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請更新v4.3版本!
Changes from version 4.1:
-added ability to disable/enable all key bindings (except menu navigation keys), options menu page 1.
this can also be set using KeyBindingsDisabled in defaults section of trainer.ini
-ability to rotate attached object over all axis similar to the object move menu.
-ability to set the object spawn distance in trainer.ini
-save all objects now takes rotation into consideration.
-the Save and load objects slots also take rotation into consideration.
-ability to spawn added cars (see http://www.gtaforums.com/index.php?act=ST&...ntry1059404355)
new section Addedcars, in this section there are 20 slots, you can set each slot to enable (Enable1=1, Enable2=1),
set the model name that is used to spawn the car (ModelName1=Ferrari, ModelName2=Porsche) and
the displayname, used on the menu which is car spawn menu page 5 (DisplayName1=Ferrari, DisplayName2=Porsche).
Because of this, the numeric values used for the key carspawns have been changed to use the model name, so if you upgrade
from previous versions and you intend to keep trainer.ini, copy that section over, as the keyname also has changed, to prevent
crashes when still using an old trainer.ini. Please note that the added cars are disabled in MP, this applies to the 20 menu options
and any non standard car that you have assigned to the 12 key spawns.Also if the random key spawn loads an added car in MP, it won't be spawned.
-LAlt+6 assign task to last spawned ped.
Changes from version 4.2:
-Added ability to set move and rotation speed for attached objects in the move screen.
-Added ability to clone an object right in the object move screen by pressing RCTRL+A.
-Fixed cloned objects rotation when using the save all objects function.
-Dynamic objects setting is now considered when using the save all objects function.
-Fixed the 5 save objects slots to also consider dynamic status, and fixed slots 2-5, which were not taking rotation into consideration.
[ 本帖最后由 Isaackungfu 于 2009-10-26 17:55 编辑 ] |
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