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http://www.twcenter.net/forums/showthread.php?t=219295
Installation: not save compatible to any older versions
DLV_60 = 001DLV_60.exe + 002DLV_60.exe
- install kingdoms patch 1.5 !!!!!
- delete all old DLV's
- Download both parts of DLV_60: 001, 002,.....only the first 001 has the necessary exe file for unifying the parts
- Unify both parts 001, 002 into DLV_60.exe by clicking on Part 001 (decide where to store it)
- then extract the unified DLV_60.exe now into the mods folder similar to other mods:
- Execute the unified file DLV_60.exe and enter the correct path for the installation
Example for english people: C:\Program Files\SEGA\Medieval II Total War\mods
(For Germans change it to: C:\Programme\SEGA\Medieval II Total War\mods !!!!)
- Decide on the last installation page if you want a non_english sound installation
- Mod is installed under C:\Programme\SEGA\Medieval II Total War\mods\DLV_ext
Important Language Versions !!!!
During the Installation Process on the last page you are asked if you have a non- english (german, french,...) Version. For english people you have to unclick the Launch- nonenglish- Version Button, the other can continue. The program loads the correct language version files from the folders sound_english or sound_non-english and copies them into the path DlV_ext\data. During the next step the files events.dat, events.idx, Music.dat, Music.idx under the path DLV_ext\data\sounds are deleted and the game regenerates the correct language version + new music during the first game start.
You can do it manually later by yourself if you have messed something during installation.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Don't close the pop-up windows even if takes minutes to perform, wait until they close by themselves.
If the game is not starting on the first turn then delete the bin files in the path C:\Program Files\SEGA\Medieval II Total War\DLV_ext\data\text !!
--E文不好,大家将就着看吧,等有人出了更好的,我就把我的删了!
Patch 6.0
- added first turn player decisions: fieldcosts (yes\no), settlementcost (yes\no), Point (gov\mil) System (yes\no), AI Playstyle (yes=TotalWar\no=DLV Standard Civ like)
增加第一回合的功能选择:
是否有区域费用、是否有城市/城堡的额外费用、是否有政治/军事积分系统,是否使用DLV的AI(用DLV的选no)
- fixed bugs: wonders, wrong factionsizes, mangonel ..
修正bug:奇迹、错误的国家大小、投石机
- added Taijis unit changes (except the mass changes)
增加了Taiji提供的战斗单位的平衡性调整(除了重量调整)
- changed battle mechanics
改变了战斗? --不知道怎么翻译
- included new strat city models: thanks to Agis Tournas, Agart
增加了新的城市模型
- pointsystem: added mil_point gains dependent on your military flag anciliaries: banneret, grand cross,..
方帜骑士、大十字骑士..会增加军事积分
- metropolis settlements are shown on the map in uppercase format
主要城市用大写表示
- negative destruction economic events for roads, markets, mines,markets, harbours cost now 1000 Fl. to rebuild, negativ times longerthan the positive ones
对于道路、市场、矿场的负面事件,现在要花1000FI去重建,负面事件持续的时间比正面事件长
- enhanced some event text descriptions
增强了部分事件的文字描叙
- added interactive event gambler: If you have a tavern, a gambler willask sometimes for a quek game. If you accept (loose 2 gov_points andearn gambling traits, loyal for generals, disloyal for governors) thenyou have to bet 5000 Fl. and the win probability is 50%. Decline givedisloyal generals.
增加了赌博事件(5000一次)、对将军加忠诚、政*府官员减忠诚、-2 政治积分。胜率是50%
- player inflation modi: enhanced settlement costs depending on your treasury surplus
依据玩家的财政情况来调整城市、城堡的而外费用
- splitted extra cost popup into 2: field cost popup and settlement cost popup for better information
区域费用和城市、城堡而外费用现在用两个窗口显示
- added economic status overview screen: shown in the financialoverview popups: it is calculated by the stochastic economic +- events:-5
Depression (all economic events are negative)... 0 normal....+5 Overheated Boom (all economic events are positive)
增加经济状态窗口
- reduced arrow blood effect
减少弓箭产生的血雾
- added rusichi mod units to russia, kiev, poland, lit: thanks to Taiji and Rusichi Team
将rusichi Mod的兵种模型加入到罗斯、基辅、波兰、立陶宛
- added enhanced blood textures (removed dust textures), normal maps, attachment sets: thanks to Blueoran
加入增强的血补丁(去除了尘土)、增加了地图、附件
- added scenario battles: Battle_of_Herrings, Brignais_1362,Mello_1358, Mohacz_1526, Orleans_1429, Warna_1444, Muret_1213,Szekesfehervar_1096, Los_Navas_De_Tolosa, Lechfeld_955,Frankenhausen_1525, Ain_Jalut_1260 : thanks to Pinotchet09
加入了新的战斗场景
- after Dark Ages: reset of all diplomacy and faction standings to start values (only in DLV Standard Civ modus)
黑暗时期过后、重新设置所有的国家的外交和地位到初始值(只在DLV AI)
- added faction standing effects of the new religious monk buildings and other fixes: (dominican, sunni, ....)
增加了基于国家地位的宗教建筑
- changed some animations: shuffle backwards into shuffle forward
修改了一些动画
- included GrandViz new BC diplomacy values: no more easy trade rights,.....(faction standings are more important now)
加入了BC的外交,不再容易获得贸易权。
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[ 本帖最后由 woody.game 于 2009-1-18 13:07 编辑 ] |
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