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SIMS3 "催生器" 已出現? [复制链接]

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楼主
发表于 2009-6-8 03:42:01 |只看该作者 |倒序浏览
嗯嗯, 又讓洋貨搶先了, 不過老外在說明裡沒提到這個功能, 這條指令是我反編譯Sims3GamePlaySystems.dll時發現的..

方法:
到我網盤http://akazukin.ys168.com/ >> sims3下debugenabler.rar, 解包放到mods\packages下(同裝mod)
進遊戲, Ctrl+shift+c打開命令行, 輸入"BabyBoom", 等待四五秒後會出現提示訊息, 同時每個家庭都會多出兩個嬰兒..

debugenabler的作者Rick
http://www.modthesims.info/download.php?t=343068

附反編譯後的全命令一覽:
  1.    public static void RegisterGameCommands()
  2.         {
  3.             sGameCommands = new CommandRegistry();
  4.             sGameCommands.Register("testingCheatsEnabled", "Usage: testingCheatsEnabled [true|false]. Enables/disables testing cheats.", CommandType.General, new CommandHandler(Commands.OnTestingCheats), true);
  5.             sGameCommands.Register("SaveSimAsLooseFile", "Sets the save sim mode. Usage: SaveSimAsLooseFile [true|false] or [1|0] (default is false)", CommandType.Debug, new CommandHandler(Commands.OnSetSaveSimMode));
  6.             sGameCommands.Register("ExportAsEAContent", "Exports content as EA content. Usage: ExportAsEAContent [true|false] or [1|0] (default is false)", CommandType.Debug, new CommandHandler(Commands.OnSetEAExportMode));
  7.             sGameCommands.Register("ExportAsPaidContent", "Exports content as Paid content. Usage: ExportAsPaidContent [true|false] or [1|0] (default is true)", CommandType.Debug, new CommandHandler(Commands.OnSetEAExportModeAsPaidContent));
  8.             sGameCommands.Register("ShowInteractions", "Shows the names of the interactions above all the Sims' heads", CommandType.Debug, new CommandHandler(Commands.OnShowInteractions));
  9.             sGameCommands.Register("Select", "Select a particular sim", CommandType.Debug, new CommandHandler(Commands.OnSelectSim));
  10.             sGameCommands.Register("ShowMoreSocials", "Shows 'More...' socials if some do not fit on the top menu", CommandType.Debug, new CommandHandler(Commands.OnMoreSocials));
  11.             sGameCommands.Register("quit", "Exits the game", CommandType.General, new CommandHandler(Commands.OnQuitGame));
  12.             sGameCommands.Register("RefreshDnP", "Re-loads static Dreams and Promises data", CommandType.Debug, new CommandHandler(Commands.OnRefreshDreamsAndPromises));
  13.             sGameCommands.Register("DnPOutputPrimitives", "outputs all DnP primitives so that they can be pasted into the dreamNames enum", CommandType.Debug, new CommandHandler(Commands.OnOutputDnPPrimitives));
  14.             sGameCommands.Register("AssertOnRetestingDnPNodes", "Sets the game to assert if the DnP System removes a node when it retests the visible ones", CommandType.Debug, new CommandHandler(Commands.OnSetDnPRetestAssert));
  15.             sGameCommands.Register("ToggleStringId", "Shows the string key after localized text", CommandType.Debug, new CommandHandler(Commands.OnToggleStringID));
  16.             sGameCommands.Register("TriggerShareTutorial", "Triggers the sharing tutorialette", CommandType.Debug, new CommandHandler(Commands.OnTriggerSharingTutorial));
  17.             sGameCommands.Register("RefreshOpportunities", "Re-loads static opportunities data", CommandType.Debug, new CommandHandler(Commands.OnRefreshOpportuniites));
  18.             sGameCommands.Register("SetHouseholdName", "Sets the localization key for the active household's name", CommandType.Debug, new CommandHandler(Commands.OnSetHouseholdName));
  19.             sGameCommands.Register("SetHouseholdDescription", "Sets the localization key for the active household's description", CommandType.Debug, new CommandHandler(Commands.OnSetHouseholdDescription));
  20.             sGameCommands.Register("ResetLifetimeHappiness", "Resets the lifetime happiness of all the sims in the active household", CommandType.Debug, new CommandHandler(Commands.OnResetLifetimeHappiness), true);
  21.             sGameCommands.Register("dialogs", "Usage: dialogs [on|off]. Enables/disables dialogs, for soak testing.", CommandType.Debug, new CommandHandler(Commands.OnDialogs));
  22.             sGameCommands.Register("spawnerwarnings", "Usage: spawnerwarnings [on|off]. Enables/disables 'spawned object proximity warning' dialogs.", CommandType.Debug, new CommandHandler(Commands.OnSpawnerWarnings));
  23.             sGameCommands.Register("DisposeInvalidSimDesc", "Deletes all Sim Descriptions that are missing required outfits. Use with caution.", CommandType.Debug, new CommandHandler(Commands.OnDisposeInvalidSimDesc));
  24.             sGameCommands.Register("jokePlease", "Prints a random joke to the console", CommandType.General, null);
  25.         }

  26.         public static void RegisterWorldCommands()
  27.         {
  28.             sWorldCommands = new CommandRegistry();
  29.             sWorldCommands.Register("kaching", "Adds $1000 to active household funds", CommandType.General, new CommandHandler(Commands.OnKaching), true);
  30.             sWorldCommands.Register("motherlode", "Adds $50000 to active household funds", CommandType.General, new CommandHandler(Commands.OnMotherlode), true);
  31.             sWorldCommands.Register("enablellamas", "Usage: enableLlamas [on|off]", CommandType.General, new CommandHandler(Commands.OnLlamasEnabled));
  32.             sWorldCommands.Register("hideHeadlineEffects", "Usage: hideHeadlineEffects [on|off]. Shows or hides talk/thought balloons above Sim heads", CommandType.General, new CommandHandler(Commands.OnHeadlineEffectsToggle));
  33.             sWorldCommands.Register("resetDnP", "resets the dreams and promises manager of the currently selected sim, using -all will reset all sims in current house's DnP managers", CommandType.Debug, new CommandHandler(Commands.OnResetDnP));
  34.             sWorldCommands.Register("resetSim", "Usage: resetSim <firstname> <lastname>. Returns Sim to a safe, neutral state at their home location", CommandType.General, new CommandHandler(Commands.ResetSim));
  35.             sWorldCommands.Register("familyFunds", "Usage: familyFunds <household_name> <amount>. Sets family funds of named household", CommandType.Cheat, new CommandHandler(Commands.OnFamilyFunds));
  36.             sWorldCommands.Register("speed", "Usage: speed <0-4>. Sets game speed. 0 = paused, 4 = ultra speed through current action", CommandType.Cheat, new CommandHandler(Commands.OnSpeedCommand));
  37.             sWorldCommands.Register("ageuptonpc", "Usage: ageUpToNPC. Toggles option for toddler who is aging up to be a non-player-controlled Sim in the household", CommandType.Cheat, new CommandHandler(Commands.OnAgeUpToNpc));
  38.             sWorldCommands.Register("maptags", "Usage: mapTags [on|off]. Toggles map tags on and off. This is most noticeable in Map View", CommandType.Cheat, new CommandHandler(Commands.OnMapTags));
  39.             sWorldCommands.Register("cleanhouseholds", "Cleans up non-instantiated Sims in all households (except for the Service household)", CommandType.Debug, new CommandHandler(Commands.OnCleanHouseholds));
  40.             sWorldCommands.Register("piemenu", "pie menu utilities", CommandType.Debug, new CommandHandler(Commands.OnPieMenu));
  41.             sWorldCommands.Register("lifetimehappiness", "Adds 50000 spendable lifetime happiness points to the selected sim.", CommandType.Debug, new CommandHandler(Commands.OnLifetimeHappiness));
  42.             sWorldCommands.Register("lookat", "only [on/off] - only run lookats for the actor currently selected.  scores [on/off] - display lookat scores", CommandType.Debug, new CommandHandler(Commands.OnLookAt));
  43.             sWorldCommands.Register("killplantableobjects", "Deletes all ingredients and plantable non-ingredients in the world.", CommandType.Debug, new CommandHandler(Commands.OnKillPlantableObjects));
  44.             sWorldCommands.Register("refreshmotives", "Refreshes motives if they have got corrupted", CommandType.Debug, new CommandHandler(Commands.OnRefreshMotives));
  45.             sWorldCommands.Register("refreshhouseholdthumbnails", "[s,m,l,xl,all] Refreshes all of the world's household thumbnails", CommandType.Debug, new CommandHandler(Commands.OnRefreshHouseholdThumbnails));
  46.             sWorldCommands.Register("refreshlotthumbnails", "[s,m,l,xl,all] [roof] Refreshes all of the world's lot thumbnails", CommandType.Debug, new CommandHandler(Commands.OnRefreshLotThumbnails));
  47.             sWorldCommands.Register("refreshsimthumbnails", "[s,m,l,xl,all] Refreshes all of the world's sim thumbnails", CommandType.Debug, new CommandHandler(Commands.OnRefreshSimThumbnails));
  48.             sWorldCommands.Register("sacsdump", "dump managed sacs data", CommandType.Debug, new CommandHandler(Commands.OnSacsDump));
  49.             sWorldCommands.Register("playobjectsound", "Plays the given audio clip as a positional sound on the active Sim", CommandType.Debug, new CommandHandler(Commands.OnPlayObjectSound));
  50.             sWorldCommands.Register("stopobjectsounds", "Kills all object sounds started by playobjectsound", CommandType.Debug, new CommandHandler(Commands.OnStopObjectSounds));
  51.             sWorldCommands.Register("esrbchecks", "[all|clothing|children] [on|off] turns periodic ESRB violation checks on or off.  Assumes all if type omitted. Toggles if on/off omitted.", CommandType.Debug, new CommandHandler(Commands.OnEsrbChecks));
  52.             sWorldCommands.Register("loginteractions", "Logs all interactions on all Sims to the InteractionQueue channel.", CommandType.Debug, new CommandHandler(Commands.OnLogInteractions));
  53.             sWorldCommands.Register("findsimwithoutfit", "[instanceId] Finds Sim with given outfit", CommandType.Debug, new CommandHandler(Commands.OnFindSimWithOutfit));
  54.             sWorldCommands.Register("showbroadcast", "Toggles debug draw of all gameplay broadcasters. Usage: showbroadcast", CommandType.Debug, new CommandHandler(Commands.OnBroadcastDebug));
  55.             sWorldCommands.Register("showwalkdist", "Toggles debug draw of walk style ranges. Usage: showwalkdist", CommandType.Debug, new CommandHandler(Commands.OnWalkStyleDebug));
  56.             sWorldCommands.Register("zoom", "Camera zooms to the specified object id.", CommandType.Debug, new CommandHandler(Commands.OnCameraZoom));
  57.             sWorldCommands.Register("storyprogression", "Sets the story progression mode.  Usage: storyprogression <Disabled|Enabled|Accelerated>", CommandType.Debug, new CommandHandler(Commands.OnStoryProgression));
  58.             sWorldCommands.Register("meta", "Toggles debug display of meta/local (for autonomy debugging).  Usage: meta", CommandType.Debug, new CommandHandler(Commands.OnShowMetaAutonomyCommand));
  59.             sWorldCommands.Register("debuglots", "Toggles debug display of lots (for meta-autonomy debugging).  Usage: debuglots", CommandType.Debug, new CommandHandler(Commands.OnDebugLots));
  60.             sWorldCommands.Register("worldbuilderimport", "Imports character data from a spreadsheet that is passed in as the first parameter", CommandType.Debug, new CommandHandler(Commands.WorldBuilderImport));
  61.             sWorldCommands.Register("worldbuilderoutput", "Will output the information about the current world needed for the worldbuilder spreadsheet", CommandType.Debug, new CommandHandler(Commands.WorldBuilderOutputInfo));
  62.             sWorldCommands.Register("SaveUniform", "Saves out parts of the current outfit", CommandType.Debug, new CommandHandler(CASController.OnSaveUniformCommand));
  63.             sWorldCommands.Register("LoadUniform", "Overlay current sim with named uniform", CommandType.Debug, new CommandHandler(CASController.OnLoadUniformCommand));
  64.             sWorldCommands.Register("DeleteAllObjects", "Deletes objs of given type. Use: DeleteAllObjects [FullTypeName,Assembly] Ex:DeleteAllObjects Sims3.Gameplay.Objects.Toys.Football,Sims3GameplayObjects", CommandType.Debug, new CommandHandler(Commands.OnDeleteAllObjects));
  65.             sWorldCommands.Register("exterminate", "Kills <count> random Sims.", CommandType.Debug, new CommandHandler(Commands.OnExterminate));
  66.             sWorldCommands.Register("spawn", "Creates <count> random Sims.", CommandType.Debug, new CommandHandler(Commands.OnSpawn));
  67.             sWorldCommands.Register("debugSocial", "true/false turns social debugging on and off", CommandType.Debug, new CommandHandler(Conversation.OnDebugSocialCommand));
  68.             sWorldCommands.Register("killobject", "Deletes a game object. Usage: killobject <object id>", CommandType.Debug, new CommandHandler(Commands.OnKillObject));
  69.             sWorldCommands.Register("routedebuglog", "Toggles the route debug log on/off. You can also turn it off or on explictly by passing parameter \"on\" or \"off\". Usage: routedebuglog [\"on\" or \"off\"]", CommandType.Debug, new CommandHandler(Commands.OnRouteDebugLog));
  70.             sWorldCommands.Register("DisplayLotPackageFileName", "on/off - switches lot tooltips on and off", CommandType.Debug, new CommandHandler(LotManager.OnLotTooltipsCommand));
  71.             sWorldCommands.Register("money", "Sets family funds of the selected Sim. Usage: 'money' gives $1000000, 'money <number>' gives $number.", CommandType.Debug, new CommandHandler(Commands.OnMoney));
  72.             sWorldCommands.Register("purgegenealogy", "Purges distant genealogy relations", CommandType.Debug, new CommandHandler(Commands.OnPurgeDistantGenealogyRelations));
  73.             sWorldCommands.Register("logobjects", "Logs all objects on the current or specified lot. Usage: logobjects [lot]", CommandType.Debug, new CommandHandler(Commands.OnLogObjectsOnLot));
  74.             sWorldCommands.Register("stressreset", "Stresses resetting an object.  Usage: stressreset [objectId]", CommandType.Debug, new CommandHandler(Commands.OnStressReset));
  75.             sWorldCommands.Register("resetservicenpctraits", "Iterates through the current service NPC sims and resets their traits. Usage: resetservicenpctraits", CommandType.Debug, new CommandHandler(Commands.OnServiceNpcTraitReset));
  76.             sWorldCommands.Register("babyboom", "Adds a baby and a toddler to every household in the world.", CommandType.Debug, new CommandHandler(Commands.OnBabyBoom));
  77.         }
复制代码

[ 本帖最后由 千人斩竞争 于 2009-6-8 03:45 编辑 ]

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沙发
发表于 2009-6-8 04:03:57 |只看该作者
補圖..
                    
附件: 你需要登录才可以下载或查看附件。没有帐号?注册

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SIMS天使

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板凳
发表于 2009-6-8 04:50:53 |只看该作者
真的跟吹泡泡一样的吹出小孩来了。。。。谁跟谁生的啊。。。。。

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地板
发表于 2009-6-8 04:52:03 |只看该作者

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5#
发表于 2009-6-8 04:59:03 |只看该作者
除了制造baby还有没其他的功能呀?还真的只是催生吗?

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6#
发表于 2009-6-8 05:06:16 |只看该作者
這些都是遊戲自帶的debug功能, 老外只是把它解鎖而已
看我的命令一覽, 裡面凡是帶CommandType.Debug的以前不能用, 現在都能用了.

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7#
发表于 2009-6-8 06:15:09 |只看该作者
额滴神呐,一个字也看不懂呀,有强人或者神能给汉化一下么?

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8#
发表于 2009-6-8 06:40:19 |只看该作者
搞笑的楼主.... 0.0

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9#
发表于 2009-6-8 06:43:04 |只看该作者
我早下了在本网....
但我放进mods\packages后,在开游戏就死机跳出.....
[伤心啊]
你们的没问题吗??
为何只有我的有问题
I LOVE FALCOM!!!!!!!

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10#
发表于 2009-6-8 08:22:58 |只看该作者
这个。。。
汉化工具是啥
我想尝试汉化一下

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11#
发表于 2009-6-8 08:42:43 |只看该作者
纯催生?太纯爷们儿了吧,有其他功能不?比如锁定需求条和幸福点

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12#
发表于 2009-6-8 08:51:07 |只看该作者
版版那是C#程式碼
裝上補丁後輸"help"就有那些, 前一句是命令, 後一句是描述..
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13#
发表于 2009-6-8 08:52:57 |只看该作者

回复 #9 ichi6218 的帖子

可能是專門給631用的..

回复 #11 alaalaak47 的帖子
不看樓.. 見#6

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14#
发表于 2009-6-8 08:54:08 |只看该作者
有其他功能啊...
反編譯中有很多..不過看不懂...
好像反編譯中最後一條就是纯催生
sWorldCommands.Register("babyboom", "Adds a baby and a toddler to every household in the world.", CommandType.Debug, new CommandHandler(Commands.OnBabyBoom));

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15#
发表于 2009-6-8 08:54:57 |只看该作者
有人說明一下嗎..?[伤心啊] [伤心啊]

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16#
发表于 2009-6-8 09:07:59 |只看该作者

回复 #15 ws0258963 的帖子

要怎麼說明?
sWorldCommands.Register是個函數, 即sWorldCommands.Register(命令, 描述, 命令類型, 觸發函數)

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17#
发表于 2009-6-8 09:12:37 |只看该作者
原帖由 千人斩竞争 于 2009-6-8 09:07 发表
要怎麼說明?
sWorldCommands.Register是個函數, 即sWorldCommands.Register(命令, 描述, 命令類型, 觸發函數)


不是在12L發了那個圖嗎..?

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18#
发表于 2009-6-8 09:33:26 |只看该作者
虽然是好东西,可也还是标题党,囧

低空支持了,为了心理平衡点,顶上去,骗更多人进来。

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19#
发表于 2009-6-8 09:54:44 |只看该作者
沒玩過2, 不知道催生器是幹嘛的, 看字面不就是baby製造機麼...

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Annerose von Grünewald
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2009.7最佳问答

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20#
发表于 2009-6-8 10:13:06 |只看该作者

回复 #10 游游猪头肉 的帖子

那是程式码的说
千人怪蜀黍用啥反编译的

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