- UID
- 2255448
- 主题
- 0
- 阅读权限
- 50
- 帖子
- 1545
- 精华
- 1
- 积分
- 1283
- 金钱
- 2953
- 荣誉
- 31
- 人气
- 2
- 在线时间
- 27 小时
- 评议
- 0
- 帖子
- 1545
- 精华
- 1
- 积分
- 1283
- 金钱
- 2953
- 荣誉
- 31
- 人气
- 2
- 评议
- 0
|
嗯嗯, 又讓洋貨搶先了, 不過老外在說明裡沒提到這個功能, 這條指令是我反編譯Sims3GamePlaySystems.dll時發現的..
方法:
到我網盤http://akazukin.ys168.com/ >> sims3下debugenabler.rar, 解包放到mods\packages下(同裝mod)
進遊戲, Ctrl+shift+c打開命令行, 輸入"BabyBoom", 等待四五秒後會出現提示訊息, 同時每個家庭都會多出兩個嬰兒..
debugenabler的作者Rick
http://www.modthesims.info/download.php?t=343068
附反編譯後的全命令一覽:
- public static void RegisterGameCommands()
- {
- sGameCommands = new CommandRegistry();
- sGameCommands.Register("testingCheatsEnabled", "Usage: testingCheatsEnabled [true|false]. Enables/disables testing cheats.", CommandType.General, new CommandHandler(Commands.OnTestingCheats), true);
- sGameCommands.Register("SaveSimAsLooseFile", "Sets the save sim mode. Usage: SaveSimAsLooseFile [true|false] or [1|0] (default is false)", CommandType.Debug, new CommandHandler(Commands.OnSetSaveSimMode));
- sGameCommands.Register("ExportAsEAContent", "Exports content as EA content. Usage: ExportAsEAContent [true|false] or [1|0] (default is false)", CommandType.Debug, new CommandHandler(Commands.OnSetEAExportMode));
- sGameCommands.Register("ExportAsPaidContent", "Exports content as Paid content. Usage: ExportAsPaidContent [true|false] or [1|0] (default is true)", CommandType.Debug, new CommandHandler(Commands.OnSetEAExportModeAsPaidContent));
- sGameCommands.Register("ShowInteractions", "Shows the names of the interactions above all the Sims' heads", CommandType.Debug, new CommandHandler(Commands.OnShowInteractions));
- sGameCommands.Register("Select", "Select a particular sim", CommandType.Debug, new CommandHandler(Commands.OnSelectSim));
- sGameCommands.Register("ShowMoreSocials", "Shows 'More...' socials if some do not fit on the top menu", CommandType.Debug, new CommandHandler(Commands.OnMoreSocials));
- sGameCommands.Register("quit", "Exits the game", CommandType.General, new CommandHandler(Commands.OnQuitGame));
- sGameCommands.Register("RefreshDnP", "Re-loads static Dreams and Promises data", CommandType.Debug, new CommandHandler(Commands.OnRefreshDreamsAndPromises));
- sGameCommands.Register("DnPOutputPrimitives", "outputs all DnP primitives so that they can be pasted into the dreamNames enum", CommandType.Debug, new CommandHandler(Commands.OnOutputDnPPrimitives));
- sGameCommands.Register("AssertOnRetestingDnPNodes", "Sets the game to assert if the DnP System removes a node when it retests the visible ones", CommandType.Debug, new CommandHandler(Commands.OnSetDnPRetestAssert));
- sGameCommands.Register("ToggleStringId", "Shows the string key after localized text", CommandType.Debug, new CommandHandler(Commands.OnToggleStringID));
- sGameCommands.Register("TriggerShareTutorial", "Triggers the sharing tutorialette", CommandType.Debug, new CommandHandler(Commands.OnTriggerSharingTutorial));
- sGameCommands.Register("RefreshOpportunities", "Re-loads static opportunities data", CommandType.Debug, new CommandHandler(Commands.OnRefreshOpportuniites));
- sGameCommands.Register("SetHouseholdName", "Sets the localization key for the active household's name", CommandType.Debug, new CommandHandler(Commands.OnSetHouseholdName));
- sGameCommands.Register("SetHouseholdDescription", "Sets the localization key for the active household's description", CommandType.Debug, new CommandHandler(Commands.OnSetHouseholdDescription));
- sGameCommands.Register("ResetLifetimeHappiness", "Resets the lifetime happiness of all the sims in the active household", CommandType.Debug, new CommandHandler(Commands.OnResetLifetimeHappiness), true);
- sGameCommands.Register("dialogs", "Usage: dialogs [on|off]. Enables/disables dialogs, for soak testing.", CommandType.Debug, new CommandHandler(Commands.OnDialogs));
- sGameCommands.Register("spawnerwarnings", "Usage: spawnerwarnings [on|off]. Enables/disables 'spawned object proximity warning' dialogs.", CommandType.Debug, new CommandHandler(Commands.OnSpawnerWarnings));
- sGameCommands.Register("DisposeInvalidSimDesc", "Deletes all Sim Descriptions that are missing required outfits. Use with caution.", CommandType.Debug, new CommandHandler(Commands.OnDisposeInvalidSimDesc));
- sGameCommands.Register("jokePlease", "Prints a random joke to the console", CommandType.General, null);
- }
- public static void RegisterWorldCommands()
- {
- sWorldCommands = new CommandRegistry();
- sWorldCommands.Register("kaching", "Adds $1000 to active household funds", CommandType.General, new CommandHandler(Commands.OnKaching), true);
- sWorldCommands.Register("motherlode", "Adds $50000 to active household funds", CommandType.General, new CommandHandler(Commands.OnMotherlode), true);
- sWorldCommands.Register("enablellamas", "Usage: enableLlamas [on|off]", CommandType.General, new CommandHandler(Commands.OnLlamasEnabled));
- sWorldCommands.Register("hideHeadlineEffects", "Usage: hideHeadlineEffects [on|off]. Shows or hides talk/thought balloons above Sim heads", CommandType.General, new CommandHandler(Commands.OnHeadlineEffectsToggle));
- sWorldCommands.Register("resetDnP", "resets the dreams and promises manager of the currently selected sim, using -all will reset all sims in current house's DnP managers", CommandType.Debug, new CommandHandler(Commands.OnResetDnP));
- sWorldCommands.Register("resetSim", "Usage: resetSim <firstname> <lastname>. Returns Sim to a safe, neutral state at their home location", CommandType.General, new CommandHandler(Commands.ResetSim));
- sWorldCommands.Register("familyFunds", "Usage: familyFunds <household_name> <amount>. Sets family funds of named household", CommandType.Cheat, new CommandHandler(Commands.OnFamilyFunds));
- sWorldCommands.Register("speed", "Usage: speed <0-4>. Sets game speed. 0 = paused, 4 = ultra speed through current action", CommandType.Cheat, new CommandHandler(Commands.OnSpeedCommand));
- sWorldCommands.Register("ageuptonpc", "Usage: ageUpToNPC. Toggles option for toddler who is aging up to be a non-player-controlled Sim in the household", CommandType.Cheat, new CommandHandler(Commands.OnAgeUpToNpc));
- sWorldCommands.Register("maptags", "Usage: mapTags [on|off]. Toggles map tags on and off. This is most noticeable in Map View", CommandType.Cheat, new CommandHandler(Commands.OnMapTags));
- sWorldCommands.Register("cleanhouseholds", "Cleans up non-instantiated Sims in all households (except for the Service household)", CommandType.Debug, new CommandHandler(Commands.OnCleanHouseholds));
- sWorldCommands.Register("piemenu", "pie menu utilities", CommandType.Debug, new CommandHandler(Commands.OnPieMenu));
- sWorldCommands.Register("lifetimehappiness", "Adds 50000 spendable lifetime happiness points to the selected sim.", CommandType.Debug, new CommandHandler(Commands.OnLifetimeHappiness));
- sWorldCommands.Register("lookat", "only [on/off] - only run lookats for the actor currently selected. scores [on/off] - display lookat scores", CommandType.Debug, new CommandHandler(Commands.OnLookAt));
- sWorldCommands.Register("killplantableobjects", "Deletes all ingredients and plantable non-ingredients in the world.", CommandType.Debug, new CommandHandler(Commands.OnKillPlantableObjects));
- sWorldCommands.Register("refreshmotives", "Refreshes motives if they have got corrupted", CommandType.Debug, new CommandHandler(Commands.OnRefreshMotives));
- sWorldCommands.Register("refreshhouseholdthumbnails", "[s,m,l,xl,all] Refreshes all of the world's household thumbnails", CommandType.Debug, new CommandHandler(Commands.OnRefreshHouseholdThumbnails));
- sWorldCommands.Register("refreshlotthumbnails", "[s,m,l,xl,all] [roof] Refreshes all of the world's lot thumbnails", CommandType.Debug, new CommandHandler(Commands.OnRefreshLotThumbnails));
- sWorldCommands.Register("refreshsimthumbnails", "[s,m,l,xl,all] Refreshes all of the world's sim thumbnails", CommandType.Debug, new CommandHandler(Commands.OnRefreshSimThumbnails));
- sWorldCommands.Register("sacsdump", "dump managed sacs data", CommandType.Debug, new CommandHandler(Commands.OnSacsDump));
- sWorldCommands.Register("playobjectsound", "Plays the given audio clip as a positional sound on the active Sim", CommandType.Debug, new CommandHandler(Commands.OnPlayObjectSound));
- sWorldCommands.Register("stopobjectsounds", "Kills all object sounds started by playobjectsound", CommandType.Debug, new CommandHandler(Commands.OnStopObjectSounds));
- sWorldCommands.Register("esrbchecks", "[all|clothing|children] [on|off] turns periodic ESRB violation checks on or off. Assumes all if type omitted. Toggles if on/off omitted.", CommandType.Debug, new CommandHandler(Commands.OnEsrbChecks));
- sWorldCommands.Register("loginteractions", "Logs all interactions on all Sims to the InteractionQueue channel.", CommandType.Debug, new CommandHandler(Commands.OnLogInteractions));
- sWorldCommands.Register("findsimwithoutfit", "[instanceId] Finds Sim with given outfit", CommandType.Debug, new CommandHandler(Commands.OnFindSimWithOutfit));
- sWorldCommands.Register("showbroadcast", "Toggles debug draw of all gameplay broadcasters. Usage: showbroadcast", CommandType.Debug, new CommandHandler(Commands.OnBroadcastDebug));
- sWorldCommands.Register("showwalkdist", "Toggles debug draw of walk style ranges. Usage: showwalkdist", CommandType.Debug, new CommandHandler(Commands.OnWalkStyleDebug));
- sWorldCommands.Register("zoom", "Camera zooms to the specified object id.", CommandType.Debug, new CommandHandler(Commands.OnCameraZoom));
- sWorldCommands.Register("storyprogression", "Sets the story progression mode. Usage: storyprogression <Disabled|Enabled|Accelerated>", CommandType.Debug, new CommandHandler(Commands.OnStoryProgression));
- sWorldCommands.Register("meta", "Toggles debug display of meta/local (for autonomy debugging). Usage: meta", CommandType.Debug, new CommandHandler(Commands.OnShowMetaAutonomyCommand));
- sWorldCommands.Register("debuglots", "Toggles debug display of lots (for meta-autonomy debugging). Usage: debuglots", CommandType.Debug, new CommandHandler(Commands.OnDebugLots));
- sWorldCommands.Register("worldbuilderimport", "Imports character data from a spreadsheet that is passed in as the first parameter", CommandType.Debug, new CommandHandler(Commands.WorldBuilderImport));
- sWorldCommands.Register("worldbuilderoutput", "Will output the information about the current world needed for the worldbuilder spreadsheet", CommandType.Debug, new CommandHandler(Commands.WorldBuilderOutputInfo));
- sWorldCommands.Register("SaveUniform", "Saves out parts of the current outfit", CommandType.Debug, new CommandHandler(CASController.OnSaveUniformCommand));
- sWorldCommands.Register("LoadUniform", "Overlay current sim with named uniform", CommandType.Debug, new CommandHandler(CASController.OnLoadUniformCommand));
- sWorldCommands.Register("DeleteAllObjects", "Deletes objs of given type. Use: DeleteAllObjects [FullTypeName,Assembly] Ex:DeleteAllObjects Sims3.Gameplay.Objects.Toys.Football,Sims3GameplayObjects", CommandType.Debug, new CommandHandler(Commands.OnDeleteAllObjects));
- sWorldCommands.Register("exterminate", "Kills <count> random Sims.", CommandType.Debug, new CommandHandler(Commands.OnExterminate));
- sWorldCommands.Register("spawn", "Creates <count> random Sims.", CommandType.Debug, new CommandHandler(Commands.OnSpawn));
- sWorldCommands.Register("debugSocial", "true/false turns social debugging on and off", CommandType.Debug, new CommandHandler(Conversation.OnDebugSocialCommand));
- sWorldCommands.Register("killobject", "Deletes a game object. Usage: killobject <object id>", CommandType.Debug, new CommandHandler(Commands.OnKillObject));
- sWorldCommands.Register("routedebuglog", "Toggles the route debug log on/off. You can also turn it off or on explictly by passing parameter \"on\" or \"off\". Usage: routedebuglog [\"on\" or \"off\"]", CommandType.Debug, new CommandHandler(Commands.OnRouteDebugLog));
- sWorldCommands.Register("DisplayLotPackageFileName", "on/off - switches lot tooltips on and off", CommandType.Debug, new CommandHandler(LotManager.OnLotTooltipsCommand));
- sWorldCommands.Register("money", "Sets family funds of the selected Sim. Usage: 'money' gives $1000000, 'money <number>' gives $number.", CommandType.Debug, new CommandHandler(Commands.OnMoney));
- sWorldCommands.Register("purgegenealogy", "Purges distant genealogy relations", CommandType.Debug, new CommandHandler(Commands.OnPurgeDistantGenealogyRelations));
- sWorldCommands.Register("logobjects", "Logs all objects on the current or specified lot. Usage: logobjects [lot]", CommandType.Debug, new CommandHandler(Commands.OnLogObjectsOnLot));
- sWorldCommands.Register("stressreset", "Stresses resetting an object. Usage: stressreset [objectId]", CommandType.Debug, new CommandHandler(Commands.OnStressReset));
- sWorldCommands.Register("resetservicenpctraits", "Iterates through the current service NPC sims and resets their traits. Usage: resetservicenpctraits", CommandType.Debug, new CommandHandler(Commands.OnServiceNpcTraitReset));
- sWorldCommands.Register("babyboom", "Adds a baby and a toddler to every household in the world.", CommandType.Debug, new CommandHandler(Commands.OnBabyBoom));
- }
复制代码
[ 本帖最后由 千人斩竞争 于 2009-6-8 03:45 编辑 ] |
|