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第一个,修改armour_ug_models后面的MING什么的为 ME_Bodyguard或Mongol_Bodyguard就行,你用其他将领卫队也没问题。可能出现将领卫队中部分部队看不见人只看见马的情况,但战斗正常,这个估计是兵膜的问题,不影响正常游戏,还是等原作者解决吧。
type Ming Bodyguard
dictionary Ming_Bodyguard ; General's Bodyguard
category cavalry
class missile
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier ming_body_guard, 12, 0, 1.5
officer ming_cav_flag_bearer
officer ming_cav_flag_bearer
officer ming_cav_flag
mount ming horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit, can_formed_charge, general_unit
formation 1, 3.4, 3, 6, 3, square
stat_health 2, 0
stat_pri 9, 3, arrow1, 300, 300, missile, missile_mechanical, piercing, none, 0, 0.35
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 11, 6, no, 0, 0, melee, melee_blade, piercing, sword, -25, 0.1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 11, 16, 6, metal
;stat_armour_ex 5, 6, 0, 0, 8, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 3, 3, 3, 3
stat_mental 25, normal, trained
stat_charge_dist 45
stat_fire_delay -20000
stat_food 60, 300
stat_cost 1, 1850, 850, 120, 95, 850, 4, 180
armour_ug_levels 6
armour_ug_models Mongol_Bodyguard
ownership saxons
第二步修改descr_projectile.txt,在最后一行添加
projectile arrow1
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_impact_wall_set
effect_offset -1.3
damage 0
radius 0.12
mass 0.42
accuracy_vs_units 0.034
affected_by_rain
min_angle -85
max_angle 50
velocity 20 48
display aimed
effect_only
具体参数自己修改就行
做了做了这2步,我这里就正常游戏了,现在130多回合,还没跳出过
[ 本帖最后由 hzx2003 于 2009-10-20 19:50 编辑 ] |
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