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命令与征服4开发者Q&A 第五期
*去官方论坛提问:http://forums.commandandconquer.com/jforum/posts/list/21321.page
1. 老兵系统如何运作?单位或者防御建筑能从中得到什么好处?
在C&C4中,老兵可由两种途径获得,一种是通过捡起单位死亡或者被拆卸时产生的绿色泰伯利亚核心获得,另一种是通过摧毁敌方单位、建筑获得。通过这两种途径,单位每获得一个老兵点都可以获得伤害减免。一个高级老兵单位可以承受相当多的伤害。老兵不再有武器伤害的加成,后者将由蓝色泰伯利亚核心(只有进攻系才有)、建筑升级以及全局升级获得,以提供更多样的可能升级方式和单位自定义。老兵系统仍在通过进行平衡性测试来完善。
2.所有火箭弹和投射武器都是百分百命中吗?还是有一定的几率miss?
这取决于单位和武器类型。就绝大部分而言,火炮武器在单位移动时开火有一定几率miss,而火箭武器则是有一定几率miss移动中的目标。当使用一种类型的单位对抗另一种单位的时候这一点导致了相当不同的微操作优先系统。可以购买升级降低miss几率,而一些单位,如GDI特种兵则不会miss。
3.就战场上的角色而言,乳齿象和猛犸有什么不同?
乳齿象是一个建造时间长,CP高,射程远的炮兵单位(对建筑尤其有效),可以升级以在其周围造成范围伤害。它怕的是快速移动单位,尤其是装有激光武器的单位。猛犸则相对快一点,而且对中等体积的目标有附加伤害,比如复仇者坦克,另外还有一种被称作“taunt laser 嘲笑激光”的特殊武器。任何一个猛犸的开火目标都强制向猛犸开火,而有了反射装甲的升级后,这对敌军将是致命的。
4.空中单位需要像C&C3中的奥卡一样重装弹药吗?
C&C4中有多种重填机制。一些单位是单发开火,然后重装炮弹或者导弹,这允许一名玩家介入,接连开几炮,然后退出让其完全重填。许多使用机枪的单位有“快速重填”能力,能以加快的速度重装弹匣,在弹匣接近用完时异常有用。游戏中速度最快的单位是眩晕和火鹰轰炸机,它们有非常长的重填时间,但在爬行者面前速度更快。这些固定翼飞行器在投下有效载荷后将返回爬行者,但不必停靠来重新武装。
5.倒车操作还会有吗?倒车有什么好处?
倒车仍然有。除悬浮单位和多数飞行器以外,倒车不再降低多数单位的速度,这意味着当敌军试图追上倒车的坦克时这是和敌军脱离的有效方法,也让玩家可以令敌军收拢来进行集中打击。倒车速度变慢的单位通常有其它的优势,比如悬崖跳跃,以补偿战斗中较低的机动性。除此之外,许多单位仅可以向其前方的单位开火,或者有需要时间转动的炮塔。在使用这些单位时,若使用倒车,将比不倒车造成更多伤害。最后,经历持续测试后,方向性装甲可能会回归;期待在游戏开发过程中听到更多意见。
Developer Q&A
How does veterancy work, and what advantages does a unit or defense structure gain from it?
In CnC4, veterancy is gained both from picking up green tiberium cores that are created when units die or are dismantled, or by killing enemy units and structures. In both cases, the unit gains damage reduction for every point of veterancy. A high-veterancy unit can withstand quite a bit of punishment! We have moved weapon damage bonuses off of veterancy and onto blue tiberium cores (a mechanic unique to the Offense class), structure upgrades, and global upgrades, to provide for a wider variety of potential upgrade mechanics and unit customization. Veterancy is still being tuned through balance play-tests.
Are all types of rockets and projectiles 100% accurate, or is there a chance of a missed shot?
It depends on the unit and weapon type. For the most part, cannon weapons have a chance to miss when the tank is moving, while rockets have a chance to miss against moving targets. This makes for a very different micromanagement priority system when using one type of unit versus another. Upgrades can be purchased to mitigate the chance to miss, and some units, like the GDI Commando, are so elite that they never miss their targets.
How do the Mastodon and Mammoth tank differ in terms of roles on the battlefield?
The Mastodon is a slow-building, high CP, long-range artillery unit (especially good against structures) that can be upgraded to do AOE damage around itself. It is susceptible to fast-moving units, and especially those armed with laser weaponry. The Mammoth is slightly faster and does additional damage to medium-sized targets, such as your average tank, and also has a special weapon known as the “taunt laser.” Any unit that the Mammoth is firing on is forced to fire on the Mammoth, and with an upgrade that gives the Mammoth reflective armor, this can be deadly for enemy forces.
Do air units need to reload like Orcas did in C&C3?
There are several different reload mechanics in CnC4. Some units fire in a burst and then reload single shells or missiles over time, allowing a player to get in, fire off a burst, and get out to fully restock. Many machinegun-using units have a “fast reload” ability, that reloads their gun clip at an accelerated pace, exceptionally effective when used near the end of the clip. The fastest units in the game are the speedy Vertigo and Firehawk bombers, which have a very long reload time but reload more quickly in the presence of the Crawler. These fixed-wing aircraft will always return to the crawler after dropping their payload, but do not have to dock to re-arm.
Is reverse move still in the game? What advantages does reverse moving have?
Indeed it is! Reverse-move no longer slows down most units, with the exception of hover units and most aircraft, meaning that it is now an effective way to keep the enemy units spaced apart as they attempt to follow your mass of backing-up tanks, and allowing the player to funnel the enemy more effectively into a cone of damage. Units with slower-than-fullspeed reverse move generally have other advantages, such as cliff jumping, to make up for the lower in-combat maneuverability. In addition, many units can only fire in front of themselves or have a turret that takes time to turn around. When using these units, you will always do more damage using reverse move. Finally, after extended testing, directional armor might be making a comeback; expect to hear more as gameplay develops.
往期Q&A :
Developer Q&A #4:
http://forums.commandandconquer.com/jforum/posts/list/23518.page
Developer Q&A #3:
http://forums.commandandconquer.com/jforum/posts/list/23181.page
Developer Q&A #2:
http://forums.commandandconquer.com/jforum/posts/list/21862.page
Developer Q&A #1:
http://forums.commandandconquer.com/jforum/posts/list/21627.page
[ 本帖最后由 softboy86 于 2009-10-20 12:34 编辑 ] |
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