信徒 奥菲莉娅回忆中的修女
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原文
Hi,
I am pleased to confirm that update 1.4 will be out in late September.
First off, some new items that will be going into 1.4:
- 2 new historical battles: Battle of Rossbach and Battle of Fontenoy. Both available in single player and multi player.
- Missile cavalry can now fire and reload whilst on the move.
And previously announced, the update will contain the following fixes and balance changes.
Balance changes:
- Overhaul of naval balancing as talked about in 9th July Update.
- There is now a cap on how many of some units you can take in MP. Examples of such units are Ferguson Rifles, many of the Elite Units of the West, and other unique units such as Royal Ecossais etc.
- Dragoons are available from higher building levels and now have fire by rank to allow them to better fulfil the role of mobile infantry.
- Light Dragoons have gained longer range guns to allow them to skirmish better.
- Reworked cavalry costs to better reflect their value on the battlefield.
- Increase in cost to Windbusche Jaegers and Ferguson Rifles.
- Some improvements to projectile balancing.
- Balance improvements made to Road to Independence Episode 3.
Fixes and improvements:
- Significantly increase the rate of naval invasions. Including those across theatres.
- Increase AI aggression and improve use of armies.
- Increase the creation and retention of strong mixed higher level unit armies by the CAI.
- Fix for texture allocation in sprite cache that was causing a memory crash.
- "Backstabber" and "Dishonouring Treaties" diplomatic factors change so don't apply when joining an ally in war.
- Fix for some towns in regions still giving bonuses to income when damaged for raiding.
- Improvements to siege AI in how it approaches and assaults walls.
- Units with fire by rank now fire correctly when behind walls.
- Bug with fort cannon targeting fixed, making them much more accurate.
- Many fixes to sound bugs improving overall sound across the game.
- Fixed issue with default battle preference not being saved.
- Fix to include protectorate owned regions in explicitly-specified victory condition regions.
- Various crash fixes.
- Fixes to various group formations to improve formations used by player/AI.
- Fix for routing unit cards losing faction colour.
- Fix for auto unlimbering causing the attack order to terminate prematurely resulting in an inability to stop the unit from firing.
- Fix for troops on fort walls not using fort gun range when judging when to fire on enemy troops.
- Fix for fort guns using wrong targeting formula.
- Fixes to fort pathfinding and use of ropes.
- Multiplayer soft lock fixes.
- Fix crash in quotes table.
- Cumulative updates to improve AI invasion behaviour.
- Bug fixes and improvements to AI counter offers.
- Improvements to AI diplomatic valuation of military access and alliances.
- Fix for wind sounds not working in naval battles
- Fixed ship wakes not always working.
- Fixed potential crash disembarking agents from navies.
- Fixed armies not being booted out of regions when losing military access gained by joining an ally in war.
- Improved AI diplomacy valuation of technologies.
- Fixed reinforcements from unreachable positions.
- Balance of power fix for attack of opportunity.
- Fixed bug that was causing issues with embarking an army containing multiple characters.
- Minor tweak to stop some ship sails endlessly play furling sound.
- Fixed path blocked bug (pathing into ZoC).
- Diplomacy counter-offer improvements.
- Fix for fast forward not working as intended on some PCs. Will always speed up if camera is still, if camera moves fast forward will be as fast as possible on each PC.
- Fixed issue where artillery would be told to stop firing but continue.
- Fixed issue with the virtual file system whereby on certain hard drives / raid configurations / partitions which were experiencing a crash with sound enabled.
- Fixed a boundary pathfinding crash.
Thanks
翻译:
我很高兴地确认,1.4更新将在9月下旬发布。
1.4中将增加一些新的项目:
1、两个新增战役,即罗斯巴赫战役(Battle of Rossbach)和丰特努瓦战役,无论单人还是联机均可使用。
2、火枪骑兵可以在移动的同时射击和重新装填
同时,更新还将有以下修正,增强平衡性
平衡修正:
1、7月9日谈到的海军平衡性的修正
2、提升MP(多人游戏)中单位上限,例如弗格森枪兵,西方的多数精锐部队和皇家苏格兰团等等
3、龙骑兵将有更高等级的技术支持,包括轮射等。
4、轻龙骑兵的射程将会更远
5、骑兵成本增加,这将更好的反映他们的价值
6、Windbusche夹克兵和弗格森枪兵的成本增加
7、炮弹的平衡性改善
8、独立之路第三章的平衡性得到改善
修正和改进:
1、极大的提升海军入侵的机率
2、提升AI运用军队的能力
3、提升CAI创建和保留高级部队,组建混合型部队的能力
4、修正贴图纹理缓存的分配,这是导致游戏崩溃的原因之一
5“背信弃义者”和“拒绝履行条约”将不适用于参战的盟友
6、修正破坏某些城市设施时,依然有收入的BUG
7、修正攻城AI,增强攻城AI对城壁的攻击
8、当部队在墙后开火时,可以轮射
9、修正炮台大炮瞄准点固定的问题,以使他们射击精度增加
10、修正许多声音错误,完善游戏的整体声音
11、修正战斗设置无法被保存的问题
12、修正保护国地区作为胜利条件的BUG
13、各种游戏崩溃修正
14、组队阵形修正,提升AI和玩家对组队阵形的使用率
15、修正兵牌颜色丢失的问题
16、修正开启自动射击后无法手动停止射击的BUG
17、修正城堡炮台无射击范围,以及何时攻击敌部队的BUG
18、修正使用要塞炮的程序错误
19、修正城堡的寻路AI和绳索的使用
20、联机软锁修正
21、修正战斗结果报告时造成的游戏崩溃
22、累计更新,以改善AI的入侵
23、修正和改进AI的作弊
24、修正AI对外交和军事联盟的评估值
25、修正海战无风声的问题
26、修正唤醒舰船单位无法继续的问题
27、修正事务官下船跳出的问题
28、修正跨地区相邻友军无法支援作战的BUG
29、提升AI外交科技的估价值
30、平衡进攻时候的实力平衡修正
31、修正军队的字符串问题
32、修正海军单位行进时不断发出卷帆声音的问题
33、修正路径被锁BUG(ZoC路径)
34、改进外交交涉
35、修正快进问题,以使每个PC都能使用快进功能
36、修正超出火炮射程范围后,固定火炮依然射击的问题
37、修正载入声音时候,影响与虚拟文件系统有关的某些硬盘驱动器/ RAID配置/分区造成的游戏崩溃
38、修正地图边界寻路跳出的问题
[ 本帖最后由 秋之回忆n 于 2010-11-29 06:18 编辑 ] |
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