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介绍:compatible (应该是原版本记录可兼容)
Look at the bottom of the page for a small patch, extract it to the stainless_steel/data folder, its save compatible
(请看下方关于这个小补丁的介绍,请把他解压缩到Mods/stainless_steel/data文件夹下,原版本游戏记录兼容)
To play, you need a clean SS 6.1 install (no byg or rr ticked during patch 6.1 patch install too, if you have a previous rc installed over clean 6.1 then its ok also).
在开始前,您需要安装一个干净的SS6.1版本 (当您安装6.1补丁时,请不要点选BYG和RR真实招募系统。如果您已经安装了真实招募系统,那也OK啦)。
This patch is not compatible with any submod right now.
安装后,这个补丁对任何其他子MOD不具备兼容性。 译者按:子mod是指SS6.1下的小mod。
To install, point the installer at the Medieval 2 folder, not the Stainless_Steel_6 one.
安装时,请指明中世纪文件夹,而不是SS6文件夹。(与以上矛盾,应该是指SS6.1补丁,而非RC6.4补丁的安装位置)
Difficulty system.
难度系统。
It has came to my attention that some people are not prepared for this sudden boost.
我注意到这个突然的变化巨大的感动。
Right now:
现在:
easy/medium SS6.2(both are nearly same) = hard/very hard SS6.1(both are nearly same)
容易/中等 SS6.2 (两者几乎相等) = 困难/极难 SS6.1 (两者几乎相等)
hard SS6.2 = really hard game
困难 SS6.2=真的很困难
very hard SS6.2 = with some factions nearly impossible (try playing Late Era with moors, khwarezm or hre)
极难 SS6.2 = 有些国家几乎不可能完成统一大业 (不信,你们可以试一下晚期的 moors, khwarezm or hre)
Changes in RC4:
RC4 里面的改动:
-Factions don't want to be destroyed - vassalage/ceasefire code improved
国家不太容易被毁灭- 停战代码被改进了
-Scotland won't take Bruges and then try to annihilate HRE
苏格兰不会占领布鲁日从而导致HRE的灭亡
-Families have a lot bigger chance of sticking to the "royal line" with the blood line traits
在血缘特性的作用下,家族成员有更高几率保持高忠诚度
-Settlement growth revamped
城市(人口)增长被重新调整过
-Some of AI's priests will be immune to heresy
有些AI的牧师将对邪教免疫
-Changes in hungary: historical names, gyusmth castle changed to Brasov city.
对匈牙利的变更:历史上的名称,gyusmth 城堡改叫布拉索夫城
-Jerusalem got itself a bloodline trait
天国王朝现在拥有了自己的家族血统。
-New SS factions got new bonuses in their bloodline traits (instead of just +1 loyalty)
新的SS家族在他们的血缘系统中会得到新的技能奖励 (而不仅仅是+1的忠诚度)
-AI faction heirs/leaders more proficient in combat and management of their fearsome troops
AI家族继承人和过往在战斗中会更神勇,并且更好的管理他们可怕的军队
-Diplomat speed increased
外交官速度增加 (译者按:应该指行动距离加长了吧?)
-Mongol invasion is now connected to the difficulty level
蒙古的入侵现在与难易度联系在一起了。 (译者按:大家注意到了其实只有两种难度,所以蒙古的入侵与否我就不解释了。。。)
-Mongol invasion is a lot weaker now (still scary)
蒙古的入侵现在削弱了少许(不过仍然很变态)
-Added crowns for many factions (however not all of them, sometimes 2 or 3 factions share the same crown)
给一些家族增加了王冠。(并非所有家族,有时候2、3个家族共享一个王冠) (译者按:这个还比较符合历史哦。。。)
-Agart's new cities/castles strat models included.
Agart的新城市/城堡模型被添加了 (译者按:真的不错)
-Crusaders declaring war on Byz every time they pass their lands fixed.
十字军被刺进过Byz领地时都会对其发动战争
-Money script removed, instead of it a new type of a script was introduced.
经济(AI作弊)脚本删除,代之的是一个新的脚本,介绍如下。
The AI will get additional money per every settlement in their possession.
AI从每个它掌控的城市+城堡拿钱。 (译者按:不确定这里指城市还是城市中的建筑物?)
Each settlement will give the AI additional 500 florins per turn.
每个城市+城堡每回合给500弗罗林。
-Y2Day's faction symbols and splash screen
导入了Y2Day的家族徽章和过场图片
-Some minimal balance tweaks
微调增加一些平衡性
Using the work of: wolfslayer, Quark, Rozanov, caralampio, Byg, Santiago de Pola, agart (strat model castles), Soupdragon (watchtower), Loose Cannon (beta tester), Point Blank (rr/rc), ziher (darker nights), y2day (unit info cards, faction symbols, splash screen), Horsearcher(skymod), Ketchup (text writer), Argent Usher (real horse), Csatádi (hungarian map), gewehr36 (pagan mongols), many other people that suggested features/reported bugs/delivered small fixes.
使用的作品如下:
wolfslayer, Quark, Rozanov, caralampio, Byg, Santiago de Pola, agart (strat model castles), Soupdragon (watchtower), Loose Cannon (beta tester), Point Blank (rr/rc), ziher (darker nights), y2day (unit info cards, faction symbols, splash screen), Horsearcher(skymod), Ketchup (text writer), Argent Usher (real horse), Csatádi (hungarian map), gewehr36 (pagan mongols), many other people that suggested features/reported bugs/delivered small fixes. |
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