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发表于 2008-5-16 15:32:53 |只看该作者 |倒序浏览
希望对大家有用!.............................





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[ 本帖最后由 celincal 于 2008-6-23 21:27 编辑 ]
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雷神之锤4☆终极黯灭之锤★黑洞炮
神族 海盗船
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元老版主勋章版主勋章资深版主勋章

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沙发
发表于 2008-5-16 15:37:40 |只看该作者
支持一下,期待早日完工。也希望受灾的人,能早日走出困境。。。

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Crysis☆皇者刺客の=HK-Krz=
空军 歼击航空部队 中士

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板凳
发表于 2008-5-16 15:49:04 |只看该作者
不錯喔!香港這邊也非常落力救援工作

近期找到一個不錯的網上雜誌軟件,非常棒

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地板
发表于 2008-5-16 16:15:14 |只看该作者
楼上的是什么网上杂志,能透露下吗?

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NVIDIA GEFORCE 7600GT
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5#
发表于 2008-5-16 17:12:05 |只看该作者

回复 #4 ly344700 的帖子

偶也想知道
是杂志制作软件吗?
...........

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NVIDIA GEFORCE 7600GT
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6#
发表于 2008-5-18 10:08:45 |只看该作者
顶起!
希望大家顶顶!!!............

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7#
发表于 2008-5-18 12:52:25 |只看该作者
转贴~
vegas2枪械超详细内部参数

First of all, a few stats which are identical for absolutely all weapons:
Bullet spread change when blind firing= 1.2
Sound radius, normal shots= 5000
Sound radius, equipping= 200
Sound radius, reloading= 400
Sound radius, changing firing mode= 50

These are stats which are identical for all or most weapons within a class. I won't bother repeating them when listing stats for individual weapons.

--Handguns--
Fire rate, single shots: 60
Running speed change= 1.15
AccuracyMultiplier= 1.5
Accuracy change with laser sight= 2.0
Damage change with silencer= 0.9
Minimum spread angle while blind firing= 3000
Sound radius, firing with silencer or no ammo= 200

--SMGs--
Fire rate, single shots: 60
Running speed change= 1.0
AccuracyMultiplier= 1.0
Accuracy change with laser sight= 1.8
Damage change with silencer= 0.8
Minimum spread angle while blind firing= 3000
Sound radius, firing with silencer or no ammo= 300

--Assault Rifles--
Fire rate, single shots: 60
Running speed change= 1.0
AccuracyMultiplier= 0.9
Accuracy change with laser sight= 1.8
Damage change with silencer= 0.75
Minimum spread angle while blind firing= 3000
Sound radius, firing with silencer or no ammo= 300

--LMGs--
Fire rate, single shots: 60
Running speed change= 0.95
AccuracyMultiplier= 1.0
Accuracy change with laser sight= 1.8
Damage change with silencer= 0.8
Minimum spread angle while blind firing= 4500
Sound radius, firing with silencer or no ammo= 1500

--Shotguns--
Fire rate, single shots: varying (see gun list)
Running speed change= 1.0
AccuracyMultiplier= 1.0
Accuracy change with laser sight= 2.0
Minimum spread angle while blind firing= 4500
Sound radius, firing with no ammo= 500

--Sniper rifles--
Fire rate, single shots: varying (see gun list)
Running speed change= 0.9
AccuracyMultiplier= 1.0
Damage change with silencer= 0.7 (only applies to one sniper rifle)
Sound radius, firing with silencer or no ammo= 300 (only applies to the one rifle with inbuilt silencer)
Minimum spread angle while blind firing= 4500
Sound radius with no ammo= 1500

--Shield--
Running speed change= 0.8

Some notes=
-I'm not sure what the accuracy multiplier is for, but I added it anyway.
-Laser sights are much more powerful compared to Vegas 1. They nearly double the accuracy for each weapon class. Making the autoaim much more powerful.
-Rifle scope is the 6X scope and the sniper scope is the 12X scope.

Let's start with a quick comparison between the different weapon classes so we've got something to start from:

-Pistol- (Mk23 used as example)
DamageAt0M=35 (average)
DamageAt5M=30 (average)
DamageAt20M=25 (average)
DamageAt50M=15 (bad)
BaseAccuracy=42 (good)
InitialBulletSpread=150 (average)
BulletSpreadPerBullet=40 (average)
BulletSpreadRecoveryTime=0.35 (average)
MovementBulletSpreadMinSpread=220 (bad)
MovementBulletSpreadMaxSpread=1200 (good)
RotationBulletSpreadInterpSpeed=6 (bad)
RealFireRate=350 (bad)
NormalMagSize=12 (very bad)
HighCapacityMagSize=15
PenetrationInitialDropFactor=0.4f (good)
PenetrationDropFactor=0.3
ReloadTacticTime=2.666f (average)
ReloadEmptyTime=3.00f (bad)
ReloadTacticWithShieldTime=2.666f
ReloadEmptyWithShieldTime=3.00f
Attachments = Laser sights, high capacity mag, silencer

-SMG- (MP5N used as example)
DamageAt0M=30 (average)
DamageAt5M=25 (average)
DamageAt20M=16 (bad)
DamageAt50M=7 (very bad)
BaseAccuracy=45 (good)
InitialBulletSpread=140 (average)
BulletSpreadPerBullet=58 (average)
BulletSpreadRecoveryTime=0.5 (good)
MovementBulletSpreadMinSpread=50 (good)
MovementBulletSpreadMaxSpread=1500 (good)
RotationBulletSpreadInterpSpeed=7 (average)
FireRateBurst=780 (good)
NormalMagSize=30 (average)
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.65 (bad)
PenetrationDropFactor=1.0f
ReloadTacticTime=2.333f (good)
ReloadEmptyTime=3.0f (average)
Attachments = Laser sights, reflex sights, rifle scope, ACOG scope, high capacity mag, silencer

-Assault rifle- (SCAR used as example)
DamageAt0M=45 (good)
DamageAt5M=40 (good)
DamageAt20M=35 (average)
DamageAt50M=31 (average)
BaseAccuracy=37 (bad)
InitialBulletSpread=54 (good)
BulletSpreadPerBullet=90 (very bad)
BulletSpreadRecoveryTime=0.55 (good)
MovementBulletSpreadMinSpread=160 (average)
MovementBulletSpreadMaxSpread=2500 (average)
RotationBulletSpreadInterpSpeed=6.4 (average)
FireRateBurst=750 (good)
NormalMagSize=30 (average)
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.5f (average)
PenetrationDropFactor=0.7
ReloadTacticTime=2.333f (good)
ReloadEmptyTime=3.333f (bad)
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-LMG- (MK46 used as example)
DamageAt0M=45 (good)
DamageAt5M=40 (good)
DamageAt20M=35 (average)
DamageAt50M=31 (average)
BaseAccuracy=35 (bad)
InitialBulletSpread=225 (very bad)
BulletSpreadPerBullet=32 (good)
BulletSpreadRecoveryTime=0.4 (average)
MovementBulletSpreadMinSpread=275 (bad)
MovementBulletSpreadMaxSpread=2500 (average)
RotationBulletSpreadInterpSpeed=4.8 (very bad)
FireRateBurst=500 (average)
NormalMagSize=100 (very good)
PenetrationInitialDropFactor=0.28 (very good)
PenetrationDropFactor=0.6
ReloadTacticTime=6.967f (very bad)
ReloadEmptyTime=6.967f (very bad)
AIReloadTacticTime=3.333f
AIReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, rifle scope, recoil control stock

-Shotgun- (M3 used as example)
DamageAt0M=38 (very good)
DamageAt5M=36 (very good)
DamageAt20M=7 (very bad)
DamageAt50M=0 (very bad)
BaseAccuracy=1 (very bad)
InitialBulletSpread=200 (very bad)
BulletSpreadPerBullet=0 (N/A)
BulletSpreadRecoveryTime=1.8 (very good)
MovementBulletSpreadMinSpread=350 (bad)
MovementBulletSpreadMaxSpread=1500 (good)
RotationBulletSpreadInterpSpeed=6 (bad)
FireRateSingle=70 (average)
RealFireRate=70 (very bad)
NormalMagSize=8 (very bad)
PenetrationInitialDropFactor=0.1 (very good)
PenetrationDropFactor=0.15
StartChamberReloadTime=1.2f (very bad)
ChamberReloadTime=0.766f (very bad)
Attachments = Laser sights, reflex sights, rifle scope

-Sniper rifle- (PSG1 used as example)
DamageAt0M=90 (very good)
DamageAt5M=80 (very good)
DamageAt20M=87 (very good)
DamageAt50M=87 (very good)
BaseAccuracy=40 (average)
InitialBulletSpread=0 (very good)
BulletSpreadPerBullet=180 (very bad)
BulletSpreadRecoveryTime=0.5 (good)
MovementBulletSpreadMinSpread=1000 (very bad)
MovementBulletSpreadMaxSpread=4000 (very bad)
RotationBulletSpreadInterpSpeed=6
RealFireRate=100 (very bad)
NormalMagSize=5 (very bad)
PenetrationInitialDropFactor=0.0f (very good)
PenetrationDropFactor=1.0f
ReloadTacticTime=2.8f (average)
ReloadEmptyTime=3.667f (bad)
Attachments = 3 different sniper scopes

Some notes:
-For those who are curious what some of these numbers mean, here's a quick explanation:
--Damage numbers are obvious, they show the damage you get at 0-5 metres, 5-20, metres, 20-50 metres and 50+ metres. Higher is of course better, and a character can sustain about 80 damage before dying.
--BaseAccuracy This directly represents the inner circle of the crosshair, which means the crosshair will become significantly larger with a higher accuracy. With a laser sight this number is nearly doubled. The inner circle represents autoaim and bullets may occasionally "shift" towards your target if any part of the crosshair is over the opponent.
--InitialBulletSpread is how much the first or second bullet spreads when you start firing. Lower is better.
--BulletSpreadPerBullet is how much recoil the weapon has and determines how quickly you'll lose accuracy when firing full auto. Lower is better
--BulletSpreadRecoveryTime I'm not sure. It could indicate how much accuracy is regained while firing, I'm not even sure if a low or high number is good in this case
--MovementBulletSpreadMinSpread What your accuracy becomes while moving slowly. Lower is better.
--MovementBulletSpreadMaxSpread What your accuracy becomes while running. Lower is better.
--RotationBulletSpreadInterpSpeed How quickly you get aim while standing still. A very important variable. Higher is better.
--RealFireRate How quickly you can fire the weapon. Higher is better
--NormalMagSize Simple enough to understand, how much ammo is in the magazine. More is of course better.
--HighCapacityMagSize How much ammo there's in a high capacity magazine. Higher is better.
--PenetrationInitialDropFactor How much "damage" is removed from the bullet when it penetrates one surface. Lower is better.
--PenetrationDropFactor Not sure, but I think this is the same as above only for any second surface the bullet penetrates. I think higher is better for this one.
--ReloadTacticTime How many seconds it takes to reload. Lower is better.
--ReloadEmptyTime How many seconds it takes to reload from an empty magazine. Lower is better.
--Attachments What attachments the weapon supports.
-One interesting thing to note is that the AI is twice as fast at reloading LMGs (this might simply be a rough fix and the AI code is not capable of reloading slower than 3 seconds)
-I'm assuming the damage listed for shotguns is for each individual pellet, which is why I gave it such a high damage rating.

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8#
发表于 2008-5-18 12:53:22 |只看该作者
Detailed handgun info:

-Mk23-
DamageAt0M=35 (average)
DamageAt5M=30 (average)
DamageAt20M=25 (average)
DamageAt50M=15 (bad)
BaseAccuracy=42 (good)
InitialBulletSpread=150 (average)
BulletSpreadPerBullet=40 (average)
BulletSpreadRecoveryTime=0.35 (average)
MovementBulletSpreadMinSpread=220 (bad)
MovementBulletSpreadMaxSpread=1200
RotationBulletSpreadInterpSpeed=6
BlindFireMinBulletSpreadAngle=3000
RealFireRate=350 (bad)
NormalMagSize=12 (very bad)
HighCapacityMagSize=15 (bad)
PenetrationInitialDropFactor=0.4f (bad)
PenetrationDropFactor=0.3 (very bad)
ReloadTacticTime=2.666f (average)
ReloadEmptyTime=3.00f (bad)
Attachments = Laser sights, high capacity mag, silencer

-USP40-
DamageAt0M=30 (average)
DamageAt5M=25 (average)
DamageAt20M=20 (bad)
DamageAt50M=10 (bad)
BaseAccuracy=32 (bad)
InitialBulletSpread=160 (average)
BulletSpreadPerBullet=40 (average)
BulletSpreadRecoveryTime=0.35 (average)
MovementBulletSpreadMinSpread=260 (bad)
MovementBulletSpreadMaxSpread=1200
RotationBulletSpreadInterpSpeed=6
RealFireRate=350 (bad)
NormalMagSize=13 (very bad)
HighCapacityMagSize=16 (bad)
PenetrationInitialDropFactor=0.4
PenetrationDropFactor=0.3
ReloadTacticTime=2.666f (average)
ReloadEmptyTime=3.00f (bad)
Attachments = Laser sights, high capacity mag, silencer

-92FS-
DamageAt0M=30 (average)
DamageAt5M=25 (average)
DamageAt20M=20 (bad)
DamageAt50M=10 (bad)
BaseAccuracy=42 (good)
InitialBulletSpread=130
BulletSpreadPerBullet=80 (very bad)
BulletSpreadRecoveryTime=0.35 (average)
MovementBulletSpreadMinSpread=220
MovementBulletSpreadMaxSpread=1200
RotationBulletSpreadInterpSpeed=6
RealFireRate=350 (bad)
NormalMagSize=15 (bad)
HighCapacityMagSize=18 (average)
PenetrationInitialDropFactor=0.4
PenetrationDropFactor=0.3
ReloadTacticTime=2.666f (average)
ReloadEmptyTime=3.00f (bad)
Attachments = Laser sights, high capacity mag, silencer

-P99-
DamageAt0M=30 (average)
DamageAt5M=25 (average)
DamageAt20M=20 (bad)
DamageAt50M=10 (bad)
BaseAccuracy=35
InitialBulletSpread=160
BulletSpreadPerBullet=80 (very bad)
BulletSpreadRecoveryTime=0.35 (average)
MovementBulletSpreadMinSpread=220
MovementBulletSpreadMaxSpread=1200
RotationBulletSpreadInterpSpeed=6
RealFireRate=350 (bad)
NormalMagSize=12 (bad)
HighCapacityMagSize=15 (bad)
PenetrationInitialDropFactor=0.4f
PenetrationDropFactor=0.3
ReloadTacticTime=2.666f (average)
ReloadEmptyTime=3.00f (bad)
Attachments = Laser sights, high capacity mag, silencer

-Glock18-
DamageAt0M=25 (average)
DamageAt5M=20 (bad)
DamageAt20M=15 (bad)
DamageAt50M=5 (very bad)
BaseAccuracy=35
InitialBulletSpread=160
BulletSpreadPerBullet=50 (average)
BulletSpreadRecoveryTime=0.5
MovementBulletSpreadMinSpread=250
MovementBulletSpreadMaxSpread=1200
RotationBulletSpreadInterpSpeed=6
FireRateBurst=600
RealFireRate=350
NormalMagSize=10
HighCapacityMagSize=17
PenetrationInitialDropFactor=0.8
PenetrationDropFactor=0.3
ReloadTacticTime=2.666f
ReloadEmptyTime=3.00f
Attachments = Laser sights, high capacity mag

-DesertEagle-
DamageAt0M=80 (very good)
DamageAt5M=70 (very good)
DamageAt20M=60 (very good)
DamageAt50M=30 (average)
BaseAccuracy=36
InitialBulletSpread=230
BulletSpreadPerBullet=150
BulletSpreadRecoveryTime=0.6
MovementBulletSpreadMinSpread=240
MovementBulletSpreadMaxSpread=1200
RotationBulletSpreadInterpSpeed=6
RealFireRate=120
NormalMagSize=7
HighCapacityMagSize=9
PenetrationInitialDropFactor=0.2f
PenetrationDropFactor=0.8
ReloadTacticTime=2.666f
ReloadEmptyTime=3.00f
Attachments = Laser sights, high capacity mag

-RagingBull-
DamageAt0M=90 (very good)
DamageAt5M=80 (very good)
DamageAt20M=70 (very good)
DamageAt50M=30 (average)
BaseAccuracy=30
InitialBulletSpread=230
BulletSpreadPerBullet=150
BulletSpreadRecoveryTime=0.7
MovementBulletSpreadMinSpread=280
MovementBulletSpreadMaxSpread=1200
RotationBulletSpreadInterpSpeed=6
RealFireRate=120
NormalMagSize=6
PenetrationInitialDropFactor=0.15
PenetrationDropFactor=0.8
ReloadTacticTime=3.000f
ReloadEmptyTime=3.533f
Attachments = Laser sights

-Shield-
InitialBulletSpread=200
BulletSpreadPerBullet=190
BulletSpreadRecoveryTime=2
MovementBulletSpreadMinSpread=500
MovementBulletSpreadMaxSpread=1000
RotationBulletSpreadInterpSpeed=5
ReloadTacticTime=1.13f
ReloadEmptyTime=1.7f

Notes:
-There's 3 pistols which stand out quite clearly (glock 18 being full auto, and desert eagle and raging bull being stupidly powerful), I'll talk about those a bit later.
-All the "normal" handguns share the same fire rate. Which is roughly as fast as you can pull the trigger, quite fast but not nearly as fast as any of the real full auto weapons. They also share the same bullet spread recovery rate when standing still.
-Mk23 deals the most damage of the normal handguns. The only drawback is that it has a slightly smaller magazine size, but most would probably go for the slightly higher damage than a few more bullets
-USP40 compare very weakly. Less damage than the Mk23, slightly less accuracy while moving, and only one more bullet in the magazine size.
-92FS also deals less damage than the Mk23, but at least it tries to make up for it by having the largest magazine size of all the handguns. It does have twice the bad accuracy recovery rate, but that shouldn't be a problem considering the slow firing rate. For those who feel confident they can get headshots with each bullet, 92FS is the handgun to go for.
-P99 probably compares worst of all the handguns. Less damage than the Mk23, worst bullet spread (although not by much), and no extra bullets compared to Mk23. There's literally no reason to choose this gun unless you really love how it looks.
-Glock 18 is the only full-auto handgun so it's quite unique. The fire rate is twice as fast than the fastest you can pull the trigger on the other handguns (and you'd quickly get your fingers tired by clicking that fast). But it also has the least damage output. SUrprisingly the recoil isn't that bad, it has slightly less bullet spread when firing full auto than the MP5N which is a SMG. High capacity mag is a must when using this gun.
-Desert Eagle and Raging Bull deals an INSANE amount of damage. More than any assault rifle or LMG in the game. The damage is very close to that of a sniper rifle. And the damage reduction isn't even that big until you get to 50 metres. It does have the penalty of a very slow firing rate (but actually slightly better than the firing rate of the typical shotgun and sniper rifle... also has more ammo than your typical shotgun or sniper rifle!). If you want a powerful close range weapon and don't want to sacrifice the primary slot for a shotgun, these 2 guns are actually a very viable alternative.
-But which one to choose? Desert Eagle or Raging Bull? Well, the Raging Bull deals more damage but has slower reloading and has less ammo (Desert Eagle has 2 more bullets or 4 more bullets if you use a high capacity mag). (an extra note worth adding, the Desert Eagle and Raging Bull share the same maximum spread angle as all other handguns, which is slightly less than all SMGs and much less that of assault rifles and other weapons)

Bottom line:
-Desert Eagle and Raging Bull are the clear winners. While the other handguns are basically just poor versions of SMGs, the Desert Eagle and Raging Bull stand on their own as very effective close range weapons. Shotguns still has the advantage with an even higher damage output and a smaller aim requirement. But if you're confident you can aim fast enough at close range and wanna kill someone with style, go with this. You can also consider adding a laser sight to make the aiming a bit easier.
-Glock 18 is kinda the opposite. If you feel you can't aim at all, go with this and hope one of the bullets you fire happens to be a head shot.
-Mk23 gets a small heads up because of its higher damage output of all the "normal" handguns
-92FS gets an even smaller acknowledgement for its high magazine size.
-USP40 and P99 are just worthless.

Which attachment to use?
-High capacity mag or laser sight would generally be best.

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9#
发表于 2008-5-18 12:55:35 |只看该作者
Detailed SMG info:

-MP5N-
DamageAt0M=30 (average)
DamageAt5M=25 (average)
DamageAt20M=16 (bad)
DamageAt50M=7 (very bad)
BaseAccuracy=45 (good)
InitialBulletSpread=140 (average)
BulletSpreadPerBullet=58 (average)
BulletSpreadRecoveryTime=0.5 (good)
MovementBulletSpreadMinSpread=50 (good)
MovementBulletSpreadMaxSpread=1500
RotationBulletSpreadInterpSpeed=7
FireRateBurst=780 (good)
NormalMagSize=30 (average)
HighCapacityMagSize=40 (good)
PenetrationInitialDropFactor=0.65 (average)
PenetrationDropFactor=1.0f (very good)
ReloadTacticTime=2.333f (good)
ReloadEmptyTime=3.0f (average)
Attachments = Laser sights, reflex sights, rifle scope, ACOG scope, high capacity mag, silencer

-Type 05-
DamageAt0M=30 (average)
DamageAt5M=25 (average)
DamageAt20M=16 (bad)
DamageAt50M=7 (very bad)
BaseAccuracy=40 (average)
InitialBulletSpread=130
BulletSpreadPerBullet=61 (bad)
BulletSpreadRecoveryTime=0.5 (good)
MovementBulletSpreadMinSpread=50
MovementBulletSpreadMaxSpread=1500
RotationBulletSpreadInterpSpeed=7
FireRateBurst=780 (good)
NormalMagSize=50 (good)
PenetrationInitialDropFactor=0.6f
PenetrationDropFactor=1.0f
ReloadTacticTime=2.333f (good)
ReloadEmptyTime=3.0f (average)
Attachments = Laser sights, reflex sights, rifle scope, ACOG scope, silencer

-P90-
DamageAt0M=30
DamageAt5M=25
DamageAt20M=17
DamageAt50M=7
BaseAccuracy=49
InitialBulletSpread=165
BulletSpreadPerBullet=45
BulletSpreadRecoveryTime=0.4 (average)
MovementBulletSpreadMinSpread=150
MovementBulletSpreadMaxSpread=1500
RotationBulletSpreadInterpSpeed=7.5
FireRateBurst=900
NormalMagSize=50
PenetrationInitialDropFactor=0.65
PenetrationDropFactor=1.0f
ReloadTacticTime=3.467f
ReloadEmptyTime=4.367f
Attachments = Laser sights, reflex sights, rifle scope, ACOG scope, silencer

-MP9-
DamageAt0M=32
DamageAt5M=27
DamageAt20M=17
DamageAt50M=8
BaseAccuracy=47
InitialBulletSpread=160
BulletSpreadPerBullet=58
BulletSpreadRecoveryTime=0.5
MovementBulletSpreadMinSpread=120
MovementBulletSpreadMaxSpread=1500
RotationBulletSpreadInterpSpeed=7
FireRateBurst=800
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.7
PenetrationDropFactor=1.0f
ReloadTacticTime=2.333f
ReloadEmptyTime=3.0f
Attachments = Laser sights, reflex sights, rifle scope, ACOG scope, high capacity mag, silencer

-MP7A1-
DamageAt0M=33
DamageAt5M=24
DamageAt20M=13
DamageAt50M=8
BaseAccuracy=42
InitialBulletSpread=157
BulletSpreadPerBullet=53
BulletSpreadRecoveryTime=0.5
MovementBulletSpreadMinSpread=60
MovementBulletSpreadMaxSpread=1500
RotationBulletSpreadInterpSpeed=7
FireRateBurst=800
NormalMagSize=40
PenetrationInitialDropFactor=0.7
PenetrationDropFactor=1.0f
ReloadTacticTime=2.333f
ReloadEmptyTime=3.0f
Attachments = Laser sights, reflex sights, rifle scope, ACOG scope, silencer

-AUG Para-
DamageAt0M=33
DamageAt5M=28
DamageAt20M=17
DamageAt50M=6
BaseAccuracy=46
InitialBulletSpread=140
BulletSpreadPerBullet=65
BulletSpreadRecoveryTime=0.45
MovementBulletSpreadMinSpread=60
MovementBulletSpreadMaxSpread=1500
RotationBulletSpreadInterpSpeed=7
FireRateBurst=750
NormalMagSize=25
HighCapacityMagSize=35
PenetrationInitialDropFactor=0.6f
PenetrationDropFactor=1.0f
ReloadTacticTime=2.333f
ReloadEmptyTime=3.0f
Attachments = Laser sights, reflex sights, rifle scope, ACOG scope, high capacity mag, silencer

-UMP45-
DamageAt0M=35
DamageAt5M=30
DamageAt20M=19
DamageAt50M=10
BaseAccuracy=48
InitialBulletSpread=135
BulletSpreadPerBullet=63
BulletSpreadRecoveryTime=0.45
MovementBulletSpreadMinSpread=100
MovementBulletSpreadMaxSpread=1500
RotationBulletSpreadInterpSpeed=6.5
FireRateBurst=600
NormalMagSize=25
HighCapacityMagSize=35
PenetrationInitialDropFactor=0.6f
PenetrationDropFactor=1.0f
ReloadTacticTime=2.333f
ReloadEmptyTime=3.0f
Attachments = Laser sights, reflex sights, rifle scope, high capacity mag, silencer

-MAC11-
DamageAt0M=28
DamageAt5M=23
DamageAt20M=14
DamageAt50M=5
BaseAccuracy=42
InitialBulletSpread=275
BulletSpreadPerBullet=80
BulletSpreadRecoveryTime=0.5
MovementBulletSpreadMinSpread=300
MovementBulletSpreadMaxSpread=1500
RotationBulletSpreadInterpSpeed=7
FireRateBurst=960
NormalMagSize=32
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.7
PenetrationDropFactor=1.0f
ReloadTacticTime=2.333f
ReloadEmptyTime=3.0f
Attachments = Laser sights, reflex sights, rifle scope, high capacity mag, silencer

-Skorpion VZ83-
DamageAt0M=28
DamageAt5M=23
DamageAt20M=14
DamageAt50M=5
BaseAccuracy=42
InitialBulletSpread=275
BulletSpreadPerBullet=80
BulletSpreadRecoveryTime=0.5
MovementBulletSpreadMinSpread=300
MovementBulletSpreadMaxSpread=1500
RotationBulletSpreadInterpSpeed=7
FireRateBurst=960
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.7
PenetrationDropFactor=1.0f
ReloadTacticTime=2.333f
ReloadEmptyTime=3.0f
Attachments = Laser sights, reflex sights, rifle scope, high capacity mag, silencer

Notes:
-MP5N , TYpe05 and P90 all deal around 30-25 damage (with long range damage between 1/2 or 1/4 of that, SMGs just aren't effective long range weapons). MP5N doesn't come to good start, Type 05 has 20 more bullets with the only drawback being slightly worse recoil and the other stats basically identical. But the P90 has less bullet spread than the two, aims faster and a notable increase in fire rate with the only drawbacsk being a reloading taking a second longer and a bigger initial bullet spread (which is rather trivial)
-MP9 and MP7 has a fire rate between the MP5N and P90 but with a slightly higher damage. MP7 deals tiny more damage than MP9 at close range while the MP9 deals more damage in the 5-50 metre range. But on the other hand, the MP7A1 has less recoil and 10 more ammo.
-AUG Para deals a tiny amount of more damage than the MP9, but slightly worse fire rate, a bit less ammo and worse recoil.
-UMP45 is kinda like how the MP9 is to the MP7 only with a bigger difference. Some more damage (highest damage of the SMGs actually), but worse recoil, less ammo, worse fire rate and aims a bit slower.
-Mac11 and Skorpion are the fastest firing SMGs, slightly faster than the P90. Oddly enough the 2 weapons are identical except for the Mac11 having 2 more bullets when not using a high capacity mag (with a high capacity mag they're both identical). The weapons' strength is obviously the high fire rate, but the other stats are just really bad compared to the P90. 20 less ammo, worse recoil and slightly less damage.

Bottom line:
-There's certain guns you can forget about right away. Mac11 and Skorpion are pretty much useless compared to the P90, unless you're RIGHT in the enemy's face and have a strong need for a slightly faster fire rate. MP5 doesn't deal a lot of damage and has a rather small magazine, and again pales in comparison with the P90. Aug Para is just plainly bad compared to the MP9 and MP7.
-So we get down to the fact than P90 has excellent fire rate, recoil and ammo. While the MP7A1 deals a bit more damage, but has worse fire rate, recoil and less ammo... MP9 is the same thing only with a bigger difference, and the UMP45 has an even bigger difference. Overall, there's no denying that P90 looks like the winner.

What attachment to use?
-Since many of the SMGs fire fast and have good autoaim it can be tempting to go for the high capacity magazine and that's definitely a good choice. If you're having a hard time hitting anything, you can add a laser sight to make the autoaim almost twice as powerful. Scopes and silencer is something you'll rarely have use for but the choice is there.

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10#
发表于 2008-5-18 12:55:56 |只看该作者
Detailed Assault Rifle info:

-SCAR-H CQC-
DamageAt0M=45 (good)
DamageAt5M=40 (good)
DamageAt20M=35 (average)
DamageAt50M=31 (average)
BaseAccuracy=37 (bad)
InitialBulletSpread=54 (good)
BulletSpreadPerBullet=90 (very bad)
BulletSpreadRecoveryTime=0.55 (good)
MovementBulletSpreadMinSpread=160 (average)
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=6.4
FireRateBurst=750 (good)
NormalMagSize=30 (average)
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.5f (bad)
PenetrationDropFactor=0.7 (average)
ReloadTacticTime=2.333f (good)
ReloadEmptyTime=3.333f (bad)
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-G3KA4-
DamageAt0M=45
DamageAt5M=39
DamageAt20M=35
DamageAt50M=31
BaseAccuracy=41
InitialBulletSpread=65
BulletSpreadPerBullet=85
BulletSpreadRecoveryTime=0.55
MovementBulletSpreadMinSpread=160
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=6.4
FireRateBurst=600
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.48
PenetrationDropFactor=0.7
ReloadTacticTime=2.333f
ReloadEmptyTime=3.000f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-552 Commando-
DamageAt0M=46
DamageAt5M=35
DamageAt20M=32
DamageAt50M=27
BaseAccuracy=40
InitialBulletSpread=57
BulletSpreadPerBullet=90
BulletSpreadRecoveryTime=0.45
MovementBulletSpreadMinSpread=150
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=7
FireRateBurst=780
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.48
PenetrationDropFactor=0.7
ReloadTacticTime=2.333f
ReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-AUG A3-
DamageAt0M=44
DamageAt5M=39
DamageAt20M=34
DamageAt50M=30
BaseAccuracy=44
InitialBulletSpread=55
BulletSpreadPerBullet=80
BulletSpreadRecoveryTime=0.45
MovementBulletSpreadMinSpread=140
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=7.2
FireRateBurst=660
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.5f
PenetrationDropFactor=0.7
ReloadTacticTime=2.167f
ReloadEmptyTime=3.400f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-AK47-
DamageAt0M=50
DamageAt5M=44
DamageAt20M=34
DamageAt50M=36
BaseAccuracy=37
InitialBulletSpread=90
BulletSpreadPerBullet=80
BulletSpreadRecoveryTime=0.7
MovementBulletSpreadMinSpread=120
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=7.4
FireRateBurst=600
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.45
PenetrationDropFactor=0.8
ReloadTacticTime=2.333f
ReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-AKS-74U-
DamageAt0M=50
DamageAt5M=44
DamageAt20M=34
DamageAt50M=36
BaseAccuracy=37
InitialBulletSpread=90
BulletSpreadPerBullet=81
BulletSpreadRecoveryTime=0.6
MovementBulletSpreadMinSpread=120
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=7.4
FireRateBurst=600
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.45
PenetrationDropFactor=0.8
ReloadTacticTime=2.333f
ReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-G36C-
DamageAt0M=42
DamageAt5M=37
DamageAt20M=32
DamageAt50M=30
BaseAccuracy=38
InitialBulletSpread=60
BulletSpreadPerBullet=63
BulletSpreadRecoveryTime=0.6
MovementBulletSpreadMinSpread=110
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=7.4
FireRateBurst=720
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.48
PenetrationDropFactor=0.7
ReloadTacticTime=2.433f
ReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-M468-
DamageAt0M=44
DamageAt5M=39
DamageAt20M=34
DamageAt50M=36
BaseAccuracy=37
InitialBulletSpread=60
BulletSpreadPerBullet=85
BulletSpreadRecoveryTime=0.55
MovementBulletSpreadMinSpread=120
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=7.4
FireRateBurst=600
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.48
PenetrationDropFactor=0.7
ReloadTacticTime=2.333f
ReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-FNC-
DamageAt0M=44
DamageAt5M=39
DamageAt20M=34
DamageAt50M=36
BaseAccuracy=37
InitialBulletSpread=60
BulletSpreadPerBullet=88
BulletSpreadRecoveryTime=0.55
MovementBulletSpreadMinSpread=120
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=7.4
FireRateBurst=600
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.5f
PenetrationDropFactor=0.7
ReloadTacticTime=2.333f
ReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-FAMAS-
DamageAt0M=40
DamageAt5M=35
DamageAt20M=30
DamageAt50M=27
BaseAccuracy=42
InitialBulletSpread=50
BulletSpreadPerBullet=68
BulletSpreadRecoveryTime=0.4
MovementBulletSpreadMinSpread=110
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=8
FireRateBurst=900
NormalMagSize=25
HighCapacityMagSize=35
PenetrationInitialDropFactor=0.55
PenetrationDropFactor=0.7
ReloadTacticTime=2.167f
ReloadEmptyTime=3.000f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-TAR21-
DamageAt0M=39
DamageAt5M=34
DamageAt20M=29
DamageAt50M=25
BaseAccuracy=38
InitialBulletSpread=55
BulletSpreadPerBullet=70
BulletSpreadRecoveryTime=0.4
MovementBulletSpreadMinSpread=100
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=8
FireRateBurst=840
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.55
PenetrationDropFactor=0.7
ReloadTacticTime=2.333f
ReloadEmptyTime=3.400f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-L85A2-
DamageAt0M=40
DamageAt5M=35
DamageAt20M=30
DamageAt50M=27
BaseAccuracy=42
InitialBulletSpread=62
BulletSpreadPerBullet=72
BulletSpreadRecoveryTime=0.4
MovementBulletSpreadMinSpread=110
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=8
FireRateBurst=600
NormalMagSize=25
HighCapacityMagSize=35
PenetrationInitialDropFactor=0.5f
PenetrationDropFactor=0.7
ReloadTacticTime=2.333f
ReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

-M8-
DamageAt0M=40
DamageAt5M=35
DamageAt20M=30
DamageAt50M=26
BaseAccuracy=39
InitialBulletSpread=50
BulletSpreadPerBullet=70
BulletSpreadRecoveryTime=0.4
MovementBulletSpreadMinSpread=100
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=8
FireRateBurst=750
NormalMagSize=30
HighCapacityMagSize=40
PenetrationInitialDropFactor=0.5f
PenetrationDropFactor=0.7
ReloadTacticTime=2.433f
ReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, sniper scope, ACOG scope, high capacity mag, silencer

Notes:
-One thing you'll quickly notice compared to all other types of guns is that ARs actually vary a lot when it comes to how quickly each gun aims. Worst being 6.4 and the best being 8. That's a very big difference, and most of them have small differences compared to eachother. Since how quickly a gun aims is pretty significant I decided to order them based on that stat.
-First of all, the 2 ARs with the worst aiming (somewhere between that of a handgun and an SMG): the SCAR and G3. The SCAR fires faster, but the G3 has less recoil, reloads faster, penetrates surfaces slightly better and slightly better autoaim. Seems balanced enough so far.
-552 Commando has the exact same aim speed as most of the SMGs. Its other stats are very similar to the SCAR only it does less damage at longer range than 5 metres.
-AUGA3 has a faster aim speed and less recoil, but also less damage and not a great fire rate.
-G36C, AK47, AK74U, M468 and FNC share the same aim speed which is significantly faster than a normal SMG (just *barely* slower than the aim speed of the best SMG: P90) and should feel very comfortable to aim with. The 2 AKs stand out right away with the highest damage of all ARs but that damage is reduced to what a normal AR does when it comes to long range. The AKs have nearly identical stats, the 47 has *slightly* better recoil with *slightly* worse recoil recovery, but the difference is tiny.
-G36C stands out as well as the one with the least recoil of all the ARs and its fire rate isn't bad.
-The FNC and M468 doesn't compare that well unfortunately. Similar stats as the AKs but with less damage and a small advantage with a smaller initial bullet spread. FNC stands out even worse, as its stats are all indentical to the M468 with the exception of a slightly worse recoil.
-And then we proceed to the next bunch of ARs. TAR21, Famas, L85A2 and M8 share the highest aim speed of all weapons in the entire game, and they have generally less recoil than all the other ARs. You'll get aim extremely fast once you stand still with theses weapons. Compared to the other weapons, they all have the disadvantage of a decrease in damage, but not a major decrease.
-There's 2 guns we can forget about early. M8 has similar stats as the Famas only with a worse fire rate.
-L85A2 has a tiny bit more damage output than the TAR21 but fires much slower and has 5 less ammo.
-So, the Famas or TAR21 then? Simple choice. Famas has a slight damage advantage, more autoaim, reloads faster, less recoil, faster fire rate... and 5 less ammo. Yeah, the Famas is better than the TAR21.

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11#
发表于 2008-5-18 12:58:02 |只看该作者
Detailed LMG info:

-MK46-
DamageAt0M=45 (good)
DamageAt5M=40 (good)
DamageAt20M=35 (average)
DamageAt50M=31 (average)
BaseAccuracy=35 (bad)
InitialBulletSpread=225 (very bad)
BulletSpreadPerBullet=32 (good)
BulletSpreadRecoveryTime=0.4 (average)
MovementBulletSpreadMinSpread=275 (bad)
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=4.8
FireRateBurst=500 (average)
NormalMagSize=100 (very good)
PenetrationInitialDropFactor=0.28 (very bad)
PenetrationDropFactor=0.6 (average)
ReloadTacticTime=6.967f (very bad)
ReloadEmptyTime=6.967f (very bad)
AIReloadTacticTime=3.333f
AIReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, rifle scope, recoil control stock

-M249 SPW-
DamageAt0M=44
DamageAt5M=39
DamageAt20M=34
DamageAt50M=28
BaseAccuracy=35
InitialBulletSpread=225
BulletSpreadPerBullet=35
BulletSpreadRecoveryTime=0.5
MovementBulletSpreadMinSpread=275
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=4.9
FireRateBurst=500
NormalMagSize=100
PenetrationInitialDropFactor=0.28
PenetrationDropFactor=0.6
ReloadTacticTime=6.967f
ReloadEmptyTime=6.967f
AIReloadTacticTime=3.333f
AIReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, rifle scope, recoil control stock

-21E-
DamageAt0M=42
DamageAt5M=37
DamageAt20M=32
DamageAt50M=26
BaseAccuracy=40
InitialBulletSpread=225
BulletSpreadPerBullet=28
BulletSpreadRecoveryTime=0.4
MovementBulletSpreadMinSpread=325
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=4.7
FireRateBurst=500
NormalMagSize=100
HighCapacityMagSize=120
PenetrationInitialDropFactor=0.28
PenetrationDropFactor=0.6
ReloadTacticTime=5.7f
ReloadEmptyTime=5.7f
AIReloadTacticTime=3.333f
AIReloadEmptyTime=3.333f
Attachments = Laser sights, reflex sights, rifle scope, recoil control stock

-MG36-
DamageAt0M=40
DamageAt5M=35
DamageAt20M=30
DamageAt50M=30
BaseAccuracy=35
InitialBulletSpread=225
BulletSpreadPerBullet=30
BulletSpreadRecoveryTime=0.4
MovementBulletSpreadMinSpread=275
MovementBulletSpreadMaxSpread=2500
RotationBulletSpreadInterpSpeed=5
FireRateBurst=500
NormalMagSize=100
PenetrationInitialDropFactor=0.25
PenetrationDropFactor=0.6
ReloadTacticTime=2.533f
ReloadEmptyTime=3.433f
Attachments = Laser sights, reflex sights, rifle scope, recoil control stock

-FixedLMG M249-
DamageAt0M=40
DamageAt5M=35
DamageAt20M=30
DamageAt50M=26
BaseAccuracy=40
InitialBulletSpread=250
BulletSpreadPerBullet=20
BulletSpreadRecoveryTime=0.3
MovementBulletSpreadMinSpread=325
MovementBulletSpreadMaxSpread=300
RotationBulletSpreadInterpSpeed=5
FireRateSingle=60
FireRateBurst=660
NormalMagSize=100
PenetrationInitialDropFactor=0.35
PenetrationDropFactor=0.6
ReloadTacticTime=5.233f
ReloadEmptyTime=5.233f
AIReloadTacticTime=5.233f
AIReloadEmptyTime=5.233f

-FixedLMG Chopper-
DamageAt0M=8
DamageAt5M=8
DamageAt20M=8
DamageAt50M=8
BaseAccuracy=40
InitialBulletSpread=0
BulletSpreadPerBullet=20
BulletSpreadRecoveryTime=0.3
MovementBulletSpreadMinSpread=325
MovementBulletSpreadMaxSpread=300
RotationBulletSpreadInterpSpeed=6
FireRateSingle=60
FireRateBurst=2000
NormalMagSize=100
PenetrationInitialDropFactor=0.9
PenetrationDropFactor=0.6
ReloadTacticTime=5.233f
ReloadEmptyTime=5.233f
AIReloadTacticTime=5.233f
AIReloadEmptyTime=5.233f

Notes:
-The 2 "fixed" LMGs aren't something you can use in multiplayer so they won't compared. But they're in the list of the heck of it.
-All of the LMGs share the same firerate which is about 1/5 slower than the slowest AR in the game, they also share the same magazine size of 100 bullets.
-Most of them seems roughly balanced. With the exception of the M249, its damage isn't bad but the MK46 deals even more damage with less recoil and it aims faster.
-21E has the lowest recoil but less damage then the MK46 and aims slightly slower.
-MG36 aims the fastest (although the difference is not big) but deals the least damage with a recoil between 21E and MK46.

Bottom line:
-Which one to go for? Heck if I know! They're all extremely similar. Just avoid the M249. I'd personally go for the MK46 because its highest damage and the difference in recoil seems to be small between the weapons.

Attachment to use?
-The recoil control stock seems like a very good choice. I don't know how much it decreases the recoil, but even less recoil means you can fire a lot of bullets without the accuracy going to heck. Scopes is not very useful since the LMGs gets aim so slow. Laser sight might be a good choice to give you a little extra autoaim.

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12#
发表于 2008-5-18 13:32:50 |只看该作者
很棒的说,有空我也要学习学习怎么做了

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天邈汉化组特邀
Left ④ Dead☆最爱WitchのAK-47
空军士官

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13#
发表于 2008-5-18 14:13:52 |只看该作者
我现在正在学习IEBOOK.......

原来不当斑竹。。。这个地方都不给放图片了啊。。。。

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14#
发表于 2008-5-18 15:31:30 |只看该作者
可能有点早,V2后面指定会出一大把的升级补丁,到时候在加呗!!!!!!!!!!

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NVIDIA GEFORCE 7600GT
日本足球J联盟 最佳中场

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15#
发表于 2008-5-18 16:15:14 |只看该作者

回复 #14 oneneo 的帖子

那到时候再更新下也一样的嘛...............

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炸弹村民
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兔子咀嚼乐队指挥

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16#
发表于 2008-5-18 16:20:27 |只看该作者

回复 #15 celincal 的帖子

刚发现你斑竹怎么不当了...精华也少了狠多。。。

AOC IF23...
AMD X4 640...
ADATA 4G 1333...
WD 640G+1.5T+2Tx2+3Tx2...
HIS 6850 H685QN1GD IceQ X...
GIGABYTE GA-MA770T-UD3P rev1.4...
DELTA NX650。。。。。。。。。。。。。

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17#
发表于 2008-5-18 16:45:46 |只看该作者

回复 #16 jichenjie 的帖子

因为自己的论坛有很多事情
精华是因为我自己主动要求解除了5个
你有我QQ吗?

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炸弹村民
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18#
发表于 2008-5-18 17:04:01 |只看该作者

回复 #17 celincal 的帖子

哦 这样啊...
有的...不过我自己不用qq了。。。

AOC IF23...
AMD X4 640...
ADATA 4G 1333...
WD 640G+1.5T+2Tx2+3Tx2...
HIS 6850 H685QN1GD IceQ X...
GIGABYTE GA-MA770T-UD3P rev1.4...
DELTA NX650。。。。。。。。。。。。。

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19#
发表于 2008-5-18 17:18:12 |只看该作者
做的不错呀,支持一下。

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20#
发表于 2008-5-23 22:15:00 |只看该作者
谢谢楼主的分享!对我很有用啊!

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