注册 | 登录

游侠NETSHOW论坛





查看: 3778|回复: 0
打印 上一主题 下一主题

[M&B]0.90X人物及NPC技能点增加方法破解 [复制链接]

帖子
10
精华
0
积分
35
金钱
82
荣誉
3
人气
0
评议
0
跳转到指定楼层
楼主
发表于 2008-1-29 12:59:23 |只看该作者 |倒序浏览
原帖地址:http://bbs.mountblade.com.cn/viewthread.php?tid=19661

==================================================

需重新开档。
-------------------------------------------------------------------------------------------------------------------------------------------

0.90X人物及NPC技能点增加方法和0.89X的差不多,但由于troops.txt文档的技能点的数值多了一个零,共六个,且多了说服这一个技能点,所以增加方法破解不同了。

导出我的角色文档中的技能点,并将它们8个作为一组,共分得6组:

trade = 5
leadership = 5
prisoner_management = 5
reserved_skill_1 = 0
reserved_skill_2 = 0
reserved_skill_3 = 0
reserved_skill_4 = 0
persuasion = 5

engineer = 5
first_aid = 5
surgery = 5
wound_treatment = 5
inventory_management = 5
spotting = 5
pathfinding = 5
tactics = 5

tracking = 5
trainer = 5
reserved_skill_6 = 0
reserved_skill_7 = 0
reserved_skill_8 = 0
reserved_skill_9 = 0
reserved_skill_10 = 0
horse_archery = 5

riding = 5
athletics = 5
shield = 5
weapon_master = 5
reserved_skill_11 = 0
reserved_skill_12 = 0
reserved_skill_13 = 0
reserved_skill_14 = 0

reserved_skill_15 = 0
power_draw = 5
power_throw = 5
power_strike = 5
ironflesh = 5
reserved_skill_16 = 0
reserved_skill_17 = 0
reserved_skill_18 = 0

reserved_skill_19 = 0
reserved_skill_20 = 0


把每一种组从下往上数,得

50000555 55555555 50000055 00005555 00055550 00

化为一般模式,得

T0000TTT TTTTTTTT T00000TT 0000TTTT 000TTTT0 00

所以把想要的数值代入T中,如把5代入,再用计算机自带的计算器由十六进制转换为十进制,得

1342178645 1431655765 1342177365 21845 349520 0

把结果代入troops.txt文档中NPC的技能点行中即可,如代入雅米拉的,有

trp_ymira Ymira Ymira 17 0 0 1 0 0
  116 0 205 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  7 5 4 4 2
22 31 26 28 28 31 0
2 8464 0 0 0 0
  2 126472652594038104 0 0

替换为

trp_ymira Ymira Ymira 17 0 0 1 0 0
  116 0 205 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  7 5 4 4 2
22 31 26 28 28 31 0
1342178645 1431655765 1342177365 21845 349520 0
  2 126472652594038104 0 0

那雅米拉一开始各项技能点就都为5了。

经测试,没有出现问题。

-------------------------------------------------------------------------------------------------------------------------------------------

再具体说一说每个T代表的技能点

|说服|俘管|统御|交易| |战术|向导|侦查|物管|疗伤|手术|急救|器械| |骑射|教练|跟踪| |武掌|盾防|跑动|骑术|  |铁骨|强击|强掷|强弓|

T0000TTT                 TTTTTTTT                                            T00000TT         0000TTTT                  000TTTT0 00

-------------------------------------------------------------------------------------------------------------------------------------------
注意:T只能代人0至9这几个数字,一旦代入10将可能出错!要想技能点变为10,就将A代入(即以A代表10)即可。

已有 1 人评分金钱 收起 理由
eason001 + 5 + 1 文章不错,继续努力!

总评分: 金钱 + 5  + 1   查看全部评分

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 苏ICP备2023007791号 )

GMT+8, 2024-4-24 01:31 , Processed in 0.350077 second(s), 12 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到