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用很破的英文翻一些...歡迎挑錯....因為我的英文真的很破....肯定錯誤百出,翻錯的麻煩幫忙校正
• Spell focus feats are no longer available for Warlocks during character creation or level-up
法術專攻專長不再適用於妖術師(邪術師)再角色創造或等級提升時
• The class description of Stormlord has been changed to reflect the skills available.
改變風暴領主的描述 以反映現有技能
• Weapon switching has been enabled for enemies, but not party members.
敵人能使用武器開關,但不是隊友(其實我看不懂這個.....)
• Fixed an issue that allowed players to get the dinosaur companion for free.
修正了一個問題,讓玩家的恐龍同伴能夠是免費的。
• The item "Stone of Alarm" will now work as intended.
物品"警報石"現在打算工作
• Yuan-ti Purebloods now gain Alertness and Blind-Fight instead of Snakeblood, per PnP rules. Race description has been altered accordingly.
純種蛇人現在獲得 機警and盲鬥 替代蛇血,根據PnP規則,種族說明相應更改
• The Flurry of Blows feat description has been altered to more accurately reflect which weapons can be used to gain the benefit of this feat.
疾風連擊 專長說明已被更改,更準確的說明哪些武器可獲得此一專長的優勢
• The Default Swashbuckler package will no longer choose Luck of Heroes at level 1.
默認遊蕩劍客包(職業包?)將不再於等級1選擇幸運英雄
• Familiars will always follow their masters, unless told to stand their ground.
魔寵將永遠追隨著自己的主人,除非說有其他的理由
• Fixed an issue that caused the 2d/3d bias option setting to not save.
修正了一個問題,造成的2D/3D偏置選項設置為不保存
• "Alchemist's Fire" will now add a damage bonus when applied to a weapon
"熾火膠"現在作用於武器時,增加一個額外的損傷說明
• The Eldritch Lore feat description has been revised to reflect that its use is automatic, not selected.
認知邪能專長的描述已經改變,以反映它的使用是自動的,而不是選擇
• The Favored Soul and Spirit Shaman classes now work properly for Storm of Zehir owners that do not have the Mask of the Betrayer expansion installed.
天佑者(寵靈)與薩滿現在可正常操作,Soz持有者不需要安裝MotB來擴展
Toolset & Custom Content
工具和自定義內容
• Fixed an issue that was causing conversations to abort when no speaker is designated (the PC was designated as the speaker by default).
修正了一個問題,是當造成談話中止時,沒有任何speaker是指定的(個人電腦被指定為speaker默認情況下)
• A single TLK file is now required for custom content and module building. It must have a TLK extension to be seen by the toolset and the game.
單一TLK文件現在需要自定義內容和建設組件,它必須有工具和遊戲將TLK延伸
• Two new module properties are available to designate a module as needing NX1 (Mast of the Betrayer), or NX2 (Storm of Zehir).
兩個新的組件性質可利用到指定一個組件需要NX1(背叛者的面具),或NX2(澤西爾風暴) 。
• The Ooze class has been enabled in the toolset.
Ooze(軟泥?)分類已經啟用在工具。
Scripting
腳本
• DespawnRosterMember() will no longer cause a cr ash when used.
Despawn成員名冊() 將不再導致使用時發生事故(Despawn不會翻,()中不知道有沒有文字 cr ash不太會翻...所以把他連起來翻事故)
Multiplayer
多人連線
• Action queues will no longer be cleared when a player toggles hostile/friendly in the player list. (In process).
行動隊列,當玩家切換敵對/友好的玩家名單時,不再被清除(在進行中) [P.S:這句其實是亂翻....沒玩過多人連線...搞不太懂再說啥]
• Adjustments have been made to WASD to decrease network traffic.
進行了調整,以WASD減少網絡流量。
Spells
法術
• Animate Dead now randomly summons a 5 HD skeleton or zombie warrior.
操縱死屍現在隨機招喚 5HD 骷髏or殭屍武士
• Create Undead now randomly summons an 11 HD mummy, wraith, or ghast.
喚起死靈現在隨機招換11HD 木乃伊,縛靈,妖鬼
• Create Greater Undead now randomly summons a 15 HD vampire fighter or warlock, but only for 1 round/level to prevent it from being too powerful.
喚起高等死靈現在隨機招換15HD 吸血鬼戰士or術士,但只有1輪/等級,以防止其過於強大。
• The druid elemental wildshape form will now properly categorize the druid as an elemental.
德魯伊自然變身元素型態將正確把德魯伊分類為一個元素。
• The Polymorph spell's gargoyle form will now properly categorize the caster as a monstrous humanoid.
在變形自身的石像鬼型態,現在將正確的把施法者分類到人型生物/怪物(monstrous humanoid:又譯類人生物/怪物?)
• The Shapechange spell's nightwalker form will now properly categorize the caster as undead.
在形體變化的自走夜影型態,現在將正確的把施法者分類到亡靈
• Aura of Glory will no longer apply Charisma bonus to party members
榮耀靈光(榮耀光環)將不再把魅力獎勵給予隊友
• Cacophonic Burst: damage applied to first target won't be used when calculating damage to other targets (will roll damage separately for each target)
噪擊波(Cacophonic Burst):第一個目標的傷害不再被用來計算其他目標的傷害(將分別給每個目標傷害骰)
• Cacophonic Burst: will be properly maximized if having caster level below 15 (will not do full 90 points of damage anymore)
噪擊波(Cacophonic Burst):施法者等級15以下將正確的發揮(不會做90的傷害了)
• Made adjustments to the number of enemies that Chain Lighting will affect.
對連鎖閃電的影響敵人數目做調整
• Made adjustments to the number of enemies that Wail of the Banshee will affect.
對女妖之嚎的影響敵人數目做調整
• Fixed Cloud of Bewilderment, so the Empower and Maximize metamagic abilities properly increase duration of effects on the target.
修正混亂迷霧(Cloud of Bewilderment:又譯迷亂之雲),因此允許正確使用強效跟極效的超魔能力,適當增加對目標時間的影響。
• The constitution damage of the Cloudkill spell now stacks properly and can no longer be dispelled.
死雲術的體質傷害,現在可正確的堆積,而且可能無法被解除
• Color Spray: Blindness will no longer affect creatures immune to mind affecting spells.
七彩噴射:目盲將不再影響免疫目盲和免疫精神魔法的生物
• Color Spray: Will no longer trigger a spell resistance check on caster in some situations.
七彩噴射:施法者在一些情況中,將不再觸發法術抗力檢驗
• Fixed Curse of Impending Blades (including Mass version), so it will check for spell resistance properly.
修正逼近劍之詛咒(包跨群體版),為了正確的檢驗法術抗力
• Fixed Delayed Blast Fireball, so only enemies can trigger explosion.
修正延遲爆裂火球,只有敵人可能引發爆炸
• Fixed Doom, so saving throw isn't rolled if spell is blocked by spell resistance or immunity.
修正喪志術,不再通過豁免檢定,如果法術受阻,可能是法術抗力或免疫
• Fixed Extract Water Elemental, so only non-living creatures are immune to it (Constructs and Undead), and not everyone who has immunity to Death magic (just like Horrid Wilting).
修正萃取水元素,因此,只有非生物免疫它(構裝和亡靈),而不是免疫死亡魔法就免疫它(就像枯萎術)
• Fire Storm is now capped properly at 20d6 damage.
火焰風暴現在正確停止在傷害20D6
• Fixed Flame Weapon, so it doesn't cancel out spells or abilities that add non-fire elemental damage to the weapons.
修正火焰武器,因此它的法術和能力將取消武器的非火元素傷害。(應該吧....我破破的英文怎麼翻都覺得怪怪的....請高人指點)
‧ Glyph of Warding spell will now check for spell resistance.
守衛結界(Glyph of Warding:又譯守護符文/結界)法術現在將檢驗法術抗力
‧ Glyph of Warding spell will now allow a Reflex save for half damage.
守衛結界法術現在將允許反射減少一半的傷害
‧ Glyph of Warding spell will now be properly affected by Empower or Maximize metamagic abilities.
守衛結界法術現在允許正確使用強效跟極效的超魔能力
‧ Glyph of Warding spell will no longer affect creatures outside its area of effect (vfx_persistent.2da change).
守衛結界法術現在不再影響它的作用區域之外的生物
‧ Fixed Haste (including Warpriest version), so it can affect proper number of allies (enemies won't be counted anymore).
修正加速(包跨戰牧版),因此他將影響到適當數量的盟友(敵人將不會計算了)
‧ The Jagged Tooth spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included). (Work in progress - does not affect dragon companions).
利齒術現在將可作用在魔法獸或龍身上(包跨龍夥伴與德魯伊傳奇自然變身)。(工作正在進行中 - 並不會影響龍夥伴)
‧ The Magic Fang spell will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
魔爪術(魔牙術)現在可以作用在魔法獸與龍身上(包跨龍夥伴與德魯伊傳奇自然變身)
‧ The Greater Magic Fang spell, will now work when used on magical beasts or dragons (Dragon Companion and Druid epic wildshape forms included).
高等魔爪術(高等魔牙術)現在可以作用在魔法獸與龍身上(包跨龍夥伴與德魯伊傳奇自然變身)
‧ Critical hits from the Meteor Swarm spell will now double fire damage, not just blunt damage.
重擊的流星爆(流星雨)現在將增加一倍的火傷害,而不是生硬的傷害
‧ Creatures immune to critical hits will no longer receive doubled damage on critical hits from a Meteor Swarm spell.
免疫重擊的生物不會從重擊的流星爆法術收到增加一倍的傷害
‧ Mind Fog will now properly check for spell resistance.
心靈迷霧將正確檢驗法術抗力
‧ Remove Fear now properly removes shaken effects caused by fear aura.
移除恐懼現在正確的移除造成戰慄(shaken)效果的恐懼靈光
‧ Fixed Shades (Self), so that depleting damage reduction won't end its other effects.
修正陰魂咒法術(Self:自己),因此,耗盡傷害減免不會結束其他的影響
• Critical hits caused by the Shocking Ga sp spell will now be calculated properly.
電爪術造成的重擊現在將正確計算 (PS.Shocking Ga sp?? 電爪術[Shocking Ga sp]? 反正我是猜這個...)
• The Solipsism spell will now bypass paralysis immunity.
唯我論法術現在繞過麻痺免疫
• The Solipsism spell will no longer be removed by spells that cancel paralysis.
唯我論法術不再被移除麻痺移除
• The Solipsism spell will be removed by Greater Restoration or the Mind Blank line of spells.
唯我論法術將被高等復原術或心靈屏障法術所排除
• The visual effects of the Solipsism spell have been changed.
改變了唯我論法術的視覺效果
• Stone Body, will no longer add electricity immunity, if same is already applied by the Stormlord class (prevents a bug with getting no immunity at all).
岩石軀體(石身術),如果已經有暴風領主(Stormlord)等級的閃電免疫,將不再得到閃電免疫(以防止沒有得到免疫的BUG)
• The Storm of Vengeance spell will now calculate damage for each affected creature.
復仇風暴法術現在將為每個受影響的生物計算傷害
• The stun effect of the Storm of Vengeance spell is now removed properly if a target successfully saves.
造成昏迷效果的復仇風暴現在正確的停止,如果目標物順利保存的話
• The effects of the Swamp Lung spell will no longer stack.
沼澤鐵肺的作用現在不再疊加
• The Tortoise Shell spell is now properly capped at 20th level (+9 bonus to AC).
龜甲術現在正確的上限是20級(9AC獎勵)
Creature Abilities
生物能力
‧ Fixed the Angel Protective Aura used by Planetars and Solars, so it affects all his allies. Also, it will give proper +4 bonus to saves and AC.
修正天使 異界神侍(Planetars)和熾天神侍(Solar)的防護靈氣(Protective Aura:防護光環),所以它影響到他所有盟友,此外,將給予適當獎勵,獎勵+4豁免與AC
• Fixed Blindness/Deafness spell-like ability of Deep Gnome, so it has consistent save DC (always Cha based, with +4 racial modifier).
修正深地侏(地底侏儒)的類法術能力:目盲術/耳聾術,因此將有符合它的豁免DC(豁免難度基於魅力,並且包跨+4種族調整)
• Fixed Dragon Breath for all Dragons (including companions), so that damage is rolled for each target, instead applying the same value to all targets.
修正所有龍的龍息(包跨龍夥伴),從而使傷害骰給每個目標,而不是作用同樣數值到每個目標
• Fixed Dragon Breath for Black Dragons, so it won't affect targets outside the "line of effect."
修正黑龍的龍息,因此它不會影響到目標範圍之外的"線的作用"(是說黑龍的龍息變成線型嗎??不太會翻阿...)
• The visual effect for the dragon companion's breath weapon will now display properly.
現在龍夥伴的噴吐武器的視覺效果將正確顯示
• The dragon companion's breath weapon will now have a proper save DC.
龍夥伴的噴吐武器現在將有一個適合的豁免DC
• The dragon companion's breath weapon damage output has been adjusted.
龍夥伴的噴吐武器的傷害輸出進行了調整
• The damage caused by the fire genasi's Reach to the Blaze ability has been adjusted.
對火元素後裔的接觸烈焰(Reach to the Blaze:火焰隨形)造成傷害的能力進行了調整
• The water genasi Shroud of Fog ability will now affect creatures with spell immunities.
水元素後裔的遮蔽雲霧(Shroud of Fog:掩蔽之霧)能力將被生物的法術免疫影響
Class Abilities
職業能力
• Fixed Dragon Breath ability of Red Dragon Disciples, so that damage is rolled for each target, instead applying same value to all targets.
修正龍脈術士(Red Dragon Disciples:紅龍使徒)的龍息能力,從而使傷害骰給每個目標,而不是作用同樣數值到每個目標
• Fixed Favored Soul and Warpriest Haste ability, so it affects multiple targets correctly if targeted on caster himself.
修正天佑者和戰爭牧師的加速能力,因此他將影響到多個正確的目標,如果有瞄準施法者自己
• Fixed the Warpriest Implacable Foe ability, so it will not trigger attacks from companions if allied NPCs get affected by it.
修正戰爭牧師的不息鬥魂(Implacable Foe:難容之敵)能力,所以如果盟友獲得能力的影響,不會觸發攻擊同伴
Campaign Fixes (Spoilers beyond this point)
戰役修正(越過了這些破壞點)
Neverwinter Nights 2 Campaign Fixes
無冬之夜2 戰役修正
• Fixed an issue that was causing a cr ash when exiting the Sunken Flagon.
修正了一個問題,是造成退出沉沒的大酒壺時發生事故(當機?)
‧ Fixed various conversation issues in the Skymirror area.
修正天鏡(Skymirror)區各種談話問題
Storm of Zehir Campaign Fixes
澤希爾風暴 戰役修正
‧ Reduced the spawn rate and maximum number of encounters on the overland map.
降低大地圖上的遭遇大量產生和減少遭遇最大值
‧ The NPC Redfeyer will no longer simply sing in combat.
NPC雷德菲爾將不再只有唱歌首飾 (就是雷沙頓那個任務,又多了新任務?)
‧ The difficulty of the Priory of the Depths puzzle has been adjusted.
對困難的深淵修道院之謎進行了調整 (個人猜測.....那個死在路上的傢伙??)
‧ Losing the deed to Parrum's Rock will no longer block quests.
失去契約(大概是柯尼貝瑞那個任務),帕倫礦山現在將不再妨礙任務
‧ Resolved an issue where the Team Rush feat would cause the game to cr ash on module transition.
解決一個因為團隊專長而總會導致遊戲失敗的組件轉變
‧ Fixed an issue that caused Adreum to repeat his conversation.
修正了一個問題,造成Adreum(賴斯特港的酒館裡那個醉鬼?)重複他的談話。
• Fixed various text and misspelling issues in conversations and quests.
修正進行對話和任務時的各種文字和拼寫錯誤的問題。
• Fixed a sequence issue with the "Wrath of Umberlee" quest.
修正了一個"昂柏里(Umberlee安博里)的憤怒"的任務的順序問題。 [大概是修正先解賴斯特港救人後,再去解深淵修道院之後會無法像被救的指揮官回覆任務吧)
• Fixed an issue that was causing the quantity of trade bars being carried to be misreported.
修正了一個進行誤報而造成大量的交易條存在的問題。
• Fixed an issue that was causing the players' demise to be reported prematurely.
修正了一個造成玩家突然死亡的紀錄問題。 [沒遇到這個BUG,不太清楚,所以可能不太正確....]
• Fixed various issues with the Priory of the Depths puzzle.
修正深淵修道院之謎的各種問題。
• Septimund has been made unkillable in Port Llast.
可以在賴斯特港殺死賽普提曼(就是那個命運響導)。 [或是賽普提曼被殺死在賴斯特港]
• Fixed an issue that caused the undead to remain in Port Llast after you raise the army of the dead.
修正了在你放出死亡大軍之後,不死族留在賴斯特港的問題。
• Fixed an issue that was causing certain conversations to be presented as cutscenes.
修正了一個問題,是造成某些會話將作為cutscenes(過場動畫?)。
• Players can now access rare resources stored in the warehouses.
玩家現在可以把稀有資源存放在倉庫裡。
• Septimund should now have the proper level.
賽普提曼(就是那個命運響導)現在有適當的等級
• Fixed an issue with unlimited loot in some areas.
修正了某些區域的無限獲得戰利品
• Fixed an issue that allowed the scrying orb to give unlimited XP.
修正了一個問題,使水晶占卜球給予無限的XP
• Creature parts are no longer forced into the bounty bag and must be manually placed. This only applies to any new creature parts the player picks up. Existing parts in inventory still suffer under the old blueprints.
懸賞物品將不再強迫放入賞金袋,必須手動設置。這僅適用於任何新的懸賞物品被玩家拿起,現有的物品庫存仍然照舊。
• Fixed issues related to customizing a character's package in the party editor.
修正一堆與編輯器訂製包有關的問題
• Fixed a sequence issue with the "Price of a Song" quest. The quest will now update properly.
修正了一個順序問題,"唱歌的代價"的任務。使任務現在更加洽當。
• Chir's familiar will no longer be nameless.
Chir's夥伴將不再無名(Chir's是啥?)
• The NPC Soraevora has been improved.
NPC索雷瓦拉(Soraevora應該是天佑那位隊友吧?)有所改善
• The "Shipwreck Survivor" epithet feat is now granted to all player-made characters.
船難生活者背景專長現在將給予所有的隊友 - 成功的人物
SoZ Crafting
SoZ製作
• Sound effects have been added to crafting
音響效果已增加到製作
翻完了.....不過錯誤應該不少......
[ 本帖最后由 雷霆刀 于 2009-3-3 23:41 编辑 ] |
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