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本帖最后由 zeng56 于 2011-4-28 22:14 编辑
【NBAYX-收集整理】:zeng56
备注:本贴补丁大部分来源于互联网,本着“好东西一起分享”的原则,从国外论坛收集整理,编辑详尽的使用说明,
并重新打包上传提供大家国内网盘下载。
所以,请部分有心人士勿为了自己的私利,再就是否原创问题,纠缠不清,扰乱本区秩序,此类留言,将按版规删除或严重者拟作永久封禁处理。
特别鸣谢:NLSC论坛,moddingway网站等等,
也感谢国内外优秀的2K补丁制作者,祝大家玩的愉快^_^
8.3更新 Roster Editor V 1.1
[size=150%] ---------------Author: Vl@d Zola Jr. / NLSC
近期有会员反映一些最新的名单无法用以前的,修改器打开,
所以,本次更新了 NLSC的最新V1.1免费版本
以 会员反映最多的BBMYLOVE会员这几天发布的 96-97赛季大补名单 为例
预览:


 下载地址
****希望大家下载后 顶帖支持O(∩_∩)O~*****
点此下载 =====================================================
====================================================
2.2更新 ROSTER EditorV0.7 BETA3版
[size=150%]
[size=150%] ---------------Author: Vl@d Zola Jr. / NLSC
内含详细的英文教程
 另附上翻译教程:
感谢游侠会员654431335 的原始翻译,
我整理成了表格的格式方便大家查找:)
LAST NAME | 姓氏
| FIRST NAME
| 名字 | LNAME ID | 姓氏的ID
| FNAME ID | 名字ID
(比如想把把KOBE 换成LEBRON,那么你把FNAMEID 343改成110就得了,改姓氏也一样,貌似这样改可以有解说,当然直接改名字也行,ID号因名单而异,还需根据实际情况)
| PLTYPE | 是否自建球员
(改成5是自建,改成4是内部,比如科比,詹姆斯就是内部球员,你新建的就是自建球员)
| HEIGHT |
身高
(单位:厘米)
| WEIGHT |
体重
(单位:英镑) | AGE | 年龄
(34就是34岁,O(∩_∩)O废话········)
| NUMBER | 球衣号码
(不是有些人说不能用退休球衣吗? 这里可以改。23就是····不说了) | YEARS PRO | 生涯年份
(打了几年NBA)
| POS和2ND POS | 第一位置 和 第二位置 | HAND
| 习惯用手
(0是左手
,1是右手) | GENERICF | 是否套用面部
(1不套用,o套用,,如果把科比的这栏改成1,那他的脸就变成大众脸了) | PORTR\CF ID
| 面部ID
(如果把詹姆斯的ID改成奥胖的ID,那么詹姆斯的脸就变成奥尼尔的了,1013改成210,詹姆斯变奥尼尔,ID号因名单而异,还需根据实际情况) | SKINTONE
| 皮肤颜色 (0~5)
|
MUSCLES
|
肌肉类型
(1是青筋暴起,0是很普通,看科比和詹姆斯就知道了) | EYECOLOR
|
眼珠颜色
(一共6种颜色,0~5,1是黑色) | BODYTYPE | 身体类型
(具体是什么不知道,我改了几次好像没变化) | MINSASG |
上场时间
(不用解释吧) | SSHTINS 到ADUNK | 属性,倾向,热区
(就不一一翻译了,一个一个试,累死人了,不会英语啊,按顺序排下去的,有个别不按,具体不好说,最大值110,不知道游戏里有效果不,说不定其中包含隐藏属性也不一定,还需大家一起探索···)
| BTSHLDRTHCK
|
手臂肌肉变粗
| BTSHDRTHCK
|
手臂肌肉边细 | BTFARMTHCK
|
手小臂变粗
| BTFARMTHN
|
手小臂变细 | ??BTSMTH??
|
肩膀变细
| BTCHSTSIZE
|
肩膀变粗 | BTCHSTPRST和BTSTMCH??? | 都是改胸部,不过不知道哪个大,哪个小,因为,一改球衣就烂了。。。 | BTLEGSTHN
|
腿变细(传说中的牙签腿)
| BTLEGSTHCH
|
腿变粗(猪蹄) | BTCLVSTHN
|
小腿肌肉(变突出) |
===================
===================
英文原版教程
How to use this?
- To Open/Save file use File -> Open.../Save in Main Menu.
- The main window consists of two Tabs - Players and Bank Of Names.
- On the Players Tab U can see a sheet of Players and also two Panels on the top and on the bottom of the Screen.
Editing Players:
- U can edit players easily by inserting new values into tabsheet.
- U can also easily copy the cells. To copy some cells to the clipboard - select them and press Ctrl + C. To insert cells - select a single cell and press Ctrl + V. Or use Popup Menu (right-click).
PS: U can also copy cells from/to Excel and other applications.
Remember: non-visible cells will also be chosen. - There are some ways, how U can select a bunch of cells (actually, a bit awkward here ))) ):
- Left-click on the cell - beginning of the selection. Then Shift + Left-click on the other cell - end of the celection. You can select single Rows and Columns, and also a Rectangle of cells.
- Hold left mouse button and move the mouse across the tabsheet.
- Hold Shift and use the arrows on the keyboard.
- To select a single Column - click on its Name (top row).
- To select a single player (row) - click on his ID (second column).
- To select everything, except the fixed cells, press Ctrl + A.
- U can link to the Player's Name in Bank Of Names by left-clicking on the name on Players Screen. Remember - U can edit names only there.
- As all the columns have short names, U can stretch them to see the whole name of them - this is just a small tip for U. But they all are grouped. At first there go Names and Bio, and after that columns named like Xyyyyyyy, where X = "S" for Skills, "T" - for Tendencies, "H" - for HotSpots, "A" - for Animation (Signature), "C" - for Contract, "G" - for Gear (Accessories).
- LNameID and FNameID - are the links to the strings in Bank Of Names.
- PlType. This stands for Player's Type. 0 - Celebrity, Legend, etc. 1 - Slot for a CAP. 2 - Regular players, cloned to Custom Teams, or slots for them. 3 - Unknown. 4 - Regular player. 5 - Existing CAP.
Probably, this value can be also set to 6 or 7, this is unknown. - Height and Weight format can be changed using "Options" Menu. But be careful, as converting to feet causes measurement uncertainty of 1 centimeter for some players.
- Pos, 2ndPos: 0 = PG, 1 = SG, 2 = SF, 3 = PF, 4 = C, 5 = N/A (use it only for 2ndPos!)
- Hand: 0 - Left, 1 - Right.
- GenericF: 0 - IFF is assigned to the player. 1 - player has Generic Face. 2 - **...
- Portr/CF ID = XXX from pngXXX.iff. So, it's a link to the texture-file.
- SkinTone represents the color of player's legs. It also affects the torso and head a little bit. Bigger value stands for lighter color.
- Muscles: 0 - Buff; 1 - Ripped.
- EyeColor: 0 - Blue, 1 - Brown, 2 - Green, 3 - Hazel, 4 - Amber, 5 - Gray.
- Bodytype: 0..2 - Slim, 3..4 - Athletic, 5..7 - Fat guy. Don't use values bigger than 7.
- MinsAsg: Minutes, assigned to the player.
- Skills vary from 25 to 99 with step 0.3 (!)
- Tendencies vary from 0 to 100.
!!Make sure!!: some tendencies have to be 100 in summary (or else the game may crash)!!! So be careful, while editing them, as they are not grouped in Editor. - HotSpots also vary from 0 to 100. They are grouped like Hxxxyyyyyy. Parameters of each group have to be 100 in summary!
- Animations include two subgroups:
- ALayUp, ADunk - LayUp and Dunk packages. The lists of values are in the archieve with program.
- Others - are 4-bytes represented in HEX, due to these are some kind of pointers to the animation files. They look a bit clumsy, still, if U copy the values from one player to another - they will have equal animations.
- Contract: Clear Years - are Clear years of contract ; Option: 0 = No, 1 = Team, 2 = Player; 3 = 2Yr Team. Set NoTrade to 1 to have NoTrade Clause for this player. All this is followed by player's salary for each year.
- Gear: Headband: 0 - Team-Colored; 1 - No. This followed by the list of different Accessories. If someone wants to, he can make a list of the values. I can say, that the value represents the number of it in in-game Editor. 0 always stands for "No".
- Shoes: They are also marked as Gear. Brand: 0 - Generic, 1 - Nike, 2 - adidas, 3 - Jordan, 4 - Converse, 5 - Reebok. U can also make a list of models, I will only appreciate that.
Set GShsUCusC to turn on custom colors for the shoes. This parameter is followed by 6 columns, which represent shoes' colors in HEX RGB-format (like here, on forums). - DraftPos, DraftYear, DraftRound - I think, you know, what they stand for. DraftYear could be from 1946 to 2155, or something like this.
- Personality: 0 - Unpredictable, 1 - Laid Back, 2 - Neutral, 3 - Expressive.
- Loyality: the bigger value stands for more loyal player. Varies from 0 to 6.
- Play4Winner: the bigger value is, the more it is important for the player to win games. Varies from 0 to 6.
- InjDaysLeft - days left for recovery. Maximum is 65536.
- InjType - type of injury, player has. To know the values, use the list in the archive with program, made by M@dDog.
- SomeID, SomeID2 - some unknown IDs. If you find out, what they mean, you will take a place in Credits.
- BodyTweaks: different bodytweaks found by yuyuzhen2 and toyomihm. njkobe also gets a credit here.
All of them vary from -128 to 127. 0 is neutral value. - So, as there are so many editable parameters (more, than 200), I made a little feature for U - ability to show/hide Groups of parameters, like Bio, Skills, Tendencies, etc. It is called Group FIlter. The panel also can be minimized, if U wish to have more space for editing itself.
- On the bottom there is a Search Panel. It works like this: U can search 1 or 2-column matches. Column order doesn't matter here. If U choose to search the empty column in list of columns (presented in ComboBox) or enter an empty string to look for, the search will ignore this. To search use hot key: F3
Editing Bank Of Names:
- Bank Of Names represents all the strings, which are stored in Roster-file.
- You can edit all the values here, but this is restricted a bit for now.
- So, as U see, U will be playing some kind of RTS-game , while editing the strings. There is some "Resources", which reperesent difference between number of bytes, allocated for strings, and number of bytes, which are assigned for now. Ok... not bytes, symbols. )))
- U can reallocate lengths as U like. But if U wish to save Roster, make sure, that Resources = "0".
- Also U can add/merge strings. But remember: each new string costs 1 byte (symbol).
- To add a string after selected, press Ctrl + N. To merge the string with previous, press Ctrl + D. U can also use Popup Menu (right-click). Don't worry, if U add/merge strings, the players won't be affected and will still have their names (except the one, whose name U deleted from the Bank ).
41.
Undoced abilities: if you take a look on the bottom of this screen, you will see values, which stand for stadiums, uniforms, logos, etc. Not everything is clear about this yet, but you are able to edit them. and enjoy. Thx to Jaosming.
- Global Editor: Just an example how to use it given (Run it using Ctrl + G, or via Edit menu):
If I want to make all the players Uninjured, I choose InjType column in Global Editor and set the value to "0". Also I want to make all players 5 years younger. So I choose choose column named Age and set the value to "-5". And the last thing I would like to do is making everybody taller by 2 inches. So, I choose column Height and put down the value "+0.2". After all these things I press the button "Replace" and voilà! - all players are 2 inches taller, 5 years younger and also uninjured! Reset button clears all the fields in Global Editor.
===============================================================================
This release seems to be very stable, but still it might be not bug-free. So, be careful and always back-up your files. **** 希望大家下载后 顶帖支持O(∩_∩)O~ *****
=====================================
=====================================
查找球星面补ID教程
首先打开 修改器
打开你要 使用的名单
位置在
C: / Documents and Settings / USER / Application Data / 2K Sports /NBA 2K10 / Saves
单击一下 “NO”按钮 选中NO 列 (如下图)

然后 在 左下角的 第二个 方框上 选“LAST NAME" ,
并输入 球星的名字 比如 会员反映的AI IVERSON
如图
在 "SERCH UP"上面 打钩
最后点击一下 FIND NEXT 按钮即可 搜索到你要的球星~~~
找到球星后 看一下PORTR/CF ID 那一列就是 球星面补ID

[ 本帖最后由 zeng56 于 2010-8-3 16:13 编辑 ] |
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