before being rescuable
1142.rescue_range : 1000 : , "sv", "cheat" : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
1143.rescue_show : cmd : : Shows debugging info for info_survivor_rescue ents
1144.rescue_show_blocked : cmd : : Shows bboxes for blocked info_survivor_rescue ents
1145.rescue_spawn_flow : 400 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
1146.rescue_spawn_range : 2000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
1147.rescue_update_nav : cmd : : Updates RESCUE_CLOSET nav flags
1148.rescue_yell_delay : 1 : , "sv", "cheat" : Delay before yelling when activating
1149.rescue_yell_interval : 6 : , "sv", "cheat" : Interval at which an info_survivor_rescue yells for help
1150.reset_gameconvars : cmd : : Reset a bunch of game convars to default values
1151.respawn_entities : cmd : : Respawn all the entities in the map.
1152.restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
1153.retry : cmd : : Retry connection to last server.
1154.rope_min_pixel_diameter : 2 : , "cheat" :
1155.rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
1156.rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
1157.rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
1158.rr_reloadresponsesystems : cmd : : Reload all response system scripts.
1159.rr_remarkable_maxdist : 1500 : , "sv", "cheat" : info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
1160.rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
1161.rr_thenany_score_slop : 0 : , "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
1162.save : cmd : : Saves current game.
1163.save_finish_async : cmd : :
1164.say : cmd : : Display player message
1165.say_team : cmd : : Display player message to team
1166.sb_add : cmd : : Add a Survivor Bot.
1167.sb_all_bot_team : 0 : , "sv", "cheat" : Allow a team of nothing but bots
1168.sb_always_hurry_vs : 1 : , "sv", "cheat" : If nonzero, never walk, always run in VS mode
1169.sb_battlestation_give_up_range_from_human : 1500 : , "sv", "cheat" :
1170.sb_battlestation_human_hold_time : 4 : , "sv", "cheat" : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
1171.sb_close_checkpoint_door_interval : 2 : , "sv", "cheat" :
1172.sb_close_threat_range : 200 : , "sv", "cheat" :
1173.sb_combat_saccade_speed : 1000 : , "sv", "cheat" :
1174.sb_crouch : 0 : , "sv", "cheat" : Forces survivor bots to crouch
1175.sb_debug_apoproach_wait_time : 5 : , "sv", "cheat" : How long a SurvivorBot waits once it reaches its debug move-to spot
1176.sb_debug_buddy : 0 : , "sv", "cheat" :
1177.sb_debug_locomotion : 0 : , "sv", "cheat" :
1178.sb_debug_retreat : 0 : , "sv", "cheat" :
1179.sb_debug_team_avoidance : 0 : , "sv", "cheat" :
1180.sb_dont_bash : 0 : , "sv", "cheat" : Force SurvivorBots to not bash
1181.sb_dont_shoot : 0 : , "sv", "cheat" : Force SurvivorBots to not fire their weapons
1182.sb_enforce_proximity_lookat_timeout : 10 : , "sv", "cheat" :
1183.sb_enforce_proximity_range : 1500 : , "sv", "cheat" :
1184.sb_escort : 0 : , "sv", "cheat" :
1185.sb_far_hearing_range : 1500 : , "sv", "cheat" :
1186.sb_flashlight : 0 : , "sv", "cheat" : Forces survivor bots to use flashlights (-1 to force off)
1187.sb_follow_stress_factor : 0 : , "sv", "cheat" :
1188.sb_force_max_intensity : cmd : : Force intensity of selected SurvivorBot to maximum level.
1189.sb_friend_immobilized_reaction_time_expert : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
1190.sb_friend_immobilized_reaction_time_hard : 1 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
1191.sb_friend_immobilized_reaction_time_normal : 2 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
1192.sb_friend_immobilized_reaction_time_vs : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
1193.sb_friendlyfire : 0 : , "sv", "cheat" :
1194.sb_give : cmd : : Give an item to each Survivor bot
1195.sb_give_random_weapon : cmd : : Give a random weapon to each Survivor bot
1196.sb_hindrance_range : 150 : , "sv", "cheat" :
1197.sb_hold_position : 0 : , "sv", "cheat" : Force SurvivorBots to stand still
1198.sb_locomotion_wait_threshold : 10 : , "sv", "cheat" :
1199.sb_max_battlestation_range_from_human : 750 : , "sv", "cheat" :
1200.sb_max_scavenge_separation : 750 : , "sv", "cheat" : SurvivorBots won't scavenge items farther away from the group than this
1201.sb_max_team_melee_weapons : 1 : , "sv", "cheat" : The total number of melee weapons allowed on the team. 0 = bots never use melee
1202.sb_min_attention_notice_time : 0 : , "sv", "cheat" : If someone looks at me longer than this, I'll notice
1203.sb_min_orphan_time_to_cover : 1 : , "sv", "cheat" :
1204.sb_minigun_distance : 30 : , "sv", "cheat", "rep" :
1205.sb_move : 1 : , "sv", "cheat" : Stop all SurvivorBots from moving
1206.sb_move_to_cursor : cmd : : Sends survivor bots to cursor target
1207.sb_narrow_corridor_width : 100 : , "sv", "cheat" :
1208.sb_near_hearing_range : 500 : , "sv", "cheat" :
1209.sb_neighbor_range : 300 : , "sv", "cheat" : How close a friend needs to be to feel safe
1210.sb_normal_saccade_speed : 350 : , "sv", "cheat" :
1211.sb_open_fire : 0 : , "sv", "cheat" : Forces survivor bots to fire continuously
1212.sb_path_lookahead_range : 200 : , "sv", "cheat" :
1213.sb_perf_crawl : 0 : , "sv", "cheat", "rep" : If true, survivor bot will be doing a perf-crawl walk through the map
1214.sb_perf_crawl_ang : 5 : , "sv", "cheat" : Rotation angles at perf-crawl snapshots in the map
1215.sb_perf_crawl_dist : 128 : , "sv", "cheat" : Distance between perf-crawl snapshots in the map
1216.sb_perf_crawl_time : 1 : , "sv", "cheat" : How much time is spent at each perf-crawl spot/ang in the map
1217.sb_perf_dump : 0 : , "sv", "cheat", "rep" : If true, low perf places will be dumped
1218.sb_perf_dump_bots : 0 : , "sv", "cheat", "rep" : Which bots to use for dumping: namvet, girl, biker, manager
1219.sb_pushscale : 1 : , "sv", "cheat", "rep" :
1220.sb_reachability_cache_lifetime : 3 : , "sv", "cheat" :
1221.sb_replacement_interval : 0 : , "sv", "cheat" : Force SurvivorBots to be replaced after this many seconds for stress testing
1222.sb_rescue_vehicle_loading_range : 300 : , "sv", "cheat" : How close to the arrival point of the rescue vehicle SurvivorBots try to get
1223.sb_revive_friend_distance : 125 : , "sv", "cheat" :
1224.sb_separation_danger_max_range : 600 : , "sv", "cheat" : A Survivor teammate this far away needs to be gathered back into the group
1225.sb_separation_danger_min_range : 500 : , "sv", "cheat" : A Survivor teammate this far away is straying from the group
1226.sb_separation_range : 200 : , "sv", "cheat" : Desired distance between Survivors
1227.sb_show_threat_areas : 0 : , "sv", "cheat" :
1228.sb_sidestep_for_horde : 0 : , "sv", "cheat" : Allow sidestepping left/right to acquire common infected targets
1229.sb_stop : 0 : , "sv", "cheat" : Forces survivor bots to stand still
1230.sb_takecontrol : cmd : : Take control of a bot.
1231.sb_threat_close_range : 150 : , "sv", "cheat" : Very close range for threats
1232.sb_threat_exposure_stop : 200000 : , "sv", "cheat" :
1233.sb_threat_exposure_walk : 50000 : , "sv", "cheat" :
1234.sb_threat_far_range : 600 : , "sv", "cheat" : Close enough to be a threat if near several other threats
1235.sb_threat_medium_range : 300 : , "sv", "cheat" : Too close for comfort, even when neutral
1236.sb_threat_very_close_range : 150 : , "sv", "cheat" :
1237.sb_threat_very_far_range : 1500 : , "sv", "cheat" : Too far to be a threat, even for boss infected
1238.sb_unstick : 1 : , "sv", "cheat" :
1239.sb_use_button_range : 1000 : , "sv", "cheat" :
1240.sb_use_upgrades : 1 : , "sv", "cheat" :
1241.sb_vomit_blind_time : 5 : , "sv", "cheat" : How long Boomer vomit/explosion gore blinds us
1242.scavenge_item_respawn_delay : 20 : , "sv", "cheat" : After being destroyed, time until a scavenge item will respawn
1243.scavenge_set_round_limit : cmd : : Set the number of rounds for a scavenge match
1244.scavenge_wanderer_respawn_chance : 3 : , "sv", "cheat" : Percent chance that a new wanderer will spawn in a cleared nav area.
1245.scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
1246.scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
1247.scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
1248.scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
1249.screenshot : cmd : : Take a screenshot.
1250.script : cmd : : Run the text as a script
1251.script_debug : cmd : : Connect the vscript VM to the script debugger
1252.script_dump_all : cmd : : Dump the state of the VM to the console
1253.script_execute : cmd : : Run a vscript file
1254.script_help : cmd : : Output help for script functions, optionally with a search string
1255.script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
1256.script_reload_enity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
1257.script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
1258.select_cliff : cmd : : Selects all NAV_MESH_CLIFF areas.
1259.select_invalid_finale_nospawn : cmd : : Selects all FINALE_NOSPAWN areas that aren't also FINALE.
1260.select_with_attribute : cmd : : Selects areas with the given attribute.
1261.server_game_time : cmd : : Gives the game time in seconds (server's curtime)
1262.setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
1263.setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
1264.setinfo : cmd : : Adds a new user info value
1265.setmaster : cmd : : add/remove/enable/disable master servers
1266.setmodel : cmd : : Changes's player's model
1267.setpause : cmd : : Set the pause state of the server.
1268.setpos : cmd : : Move player to specified origin (must have sv_cheats).
1269.setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
1270.setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
1271.shake : cmd : : Shake the screen.
1272.shout_going_to_die_interval : 20 : , "sv", "cheat" :
1273.shout_make_way_interval : 2 : , "sv", "cheat" :
1274.shout_max_warn_range : 2000 : , "sv", "cheat" :
1275.shout_min_special_warn_interval : 5 : , "sv", "cheat" :
1276.shout_min_use_range : 200 : , "sv", "cheat" :
1277.shout_min_warn_interval : 10 : , "sv", "cheat" :
1278.shout_threat_range : 500 : , "sv", "cheat" :
1279.shout_view_motion_threshold : 0 : , "sv", "cheat" :
1280.shout_view_target_threahold : 0 : , "sv", "cheat" :
1281.+showbudget : cmd : :
1282.-showbudget : cmd : :
1283.showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
1284.-showbudget_texture : cmd : :
1285.+showbudget_texture : cmd : :
1286.-showbudget_texture_global : cmd : :
1287.+showbudget_texture_global : cmd : :
1288.showconsole : cmd : : Show the console.
1289.showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
1290.showtriggers_toggle : cmd : : Toggle show triggers
1291.-showvprof : cmd : :
1292.+showvprof : cmd : :
1293.singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
1294.sk_autoaim_mode : 1 : , "a", "sv", "rep" :
1295.skill : 1 : , "a" : Game skill level (1-3).
1296.Smoker_escape_range : 750 : , "sv", "cheat" :
1297.smoker_pz_claw_dmg : 4 : , "sv", "cheat", "rep" : Amount of damage done by a PZ smoker's regular melee attack
1298.smoker_tongue_delay : 1 : , "sv", "cheat" :
1299.snd_async_flush : cmd : : Flush all unlocked async audio data
1300.snd_async_showmem : cmd : : Show async memory stats
1301.snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
1302.snd_async_showmem_summary : cmd : : Show brief async memory stats
1303.snd_duckerattacktime : 0 : , "a" :
1304.snd_duckerreleasetime : 2 : , "a" :
1305.snd_duckerthreshold : 0 : , "a" :
1306.snd_ducktovolume : 0 : , "a" :
1307.snd_dump_filepaths : cmd : :
1308.snd_dumpclientsounds : cmd : : Dump sounds to console
1309.snd_filter : 0 : , "cheat" :
1310.snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
1311.snd_gain : 1 : , "cheat" :
1312.snd_gain_max : 1 : , "cheat" :
1313.snd_gain_min : 0 : , "cheat" :
1314.snd_getmixer : cmd : : Get data related to mix group matching string
1315.snd_legacy_surround : 0 : , "a" :
1316.snd_list_mix_groups : cmd : : List all mix groups to dev console.
1317.snd_list_mixers : cmd : : List all mixers to dev console.
1318.snd_mixahead : 0 : , "a" :
1319.snd_musicvolume : 1 : , "a", "user" : Music volume
1320.snd_obscured_gain_dB : -2 : , "cheat" :
1321.snd_pitchquality : 1 : , "a" :
1322.snd_play_in_out : cmd : : Plays one of two sounds from entity depending on players in/out location
1323.snd_pre_gain_dist_falloff : 1 : , "cheat" :
1324.snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
1325.snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
1326.snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
1327.snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
1328.snd_restart : cmd : : Restart sound system.
1329.snd_set_custom_zombat_suffix : cmd : : Overrides the per campaign zombat music suffix
1330.snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
1331.snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
1332.snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
1333.snd_showstart : 0 : , "cheat" :
1334.snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
1335.snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
1336.snd_visualize : 0 : , "cheat" : Show sounds location in world
1337.snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
1338.sndplaydelay : cmd : :
1339.soundfade : cmd : : Fade client volume.
1340.soundinfo : cmd : : Describe the current sound device.
1341.soundlist : cmd : : List all known sounds.
1342.soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
1343.soundscape_flush : cmd : : Flushes the server & client side soundscapes
1344.speak : cmd : : Play a constructed sentence.
1345.spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
1346.spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
1347.spec_target : cmd : :
1348.spec_target_clear : cmd : :
1349.spike : cmd : : generates a fake spike
1350.spitter_pz_claw_dmg : 4 : , "sv", "cheat", "rep" : Amount of damage done by a PZ spitter's regular melee attack
1351.ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
1352.star_memory : cmd : : Dump memory stats
1353.startdemos : cmd : : Play demos in demo sequence.
1354.startmovie : cmd : : Start recording movie frames.
1355.startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
1356.stats : cmd : : Prints server performance variables
1357.status : cmd : : Display map and connection status.
1358.stop : cmd : : Finish recording demo.
1359.stopdemo : cmd : : Stop playing back a demo.
1360.stopsound : cmd : :
1361.stringtabledictionary : cmd : : Create dictionary for current strings.
1362.stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
1363.suitvolume : 0 : , "a", "sv" :
1364.surfaceprop : cmd : : Reports the surface properties at the cursor
1365.survivor_accuracy_upgrade_factor : 0 : , "sv", "cheat", "rep" :
1366.survivor_burn_factor_easy : 0 : , "sv", "cheat" : Flame damage multiplier
1367.survivor_burn_factor_expert : 1 : , "sv", "cheat" : Flame damage multiplier
1368.survivor_burn_factor_hard : 0 : , "sv", "cheat" : Flame damage multiplier
1369.survivor_burn_factor_normal : 0 : , "sv", "cheat" : Flame damage multiplier
1370.survivor_calm_damage_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after taking damage
1371.survivor_calm_deploy_delay : 2 : , "sv", "cheat" : survivors are not calm for this many seconds after switching weapons
1372.survivor_calm_intensity : 0 : , "sv", "cheat" : survivors are not calm if their intensity level is above this point
1373.survivor_calm_no_flashlight : 1 : , "sv", "cheat" : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
1374.survivor_calm_recent_enemy_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after seeing an enemy
1375.survivor_calm_weapon_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after firing
1376.survivor_commando_factor : 2 : , "sv", "cheat" :
1377.survivor_crawl_speed : 15 : , "sv", "cheat", "rep" :
1378.survivor_crouch_speed : 75 : , "sv", "cheat", "rep" :
1379.survivor_damage_speed_factor : 0 : , "sv", "cheat" : How much a Survivor is slowed when hit by an Infected
1380.survivor_debug_active_area_set : 0 : , "sv", "cheat" :
1381.survivor_debug_in_combat : 0 : , "sv", "cheat" :
1382.survivor_debug_visibility : 0 : , "sv", "cheat" :
1383.survivor_drag_speed_multiplier : 0 : , "sv", "cheat", "rep" : Multiplier to speed when we are dragging somebody.
1384.survivor_drag_type : 0 : , "sv", "cheat" : 0: no dragging, 1: short tug, 2: continuous drag
1385.survivor_ff_avoidance : 0 : , "sv", "cheat" :
1386.survivor_ff_avoidance_pitch : 20 : , "sv", "cheat" :
1387.survivor_ff_avoidance_yaw : 10 : , "sv", "cheat" :
1388.survivor_ff_tolerance : 26 : , "sv", "cheat" :
1389.survivor_fog_vocalize_percent : 0 : , "sv", "cheat" : The percent of the fog end distance that stops vocalizations.
1390.survivor_friendly_fire_factor_easy : 0 : , "sv", "cheat" :
1391.survivor_friendly_fire_factor_expert : 0 : , "sv", "cheat" :
1392.survivor_friendly_fire_factor_hard : 0 : , "sv", "cheat" :
1393.survivor_friendly_fire_factor_normal : 0 : , "sv", "cheat" :
1394.survivor_fumes_walk_speed : 85 : , "sv", "cheat", "rep" :
1395.survivor_groupie_range : 350 : , "sv", "cheat" :
1396.survivor_groupie_regenerate_rate : 0 : , "sv", "cheat" :
1397.survivor_hanging_eye_height : 85 : , "sv", "cheat", "rep" :
1398.survivor_hanging_from_tongue_eye_height : 40 : , "sv", "cheat", "rep" :
1399.survivor_helping_hand_inhibit_duration : 1 : , "sv", "cheat", "rep" :
1400.survivor_hitsound_interval_timer : 0 : , "sv", "cheat" :
1401.survivor_incapacitated_accuracy_penalty : 0 : , "sv", "cheat", "rep" : Penalty given for shooting while incapacitated.
1402.survivor_incapacitated_cycle_time : 0 : , "sv", "cheat", "rep" : New cycle time (RoF) used when incapacitated, overriding weapon.
1403.survivor_incapacitated_dizzy_severity : 2 : , "sv", "cheat", "rep" : From negative to positive this, how much bump we add to a incap'd player's mouse.
1404.survivor_incapacitated_dizzy_timer : 2 : , "sv", "cheat", "rep" : How often our incap'd dizzy-drift changes directions.
1405.survivor_incapacitated_eye_height : 24 : , "sv", "cheat", "rep" :
1406.survivor_incapacitated_reload_multiplier : 1 : , "sv", "cheat", "rep" : Multiplier to reload time when incapacitated.
1407.survivor_incapacitated_roll : 20 : , "sv", "cheat", "rep" :
1408.survivor_intensity_decay_threat_range : 750 : , "sv", "cheat" :
1409.survivor_intensity_recent_enemy_duration : 5 : , "sv", "cheat" :
1410.survivor_it_duration : 20 : , "sv", "cheat", "rep" :
1411.survivor_knockdown_roll : -20 : , "sv", "cheat" :
1412.survivor_lazy_active_set : 1 : , "sv", "cheat" :
1413.survivor_ledge_grab_ground_check_time : 3 : , "sv", "cheat" :
1414.survivor_ledge_scales_health : 1 : , "sv", "cheat" :
1415.survivor_limp_health : 40 : , "sv", "cheat", "rep" :
1416.survivor_limp_walk_speed : 85 : , "sv", "cheat", "rep" :
1417.survivor_max_incapacitated_count : 2 : , "sv", "cheat" : How many times you can be incapacitated instead of killed between health kits.
1418.survivor_max_lunge_stagger_distance : 30 : , "sv", "cheat" : Max distance a stationary, crouched survivor can stagger after being lunged.
1419.survivor_max_lunge_stagger_speed : 220 : , "sv", "cheat" : Hunters lunging this fast stagger survivors with full power.
1420.survivor_max_tongue_stagger_distance : 200 : , "sv", "cheat" :
1421.survivor_max_tongue_stagger_duration : 1 : , "sv", "cheat" :
1422.survivor_max_tug_distance : 300 : , "sv", "cheat" :
1423.survivor_max_tug_duration : 1 : , "sv", "cheat" :
1424.survivor_min_lunge_stagger_speed : 50 : , "sv", "cheat" : Hunters must be lunging this fast to stagger a survivor.
1425.survivor_no_pounce_or_hang : 0 : , "sv", "cheat" :
1426.survivor_pounce_victim_eye_height : 12 : , "sv", "cheat", "rep" :
1427.survivor_push : 0 : , "sv", "cheat" :
1428.survivor_revive_duration : 5 : , "sv", "cheat" :
1429.survivor_revive_health : 30 : , "sv", "cheat" : How much temp health you get revived with.
1430.survivor_shove_teammates : 0 : , "sv", "cheat" :
1431.survivor_speed : 210 : , "sv", "cheat" :
1432.survivor_speed_boost_factor : 1 : , "sv", "cheat", "rep" : Speed boost from upgrade
1433.survivor_sprint_multiplier : 1 : , "sv", "cheat", "rep" :
1434.survivor_stun_immunity_duration : 0 : , "sv", "cheat" :
1435.survivor_team_hit_pitch_max : 10 : , "sv", "cheat" :
1436.survivor_team_hit_pitch_min : -10 : , "sv", "cheat" :
1437.survivor_team_hit_yaw_max : 10 : , "sv", "cheat" :
1438.survivor_team_hit_yaw_min : -10 : , "sv", "cheat" :
1439.survivor_unstoppable_speed : 150 : , "sv", "cheat", "rep" :
1440.survivor_vision_range : 1500 : , "sv", "cheat" :
1441.survivor_vision_range_obscured : 750 : , "sv", "cheat" :
1442.sv_allow_lobby_connect_only : 0 : : If set, players may only join this server from matchmaking lobby, may not connect directly.
1443.sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
1444.sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players' voice communication, no team restrictions
1445.sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
1446.sv_always_full_flush : 0 : , "cheat" :
1447.sv_banid_enabled : 1 : : Whether server supports banid command
1448.sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
1449.sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
1450.sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
1451.sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
1452.sv_contact : 0 : , "nf" : Contact email for server sysop
1453.sv_crash : cmd : : Causes a server crash for testing
1454.sv_cycle_latch_timer : 0 : , "sv", "cheat" : How often to transmit our cycle to the client for corrections.
1455.sv_demo_entity_record_rate : 30 : , "sp", "sv", "cheat" : Set the server demo record rate for entities.
1456.sv_doors_push_players : 0 : , "sv", "cheat" : If true, a door will push players out of the way as it opens and closes.
1457.sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
1458.sv_dumpstringtables : 0 : , "cheat" :
1459.sv_footstepinterval : 0 : , "sv", "cheat", "rep" :
1460.sv_force_time_of_day : -1 : , "sv", "cheat" : 0 - midnight, 3 - afternoon
1461.sv_forcepreload : 1 : , "a" : Force server side preloading.
1462.sv_gametypes : 0 : , "sv" : Allowable game types, usually set on server launch command line.
1463.sv_infected_ceda_vomitjar_probability : 0 : , "sv", "cheat" :
1464.sv_infected_riot_control_tonfa_probability : 0 : , "sv", "cheat" :
1465.sv_infinite_ammo : 0 : , "sv", "cheat", "rep" : Player's active weapon will never run out of ammo
1466.sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
1467.sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
1468.sv_log_onefile : 1 : , "a" : Log server information to only one file.
1469.sv_logbans : 1 : , "a" : Log server bans in the server logs.
1470.sv_logecho : 0 : , "a" : Echo log information to the console.
1471.sv_logfile : 1 : , "a" : Log server information in the log file.
1472.sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
1473.sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
1474.sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
1475.sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
1476.sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
1477.sv_mincmdrate : 30 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
1478.sv_minrate : 10000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
1479.sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
1480.sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
1481.sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
1482.sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
1483.sv_pausable : 0 : : Is the server pausable.
1484.sv_phys2_stats : cmd : : Dumps server physics stats
1485.sv_play_music : cmd : : Play some music through the music engine
1486.sv_player_stuck_tolerance : 10 : , "sv", "cheat" :
1487.sv_precacheinfo : cmd : : Show precache info.
1488.sv_prop_door_max_close_attempts : 8 : , "sv", "cheat" : Number of times blocked doors will try to close before becoming non-solid and forcing a close.
1489.sv_pure : cmd : : Show user data.
1490.sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
1491.sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
1492.sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
1493.sv_querycache_stats : cmd : : Display status of the query cache (client only)
1494.sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
1495.sv_region : 0 : : The region of the world to report this server in.
1496.sv_reservation_timeout : 120 : : Time in seconds before lobby reservation expires.
1497.sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
1498.sv_showfootsteps : 0 : , "sv", "cheat", "rep" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
1499.sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
1500.sv_showhitboxes_cursor : cmd : : Show the hitboxes of the pointed-at entity
1501.sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
1502.sv_showonlyhitbox : -1 : , "sv", "cheat" :
1503.sv_showtags : cmd : : Describe current gametags.
1504.sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
1505.sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
1506.sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
1507.sv_soundscape_printdebuginfo : cmd : : print soundscapes
1508.sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
1509.sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
1510.sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
1511.sv_spectatoridletime : 3 : , "sv", "cheat" :
1512.sv_steamgroup : 326955 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
1513.sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
1514.sv_stop_music : cmd : : Stop some music through the music engine
1515.sv_sync_anims_spawn : 0 : , "sv", "cheat" :
1516.sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
1517.sv_tankpropfade : 1 : , "sv", "cheat" :
1518.sv_turbophysics_shadow : 0 : , "sv", "cheat" : players have physics shadows even when sv_turbophysics is 1
1519.sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
1520.sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
1521.sv_voiceenable : 1 : , "a", "nf" :
1522.sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
1523.tank_attack_range : 50 : , "sv", "cheat", "rep" : Distance from Survivor that tank triggers own swing.
1524.tank_auto_swing : 0 : , "sv", "cheat", "rep" :
1525.tank_burn_duration : 75 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in easy, normal, versus and survival
1526.tank_burn_duration_expert : 85 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in expert
1527.tank_burn_duration_hard : 80 : , "sv", "cheat" : Number of seconds a burning Tank takes to die in hard
1528.tank_fist_radius : 15 : , "sv", "cheat", "rep" :
1529.tank_ground_pound_duration : 1 : , "sv", "cheat", "rep" :
1530.tank_ground_pound_reveal_distance : 500 : , "sv", "cheat" :
1531.tank_raffle_debug : 0 : , "sv", "cheat", "rep" : Fill the tank raffle with dummy values for debugging
1532.tank_stuck_failsafe : 1 : , "sv", "cheat" :
1533.tank_stuck_time_choose_new_target : 2 : , "sv", "cheat" :
1534.tank_stuck_time_suicide : 10 : , "sv", "cheat" :
1535.tank_stuck_visibility_tolerance_choose_new_target : 5 : , "sv", "cheat" :
1536.tank_stuck_visibility_tolerance_suicide : 15 : , "sv", "cheat" :
1537.tank_swing_arc : 180 : , "sv", "cheat", "rep" :
1538.tank_swing_duration : 0 : , "sv", "cheat", "rep" : Duration of the actual swing
1539.tank_swing_fast_interval : 0 : , "sv", "cheat", "rep" : Interval between tank swings when he is clearing zombies out of his path
1540.tank_swing_interval : 1 : , "sv", "cheat", "rep" : Interval between tank swings
1541.tank_swing_miss_interval : 1 : , "sv", "cheat", "rep" : Interval between tank swings after a miss
1542.tank_swing_physics_prop_force : 4 : , "sv", "cheat", "rep" : Multiplier for tank hitting a phys prop.
1543.tank_swing_range : 56 : , "sv", "cheat", "rep" : Range of the actual swing
1544.tank_swing_yaw : 80 : , "sv", "cheat", "rep" :
1545.tank_throw_aim_error : 100 : , "sv", "cheat" : Margin of error for Easy mode Tank rock throws
1546.tank_throw_allow_range : 250 : , "sv", "cheat" : How far away our victim must be before we'll try to throw debris at them
1547.tank_throw_lead_time_factor : 0 : , "sv", "cheat" : How much to lead a moving target
1548.tank_throw_loft_rate : 0 : , "sv", "cheat" : Beyond no-loft range, Tank adds this angle/distance when throwing
1549.tank_throw_max_loft_angle : 30 : , "sv", "cheat" : Maximum loft angle for Tank throw angle adjustment
1550.tank_throw_min_interval : 8 : , "sv", "cheat" : Minimum interval between Tank rock throws
1551.tank_visibility_tolerance_suicide : 60 : , "sv", "cheat" :
1552.tank_windup_time : 0 : , "sv", "cheat", "rep" : Time from intent to swing that swing actually happens.
1553.terror_ammo_multiplier : 2 : , "sv", "cheat" :
1554.Test_CreateEntity : cmd : :
1555.test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
1556.Test_EHandle : cmd : :
1557.test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
1558.Test_InitRandomEntitySpawner : cmd : :
1559.Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
1560.Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
1561.Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
1562.test_outtro_pzendgame : cmd : :
1563.test_outtro_stats : cmd : :
1564.test_point : cmd : :
1565.Test_ProxyToggle_EnableProxy : cmd : :
1566.Test_ProxyToggle_SetValue : cmd : :
1567.Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
1568.Test_RandomizeInPVS : cmd : :
1569.Test_RandomPlayerPosition : cmd : :
1570.Test_RemoveAllRandomEntities : cmd : :
1571.Test_RunFrame : cmd : :
1572.Test_SendKey : cmd : :
1573.Test_SpawnRandomEntities : cmd : :
1574.Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
1575.Test_StartScript : cmd : : Start a test script running..
1576.Test_Wait : cmd : :
1577.Test_WaitForCheckPoint : cmd : :
1578.texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
1579.texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
1580.texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
1581.texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
1582.texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
1583.texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
1584.tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second
1585.think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
1586.thread_test_tslist : cmd : :
1587.thread_test_tsqueue : cmd : :
1588.threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
1589.threadpool_run_tests : cmd : :
1590.timedemo : cmd : : Play a demo and report performance info.
1591.timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
1592.timedemoquit : cmd : : Play a demo, report performance info, and then exit
1593.timerefresh : cmd : : Profile the renderer.
1594.toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
1595.toggleconsole : cmd : : Show/hide the console.
1596.tongue_allow_voluntary_release : 0 : , "sv", "cheat" : Can a Smoker let go with his tongue by clicking or turning away?
1597.tongue_bend_point_deflection : 5 : , "sv", "cheat" : How far off the first obstacle the tongue bends.
1598.tongue_bend_point_needs_LOS : 0 : , "sv", "cheat", "rep" : Does a bent tongue still need LOS from the bend point?
1599.tongue_break_from_damage_amount : 50 : , "sv", "cheat" : How much damage to the smoker makes him let go of his victim.
1600.tongue_choke_damage_amount : 10 : , "sv", "cheat" : How much damage the choke does.
1601.tongue_choke_damage_interval : 1 : , "sv", "cheat" : How often the choke does damage.
1602.tongue_cone_start_tolerance : 0 : , "sv", "cheat" : How wide the cone is for a tongue hit.
1603.tongue_debug : 0 : , "sv", "cheat" : Print debug info for tongue
1604.tongue_drag_damage_amount : 3 : , "sv", "cheat" : How much damage the tongue drag does.
1605.tongue_dropping_to_ground_time : 2 : , "sv", "cheat" : A miss or a wall hit will wait this long before pulling back.
1606.tongue_fly_speed : 1000 : , "sv", "cheat" : How fast a tongue flies through the air.
1607.tongue_force_break : 0 : , "sv", "cheat" : Force an existing attached tongue to break, for debugging
1608.tongue_gravity_force : 4000 : , "sv", "cheat", "rep" : The speed that gravity tries to pull us downwards while being tongued.
1609.tongue_health : 100 : , "sv", "cheat" : Tongue health
1610.tongue_hit_delay : 20 : , "sv", "cheat", "rep" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
1611.tongue_los_forgiveness_time : 1 : , "sv", "cheat" : A traveling tongue can lose LOS for this amount of time and still hit.
1612.tongue_miss_delay : 15 : , "sv", "cheat", "rep" : How long a smoker must wait to shoot his tongue after a miss.
1613.tongue_no_progress_break_interval : 10 : , "sv", "cheat" : How long of the victim making no progress until we break the tongue.
1614.tongue_no_progress_choke_early_ambush_delay : 0 : , "sv", "cheat" : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st
1615.tongue_no_progress_choke_early_delay : 1 : , "sv", "cheat" : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta
1616.tongue_no_progress_choke_time : 0 : , "sv", "cheat" : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
1617.tongue_no_progress_damage_interval : 0 : , "sv", "cheat" : How long of the victim making no progress until we start choking him.
1618.tongue_no_progress_tolerance : 25 : , "sv", "cheat" : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
1619.tongue_player_dropping_to_ground_time : 1 : , "sv", "cheat" : How long after the tongue disconnects will a player need to wait.
1620.tongue_range : 750 : , "sv", "cheat" : How far a smoker can shoot his tongue.
1621.tongue_release_fatigue_penalty : 2500 : , "sv", "cheat" : How much fatigue the victim gets when released, to slow him down.
1622.tongue_start_pull_delay : 0 : , "sv", "cheat", "rep" : How long from tongue contact to tongue pulling.
1623.tongue_unbend : 1 : , "sv", "cheat" : Can the smoker tongue unbend?
1624.tongue_vertical_choke_dot : 0 : , "sv", "cheat" : DotProduct between tongue and vertical required to start choking.
1625.tongue_vertical_choke_height : 40 : , "sv", "cheat" : Need to have victim this high off ground to choke him.
1626.tongue_vertical_choke_time_off_ground : 0 : , "sv", "cheat" : Need to have victim off ground for this long to choke him.
1627.tongue_victim_acceleration : 30 : , "sv", "cheat", "rep" : Acceleration while tongued.
1628.tongue_victim_accuracy_penalty : 0 : , "sv", "cheat", "rep" : How much someone's accuracy suffers while being dragged by a tongue.
1629.tongue_victim_max_speed : 175 : , "sv", "cheat", "rep" : The fastest the tongue can get you going.
1630.tongue_vs_cone_start_tolerance : 0 : , "sv", "cheat" : How wide the cone is for a tongue hit in versus.
1631.toolload : cmd : : Load a tool.
1632.tp_schedule_post_think : 1 : , "sv", "cheat" : Schedule post-think operations to run at 10hz
1633.travel_distance : cmd : : Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
1634.tv_clients : cmd : : Shows list of connected SourceTV clients.
1635.tv_msg : cmd : : Send a screen message to all clients.
1636.tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
1637.tv_port : 27020 : : Host SourceTV port
1638.tv_record : cmd : : Starts SourceTV demo recording.
1639.tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
1640.tv_retry : cmd : : Reconnects the SourceTV relay proxy.
1641.tv_status : cmd : : Show SourceTV server status.
1642.tv_stop : cmd : : Stops the SourceTV broadcast.
1643.tv_stoprecord : cmd : : Stops SourceTV demo recording.
1644.unbind : cmd : : Unbind a key.
1645.unbindall : cmd : : Unbind all keys.
1646.unload_all_addons : cmd : : Reloads the search paths for game addons.
1647.unpause : cmd : : Unpause the game.
1648.update_addon_paths : cmd : : Reloads the search paths for game addons.
1649.upgrade_add : cmd : : Adds an upgrade to the survivor
1650.upgrade_explosive_bullet_force : 2 : , "sv", "cheat", "rep" :
1651.upgrade_explosive_slug_force : 4 : , "sv", "cheat", "rep" :
1652.upgrade_laser_sight_spread_factor : 0 : , "sv", "cheat", "rep" :
1653.upgrade_pack_use_duration : 1 : , "sv", "cheat", "rep" :
1654.upgrade_remove : cmd : : Removes an upgrade from the survivor
1655.upgrade_show_explosive_ammo_radius : 0 : , "sv", "cheat", "rep" :
1656.upgradepack_forward_dist : 30 : , "sv", "cheat" :
1657.upgradepack_max_drop_dist : 30 : , "sv", "cheat" :
1658.use : cmd : : Use a particular weapon Arguments: <weapon_name>
1659.user : cmd : : Show user data.
1660.users : cmd : : Show user info for players on server.
1661.vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
1662.version : cmd : : Print version info string.
1663.versus_boss_buffer : 2200 : , "sv", "cheat" :
1664.versus_boss_debug : 0 : , "sv", "cheat" : Enable debug output for versus tank/witch spawning logic
1665.versus_boss_flow_max : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location
1666.versus_boss_flow_max_finale : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
1667.versus_boss_flow_max_intro : 0 : , "sv", "cheat" : Max fraction of map flow for tank/witch spawn location within the first map of a campaign
1668.versus_boss_flow_min : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location
1669.versus_boss_flow_min_finale : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
1670.versus_boss_flow_min_intro : 0 : , "sv", "cheat" : Min fraction of map flow for tank/witch spawn location within the first map of a campaign
1671.versus_boss_flow_test : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
1672.versus_boss_padding_max : 0 : , "sv", "cheat" : How far apart the tank/witch have to be along the flow
1673.versus_boss_padding_min : 0 : , "sv", "cheat" : How far apart the tank/witch have to be along the flow
1674.versus_shove_hunter_fov : 90 : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters
1675.versus_shove_hunter_fov_pouncing : 45 : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters while pouncing
1676.versus_shove_jockey_fov_leaping : 45 : , "sv", "cheat", "rep" : Angle that survivor shove will hit jockeys while leaping
1677.versus_tank_chance : 0 : , "sv", "cheat" : Chance of a tank spawning within a regular versus map
1678.versus_tank_chance_finale : 0 : , "sv", "cheat" : Chance of a tank spawning within the finale map of a campaign
1679.versus_tank_chance_intro : 0 : , "sv", "cheat" : Chance of a tank spawning within the first map of a campaign
1680.versus_tank_flow_team_variation : 0 : , "sv", "cheat" : Window of flow distance that the tank can spawn in for the second team in versus
1681.versus_winning_team_goes_last : 1 : , "sv", "cheat" : In versus mode, the team that is losing plays as survivors first
1682.versus_witch_chance : 0 : , "sv", "cheat" : Chance of a witch spawning within a regular versus map
1683.versus_witch_chance_finale : 0 : , "sv", "cheat" : Chance of a witch spawning within the finale map of a campaign
1684.versus_witch_chance_intro : 0 : , "sv", "cheat" : Chance of a witch spawning within the first map of a campaign
1685.versus_witch_flow_team_variation : 0 : , "sv", "cheat" : Window of flow distance that the witch can spawn in for the second team in versus
1686.-vgui_drawtree : cmd : :
1687.+vgui_drawtree : cmd : :
1688.vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
1689.vgui_drawtree_clear : cmd : :
1690.vgui_dump_panels : cmd : : vgui_dump_panels [visible]
1691.vgui_spew_fonts : cmd : :
1692.vgui_togglepanel : cmd : : show/hide vgui panel by name.
1693.view_offset_down : 16 : , "sv", "cheat", "rep" :
1694.view_offset_forward : 8 : , "sv", "cheat", "rep" :
1695.view_offset_up : -16 : , "sv", "cheat", "rep" :
1696.vis_debug : 0 : , "sv", "cheat" :
1697.vis_force : 0 : , "sv", "cheat" :
1698.vismon_poll_frequency : 0 : , "sv", "cheat" :
1699.vismon_trace_limit : 12 : , "sv", "cheat" :
1700.voice_enable : 1 : , "a" :
1701.voice_forcemicrecord : 1 : , "a" :
1702.voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
1703.voice_loopback : 0 : , "user" :
1704.voice_mixer_boost : 0 : , "a" :
1705.voice_mixer_mute : 0 : , "a" :
1706.voice_mixer_volume : 1 : , "a" :
1707.voice_mute : cmd : : Mute a specific Steam user
1708.voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
1709.voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
1710.voice_scale : 0 : , "a" :
1711.voice_show_mute : cmd : : Show whether current players are muted.
1712.voice_threshold : 2000 : , "a" :
1713.voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
1714.-voicerecord : cmd : :
1715.+voicerecord : cmd : :
1716.voicerecord_toggle : cmd : :
1717.volume : 1 : , "a" : Sound volume
1718.vomitjar_duration_infected_bot : 20 : , "sv", "cheat", "rep" :
1719.vomitjar_duration_infected_pz : 20 : , "sv", "cheat", "rep" :
1720.vomitjar_duration_survivor : 5 : , "sv", "cheat", "rep" :
1721.vomitjar_radius : 110 : , "sv", "cheat", "rep" :
1722.vomitjar_radius_survivors : 0 : , "sv", "cheat", "rep" :
1723.vox_reload : cmd : : Reload sentences.txt file
1724.voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
1725.voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
1726.voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
1727.voxeltree_view : cmd : : View entities in the voxel-tree.
1728.vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
1729.vprof : cmd : : Toggle VProf profiler
1730.vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
1731.vprof_cachemiss : cmd : : Toggle VProf cache miss checking
1732.vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
1733.vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
1734.vprof_child : cmd : :
1735.vprof_collapse_all : cmd : : Collapse the whole vprof tree
1736.vprof_dump_counters : cmd : : Dump vprof counters to the console
1737.vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
1738.vprof_expand_all : cmd : : Expand the whole vprof tree
1739.vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
1740.vprof_generate_report : cmd : : Generate a report to the console.
1741.vprof_generate_report_AI : cmd : : Generate a report to the console.
1742.vprof_generate_report_AI_only : cmd : : Generate a report to the console.
1743.vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
1744.vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
1745.vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
1746.vprof_generate_report_map_load : cmd : : Generate a report to the console.
1747.vprof_graphheight : 256 : , "a" :
1748.vprof_graphwidth : 512 : , "a" :
1749.vprof_nextsibling : cmd : :
1750.vprof_off : cmd : : Turn off VProf profiler
1751.vprof_on : cmd : : Turn on VProf profiler
1752.vprof_parent : cmd : :
1753.vprof_playback_average : cmd : : Average the next N frames.
1754.vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
1755.vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
1756.vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
1757.vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
1758.vprof_prevsibling : cmd : :
1759.vprof_record_start : cmd : : Start recording vprof data for playback later.
1760.vprof_record_stop : cmd : : Stop recording vprof data
1761.vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
1762.vprof_remote_stop : cmd : : Stop an existing remote VProf data request
1763.vprof_reset : cmd : : Reset the stats in VProf profiler
1764.vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
1765.vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
1766.vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
1767.vprof_verbose : 1 : , "a" : Set to one to show average and peak times
1768.vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
1769.vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
1770.vs_incap_bonus : 10 : , "sv", "cheat", "rep" : Bonus score for infected, per incap in a chapter
1771.vs_max_team_switches : 1 : , "sv", "cheat" :
1772.vs_survival_bonus : 25 : , "sv", "cheat", "rep" : Bonus score per survivor for completing a chapter
1773.vs_survivor_damage_reduction : 0 : , "sv", "cheat" :
1774.vs_tank_damage : 24 : , "sv", "cheat" : Amount of damage done by a vs tank's melee attack
1775.vs_threat_initial_distance_first_map_max : 12000 : , "sv", "cheat" : Max distance of starting threat area in vs mode on the first map
1776.vs_threat_initial_distance_first_map_min : 8000 : , "sv", "cheat" : Min distance of starting threat area in vs mode on the first map
1777.vs_threat_initial_distance_max : 8000 : , "sv", "cheat" : Max distance of starting threat area in vs mode
1778.vs_threat_initial_distance_min : 3000 : , "sv", "cheat" : Min distance of starting threat area in vs mode
1779.vs_threat_radius : 200 : , "sv", "cheat" : Distance from the escape route for placing threats
1780.vs_tiebreak_bonus : 25 : , "sv", "cheat", "rep" : Score awarded for winning a versus tiebreaker
1781.vtune : cmd : : Controls VTune's sampling.
1782.warp_all_survivors_here : cmd : : Warp all survivors to the player's cursor
1783.warp_all_survivors_to_battlefield : cmd : : Warp all Survivors to the battlefield
1784.warp_all_survivors_to_checkpoint : cmd : : Warp all Survivors to the exit checkpoint
1785.warp_all_survivors_to_finale : cmd : : Warp all Survivors to the finale radio
1786.warp_far_survivor_here : cmd : : Teleport the farthest away Survivor to your cursor position
1787.warp_to_start_area : cmd : : Warp yourself to a survivor spawn area
1788.weapon_reparse_server : cmd : : Reloads the weapon script files
1789.windows_speaker_config : -1 : , "a" :
1790.wipe_attributes : cmd : : Clear all attributes of selected area.
1791.wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
1792.witch_force_wander : 0 : , "sv", "cheat" :
1793.writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
1794.writeip : cmd : : Save the ban list to banned_ip.cfg.
1795.xbox_autothrottle : 1 : , "a", "sv" :
1796.xbox_throttlebias : 100 : , "a", "sv" :
1797.xbox_throttlespoof : 200 : , "a", "sv" :
1798.xload : cmd : : Load a saved game from a 360 storage device.
1799.xsave : cmd : : Saves current game to a 360 storage device.
1800.z_acquire_far_range : 2500 : , "sv", "cheat" :
1801.z_acquire_far_time : 5 : , "sv", "cheat" :
1802.z_acquire_near_range : 200 : , "sv", "cheat" :
1803.z_acquire_near_time : 0 : , "sv", "cheat" :
1804.z_acquire_time_variance_factor : 0 : , "sv", "cheat" :
1805.z_add : cmd : : Add an Infected - optional x y z arguments for world position to add them
1806.z_alert_dot : 0 : , "sv", "cheat" :
1807.z_alert_range : 1000 : , "sv", "cheat" :
1808.z_allow_ai_to_use_abilities : 1 : , "sv", "cheat" : If zero, Hunters wont pounce, Tanks wont throw rocks, etc
1809.z_allow_female_boomer : 1 : , "sv", "cheat" :
1810.z_attack_flow_range : 1500 : , "sv", "cheat" :
1811.z_attack_incapacitated_damage : 10 : , "sv", "cheat" :
1812.z_attack_infected_it_damage : 10 : , "sv", "cheat" : Damage done per claw hit by infected on other infected who are IT
1813.z_attack_pz_it_damage : 20 : , "sv", "cheat" : Damage done by infected on IT PZs
1814.z_attention_range_lying_modifier : 0 : , "sv", "cheat" :
1815.z_attention_range_sitting_modifier : 0 : , "sv", "cheat" :
1816.z_avoid_max_range : 100 : , "sv", "cheat" :
1817.z_avoid_min_range : 30 : , "sv", "cheat" :
1818.z_avoid_power : 10 : , "sv", "cheat" :
1819.z_avoidforce : 2500 : , "sv", "cheat", "rep" :
1820.z_avoidteammates : 1 : , "sv", "cheat", "rep" :
1821.z_award_debug : 0 : , "sv", "cheat", "rep" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
1822.z_background_limit : 20 : , "sv", "cheat" : How many common infected are on the background map at once.
1823.z_backspeed : 450 : , "sv", "cheat", "rep" :
1824.z_boomer_limit : 1 : , "sv", "cheat" :
1825.z_boomer_near_dist : 180 : , "sv", "cheat" :
1826.z_boss_crouch : 0 : , "sv", "cheat" : Forces boss zombie bots to crouch
1827.z_boundary_clear_type : 1 : , "sv", "cheat" : 0 = floodfill, 1 = new creep
1828.z_boundary_max_range : 5000 : , "sv", "cheat" :
1829.z_boundary_spread_speed : 200 : , "sv", "cheat" :
1830.z_brawl_chance : 2 : , "sv", "cheat" :
1831.z_breakable_damage : 4 : , "sv", "cheat" :
1832.z_burning_lifetime : 30 : , "sv", "cheat" : Number of seconds a burning zombie takes to crisp
1833.z_carry_max_mass : 250 : , "sv", "cheat", "rep" :
1834.z_chance : 60 : , "sv", "cheat" :
1835.z_charge_duration : 2 : , "sv", "cheat", "rep" :
1836.z_charge_impact_angle : 0 : , "sv", "cheat" :
1837.z_charge_impact_radius : 120 : , "sv", "cheat" :
1838.z_charge_interval : 12 : , "sv", "cheat", "rep" :
1839.z_charge_max_damage : 10 : , "sv", "cheat", "rep" :
1840.z_charge_max_force : 800 : , "sv", "cheat", "rep" :
1841.z_charge_max_speed : 500 : , "sv", "cheat", "rep" :
1842.z_charge_min_force : 550 : , "sv", "cheat", "rep" :
1843.z_charge_start_speed : 250 : , "sv", "cheat", "rep" :
1844.z_charge_tooshort : 0 : , "sv", "cheat", "rep" :
1845.z_charge_warmup : 0 : , "sv", "cheat", "rep" :
1846.z_charger_allow_shove : 0 : , "sv", "cheat" : 0 = Cannot be shoved, 1 = Can be shoved
1847.z_charger_health : 600 : , "sv", "cheat" : Charger max health
1848.z_charger_impact_epsilon : 8 : , "sv", "cheat" :
1849.z_charger_limit : 1 : , "sv", "cheat" :
1850.z_charger_max_prop_force : 3000 : , "sv", "cheat" :
1851.z_charger_pound_dmg : 15 : , "sv", "cheat" :
1852.z_charger_probe_alone : 6 : , "sv", "cheat" :
1853.z_charger_probe_attack : 24 : , "sv", "cheat" :
1854.z_claw_hit_pitch_max : 20 : , "sv", "cheat" :
1855.z_claw_hit_pitch_min : -20 : , "sv", "cheat" :
1856.z_claw_hit_yaw_max : 20 : , "sv", "cheat" :
1857.z_claw_hit_yaw_min : -20 : , "sv", "cheat" :
1858.z_clear_area_range : 300 : , "sv", "cheat" :
1859.z_clear_max_time : 5 : , "sv", "cheat" :
1860.z_clear_min_time : 0 : , "sv", "cheat" :
1861.z_clear_min_time_range : 300 : , "sv", "cheat" :
1862.z_clear_range : 750 : , "sv", "cheat" :
1863.z_close_target_notice_distance : 60 : , "sv", "cheat" : How far an attacking zombie will look for a nearby target on their way to their chosen victim.
1864.z_common_limit : 30 : , "sv", "cheat" : How many common infecteds we can have at once.
1865.z_cooldown_spawn_safety_range : 1000 : , "sv", "cheat" :
1866.z_cough_cloud_expire : 14 : , "sv", "cheat" : You don't cough after a smoke cloud has existed this long.
1867.z_cough_cloud_initial_cough_delay : 0 : , "sv", "cheat" : You don't cough until smoke cloud exists for this long.
1868.z_cough_cloud_radius : 175 : , "sv", "cheat" : How far from center of smoke cloud makes you cough.
1869.z_credits_interval : 0 : , "sv", "cheat" :
1870.z_crouch_speed : 75 : , "sv", "cheat", "rep" :
1871.z_cull_timeout : 5 : , "sv", "cheat" : Grace period before player zombie is culled for being too far away
1872.z_deafen_radius_one : 100 : , "sv", "cheat" :
1873.z_deafen_radius_three : 200 : , "sv", "cheat" :
1874.z_deafen_radius_two : 150 : , "sv", "cheat" :
1875.z_debug : 0 : , "sv", "cheat" :
1876.z_debug_avoid : 0 : , "sv", "cheat" :
1877.z_debug_breakables : 0 : , "sv", "cheat" :
1878.z_debug_climb : 0 : , "sv", "cheat" :
1879.z_debug_cull : 0 : , "sv", "cheat" :
1880.z_debug_escape_route : 0 : , "sv", "cheat" : If nonzero, display information when escape route fails
1881.z_debug_escape_scan : 0 : , "sv", "cheat" :
1882.z_debug_falling_damage : 0 : , "sv", "cheat" :
1883.z_debug_fog : 0 : , "sv", "cheat" :
1884.z_debug_infected_anim_report : cmd : : Prints the server's layer info for the specified infected
1885.z_debug_ledges : 0 : , "sv", "cheat" :
1886.z_debug_mob_spawn : 0 : , "sv", "cheat" :
1887.z_debug_neighbors : 0 : , "sv", "cheat" :
1888.z_debug_path_stress_test : cmd : : Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
1889.z_debug_population : 0 : , "sv", "cheat" :
1890.z_debug_spawn_ahead : 0 : , "sv", "cheat" :
1891.z_debug_spawn_set : -1 : , "sv", "cheat" : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
1892.z_debug_spawnable_areas : 0 : , "sv", "cheat" : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
1893.z_debug_tank_spawn : 1 : , "sv", "cheat" : When console spawning a tank automatically give it to a player.
1894.z_decals : cmd : : Splat decals on all infected
1895.z_density_region_length : 1500 : , "sv", "cheat" :
1896.z_destroy_on_attack : 0 : , "sv", "cheat" : When an infected starts punching its victim, destroy it. Useful for demos.
1897.z_difficulty : 0 : , "sv", "rep" : Difficulty of the current game (Easy, Normal, Hard, Impossible)
1898.z_director_special_spawn_delay : 10 : , "sv", "cheat" :
1899.z_discard_min_range : 1000 : , "sv", "cheat" : Don't relocate PZs closer than this regardless of flow distance
1900.z_discard_range : 2500 : , "sv", "cheat" : Discard Zombies farther away than this
1901.z_do_tracers : 1 : , "sv", "cheat", "rep" : Do we want tracers at all?
1902.z_dont_clear : 0 : , "sv", "cheat" :
1903.z_door_reopen_interval : 0 : , "sv", "cheat" : Closed doors can be re-opened after this amount of time
1904.z_door_retry_interval : 1 : , "sv", "cheat" : Interval at which blocked doors will try to reopen
1905.z_experimental_blast_damage_probability : 100 : , "sv", "cheat" : Damage to zombie from explosion will use new cutouts - probability, %
1906.z_exploding_health : 50 : , "sv", "cheat" : Exploding Zombie max health
1907.z_exploding_shove_interval : 10 : , "sv", "cheat" :
1908.z_exploding_shove_max : 5 : , "sv", "cheat" :
1909.z_exploding_shove_min : 4 : , "sv", "cheat" :
1910.z_exploding_speed : 175 : , "sv", "cheat", "rep" :
1911.z_exploding_splat : 50 : , "sv", "cheat" : Boomers splat instead of making a thud when taking this much falling damage
1912.z_exploding_splat_radius : 200 : , "sv", "cheat" : Boomers splattering on the ground make survivors inside this radius it
1913.z_expressions : 1 : , "sv", "cheat" :
1914.z_falling_land_forward_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a stumbling forward landing animation to occur
1915.z_falling_land_hard_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a 'hard' landing animation to occur
1916.z_falling_land_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a landing animation to occur
1917.z_female_boomer_spawn_chance : 25 : , "sv", "cheat" :
1918.z_finale_chance : 100 : , "sv", "cheat" :
1919.z_finale_spawn_safety_range : 600 : , "sv", "cheat" :
1920.z_fog_spawn : 0 : , "sv", "cheat" : Set to 1 to use fogged areas as valid spawn areas
1921.z_force_attack_from_sound_range : 750 : , "sv", "cheat" :
1922.z_forcezombiemodel : 0 : , "sv", "cheat" : remove variability in infected models and instead use the specified model from z_zombieforcemodelname
1923.z_forcezombiemodelname : 0 : , "sv", "cheat" : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
1924.z_forwardspeed : 450 : , "sv", "cheat", "rep" :
1925.z_friendly_fire_forgiveness : 1 : , "sv", "cheat" : Ignore friendly fire that appears to be unintentional.
1926.z_frustration : 1 : , "sv", "cheat", "rep" :
1927.z_frustration_lifetime : 20 : , "sv", "cheat" : Frustration will accumulate for this many seconds before forcing an AI tank takeover
1928.z_frustration_los_delay : 2 : , "sv", "cheat" :
1929.z_frustration_spawn_delay : 10 : , "sv", "cheat" :
1930.z_gas_health : 250 : , "sv", "cheat" : Gas Zombie max health
1931.z_gas_speed : 210 : , "sv", "cheat", "rep" :
1932.z_ghost_checkpoint_spawn_interval : 30 : , "sv", "cheat" : Interval for spawning special zombies while survivors are in the checkpoint
1933.z_ghost_finale_spawn_interval : 20 : , "sv", "cheat" : Interval for spawning special zombies during the finale
1934.z_ghost_spawn_in_start : 0 : , "sv", "cheat" : Allow ghosts to materialize while players are in the start area
1935.z_ghost_spawn_interval : 60 : , "sv", "cheat" : Interval for spawning special zombies
1936.z_ghost_speed : 450 : , "sv", "cheat", "rep" :
1937.z_ghost_travel_distance : 1000 : , "sv", "cheat" : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
1938.z_gib_explosion_force_factor : 0 : , "sv", "cheat" :
1939.z_gib_force_factor : 10 : , "sv", "cheat" :
1940.z_grab_force : 0 : , "sv", "cheat" : For testing - always grab ledges regardless of estimated falling damage
1941.z_grab_ledges_solo : 0 : , "sv", "cheat" : For testing - grab ledges even if you're the last survivor
1942.z_gun_damage : 10 : , "sv", "cheat", "rep" :
1943.z_gun_debug_player_index : 0 : , "sv", "cheat", "rep" :
1944.z_gun_debug_spread : 0 : , "sv", "cheat", "rep" :
1945.z_gun_force : 300 : , "sv", "cheat" :
1946.z_gun_horiz_punch : 0 : , "sv", "cheat", "rep" : Toggles horizontal punchangles for guns
1947.z_gun_kick : 0 : , "sv", "cheat", "rep" : Firing a gun can knock the player's view this amount of the current spread
1948.z_gun_physics_force : 25 : , "sv", "cheat" : How hard we push things that aren't players or doors.
1949.z_gun_range : 75 : , "sv", "cheat", "rep" :
1950.z_gun_stun_duration : 1 : , "sv", "cheat", "rep" :
1951.z_gun_survivor_force : 200 : , "sv", "cheat" :
1952.z_gun_survivor_friend_push : 1 : , "sv", "cheat", "rep" : Allow survivors to push survivors with a right click.
1953.z_gun_survivor_shove_dot : 0 : , "sv", "cheat" : Max dot of a shove swing that can push a fellow survivor
1954.z_gun_swing_duration : 0 : , "sv", "cheat", "rep" :
1955.z_gun_swing_interval : 0 : , "sv", "cheat", "rep" :
1956.z_gun_vertical_punch : 1 : , "sv", "cheat", "rep" : Toggles vertical punchangles for guns
1957.z_health : 50 : , "sv", "cheat" : Zombie max health
1958.z_hear_gunfire_range : 200 : , "sv", "cheat" :
1959.z_hear_runner_far_range : 750 : , "sv", "cheat" :
1960.z_hear_runner_near_range : 500 : , "sv", "cheat" :
1961.z_hit_chainsawer_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits someone using a chainsaw
1962.z_hit_from_behind_cosine : 0 : , "sv", "cheat" :
1963.z_hit_from_behind_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits Survivor from behind
1964.z_hit_incap_factor_easy : 0 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
1965.z_hit_incap_factor_expert : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
1966.z_hit_incap_factor_hard : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
1967.z_hit_incap_factor_normal : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
1968.z_hunter_ground_normal : 0 : , "sv", "cheat", "rep" :
1969.z_hunter_health : 250 : , "sv", "cheat" : Zombie max health
1970.z_hunter_limit : 1 : , "sv", "cheat" :
1971.z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" :
1972.z_hunter_speed : 300 : , "sv", "cheat", "rep" :
1973.z_increment_head : cmd : : Switch to next head bodygroup
1974.z_increment_lower : cmd : : Switch to next lower body bodygroup
1975.z_increment_skin : cmd : : Switch to next skin
1976.z_increment_upper : cmd : : Switch to next upper body bodygroup
1977.z_infected_flashlight : 1 : , "sv", "cheat" :
1978.z_infected_invuln : 0 : , "sv", "cheat" :
1979.z_infected_move : 1 : , "sv", "cheat" :
1980.z_jockey_area_current_factor : 1 : , "sv", "cheat" :
1981.z_jockey_area_hazard_bonus : 3000 : , "sv", "cheat" :
1982.z_jockey_area_range_factor : 2 : , "sv", "cheat" :
1983.z_jockey_area_visibility_factor : 500 : , "sv", "cheat" :
1984.z_jockey_blend_rate : 1 : , "sv", "cheat" :
1985.z_jockey_control_max : 0 : , "sv", "cheat" :
1986.z_jockey_control_min : 0 : , "sv", "cheat" :
1987.z_jockey_control_variance : 0 : , "sv", "cheat" :
1988.z_jockey_debug : 0 : , "sv", "cheat" :
1989.z_jockey_health : 325 : , "sv", "cheat" : Zombie max health
1990.z_jockey_leap_again_timer : 5 : , "sv", "cheat" : How long after a dismount before the jockey can leap again.
1991.z_jockey_leap_range : 200 : , "sv", "cheat" : If victim is this close, leap at them
1992.z_jockey_leap_time : 1 : , "sv", "cheat" : Time allowed between jockey bot leaps.
1993.z_jockey_limit : 1 : , "sv", "cheat" :
1994.z_jockey_lookahead : 400 : , "sv", "cheat" :
1995.z_jockey_min_ledge_distance : 200 : , "sv", "cheat" : z-delta required for the jockey to try to run you off a ledge
1996.z_jockey_min_mounted_speed : 0 : , "sv", "cheat", "rep" :
1997.z_jockey_pounced_surv_bark : 1 : , "sv", "cheat" : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via
1998.z_jockey_ride_damage : 3 : , "sv", "cheat" :
1999.z_jockey_ride_damage_delay : 1 : , "sv", "cheat" :
2000.z_jockey_ride_damage_interval : 1 : , "sv", "cheat" :
2001.z_jockey_ride_hazard_scan_distance : 500 : , "sv", "cheat" :
2002.z_jockey_ride_scan_distance : 800 : , "sv", "cheat" :
2003.z_jockey_ride_scan_interval : 3 : , "sv", "cheat" :
2004.z_jockey_speed : 250 : , "sv", "cheat", "rep" :
2005.z_jockey_speed_blend : 6 : , "sv", "cheat" :
2006.z_jockey_stagger_amount : 0 : , "sv", "cheat" :
2007.z_jockey_stagger_speed : 2 : , "sv", "cheat" :
2008.z_kill : cmd : : Kill the pointed-at common infected
2009.z_large_volume_mob_too_far_xy : 1600 : , "sv", "cheat" :
2010.z_large_volume_mob_too_far_z : 128 : , "sv", "cheat" :
2011.z_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
2012.z_last_man_run_interval : 3 : , "sv", "cheat" :
2013.z_lean_wall_align_speed : 300 : , "sv", "cheat" :
2014.z_leap_attach_distance : 60 : , "sv", "cheat" :
2015.z_leap_far_attach_delay : 0 : , "sv", "cheat" :
2016.z_leap_force_attach_distance : 40 : , "sv", "cheat" :
2017.z_leap_interval : 0 : , "sv", "cheat", "rep" :
2018.z_leap_interval_post_incap : 30 : , "sv", "cheat", "rep" :
2019.z_leap_interval_post_ride : 6 : , "sv", "cheat", "rep" :
2020.z_leap_max_distance : 200 : , "sv", "cheat", "rep" :
2021.z_leap_power : 400 : , "sv", "cheat", "rep" :
2022.z_look_at_local_player : 0 : , "sv", "cheat" : For demo purposes
2023.z_lunge_interval : 0 : , "sv", "cheat", "rep" :
2024.z_lunge_power : 600 : , "sv", "cheat", "rep" :
2025.z_lunge_up : 200 : , "sv", "cheat", "rep" :
2026.z_max_hunter_pounce_stagger_duration : 0 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
2027.z_max_neighbor_range : 200 : , "sv", "cheat" : Max range for neighbor collection for avoidance
2028.z_max_path_length : 5000 : , "sv", "cheat" :
2029.z_max_stagger_duration : 6 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor.
2030.z_mega_mob_size : 50 : , "sv", "cheat" :
2031.z_mega_mob_spawn_max_interval : 900 : , "sv", "cheat" :
2032.z_mega_mob_spawn_min_interval : 420 : , "sv", "cheat" :
2033.z_min_ladder_mount_dot : 0 : , "sv", "cheat", "rep" : Minimum 2D dot product from player's view to a ladder to be able to grab it
2034.z_minigun_cooldown_time : 3 : , "sv", "cheat" : Minigun cooldown time
2035.z_minigun_damage_rate : 48000 : , "sv", "cheat" : Minigun damage rate, in health/minute
2036.z_minigun_fire_think_interval : 0 : , "sv", "cheat" :
2037.z_minigun_overheat_time : 20 : , "sv", "cheat" : Minigun overheat time
2038.z_minigun_rate_of_fire : 1500 : , "sv", "cheat" : Minigun rate of fire, in bullets/minute
2039.z_minion_aim_tolerance : 0 : , "sv", "cheat" :
2040.z_minion_limit : 3 : , "sv", "cheat" :
2041.z_mob_min_notify_count : 10 : , "sv", "cheat" : Mobs at least this large trigger 'mob' events
2042.z_mob_music_size : 2 : , "sv", "cheat" : Spotting a mob this large plays music
2043.z_mob_population_density : 0 : , "sv", "cheat" : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
2044.z_mob_recharge_rate : 0 : , "sv", "cheat" :
2045.z_mob_sacrifice_timeout : 5 : , "sv", "cheat" :
2046.z_mob_spawn_finale_size : 20 : , "sv", "cheat" :
2047.z_mob_spawn_max_interval_easy : 240 : , "sv", "cheat" :
2048.z_mob_spawn_max_interval_expert : 180 : , "sv", "cheat" :
2049.z_mob_spawn_max_interval_hard : 180 : , "sv", "cheat" :
2050.z_mob_spawn_max_interval_normal : 180 : , "sv", "cheat" :
2051.z_mob_spawn_max_size : 30 : , "sv", "cheat" :
2052.z_mob_spawn_min_interval_easy : 120 : , "sv", "cheat" :
2053.z_mob_spawn_min_interval_expert : 90 : , "sv", "cheat" :
2054.z_mob_spawn_min_interval_hard : 90 : , "sv", "cheat" :
2055.z_mob_spawn_min_interval_normal : 90 : , "sv", "cheat" :
2056.z_mob_spawn_min_size : 10 : , "sv", "cheat" :
2057.z_mounted_gun_fire_think_interval : 0 : , "sv", "cheat" :
2058.z_must_wander : 0 : , "sv", "cheat" : For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down.
2059.z_mute_infected : 0 : , "sv", "cheat" : If nonzero, common infected will not growl, yell, etc
2060.z_nav_debug : 0 : , "sv", "cheat" :
2061.z_no_cull : 0 : , "sv", "cheat" : If nonzero, the Director will not cull common infected
2062.z_noise_level_display : 0 : , "sv", "cheat" : Show noise levels on players?
2063.z_noise_level_fade_rate : 40 : , "sv", "cheat", "rep" : How much noise we lose each tick, after hold_time expires.
2064.z_noise_level_footstep : 135 : , "sv", "cheat" : How much noise we make with a footstep.
2065.z_noise_level_hold_time : 0 : , "sv", "cheat", "rep" : How long we hold a given noise level before it starts to fade.
2066.z_noise_level_max : 135 : , "sv", "cheat", "rep" : The highest the noise level can go.
2067.z_noise_level_vocalize : 135 : , "sv", "cheat" : How much noise we make when we say things.
2068.z_non_head_damage_factor_easy : 2 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
2069.z_non_head_damage_factor_expert : 0 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
2070.z_non_head_damage_factor_hard : 0 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
2071.z_non_head_damage_factor_normal : 1 : , "sv", "cheat" : Damage to zombie from non-headshots is multiplied by this factor
2072.z_notice_it_range : 1500 : , "sv", "cheat" :
2073.z_notice_near_range : 100 : , "sv", "cheat" :
2074.z_play_activity : cmd : : Play a specific activity on the pointed-at common infected
2075.z_player_lunge_up : 150 : , "sv", "cheat", "rep" :
2076.z_player_zombie_debug : 0 : , "sv", "cheat" :
2077.z_player_zombie_land_delay : 0 : , "sv", "cheat" :
2078.z_player_zombie_min_dead_time : 2 : , "sv", "cheat" : The minimum time a PC zombie must be dead before being eligible to respawn
2079.z_pounce_allow_partial_hidden : 1 : , "sv", "cheat" :
2080.z_pounce_crouch_delay : 1 : , "sv", "cheat", "rep" :
2081.z_pounce_damage : 5 : , "sv", "cheat" :
2082.z_pounce_damage_delay : 1 : , "sv", "cheat" :
2083.z_pounce_damage_interrupt : 50 : , "sv", "cheat" : Taking this much damage interrupts a pounce attempt
2084.z_pounce_damage_interval : 0 : , "sv", "cheat" :
2085.z_pounce_delay : 0 : , "sv", "cheat" :
2086.z_pounce_door_damage : 500 : , "sv", "cheat" :
2087.z_pounce_silence_range : 500 : , "sv", "cheat" :
2088.z_pounce_stumble_force : 5 : , "sv", "cheat" : Force of the stumble effect when a hunter pounces on someone
2089.z_prevent_burrowing : 1 : , "sv", "cheat" : Use extra tracelines to prevent burrowing zombies
2090.z_puking_eye_height : 44 : , "sv", "cheat", "rep" :
2091.z_push_force : 2000 : , "sv", "cheat" :
2092.z_push_mass_max : 200 : , "sv", "cheat" :
2093.z_pushaway_force : 100 : , "sv", "cheat" : How hard the infected shove non-IT Survivors out of their way to reach the IT victim
2094.z_randombodygroups : 1 : , "sv", "cheat" : Set to zero to disable random body groups on infected
2095.z_randomskins : 1 : , "sv", "cheat" : Set to zero to disable random skins on infected
2096.z_reload_chatter_debug : 0 : , "sv", "cheat" : Should we give devtext explanations of why we didn't say 'Reloading'?
2097.z_reload_chatter_intensity : 0 : , "sv", "cheat" : Intensity level at which players start saying 'Reloading'
2098.z_reload_chatter_nearby_friend_range : 600 : , "sv", "cheat" : A friend needs to be this close to say'Reloading'
2099.z_reload_chatter_recent_enemy : 1 : , "sv", "cheat" : An enemy needs to have been seen this recently to say 'Reloading'
2100.z_reload_chatter_shotgun_ammo_threshold : 6 : , "sv", "cheat" : Players don't say 'Reloading' when reloading a shotgun that has this many shells already
2101.z_reload_chatter_shotgun_interval : 10 : , "sv", "cheat" :
2102.z_removeitems : cmd : : Removes all items from survivors
2103.z_reserved_wanderers : 0 : , "sv", "cheat" :
2104.z_reset_population_counter : cmd : : For debugging
2105.z_respawn_distance : 100 : , "sv", "cheat" : Infected can try a respawn within this far of their original spawn
2106.z_respawn_interval : 10 : , "sv", "cheat" : Infected can try a respawn within this many seconds of spawning
2107.z_restrict_team_change : 0 : , "sv", "cheat" :
2108.z_round_start_replacement_time : 30 : , "sv", "cheat" :
2109.z_run_exertion_interval : 1 : , "sv", "cheat" :
2110.z_safe_spawn_range : 250 : , "sv", "cheat" : Minimum range for spawning special zombies
2111.z_scout_mob_spawn_range : 3000 : , "sv", "cheat" :
2112.z_shotgun_bonus_damage_multiplier : 5 : , "sv", "cheat" : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
2113.z_shotgun_bonus_damage_range : 100 : , "sv", "cheat" : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
2114.z_shove_friend_speed : 130 : , "sv", "cheat" :
2115.z_show_bottlenecks : 0 : , "sv", "cheat" :
2116.z_show_clear : 0 : , "sv", "cheat" :
2117.z_show_completely_visible_to_survivor_team : 0 : , "sv", "cheat" :
2118.z_show_damaging : 0 : , "sv", "cheat" :
2119.z_show_escape_route : 0 : , "sv", "cheat" :
2120.z_show_flow_delta : 0 : , "sv", "cheat" :
2121.z_show_flow_distance : 0 : , "sv", "cheat" :
2122.z_show_infected : 0 : , "sv", "cheat" :
2123.z_show_last_area : 0 : , "sv", "cheat" : Draws a line from each player to the center of their last known nav area
2124.z_show_mutually_visible_set : 0 : , "sv", "cheat" :
2125.z_show_population_density : 0 : , "sv", "cheat" :
2126.z_show_potentially_visible : 0 : , "sv", "cheat" :
2127.z_show_potentially_visible_to_survivor_team : 0 : , "sv", "cheat" :
2128.z_show_swings : 0 : , "sv", "cheat", "rep" :
2129.z_show_traffic : 0 : , "sv", "cheat" :
2130.z_sidespeed : 450 : , "sv", "cheat", "rep" :
2131.z_skip_wounds : 0 : , "sv" :
2132.z_skirmish_spawn_max_interval : 90 : , "sv", "cheat" :
2133.z_skirmish_spawn_max_size : 4 : , "sv", "cheat" :
2134.z_skirmish_spawn_min_interval : 45 : , "sv", "cheat" :
2135.z_skirmish_spawn_min_size : 1 : , "sv", "cheat" :
2136.z_smoker_limit : 1 : , "sv", "cheat" :
2137.z_spawn : cmd : : <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) un
2138.z_spawn_const_ang : cmd : : z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable.
2139.z_spawn_const_distance : -1 : , "sv", "cheat" : If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstac
2140.z_spawn_const_pos : cmd : : z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable.
2141.z_spawn_flow_limit : 1500 : , "sv", "cheat" :
2142.z_spawn_health : 0 : , "sv", "cheat" : If non-0, health given to a zombie spawned with z_spawn
2143.z_spawn_height : 12 : , "sv", "cheat" : Height above ground z_spawn places new infected
2144.z_spawn_mobs_behind_chance : 75 : , "sv", "cheat" : Percentage chance that a mob will spawn behind the Survivor team
2145.z_spawn_mobs_from_selected_set : 0 : , "sv", "cheat" : Spawn subsequent mobs from the currently selected set via the nav mesh editor
2146.z_spawn_range : 1500 : , "sv", "cheat" :
2147.z_spawn_safety_range : 550 : , "sv", "cheat" :
2148.z_spawn_speed : 450 : , "sv", "cheat", "rep" :
2149.z_special_burn_dmg_scale : 3 : , "sv", "cheat" :
2150.z_special_spawn_interval : 45 : , "sv", "cheat" : Interval for spawning special zombies
2151.z_speed : 250 : , "sv", "cheat", "rep" :
2152.z_spew_areas : 0 : , "sv", "cheat" :
2153.z_spit_detonate_delay : 0 : , "sv", "cheat" :
2154.z_spit_interval : 20 : , "sv", "cheat", "rep" :
2155.z_spit_latency : 0 : , "sv", "cheat", "rep" :
2156.z_spit_range : 900 : , "sv", "cheat", "rep" :
2157.z_spit_spread_delay : 0 : , "sv", "cheat" :
2158.z_spit_velocity : 900 : , "sv", "cheat" :
2159.z_spitter_health : 100 : , "sv", "cheat" : Spitter zombie max health
2160.z_spitter_high_chance : 10 : , "sv", "cheat" :
2161.z_spitter_limit : 1 : , "sv", "cheat" :
2162.z_spitter_max_wait_time : 30 : , "sv", "cheat" :
2163.z_spitter_range : 850 : , "sv", "cheat" :
2164.z_spitter_speed : 210 : , "sv", "cheat", "rep" :
2165.z_splat_survivor_pitch_max : 25 : , "sv", "cheat" :
2166.z_splat_survivor_pitch_min : 15 : , "sv", "cheat" :
2167.z_splat_survivor_shake_amplitude : 50 : , "sv", "cheat" :
2168.z_splat_survivor_shake_duration : 1 : , "sv", "cheat" :
2169.z_splat_survivor_shake_frequency : 150 : , "sv", "cheat" :
2170.z_splat_survivor_shake_radius : 10 : , "sv", "cheat" :
2171.z_splat_survivor_yaw_max : 10 : , "sv", "cheat" :
2172.z_splat_survivor_yaw_min : -10 : , "sv", "cheat" :
2173.z_stand_still : 0 : , "sv", "cheat" : For testing. 0: default. 1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
2174.z_state_debug : 0 : , "sv", "cheat" : Gives feedback on current zombie state.
2175.z_stomp_always : 0 : , "sv", "cheat" : Force melee attacks on single infected to always be stomps.
2176.z_stumble_max_curve_accel : 5 : , "sv", "cheat" : Rate of turn increase per second
2177.z_stumble_max_curve_rate : 10 : , "sv", "cheat" : Maximum degrees/sec turning while stumbling forward
2178.z_tank_attack_interval : 1 : , "sv", "cheat" :
2179.z_tank_autoshotgun_dmg_scale : 0 : , "sv", "cheat" : percent damage taken by the tank from the autoshotgun
2180.z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
2181.z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
2182.z_tank_grenade_damage : 750 : , "sv", "cheat" : How much damage a Tank takes from a grenade.
2183.z_tank_grenade_launcher_dmg_scale : 3 : , "sv", "cheat" : percent increase in damage done to the tank by grenade launcher
2184.z_tank_grenade_roll : -10 : , "sv", "cheat", "rep" :
2185.z_tank_grenade_slowdown : 0 : , "sv", "cheat" : The speed setting put on a Tank when hit by a grenade.
2186.z_tank_has_special_blood : 0 : , "sv", "cheat" : Does the Tank get his own blood effect instead of the normal infected one?
2187.z_tank_health : 4000 : , "sv", "cheat" : Tank Zombie max health
2188.z_tank_incapacitated_decay_rate : 1 : , "sv", "cheat" : How much health a dying Tank loses each update.
2189.z_tank_incapacitated_health : 5000 : , "sv", "cheat" : Health Tank starts with in death throes.
2190.z_tank_max_stagger_distance : 400 : , "sv", "cheat" : Max distance a Tank staggers when hurt by a grenade.
2191.z_tank_max_stagger_duration : 6 : , "sv", "cheat" : Max time a Tank staggers when hit by a grenade.
2192.z_tank_max_stagger_fade_duration : 6 : , "sv", "cheat" : Fade in time when a Tank is staggered by a grenade.
2193.z_tank_rock_debug : 0 : , "sv", "cheat" : Show debug for the rock thinking about detonating on people.
2194.z_tank_rock_radius : 100 : , "sv", "cheat" :
2195.z_tank_speed : 210 : , "sv", "cheat", "rep" :
2196.z_tank_speed_vs : 210 : , "sv", "cheat", "rep" :
2197.z_tank_stagger_fade_alpha : 192 : , "sv", "cheat" : How opaque the screen fade is when a Tank is hit by a grenade.
2198.z_tank_stagger_fade_duration : 3 : , "sv", "cheat" : How long the screen fade lasts when a Tank is hit by a grenade.
2199.z_tank_throw_fail_interval : 0 : , "sv", "cheat", "rep" : How soon a tank can try again after failing to throw.
2200.z_tank_throw_force : 800 : , "sv", "cheat" :
2201.z_tank_throw_health : 50 : , "sv", "cheat" : Health of the tank projectile (0 disables)
2202.z_tank_throw_interval : 5 : , "sv", "cheat", "rep" : How often a tank can throw.
2203.z_tank_walk_speed : 100 : , "sv", "cheat", "rep" :
2204.z_tanks_block_molotovs : 1 : , "sv", "cheat" :
2205.z_throttle_hit_interval_easy : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
2206.z_throttle_hit_interval_expert : 1 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
2207.z_throttle_hit_interval_hard : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
2208.z_throttle_hit_interval_normal : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
2209.z_tracer_spacing : 1 : , "sv", "cheat", "rep" : One in how many bullets is a tracer in automatic weapons.
2210.z_transitioning_players_remove : 1 : , "sv", "cheat" :
2211.z_unwound_all : cmd : : Clears all wounds from all infected
2212.z_use_tolerance : 0 : , "sv", "cheat", "rep" :
2213.z_vision_range : 500 : , "sv", "cheat" : How far a Zombie can see.
2214.z_vision_range_alert : 1500 : , "sv", "cheat" : How far a Zombie can see when alert.
2215.z_vision_range_daylight : 2400 : , "sv", "cheat" : How far a Zombie can see in daylight
2216.z_vision_range_obscured : 500 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas.
2217.z_vision_range_obscured_alert : 750 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas when alert.
2218.z_vocalize_burn_max_interval : 3 : , "sv", "cheat" : The maximum time between vocalizing being burned
2219.z_vocalize_burn_min_interval : 2 : , "sv", "cheat" : The minimum time between vocalizing being burned
2220.z_vocalize_shot_interval : 0 : , "sv", "cheat" : The minimum time between vocalizing being shot
2221.z_vomit : 1 : , "sv", "cheat" :
2222.z_vomit_boxsize : 1 : , "sv", "cheat" : Size of vomit damage entities.
2223.z_vomit_debug : 0 : , "sv", "cheat", "rep" : Visualize the vomit damage.
2224.z_vomit_drag : 0 : , "sv", "cheat" : Air drag of vomit damage entities.
2225.z_vomit_duration : 1 : , "sv", "cheat", "rep" : How long a puker continuously pukes for.
2226.z_vomit_fade_duration : 5 : , "sv", "cheat", "rep" : How long the fade takes
2227.z_vomit_fade_start : 5 : , "sv", "cheat", "rep" : When the vomit starts to fade away
2228.z_vomit_fatigue : 3000 : , "sv", "cheat", "rep" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
2229.z_vomit_float : -130 : , "sv", "cheat" : Upward float velocity of vomit damage entities.
2230.z_vomit_hit_pitch_max : 15 : , "sv", "cheat" :
2231.z_vomit_hit_pitch_min : -15 : , "sv", "cheat" :
2232.z_vomit_hit_yaw_max : 10 : , "sv", "cheat" :
2233.z_vomit_hit_yaw_min : -10 : , "sv", "cheat" :
2234.z_vomit_interval : 30 : , "sv", "cheat", "rep" : How often a puker can puke.
2235.z_vomit_lifetime : 0 : , "sv", "cheat" : Time to live of vomit damage entities.
2236.z_vomit_maxdamagedist : 350 : , "sv", "cheat" : Maximum damage distance for vomit.
2237.z_vomit_range : 300 : , "sv", "cheat", "rep" :
2238.z_vomit_slide_mult : 0 : , "sv", "cheat", "rep" : Multiplier for second texture slide rate
2239.z_vomit_slide_rate : 0 : , "sv", "cheat", "rep" : Percentage of screen height per second
2240.z_vomit_vecrand : 0 : , "sv", "cheat" : Random vector added to initial velocity of vomit damage entities.
2241.z_vomit_velocity : 1700 : , "sv", "cheat" : Initial velocity of vomit damage entities.
2242.z_vomit_velocityfadeend : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution finishes fading.
2243.z_vomit_velocityfadestart : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution starts to fade.
2244.z_walk_speed : 85 : , "sv", "cheat", "rep" :
2245.z_wandering_density : 0 : , "sv", "cheat" :
2246.z_witch_allow_change_victim : 1 : , "sv", "cheat" :
2247.z_witch_anger_rate : 0 : , "sv", "cheat" :
2248.z_witch_attack_range : 60 : , "sv", "cheat" :
2249.z_witch_berserk_range : 200 : , "sv", "cheat" :
2250.z_witch_burn_time : 15 : , "sv", "cheat" :
2251.z_witch_damage : 100 : , "sv", "cheat" :
2252.z_witch_damage_per_kill_hit : 30 : , "sv", "cheat" :
2253.z_witch_discard_range : 2000 : , "sv", "cheat" :
2254.z_witch_flashlight_range : 400 : , "sv", "cheat" :
2255.z_witch_health : 1000 : , "sv", "cheat" : Witch max health
2256.z_witch_hostile_at_me_anger : 2 : , "sv", "cheat" :
2257.z_witch_max_retreat_range : 2000 : , "sv", "cheat" :
2258.z_witch_max_threat_time : 7 : , "sv", "cheat" :
2259.z_witch_min_retreat_range : 750 : , "sv", "cheat" :
2260.z_witch_min_threat_time : 5 : , "sv", "cheat" :
2261.z_witch_personal_space : 100 : , "sv", "cheat" :
2262.z_witch_relax_rate : 0 : , "sv", "cheat" :
2263.z_witch_retreat_exit_hidden_duration : 10 : , "sv", "cheat" :
2264.z_witch_retreat_exit_range : 1000 : , "sv", "cheat" :
2265.z_witch_retreat_min_duration : 10 : , "sv", "cheat" :
2266.z_witch_speed : 300 : , "sv", "cheat", "rep" :
2267.z_witch_speed_inured : 200 : , "sv", "cheat", "rep" :
2268.z_witch_threat_hostile_range : 600 : , "sv", "cheat" :
2269.z_witch_threat_normal_range : 300 : , "sv", "cheat" :
2270.z_witch_wander_hear_radius : 72 : , "sv", "cheat" :
2271.z_witch_wander_music_max_dist : 2000000 : , "sv", "cheat" :
2272.z_witch_wander_music_max_interval : 20 : , "sv", "cheat" :
2273.z_witch_wander_music_min_dist : 90000 : , "sv", "cheat" :
2274.z_witch_wander_music_min_interval : 3 : , "sv", "cheat" :
2275.z_witch_wander_personal_space : 240 : , "sv", "cheat" :
2276.z_witch_wander_personal_time : 10 : , "sv", "cheat" :
2277.z_wound : cmd : : Cause a specified wound on the pointed-at common infected
2278.z_wound_all : cmd : : Cause a random wound on every common infected
2279.z_zombie_knockoff_death : 0 : , "sv", "cheat", "rep" : Knocking off a pouncing zombie instantly kills them.
2280.z_zombie_lunge_push : 0 : , "sv", "cheat" : Does the zombie lunge push players?
2281.-------------- |
|