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[推荐] 罗马1.9mod-继承者战争1.0下载!!(主帖) [复制链接]

罗马帝国亚该亚行省长官

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发表于 2009-8-4 10:51:56 |只看该作者 |倒序浏览
下载地址:
http://files.filefront.com/DTW+v ... 1740;/fileinfo.html

选项:
- Increased population growth - You should use this if you like to playon 200 unit size. This is to prevent settlements running out of people.如果开大规模的话,建议选择这一项;

- Reduced AI Experience bonus - AI by default is quite useless, so I'vegiven slight experience bonuses, so they will fare better in battles.Disable those if you want slightly less challenging AI. The experiencebonus is not too severe and makes the game more challenging to play.-如果想增加难度,选择这一项。


安装:
1.安装到罗马的主文件夹击即可
2.独立安装,不影响原版

包括的会战:
The available Campaigns in this release:
Imperial Campaign: 279 - 146 BC-帝国会战
Focus on the Mediterranean and Hellenistic world of warfare. Superbly balanced campaign that provides more fun than it should.
Wars of the Diadochi: 305 - 255 BC-继承者之战
Focus on the Diadochi wars fought against Antigonos the One Eyed. Thiscampaign isn't finished or balanced, but it still provides an excellentexperience.
Pyrrhic Wars: 279 - 146 BC-皮鲁士之战
Focus on Italy and Greece, the Pyrrhic Wars follows the struggles ofPyrrhus of Epirus through various kingdoms. Double sized map, severalnew settlements added. Even though this campaign hasn't received anybalancing, it is still an unique experience and fun to play. Last butnot least, Sparta is playable as its own faction in this Campaign.
Sons of Mars: 328 - 282 BC-战神之子
Focusing on the Latin Wars and the Rise of Rome, this campaign issolely focused on Rome and its rise for power. Unfortunately, thiscampaign is incomplete, but can be played nevertheless.


特色:
[/quote]Wooden Walls(木墙): New level 2 walls are walkable and half the heightof Stone Walls(2级墙也可以行走,高度为石墙一半). These walls are still fragile and can be knocked downby rams, but provide extra tactics and new possibilities. It will alsomake defending settlements much more fun.

Due to hard-coded limitations, there's a special ladder unit for each faction, that can be built from siege workshop.


Colonies and Culture(殖民地与文化): Each region has its own cultural settings.Initially all cultures are divided to three groups: Western Civilized,Eastern Civilized and Barbarian Customs.(三类文化:西方文明、东方文明与蛮族文化)
The easiest way to boost the spread of you own culture in any region isto either build Law Temples or bring in Generals with the properculture trait.
The other way is to establish your own Colonies in the region - this isultimately essential in any conquered regions. There are four basicgroups of colonies: Small Colonies, Large Colonies, IndependentColonies and Native Colonies.(四种殖民地:小殖民地、大殖民地、独立殖民地与本土殖民地)
In order to build new faction specific buildings, you need the propercultural colonies. A Native Settlement can build any factionalbuildings it has, but Small Colonies can only build basic structures.
As a special faction, Egypt has the ability to choose from 2 culturalpaths - either the native Eastern, or the Ptolemaic Western culture.Depending on which culture is chosen, different units will be available.

Cultural Barracks(文化兵营): With the new implementation of culturalbuildings, barracks have been adapted with the new system. There areessentially four groups of barracks:
- Auxiliary Barracks: Train region specific mercenaries and native units.-辅助兵营-训练特殊雇佣兵与本地兵种
- Roman Barracks: For Roman factions-罗马兵营:适用罗马派系
- Greek Barracks: For Greek, Baktrian and Egyptian factions-希腊兵营:适用希腊、巴克特里亚、埃及
- Eastern Barracks: For Eastern, Carthaginian and Egyptian factions-东方兵营:东方、迦太基与埃及
- Barbarian Barracks: For all Barbarian factions-蛮族兵营

Each Barracks will require the presence of a certain Colony, so if youare playing as Greeks and conquer a barbarian territory, you will needto build Greek Colonies there, or you will not be able to advance thesettlement. Building Colonies is easy, but takes time.
Auxiliary Barracks do not require any colonies, but are sometimes useless for there are no native units to train (yet).
There are 5 levels of barracks:
- Militia Barracks: Only Levy units can be trained -民兵兵营
- City Barracks: Only City(+Levy) level units can be trained -城市兵营
- Army Barracks: Only Army(+City) level units can be trained -军队兵营
- Royal Barracks: Only Royal(+Army) level units can be trained -皇家兵营
- Reform Barracks: Only Royal and Reform units can be trained -改革兵营

Each Barrack system will provide a different array of troops torecruit. Essentially you can have a properly functioning Levy army fromthe ground up, but its quality will not be as good.
With each level that is added, a different unit roster will beavailable, with only a small selection of previous level troops. Innon-native areas, units will appear 1 level later. For example, aMilitia Barracks unit will make its first appearance in City Barracks.


Once you have conquered a region, unless its of the same culture youare in (eg: Greek vs Greek), you will have to build new colonies andnew barracks, specific to your culture only.


-) Additional Features
Diadochi - TW features 46 unique musictracks. A complete set of new skies. Beautiful new campaign maptextures and completely new battlemap textures.
This alone revives the old RTW engine to a whole new level, not yet seen.

菜单设置:
At the start of a campaign, you will have to opportunity to toggle fatigue on/off and also change unit sizes to 25/50/100/200
Under Options -> Game Settings, you can find additional tweaks to adjust for best game experience.
It is also recommended to leave the advisor level at low.


附最后的书吏的初步试玩反馈:
明天上夜班,熬夜装好了这个MOD,太赞了。
加入了新的草地效果、新的战略地图效果、某些新动作,而且有四个行省会战,其中的战神之子跟皮鲁士战争分别是另外的环意大利周边地图跟东地中海地图,可以毫不夸张地说有种装好一个MOD等于玩上了至少三个MOD的感觉。
感觉这MOD重点仍然在于泛希腊诸派系跟罗马、迦太基,皮肤很多都重做美化了,看起来舒服不少,但加入新兵种感觉有限,而且华丽不足,历史沧桑感也不足以道。其他蛮族派系的兵种跟皮肤更新就更少了。
还有就是背景音乐选得非常好,激昂又不失轻柔,战场地图时我甚至听到了征服天堂的音乐。
当然,以上只是刚进入游戏的初始体会,相信还有值得发掘的亮点在后面,这个就只有深入游戏下去才能体会了。总体来说觉得这是近期比较值得推荐的MOD。

原贴地址:
http://www.clanlong.com/forum/thread-99271-1-1.html

[ 本帖最后由 Husserl 于 2009-8-4 11:53 编辑 ]
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罗马帝国亚该亚行省长官

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沙发
发表于 2009-8-4 11:18:53 |只看该作者

图片地址

图片太大
想看图片的可以到下面地址或twc发布地址
http://www.clanlong.com/forum/thread-99271-1-1.html

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板凳
发表于 2009-8-4 11:20:09 |只看该作者
这个我玩过了,做得很好,尤其是加了几个历史上很重要但是别的mod里面从来没有出现过的势力,比如帕加马
为钱累死真不值当

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罗马帝国亚该亚行省长官

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地板
发表于 2009-8-4 11:25:48 |只看该作者
原帖由 leo_mcnick 于 2009-8-4 11:20 AM 发表
这个我玩过了,做得很好,尤其是加了几个历史上很重要但是别的mod里面从来没有出现过的势力,比如帕加马


帕加马还有几个mod也有
出名的有RS1.5c,与XGM比较新版本中的行省会战

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5#
发表于 2009-8-4 11:32:12 |只看该作者

回复 #4 Husserl 的帖子

这个里面的帕加马是重新做的,其他的都是塞留古或者希腊城邦改个名字的。。。
为钱累死真不值当

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罗马帝国亚该亚行省长官

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6#
发表于 2009-8-4 12:09:20 |只看该作者
原帖由 leo_mcnick 于 2009-8-4 11:32 AM 发表
这个里面的帕加马是重新做的,其他的都是塞留古或者希腊城邦改个名字的。。。


我还没有玩过这个mod
不过无论是RS还是XGM都是非常忠于历史的
并且帕加马在这个时期本身就具有希腊化特色

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7#
发表于 2009-8-4 16:45:40 |只看该作者
附上这MOD的出现的派系列表吧:
羅馬共和國
阿該亞同盟
迦太基共和國
伊庇魯斯王國
馬其頓王國
托勒密帝國
塞琉古帝國
帕加馬王國
帕提亞王國
本都王國
巴克特里亞王國
亞美尼亞王國
希臘城邦同盟
埃杜維人(高盧 )
希臘自由城邦
格塔伊人(高盧)
凱爾特人
西徐亞人
伊比利亞人
色雷斯人
自由人

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