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[下载] 【FMYX】【战术】TBH - The Better Half战术 8套56个TT&F风格战术 [复制链接]

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发表于 2009-3-11 19:00:33 |只看该作者 |倒序浏览
【FMYX】【战术】The Better Half战术
FMYX】收集:Tottiseiya@游侠
【FMYX】共享精神!本资源收集自网络!
【FMYX】http://game.ali213.net/thread-2624851-1-1.html
————————————————————————————————
战术原创:The Better Half
原帖链接:http://community.sigames.com/showthread.php?t=108670

战术介绍:
每套各有7个TT&F战术!按照进攻倾向降序排列依次为:
Overload – Control – Attack Home – Attack away - Balanced – Counter – Defensive

总共8套56个TT&F战术:
442豪门和强队战术
442半进攻核心战术

442无进攻核心战术
4411无任何核心战术
4231半进攻核心战术
4231无进攻核心战术
41221组织核心战术
41212进攻核心战术

其中有3套战术均附一个需要进行针对性设置的额外战术!

所谓半进攻核心,是指把相关球员拖到进攻核心栏中,但不勾选球队战术设置中的进攻核心框,即进攻核心影响减半!


PS. 2楼有网盘下载!
PS2 内容太多,时间太少,论文太忙,翻译太困难……

[ 本帖最后由 Tottiseiya 于 2009-4-7 09:01 编辑 ]
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netsea + 10 + 1 反响不错的战术,既然有了翻译,就不等了…… ...

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发表于 2009-3-11 19:00:53 |只看该作者

TACTICAL SETS Patch 9.3

By The Better Half

  • 442 Target man - Final version .
  • 442 NO Target Man - Final version .
  • 442 for Topnotch Teams - Final version .
  • 442 Wide Diamond, Target man - Final version .
  • 4411 for strong and physical teams - Final version.
  • 4231 NO Target man - Final version .
  • 4231, semi-Target man - Final version .
  • 41221, DMC Playmaker - Final version .


This is thread containing 8 sets, each consisting of 7 versions, Overload – Control – Attack Home – Attack away - Balanced – Counter – Defensive

They are all based on the same approach so the description of each and every version within the set are the same, regardless of playing the 442 Target Man or the 41221 playmaker, the 4231 Target Man or the 442 No Target man, etc, etc


While playing with a set can be very rewarding when getting it right, it can also be disastrous when getting the version picking wrong. The aim with this set is to get the version picking much easier. If you prfere aplug & play tactic then this set is not for you even though some versions could be used in that approach as well.

As you can see there are 7 versions but does this mean that there will be much agony before every single match when trying to choose from so many versions ? No, not at all as most of the times, you will not even consider touching most of them as starting version in the specific match ahead. Most of the time you have a pretty good idea what you are after in the coming match so if playing the undefeated top team away there are maybe 2, max 3 versions you are thinking about. The same goes for facing the team you are fighting against for a place in Europe. Playing at home you probably ant to go for the 3 points and will probably consider the version close to Attack away, whilst playing away against the same opposition you wont consider playing too attacking, neither too defensive so yet again there are 2 version or maybe 3 to choose from. The nest step would be to ask your self if you want to play using counter attack in the coming match or not. After answering that final question the version picking is often down to only 1 or maybe 2 version.

My suggestion is that whilst reading about the specific versions you load them up and look at them one by one. I think this will help you come to a better understanding on how they work.(don’t forget the players mentality, closing down and not just the team as everyone for all you know could be on individual instruction


The Happy Hammer project

Inspired by Cleon and his Sheffield United project, the second post in this thread will be continuous updated with match reports from a new started save. The point off this the post will be to show my reasoning behind the tactical choices and an evaluation of the decisions made and hopefully this will bring more clarity for users about version picking. In all matches the initial 442 set have been used but sometimes Not using a target man

FINAL TABLE OF THE HAPPY HAMMER PROJECT



__________________________________________________ __________________________________________________ _____________________________

At the moment there are 8 different sets

DOWNLOAD LINKS

442 with a semi target man - Final version:Filefront Download Link Download Link 2

442, not using a target man (final version), Download Link 1.... Download Link 2

442 TopNotch Teams - Final version: Download Link Filefront Download Link Zshare

442 Diamond( AMC, DMC) Strong Target man - Final version Download Link 1

4411 - Final Version: Download Link Filefront Download Link Zshare

4231 with a semi target man - Final Version : Download Link 1...Download Link 2
Download link to the new Attack home version, making the 4231 set the final one. Download and replace

4231 NO Target Man - Final Version: Download Link Filefront Download Link Zshare

41221 Playmaker - Final version Filefront Download Link Download Link

__________________________________________________ __________________________________________________ _____________________________
Formation.. of the 442 using a Semi Target Man

A flat 442 using one Target man up front, In Overload and control on of the MC have been pushed up in the formation to AMCleft and in Attack away his companion sits a bit deeper in DMC with him moving in centrally to Central. The 2 FC swap position in every version

:


Results Patch 9.3



Wining EPL with West ham, Aston Villa, Promotion( 4:th) with Plymouth, all first season.


New; Winning EPL, first season no signings, with Blackburn, using the 4231 Target man set
Top of the table after half a season with Hannover, 4:th with Betis, 2:nd with Twente, 3:rd with Napoli, Top with derby.

Also having a very, very good season with West ham( have played more than the updated matches in the second post, The happy hammer project), a team that with 9.3 database would probably be destined with relegation with a default tactic or a AI manager, that's with the current squad anyway


Mentality… and Closing Down &D-line

Based on my view on the players optimal positioning, working together with d-line and the closing down slider. Example: - In some formations/versions the Fullbacks have a higher mentality then the AMR/L, to connect better, reducing the gaps between the 2 stratas when attacking. The AMR/L might also have a lowered closing down setting that together with a higher than average d-line reduces the gap in defence as well. So be careful when making tweaks as the mentioned sliders work together and very careful when tempering with the closing down settings for the advancing players as they may not track back properly if raising it etc, etc

The marking system.


In some version, depending on formation, some versions have the whole midfield set to tight man marking. This means that our MR/L or AMR/L will mark their MR/L. If the AI is playing without MR/L then change it to zonal instead. The same goes for our MC. They are marking the AI MC´s but if they play with more or less then 2 central midfielders then use zonal marking instead.

Set Pieces ( Hmm.)

I must admit that this is not my strong side. On the other hand one can argue that this might actually be a good thing, bearing the 08 corner cheat in mind. The setup in these version provides me stability and I have tries to refine them, being a bit afraid that a might stumble over a flaw that makes my DC win the Golden Boot


Training

I do not use any specific for these sets

Team Talks and pre-game press conference

I am by no means an expert on the subject. What I do know is that if your ass-man handles the press, just make sure he does not take an defensive och even cautious approach. Even though the players seems to react well, its very difficult to get them fired up or make them believe in them self. Suggestions on how to do the ht team talk, especially when 2 goals up, often when playing away, are most welcome. As its is for now, I do not say anything to the lads
Playmaker (in one set)

Used in of the published sets, If having a very, very good deep lying in your squad he could be used in 1.Control, and 7. Defensive in all sets/formations

Target man ( Yes)

No box ticked but in some version we are still using one, a Semi-Target man. By this meaning that the player should be placed in the target man list in all versions of the set but that we don’t tick the target man box. See player role and set description further down for player requirements and other information.

In 442 Target Man,the FCL and in 4231, the lone FCL should be put in the Target man list in all versions besides Control.

But no matter what set/formation you are using, remember this
- Always use a Target Man(semi) in Overload and…. Never use one in Control



OI

Recommended OI, (necessary on bold) is included for each version below

----------------------------------------------------------------------------------------
The versions
(This description of the 7 versions goes for all the different sets and formations so if you have mastered the version picking of one set, you could do it with the next one as well)
Have a look at each version before applying them.

Explanation

What it is/does versus What it isn’t/ doesn’t - Can give you a pretty good idea of the tactic as it, when having read everything, gives you further information about the differences versions between

The text – I have tried to explain the best I could, getting into as much detail as I can without using to many words but as English is not my or maybe your native language there are bound to be issues

Recommended OI: (necessary in bold) - Just what it says. Just remember that some - and only some - will stick when changing version. So remember to check this and add/remove if necessary


-----------------------------------------------------------------------------------------------------------------

1. Overload


What it is/does: Attacking, High pressing, Quick and Pushed up
What it isn’t/ doesn’t Patient, Tight marking, Defensively sound and Starting tactic

- Against very, very defensive teams that sit rather deep with their whole midfield, Just be aware that if they lift up their midfield (by closing down slider) and their defenders (by d-line) they will still play very defensive but will now when recovering the ball be under very little pressure as we will be too far up in the pitch, then change to Control.

Recommended OI: (necessary on bold)

Close down/Always on any advanced forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward and other Strata4 (AMR/L) players
Close down/Always on any Players in Strata 2(WB, DMC) that seems/ or you suspect to be holding on to the ball.
Close down/Always on whole Central midfield

-----------------------------------------------------------------------------------------------------------------

2. Control

What it is/does: Slow and Patient, Wide, Short and accurate passing and Creative
What it isn’t/ doesn’t: Straight at goal, easy to apply against better opposition, For the last 15 minutes, against teams playing attacking

- To Systematically break down defensive teams using a patient but very attacking minded build up. Use this against teams that have many men behind the ball but are not sitting ultra deep. The moment they go very deep without even trying to attack change to Overload and when they start to play more attacking, making runs with the ball, then change to another version of choice as there is no need for the slow breakdown anymore is there.

Recommended OI: : (necessary in bold)

Close down/Always on any advanced forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward
and other Strata4 (AMR/L) players
Close down/Always on left DC and Tight Mark/Always on right DC


-----------------------------------------------------------------------------------------------------------------

3. Attack Home


What it is/does: Attacking, A bit risky, Supporting Fb´s, and Straight at goal
What it isn’t/ doesn’t: Patient, Ultra-attacking,

- Just what it says, the starting tactic when wanting to attack from start. Normally applied when you decide to go for the 3 points at home by playing the kind of football that means “ straight at goal and not beating about the bush. “. Have the majority of possession is not the key with this tactic as long as we are creating chances and the opponents midfielders doesn’t get too much time with the ball before being closed down. The fullbacks are in some sets/formation on HUB to slow the game down a bit and if you feel they are under 1) too much pressure or 2. ) no pressure at all what so ever then consider 1. ) removing the HUB or change version to Counter or 2.) Remove the HUB or change to either Control if they sit deep or Attack away if you think you can lure them up by playing even slower and on the counter

Recommended OI: (necessary in bold)

Close down/Always on any advanced forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward and other Strata4 (AMR/L) players
Close down/Always on left DC and Tight Mark/Always on right

-----------------------------------------------------------------------------------------------------------------

4. Attack away/deep (using counter attack)

Formation changes: The MCleft now as Lone MC and the MCright as lone DMC

What it is/does: Attacking, Careful, Lure them up in field, Less Risk
What it isn’t/ doesn’t: - Quick, Puts pressure on the back 4, Chase goals

A much slower attacking version - like a Control based away version – but playing on the counter. Against teams playing cautious with many men behind the ball but that we still consider being a threat that we don’t want to play headless against. By using a high mentality we position our players high up in the field but by playing slow in a patient build up the aim is to try and lure a rather defensive AI on to us and draw their players out of position before we start the attacks. If the opponent should start to attack us more or lift up their team, both with mentality and with d-line then it’s time to change version. Firstly we have to ask if we want to keep using counter attacks and let the AI be in charge. The reason for us doing this prior to the AI changed its tactic was that we wanted them to come on to us, to lure them up as they were sitting too deep for us to attack and expose our selves but now, as they are higher up in the pitch and are starting to create chances swinging in crosses, we either strike back by going “3. Attack Home”, try to gain possession by playing “7. Defensive” or maybe use “5. Balanced” to lift the ball higher up the field on to our attackers and play a more balanced risk/reward


Recommended OI: (necessary in bold)

Close down/Always on any advanced or lone forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward
When playing with a set not using MR/L the Tight mark and Close down always on the AI MR/ML
-----------------------------------------------------------------------------------------------------------------

5. Balanced


What it is/does: tight marking , Slowish build up, Normal Ment
What it isn’t/ doesn’t: Press high, Attack with whole team, use much space

Just was it says, a very balanced version with one FC playing on the shoulder of the last defender and one coming deeper to get the ball. Its very clear if this version is dead wrong picked from start and there by also easy to see in what direction one should go. Either we are too deep with our midfield and the weak AI gets all the time in the world, not being closed down and when we attack they have all men behind the ball….or… when the AI attacks us with advancing wingers and Fullbacks making our Wingers sit in the lap of the defence (as they are man marking the AI wingers), In the first scenario, with the defensive AI, I think that enough information has been given about the higher versions to switch to. In the later, with the Bombing Fbs or the advancing there would be the option to simply put out Wingers on Zonal marking instead or Switch to 6.Counter if we feel that there is space enough on the flanks between their stratas to move into.

Recommended OI: (necessary in bold)

Close down/Always on any advanced or lone forward.
Tight Mark/Always on deep dropping forwards or AMC behind lone forward

When playing with a set not using MR/L the Tight mark and Close down always on the AI MR/ML
-----------------------------------------------------------------------------------------------------------------

6. Counter (using counter attack)

What it is/does: Attacks with pace, down the flanks, aggressive in own half, quick
What it isn’t/ doesn’t: Holds onto the ball, give the FC´s much support, Ultra defensive

The style are the same as in Balanced but now we play on the break and a little more narrow, a little faster and down the flanks The reason for the combination playing narrower and down flanks? Well as we use this against teams that will play either balanced or attacking against us with advancing M-wingers or even AM-Wingers we don't want to be to wide in defence but at the same time we want to explore the rather big space that our wingers can move into. If we are loosing too much possession whilst not creating anything but you still feel Counter attacks is the right choice then consider playing slower with 4. Attack away or 7. Defensive. If the opponent have far too much time on the ball in midfield then consider abandoning the counter attacks and instead change to 5.Balanced (or even a higher version). The same marking system as in Balanced is applied in this version so if our midfielders sits in the defenders lap and the AI uses advanced Fullbacks, then change to zonal

Recommended OI: (necessary on bold)

Tight marking/ Always on advancing or normal strikers and/or all lone strikers

Close Down/ Always on AI central midfielders UNLESS they are outnumbering us by using 3 MC or 2MC + DMC/AMC.

-----------------------------------------------------------------------------------------------------------------

7. Defensive. (Using counter attack)

What it is/does: Keeps possession in own half/midfield, very cautious, no fwruns
What it isn’t/ doesn’t: Against 4-2-4, for getting goals in plural, beautiful to watch

Defending by keeping possession. Whilst we are playing with a defensive mentality, we are not sitting deep or using too low closing down. A great tactic to bore the hell out of the opponent as well as finish off already won games with. Just, once again, be aware of that the marking system in midfield is the same as in the just mentioned version

Not a SUS( Shut up Shop) against 4-2-4 as I find that playing Balanced or Attack away is much better.


Recommended OI: (necessary in bold)

Tight marking/ Always on advancing or normal strikers and/or all lone strikers
Close Down/ Always on AI central midfielders UNLESS they are outnumbering us by using 3 MC or 2MC + DMC/AMC.




Tweaks against 4-2-4

Regardless of tactic used remove all forward runs(easiest by giving them a back arrow) on your wide players and at least on central midfielders. Also Tight mark/Always the AI front 4 in OI. Now if playing a superior team then I would use a more defensive version and you will probably already be using that version but if a lesser team are trying to make a late comeback, pushing everyone forward, I would not play a too defensive version against them. Just like said, making your players stay in position will be enough to see the game out and using Attack away or Balanced would be my choice, trying to hold on to the ball in a bit more advanced position. Against these teams I would also advice implementing the OI Close Down/always, hard tackle/Always on the AI Fullbacks and central midfielders, i.e. not giving them any time to advance on their own or time enough on the ball to deliver accurate direct balls to the wide front men

Tweaks of the marking system.

Worth mentioning again...

In some version, depending on formation, some versions have the whole midfield set to tight man marking. This means that our MR/L or AMR/L will mark their MR/L. If the AI is playing without MR/L then change it to zonal instead. The same goes for our MC. They are marking the AI MC´s but if they play with more or less then 2 central midfielders then use zonal marking instead.

__________________________________________________ __________________________________________________ _____________________________


The players in the different Sets. Is this set for me ?:



The Set "Flat 442 using Semi target man"


Playmaker: No

Target man: Yes, the FCL

The DC:

As this is a set you will sometime use a version with a d-line of 18 were pace, positioning and ability to make the correct decision will be important but you will also use version were you sit back and play tight and were anticipation, marking, tackling and aerial ability will be more important. What I am trying to say here is that unless having EPL (or other top leagues) quality just make sure that they are not too slow or lacks completely in either concentration, composure, marking or heading.

The Fullbacks:

In most versions they have HUB (Hold up ball), so it’s important that they can handle this after have been playing for 70 minutes. Make sure they don’t have too many flaws when it comes to Concentration, Composure or Crossing. Even if having 20 in Strength if will not make up for them having bad concentration stats when there is 15 minutes to go and they are beginning to feel tired or are put under a lot of pressure.

The Central Midfielders: We call them MCright and MCleft.

The MCright should be the more creative one and he will act like a deep lying playmaker, even never officially assigned that role. He also plays in DMC in Attack away so it’s good if he is competent it that position as well

The MCleft on the other hand needs to be slightly better in the final third then his companion and in Overload and Control he plays in the AMC position. But as always, if playing in a lower league and not having Brilliant box-to-box players at hand then I would go for Strength and Marking and leave the fancy stuff for the wingers.

The Wingers

I like to combine hard work with flair. I want my wingers to be able to track back and give it all for the team and be successful in doing so. I want them to be able to break the pattern and cut inside and have a go for the far corner instead of making that cross 10 times out of 10.
Do these exist? Yes, at a higher level, especially those WB/AM. In lower Leagues on the other hand they normally don’t so we have to make a choice. Flair or Marking, Passing or Stamina. And when we - like above in MC description – have appointed to hard working MCs since Kevin Nolan and Elano did not want to move a few miles to Bury, the choice is easy: Get wingers that can do the fancy stuff, that possesses the pace, that extra attacking crème to support the attackers. In the end, it’s down to the balance of the team

The Forwards

Let me be clear on this first: They swap position in every tactic…and the FCL should be put in the Target man list in all versions…..so sometimes the target man will go deep to get the ball and sometimes he will play on the shoulder of the last defender… and the Target man supply is different in the versions. Does it sound like we need to have 2 World class “Complete Forwards”? Actually, we don’t. But what is important, apart from the ability to convert chances, is the movement without ball. It does not matter of one is a heading monster with only 11 on pace or of one of them have 4 in both heading and strength. As long as they have some specific competence that combined with higher than average (as always for level played at) smartness and movement without ball you will be fine.

__________________________________________________ __________________________________________________ _____________________________

The Set "Flat 442 NO Target man"



Playmaker: No

Target man: No

The DC:
Same as in the previous version

The Fullbacks:
Same as in the previous version

The Central Midfielders:
I prefer using 2 box-to-box midfielders. The most important part, the stas, would be positioning and off the ball. If they can master them both they will have an advantage over most opponents

The Wingers
Same as in previous version but If having to chose between flair and marking, I always go for flair

The Forwards
The FCL is your goalscorer, your poacher, and needs not only to be able to put it away when being under pressure. He also needs to be in the right place at the right time.If he is strong and with good arial ability its a advantage and of he is quick its even better. The FCR needs to have great off the ball stats and also be able to use his creativity once in a while. St the top levels, this position will be for your Complete Forward

__________________________________________________ __________________________________________________ _____________________________

The set " 4231 using a semi Target man" - Still writing this...

Playmaker: No

Target man: Yes, the lone FC

The DC:
Same as in the previous version

The Fullbacks:
Almost the same as in the previous version but since he, in the absence of any MR/L, will be covering a bigger part of field he needs more stamina and his dribbling and crossing skills can now make a bigger difference

The Central Midfielders:
I prefer using 2 box-to-box midfielders. The most important part, the stas, would be positioning and off the ball. If they can master them both they will have an advantage over most opponents

When it comes to the AMC I rather consider him as a second forward. If possible, use a complete AMC/FC or FC as he will be dictating the game, with his movements just as much as with his touch

The Wingers
Same as in previous version but If having to chose between flair and marking, I always go for flair

The Forwards
Best using a player that can play it simple( no flashy ppms) and that are able to read the game( anticipation etc). He will often come deep to collect the ball and pass it on to another player before runing straight at goal. If he has the ppm " Moving into channels" and combine this with great movement and fininshing skills, he can be lethal

__________________________________________________ __________________________________________________ _____________________________

The set " 41221 using a DMC Playmaker"

Playmaker: Yes, the DMC

Target man: No

The DC:
Same as in the previous version

The Fullbacks:
Same as in 4231, "Almost the same as in the previous version but since he, in the absence of any MR/L, will be covering a bigger part of field he needs more stamina and his dribbling and crossing skills can now make a bigger difference"

The Central Midfielders:
Consists of 2 MC and the DMC Playmaker
The 2 MCs are the same as in the 4231 above, I prefer using 2 box-to-box midfielders. The most important part, the stas, would be positioning and off the ball. If they can master them both they will have an advantage over most opponents

The DMC is the heart of the tactic and really needs to be up for it. He acts like a deep lying playmaker and shall be put in the playmakerslist


The Wingers

In this set these players act more like forwards, going straight at goal rather then hugging the line. I would use wingforwards( ex. AMR/FC) with good finishing skills

The Forwards
Best using a player that can play it simple( no flashy ppms) and that are able to read the game( anticipation etc). He will often come deep to collect the ball and pass it on to another player before runing straight at goal. If he has the ppm " Moving into channels" and combine this with great movement and fininshing skills, he can be lethal whilst playing 2-2´s with the wingers

__________________________________________________ __________________________________________________ _____________________________

The set " 442 Diamond"

Playmaker: No

Target man: Yes, the FCL....EDIT:- The Left is the target man, sorry

The DC:
Same as in the previous version but maybe with more pace

The Fullbacks:
Same as before

The DMC - AMC Combo:

This partnership works to its best if they both have strenght. The AMC will track back as he is set to man-mark. He will automatically do this with one of the MC but if the AI use a DMC then you have to use specific man-marking to make sure he is man-marking the MC( of your choice).

The Wingers
Same as in previous version but If having to chose between flair and marking, I always go for flair

The Forwards
THe FCL should be put in the Target man list at all times. We want him to come deep to get the ball and link up with the midfielders and if he is strong in the air its a huge plus( I used Kuyt when playing with Pool). The FCR should have pace and have the ability to score now and then

__________________________________________________ __________________________________________________ _____________________________

The set”442 TOP TEAMS" -

This set is for Top notch teams only. If playing with top 4 in EPL, La Liga, Serie A, this set will most certainly be the best of all the 442s in this thread. If playing as a top teams in Holland, Greece etc, you will have a good results in the league with it but it might be too attacking when playing I CL. Then I would maybe combine it with the set called “4411”
An extra version, called 8-SUS, and is included in this set. It is to be used against very attacking teams, like 4-2-4 and you have to use OI. Close down/always on Fbs and Mc. Tight mark on Wingers and strikers

Playmaker: No

Target man[/b]: No

The DC:
Same as in the previous version

The Fullbacks:
As this is for a top team, they really need to be modern top-notch Fbs without any flaws

The Central Midfielders:
Again, as this is for top tams only, the midfielders need to be complete. In the MCr we use a more attacking one and in the MCleft, strengths are more important. But, as said before, they both need to be almost complete


The Wingers
Pace, Flair, Intelligence, Composure, Stamina etc. To sum it up… World class wingers are, if not needed, then a massive help. In this position the team will not suffer defensively if they are not superstars but if going for the CL trophy, you probably will not get your hands on it if these guys are not up for it, especially when using the more defensive versions like Counter or Defensive

The Forwards
The FCright should be a complete forward and the FCleft should be a quick striker.

__________________________________________________ __________________________________________________ _____________________________

The set” 4411”

This set can be used by most teams but as we play with only one forward, it’s important that he, relatively speaking, is really good. An extra version, called 8-SUS, and is included in this set. It is to be used against very attacking teams, like 4-2-4 and you have to use OI. Close down/always on Fbs and Mc. Tight mark on Wingers and strikers


Playmaker: No

Target man: No

The DC:
Same as in the previous version

The Fullbacks:
Same as previous, nothing really

The Central Midfielders:
The MCr is a more attacking one and has free roles in some versions so “off the ball” is an important stat for him. The MCleft is more defensive and needs to be strong and have good passing skills.


The Wingers

Just as previous versions. I have used both wingforwards and MCL/R

The AMC


If you are a top team then use a player like Gerard, lampard rather then a Flair full Argentinean with 2 in every stat that relates to any physics. Also have a look at his marking as he is on man marking on one of the AIs MC. I always want him to mark the more defensive ones

The Forward

Needs to be quick and strong. As mentioned above, when playing with only one guy up front, it’s important that he is good. If rotation your squad, use the quick one in the lower versions and the strong one in the higher

__________________________________________________ __________________________________________________ _____________________________

The set” 4231 NO Target Man

This set can be used by most teams but as we play with only one forward, it’s important that he, relatively speaking, is really good. An extra version, called 8-SUS, and is included in this set. It is to be used against very attacking teams, like 4-2-4 and you have to use OI. Close down/always on Fbs and Mc. Tight mark on Wingers and strikers
The difference between this set and the one with a target man, is that in this set , the players can get away with lesser passing skills

Playmaker: No

Target man: No

The DC:
Same as in the previous version

The Fullbacks:
Same as previous, nothing really

The Central Midfielders:
The MCr is a more attacking one and has free roles in some versions so “off the ball” is an important stat for him. The MCleft is more defensive and needs to be strong and have good passing skills.


The Wingers

Just as previous versions. I have used both wingforwards and MCL/R

The AMC


If you are a top team then use a player like Gerard, lampard rather then a Flair full Argentinean with 2 in every stat that relates to any physics. Also have a look at his marking as he is on man marking on one of the AIs MC. I always want him to mark the more defensive ones

The Forward

Needs to be quick and strong. As mentioned above, when playing with only one guy up front, it’s important that he is good. If rotation your squad, use the quick one in the lower versions and the strong one in the higher.

[ 本帖最后由 Tottiseiya 于 2009-4-7 08:51 编辑 ]

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板凳
发表于 2009-3-11 19:30:18 |只看该作者
好长的理论……
反响不错的战术!

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地板
发表于 2009-3-11 19:39:25 |只看该作者
好风骚的战术包啊、、、、、、、、、、、、、、、、、、、、、、、、、

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5#
发表于 2009-3-11 20:05:05 |只看该作者
适用930?

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6#
发表于 2009-3-11 20:11:17 |只看该作者
..神啊..越来越多的战术了..

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7#
发表于 2009-3-11 20:11:59 |只看该作者

回复 #5 NastyKinG 的帖子

当然~

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8#
发表于 2009-3-11 20:15:59 |只看该作者
早就在用了,,,,,,,,,

还不错的阵。。虐菜专用

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9#
发表于 2009-3-11 21:11:55 |只看该作者
这个战术我昨天一套,测试了2个攻击阵型,除了第一场比赛7:0,我狂喜,世界居然有如此牛阵,不过提了半个赛季,除了第一场,剩下的比赛都很平庸,不知道什么情况

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10#
发表于 2009-3-11 21:18:20 |只看该作者
先收藏着,要不等翻译出来一块奖励吧

...

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11#
发表于 2009-3-11 21:24:34 |只看该作者
我怎么找不到合适的战术 用什么战术都是降级边缘

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12#
发表于 2009-3-11 21:26:45 |只看该作者
靠 跟我自创的战术一样 左前卫是组织核心 不过不勾的话跟不选有什么区别么?
        在《我最恨你的十件事》里那个正当青春灿烂时候的他
   在《圣战骑士》里那个化身古代勇士满脸笑容的他
   在《凯利党》里和诺米瓦茨羞涩亲吻的他
   在《四根羽毛》里撒哈拉大沙漠里饱受折磨的他

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13#
发表于 2009-3-11 21:28:36 |只看该作者

回复 #12 肉●痕 的帖子

442差不多都是这个模子,没多大区别

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14#
发表于 2009-3-11 21:30:10 |只看该作者
原帖由 Tottiseiya 于 2009-3-11 21:28 发表
442差不多都是这个模子,没多大区别

我的重点在于我也是左前卫当组织核心 不过是在920  
支持套套来发战术
        在《我最恨你的十件事》里那个正当青春灿烂时候的他
   在《圣战骑士》里那个化身古代勇士满脸笑容的他
   在《凯利党》里和诺米瓦茨羞涩亲吻的他
   在《四根羽毛》里撒哈拉大沙漠里饱受折磨的他

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15#
发表于 2009-3-11 21:38:34 |只看该作者

回复 #14 肉●痕 的帖子

这个战术貌似没组织核心……

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16#
发表于 2009-3-11 21:38:48 |只看该作者
恩?路过 不过有个小疑问
这里面任何一个战术中,无组织核心,左前锋拖到进攻核心栏中,但不勾选进攻核心战术,

这句话什么意思 不勾选进攻和新战术 说明不会起作用 那为什么还强调要把左前锋拉到进攻核心栏中

呃。。。。

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17#
发表于 2009-3-11 21:38:50 |只看该作者
我好像在别的论坛看过这个翻译,应该是这套阵
http://www.playgm.cn/viewthread.php?tid=342097&highlight=tbh
楼主去鉴定一下


看了关于国外最新442Set-TBH9.3的战术的帖子,我自己下载试过了,战术意图很明确,效果很明显,国外的战术大师果然了得,我想就不用贴图了,好的阵型大家一试就知道了。特此在上班时间为大家翻译了下,强烈推荐此套战术!!!

这套战术包共有7个阵型,Overload – Control – Attack Home – Attack away - Balanced – Counter – Defensive.每个阵型都有各自的针对性,如何选择主要依据主客场,对手的实力强弱而定.强烈建议大家下完阵型后,先把每个阵型的战术打法,包括队伍整体和个人设置,都仔细看一遍,自己理解其中的意图.
首先从以下几个方面整体介绍下这套战术
阵型
所有阵型都是基于平行442,左边的前锋是TGM,特别说一下,这个TGM必须是全面型的,不是单纯的空霸,也不是一味的前插反越位的选手.个别阵型有所微调,例如Overload和Control两个阵型里,其中一个MC被提到了AMC(偏左)的位置,在Attack away阵型里则被放到DMC的位置.7个阵型的共同点就是2名前锋都使用相互交叉换位战术(swap position).
心态
总结了下,也看了下他的设置,按照作者的观点,全队的心态要基本一致,能很好的衔接起来,这个观点有不少玩家是支持的.
盯人
在Balanced
Counter
Defensive这三个阵型中,本方中场4个人都是人盯人,而且是紧逼盯人(tight marking),也就是说MR盯对方的ML,ML盯对方的MR,MC也是如此,如果对方的中场和本方人员不对位,例如3中场MC,没有MR/L,择选择区域防守.这一点倒是很特别,不知道大家是否这样设置过.
定位球
作者承认这方面不是他的强项,对于BT角球,他是比较抵制的,如果让中后卫成为最佳射手….这简直太不符合实际了.他也没有这样设置.
组织核心
作者不设置组织核心,当然如果你的球队有需要也可以设置,如果设置了,他建议把TGM从TGM列表中移除进攻核心,就是说设置组织核心就不用进攻核心了.
进攻核心
在球队设置中不选进攻核心那个选项,注意是不选,但是要把球队的做前锋放进TGM list列表中,这就是所谓的Semi Targetman,姑且叫半进攻核心吧(翻译的不好哈),这种设置是有效果的.

下面说说每个战术的应用,在何种情况下选择该战术
1.
Overload
位置调整(前面提到过了都是基于平行442):MC(偏左)提到AMC(偏左)的位置,MC(偏右)移到MC(中间)
阵型特点(关键字):进攻,高压迫,快速打法,全体压上
适用情形:对方铁桶阵死守,中场基本都在本方半场防守,连反击都不打,一句话就是想守,你又必须要进球,强攻,全体压上,具体设置大家自己看下吧,这对于总抱怨电脑只要想守就能守住的玩家来说是雪中送炭啊.
针对对方球员设置:紧逼(Closing down)/总是 对方前插的前锋 MC 以及控球球员(Holding on to the ball,这个要根据你自己的判断)

Tight Mark/总是 对方AMC以及后撤拿球的前锋

2.
Control
位置调整:MC(偏左)提到AMC(偏左)的位置,MC(偏右)移到MC(中间)
阵型特点(关键字):慢节奏,耐心倒脚,充分利用宽度,短传,需要创造力和高传球
适用情形:对方采用人海战术防守,但并不是死守那种,会有反击,进攻时中场会压上些。通常说的破密集防守,这时候用。如果发现最后对方反击都不打了就想保平或是打不出来了,换上面的Overload阵型强攻。
针对对方球员设置: 紧逼(Closing down)/总是 对方前插的前锋
Tight Mark/总是 对方AMC以及后撤拿球的前锋,或是边锋
DC(偏左)紧逼(Closing down)/总是
DC(偏右)Tight Mark/总是 这俩设置比较有意思,直接抢中后卫了哈

3.
Attack Home
阵型特点(关键字):进攻,有点冒险性,边后卫压上带球助攻,快速打法
适用情形:在主场要力争全取三分的时候,这个阵型控球率不是重点,而是快速通过中场,能创造出机会。边后卫勾上Holding on to the ball,来适当放慢节奏,如果边后卫受到压制,取消勾。你的球队实力应占优,或者旗鼓相当,但是你想吃掉对手,是有点冒险性的。如果你是豪门实力比较强,这个阵型应该是你主场最常用的。
针对对方球员设置: 紧逼(Closing down)/总是 对方前插的前锋
Tight Mark/总是 对方AMC以及后撤拿球的前锋,或是边锋
DC(偏左)紧逼(Closing down)/总是
DC(偏右)Tight Mark/总是

4.
Attack away(使用防守反击战术)
位置调整:MC(偏左)移到中间,MC(偏右)拉到DMC
阵型特点(关键字):进攻,小心谨慎,与Attack Home相比低风险
使用情形:这是一套慢节奏进攻的战术,有点基于Control阵型,客场阵型,增加了反击效果。适用于对手比较小心谨慎,注重防守,但是仍然会对我方球门构成威胁的,就是说冒然出击进攻,对手完全有能力抓住空当机会那种,作者的意思是这个需要玩家自己判断对手是否有能力,但是总体要求你的实力比对方要强。核心就是耐心进攻,吸引对方的防守球员,使他们失去位置,然后打空挡。
针对对方球员设置: 紧逼(Closing down)/总是 对方前插的前锋
Tight Mark/总是 对方AMC以及后撤拿球的前锋

5.
Balanced
阵型特点(关键字):前锋前插,中场对位盯人,全队心态适中
适用情形:一个前锋前插,另一个回撤接应拿球,一套比较平衡的战术。作者写了不少,不好翻译(能力有限哈),适合对手实力和你相当,这时候对手会有比较成熟的进攻套路而且多点都有威胁,还需要临场看情况变换其他阵型,这个不是高压迫,进攻阵型,场地利用不要宽,总之平衡不等于平庸。
针对对方球员设置: 紧逼(Closing down)/总是 对方前插的前锋或是单前锋
Tight Mark/总是 对方AMC以及后撤拿球的前锋

6.6.Counter(使用防守反击战术)

阵型特点(关键字):快节奏打两边路,突破下底,本方半场侵略性防守

适用情形:对手采用进攻战术阵型,尤其是有犀利边锋或是前腰的,这个阵型有悖于大部分FM玩家的理念,主要是因为,采用下底打边路战术,但是采用narrow场地利用,主要是压缩本方防守空间,不给对手空挡可利用。基于Attack Home改进,只不过是打防反,节奏更快,并坚决两边路进攻。如果比赛中你发现控球率低,而且也米有打出防反,没有机会,但是你仍然要打反击战术的话,试着把节奏放慢些。

针对对方球员设置: Tight Mark/总是对方前插的前锋或是单前锋

紧逼(Closing down)/总是 对方的2个MC,如果对方中场人数多,例如3MC,2MC+DMC或AMC则放弃此项



7.       Defensive(使用防守反击战术)

阵型特点(关键字):中后场控球到脚,非常谨慎,从不前插

适用情形:防守心态,倒球。这个作者介绍不多,是弱对强时用的,但不是防电脑最后10分钟424疯狂进攻的阵型,作者认为防424用上面的Balance和Attack away阵型效果比较好

针对对方球员设置: Tight Mark/总是对方前插的前锋或是单前锋

紧逼(Closing down)/总是 对方的2个MC,如果对方中场人数多,例如3MC,2MC+DMC或AMC则放弃此项


我是转的啊,声明一下


[ 本帖最后由 baoyu119305 于 2009-3-11 21:46 编辑 ]

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18#
发表于 2009-3-12 00:48:53 |只看该作者
刚试了一场,结果3:0赢了,而且是左前锋大三元

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19#
发表于 2009-3-12 01:00:01 |只看该作者
汗啊...又这么多战术了....
This Is Anfield!
夕阳西下,一只老蝴蝶在空中吃力地打着翅膀,沽黄的草正受着微风的吹打
游戏就是感受失败,不感受失败何以能成功?!

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游侠足球经理工作组【采编】
曼联 主教练 110/200
PS2☆零-红蝶 红魔の新手

大头像勋章白金会员勋章活跃勋章youki贡献勋章足球经理工作组组员勋章电玩工作组荣誉勋章

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20#
发表于 2009-3-12 06:11:11 |只看该作者
...有时间就实验下...继续看罗马

弗格森=曼联

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