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【FMYX】【FM2010 Blog20】财政模式的改进 【FMYX】收集/翻译:涅磐重生@游侠
【FMYX】共享精神!本资源收集自网络!
【FMYX】http://game.ali213.net/thread-2904002-1-1.html
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译文:
今天主要讲下新游戏的财政部分。但是在那之前我要说,我们收到了很多好建议,但是收到最多的建议是关于“screen flow”的。第一个向我们提出这个建议的是Hasdeep Sethi,我们先恭喜一下他。我们会在近期联系他,游戏一发布就会寄给他一套。这个本该在昨天的博客就公布了,我先道歉。(卧槽,这是啥???)
言归正传,对于现代足球来说,财政是非常重要的环节。(totally agree.--译者)。包括我们一直在谈论的外资的介入,俱乐部债务,电视转播等等。但是我们想在游戏中实现的不仅仅是那些大俱乐部,我们尝试把各个级别队伍的财政状况都能照顾到。
这在很大程度上需要依靠我们遍布全球的球探,我们还想在10中的财政部分增加一些新的元素,以下排名不分先后。
有个看似微小的改变,实际却是个大动作。新游戏中的交易单位是“便是”而不再是“镑”(这太汗了吧--译者)。这么做是为了顾及一些小国家和小俱乐部。
另外,我们也会尽力体现现实中球队所有权的不断变化。我们这个游戏一直都有“suggar daddy”的设定,指得是那些新老板对球队一掷千金。但在上个赛季中,我们发现了这样的老板间也存在种种不同,所以我们现在对此做出了改变,在原有的基础上新加了两个等级。
一种是让球队在目前联赛中成为一个有力竞争者,但是要期望球队能自给自足,还是需要球队努力晋级到高级别联赛中。另外一种是主教练未得到任何额外的转会费,但是俱乐部的债务会在赛季末的时候被补上。
如果俱乐部管理有序,这种模式我们现在称之为“CVAs”,在新游戏中我们对其模拟地更完善,以力求真实。
预算的计算和显示方式也有了改变。你现在能更方便的看到球员和非球员的工资。(以前都是算在一起的。--译者)
球队季票的模块重新编写了,使其更为真实。还有赞助部分也有所改变,在新的游戏中会出现队服赞助以及额外的球队赞助,这些都可以在新的数据库中读取。
下一期讲球探和游戏的搜索功能。
原文:
Good afternoon everyone, and welcome to the next installment of the Football Manager 2010 blog.
I’ll mainly be dealing with the financial aspect of the game today, but before I do, I have to apologise at not revealing the competition winner yesterday for the “go to my screens” re-name competition as per a previous blog.
We had hundreds of entries to the competition, and loads of good suggestions, but the one that came up again and again (more than 50 times in fact) was “Screen Flow”. So that’s what we’ve gone with.
The first person who sent us that suggestion was Hasdeep Sethi, so congratulations and thank you Hasdeep – I’ll be in touch in the next few days to get your details so that we can send you the game when it’s released.
Now back to business, literally.
Finance is a more and more important part of football. All the constant debates about foreign ownership, club debts, TV deals and the like show this. But the big clubs aren’t the only clubs we try and model in our games, and we have to try and ensure that all levels of club are catered for.
As well as a plethora of improvements in the financial model for all leagues in the game that are suggested by our team of researchers around the world, we’ve also found some time to make other improvements and additions in this area of the game for Football Manager 2010, some of which are revealed below in no particular order….
One change that seems small, but is actually pretty big, is that the game's financial model now deals in pennies, rather than in pounds. Whilst things tend to be rounded up on screen, it means that we’re much better able to model some of the world's smaller economies and clubs.
At the other end of the scale, with the ever changing football ownership, and the rush for success, we’ve looked to model that, too. For many years we’ve had a “sugar daddy” setting for clubs where a new owner comes in and throws money at a club as a long-term loan. But we’ve noticed different levels of this kind of ownership more and more in the last year, so we now have different levels, including keeping the current level, and adding two more.
One of them makes a club a force in the current league, but will expect them to be self sufficient if the club goes up a couple of levels. The other means the manager isn’t given any extra budget, but losses are covered at the end of the season to make sure the club can survive.
If the club does go into administration, we’ve better modeled this and what are known as “CVAs” to make it more realistic.
There have been changes to the way budgets are calculated and shown, so you can now see player and non-player wage details easily, but have them all be part of one overall wage budget for the club, too.
The season ticket module in the game has been re-written so as to more accurately model the real world, as has the sponsorship code, so you can now have multiple shirt sponsors and extra team sponsors, which are read from the game's database.
That’s it for today. Tomorrow, I’ll be looking at scouting and searching.
[ 本帖最后由 涅磐重生 于 2009-10-1 21:42 编辑 ] |
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