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最近一些玩家对添加新皮肤,制作新模型等兴趣教为浓厚,这里我把我的经验拿出来给大家对
"battle_models"格式再做详解,希望能给大家些帮助,我的风格还是,先理解在修改.
"battle_models"作用:对兵种模型的引用或者说是兵种模型的组合文件,但不是在此修改模型,
只是通过该文件让每个零件完全的显示在游戏中.
〓开头的一段介绍,这里是每个部队坐骑引用,我只列出名称,后面省略号是内容,先略过,下面有介绍:
22 serialization::archive 3 0 0 0 0 701 0 0 (这里是档案,701代表此档案中有701个兵种引用,如果你在原兵种中做修改,这个不需管它,但要添加或减少兵种,必须把数字做相应修改)
10 mount_pony...... (10是该单词数量 轻装马)
15 mount_fast_pony...... (15是该单词数量 轻装快马)
17 mount_heavy_horse...... (17是该单词数量 重装战马)
18 mount_barded_horse...... (18是该单词数量 游侠战马)
18 mount_mailed_horse...... (18是该单词数量 初期战马)
20 mount_armoured_horse...... (20是该单词数量 西欧铁骑)
28 mount_eastern_armoured_horse...... (28是该单词数量 东方铁骑)
14 mount_elephant...... (14是该单词数量 枪象)
21 mount_elephant_cannon...... (21是该单词数量 炮象)
21 mount_elephant_rocket...... (21是该单词数量 火箭战象)
11 mount_camel...... (11是该单词数量 骆驼)
如图:
〓下面是举例"链甲骑兵"的整段描述,大家看了先别怕,想学就耐心点,我把颜色分类下便于察看:
14 mailed_knights 1 4 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod0.mesh 121 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod1.mesh 900 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod2.mesh 2500 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod3.mesh 6400 12 7 england 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 53 unit_sprites/england_Dummy_EN_Mail_Knights_sprite.spr 8 scotland 74 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_scotland.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 54 unit_sprites/scotland_Dummy_EN_Mail_Knights_sprite.spr 6 france 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_france.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 52 unit_sprites/france_Dummy_EN_Mail_Knights_sprite.spr 3 hre 69 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_hre.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 49 unit_sprites/hre_Dummy_EN_Mail_Knights_sprite.spr 5 spain 71 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_spain.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 51 unit_sprites/spain_Dummy_EN_Mail_Knights_sprite.spr 8 portugal 74 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_portugal.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 54 unit_sprites/portugal_Dummy_EN_Mail_Knights_sprite.spr 5 milan 71 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_milan.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 51 unit_sprites/milan_Dummy_EN_Mail_Knights_sprite.spr 6 venice 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_venice.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 52 unit_sprites/venice_Dummy_EN_Mail_Knights_sprite.spr 12 papal_states 78 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_papal_states.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 58 unit_sprites/papal_states_Dummy_EN_Mail_Knights_sprite.spr 6 sicily 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_sicily.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 52 unit_sprites/sicily_Dummy_EN_Mail_Knights_sprite.spr 5 slave 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_rebels.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 51 unit_sprites/slave_Dummy_EN_Mail_Knights_sprite.spr 7 normans 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 53 unit_sprites/normans_Dummy_EN_Mail_Knights_sprite.spr 12 7 england 58 unit_models/AttachmentSets/Final Kite_england_diff.texture 58 unit_models/AttachmentSets/Final Kite_england_norm.texture 0 8 scotland 59 unit_models/AttachmentSets/Final Kite_scotland_diff.texture 59 unit_models/AttachmentSets/Final Kite_scotland_norm.texture 0 6 france 57 unit_models/AttachmentSets/Final Kite_france_diff.texture 57 unit_models/AttachmentSets/Final Kite_france_norm.texture 0 3 hre 54 unit_models/AttachmentSets/Final Kite_hre_diff.texture 54 unit_models/AttachmentSets/Final Kite_hre_norm.texture 0 5 spain 56 unit_models/AttachmentSets/Final Kite_spain_diff.texture 56 unit_models/AttachmentSets/Final Kite_spain_norm.texture 0 8 portugal 59 unit_models/AttachmentSets/Final Kite_portugal_diff.texture 59 unit_models/AttachmentSets/Final Kite_portugal_norm.texture 0 5 milan 56 unit_models/AttachmentSets/Final Kite_milan_diff.texture 56 unit_models/AttachmentSets/Final Kite_milan_norm.texture 0 6 venice 57 unit_models/AttachmentSets/Final Kite_venice_diff.texture 57 unit_models/AttachmentSets/Final Kite_venice_norm.texture 0 12 papal_states 63 unit_models/AttachmentSets/Final Kite_papal_states_diff.texture 63 unit_models/AttachmentSets/Final Kite_papal_states_norm.texture 0 6 sicily 57 unit_models/AttachmentSets/Final Kite_sicily_diff.texture 57 unit_models/AttachmentSets/Final Kite_sicily_norm.texture 0 5 slave 56 unit_models/AttachmentSets/Final Kite_slave_diff.texture 56 unit_models/AttachmentSets/Final Kite_slave_norm.texture 0 7 normans 58 unit_models/AttachmentSets/Final Kite_normans_diff.texture 58 unit_models/AttachmentSets/Final Kite_normans_norm.texture 0 1 5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 18 mailed_knights_ug1 1 4 62 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_ug1_lod0.mesh 121 62 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_ug1_lod1.mesh 900 62 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_ug1_lod2.mesh 2500 62 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_ug1_lod3.mesh 6400 12 7 england 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 57 unit_sprites/england_Dummy_EN_Mail_Knights_ug1_sprite.spr 8 scotland 74 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_scotland.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 58 unit_sprites/scotland_Dummy_EN_Mail_Knights_ug1_sprite.spr 6 france 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_france.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 56 unit_sprites/france_Dummy_EN_Mail_Knights_ug1_sprite.spr 3 hre 69 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_hre.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 53 unit_sprites/hre_Dummy_EN_Mail_Knights_ug1_sprite.spr 5 spain 71 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_spain.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 55 unit_sprites/spain_Dummy_EN_Mail_Knights_ug1_sprite.spr 8 portugal 74 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_portugal.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 58 unit_sprites/portugal_Dummy_EN_Mail_Knights_ug1_sprite.spr 5 milan 71 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_milan.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 55 unit_sprites/milan_Dummy_EN_Mail_Knights_ug1_sprite.spr 6 venice 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_venice.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 56 unit_sprites/venice_Dummy_EN_Mail_Knights_ug1_sprite.spr 12 papal_states 78 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_papal_states.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 62 unit_sprites/papal_states_Dummy_EN_Mail_Knights_ug1_sprite.spr 6 sicily 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_sicily.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 56 unit_sprites/sicily_Dummy_EN_Mail_Knights_ug1_sprite.spr 5 slave 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_rebels.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 55 unit_sprites/slave_Dummy_EN_Mail_Knights_ug1_sprite.spr 7 normans 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 57 unit_sprites/normans_Dummy_EN_Mail_Knights_ug1_sprite.spr 12 7 england 58 unit_models/AttachmentSets/Final Kite_england_diff.texture 58 unit_models/AttachmentSets/Final Kite_england_norm.texture 0 8 scotland 59 unit_models/AttachmentSets/Final Kite_scotland_diff.texture 59 unit_models/AttachmentSets/Final Kite_scotland_norm.texture 0 6 france 57 unit_models/AttachmentSets/Final Kite_france_diff.texture 57 unit_models/AttachmentSets/Final Kite_france_norm.texture 0 3 hre 54 unit_models/AttachmentSets/Final Kite_hre_diff.texture 54 unit_models/AttachmentSets/Final Kite_hre_norm.texture 0 5 spain 56 unit_models/AttachmentSets/Final Kite_spain_diff.texture 56 unit_models/AttachmentSets/Final Kite_spain_norm.texture 0 8 portugal 59 unit_models/AttachmentSets/Final Kite_portugal_diff.texture 59 unit_models/AttachmentSets/Final Kite_portugal_norm.texture 0 5 milan 56 unit_models/AttachmentSets/Final Kite_milan_diff.texture 56 unit_models/AttachmentSets/Final Kite_milan_norm.texture 0 6 venice 57 unit_models/AttachmentSets/Final Kite_venice_diff.texture 57 unit_models/AttachmentSets/Final Kite_venice_norm.texture 0 12 papal_states 63 unit_models/AttachmentSets/Final Kite_papal_states_diff.texture 63 unit_models/AttachmentSets/Final Kite_papal_states_norm.texture 0 6 sicily 57 unit_models/AttachmentSets/Final Kite_sicily_diff.texture 57 unit_models/AttachmentSets/Final Kite_sicily_norm.texture 0 5 slave 56 unit_models/AttachmentSets/Final Kite_slave_diff.texture 56 unit_models/AttachmentSets/Final Kite_slave_norm.texture 0 7 normans 58 unit_models/AttachmentSets/Final Kite_normans_diff.texture 58 unit_models/AttachmentSets/Final Kite_normans_norm.texture 0 1 5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
第一段颜色蓝色代表自定战役模式下的兵种皮肤骨骼引用,而加粗部分就是自定战役模型名字
第二段颜色黑色代表帝国战役模式下的兵种皮肤骨骼引用,而加粗部分就是帝国战役模型名字
当然,你也可以就用一段描述,也就是自定和帝国模式都用1个模型引用,这就是为什么在export_descr_unit文件下
armour_ug_models后面的模型引用有的是2个有的是1个原因了.
这里我就用一段自定战役模式的描述来给大家介绍,帝国模式原理一样.同样颜色分类便于大家察看:
14 mailed_knights 1 4 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod0.mesh 121 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod1.mesh 900 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod2.mesh 2500 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod3.mesh 6400 12 7 england 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 53 unit_sprites/england_Dummy_EN_Mail_Knights_sprite.spr 8 scotland 74 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_scotland.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 54 unit_sprites/scotland_Dummy_EN_Mail_Knights_sprite.spr 6 france 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_france.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 52 unit_sprites/france_Dummy_EN_Mail_Knights_sprite.spr 3 hre 69 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_hre.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 49 unit_sprites/hre_Dummy_EN_Mail_Knights_sprite.spr 5 spain 71 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_spain.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 51 unit_sprites/spain_Dummy_EN_Mail_Knights_sprite.spr 8 portugal 74 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_portugal.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 54 unit_sprites/portugal_Dummy_EN_Mail_Knights_sprite.spr 5 milan 71 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_milan.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 51 unit_sprites/milan_Dummy_EN_Mail_Knights_sprite.spr 6 venice 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_venice.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 52 unit_sprites/venice_Dummy_EN_Mail_Knights_sprite.spr 12 papal_states 78 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_papal_states.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 58 unit_sprites/papal_states_Dummy_EN_Mail_Knights_sprite.spr 6 sicily 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_sicily.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 52 unit_sprites/sicily_Dummy_EN_Mail_Knights_sprite.spr 5 slave 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_rebels.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 51 unit_sprites/slave_Dummy_EN_Mail_Knights_sprite.spr 7 normans 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 53 unit_sprites/normans_Dummy_EN_Mail_Knights_sprite.spr 12 7 england 58 unit_models/AttachmentSets/Final Kite_england_diff.texture 58 unit_models/AttachmentSets/Final Kite_england_norm.texture 0 8 scotland 59 unit_models/AttachmentSets/Final Kite_scotland_diff.texture 59 unit_models/AttachmentSets/Final Kite_scotland_norm.texture 0 6 france 57 unit_models/AttachmentSets/Final Kite_france_diff.texture 57 unit_models/AttachmentSets/Final Kite_france_norm.texture 0 3 hre 54 unit_models/AttachmentSets/Final Kite_hre_diff.texture 54 unit_models/AttachmentSets/Final Kite_hre_norm.texture 0 5 spain 56 unit_models/AttachmentSets/Final Kite_spain_diff.texture 56 unit_models/AttachmentSets/Final Kite_spain_norm.texture 0 8 portugal 59 unit_models/AttachmentSets/Final Kite_portugal_diff.texture 59 unit_models/AttachmentSets/Final Kite_portugal_norm.texture 0 5 milan 56 unit_models/AttachmentSets/Final Kite_milan_diff.texture 56 unit_models/AttachmentSets/Final Kite_milan_norm.texture 0 6 venice 57 unit_models/AttachmentSets/Final Kite_venice_diff.texture 57 unit_models/AttachmentSets/Final Kite_venice_norm.texture 0 12 papal_states 63 unit_models/AttachmentSets/Final Kite_papal_states_diff.texture 63 unit_models/AttachmentSets/Final Kite_papal_states_norm.texture 0 6 sicily 57 unit_models/AttachmentSets/Final Kite_sicily_diff.texture 57 unit_models/AttachmentSets/Final Kite_sicily_norm.texture 0 5 slave 56 unit_models/AttachmentSets/Final Kite_slave_diff.texture 56 unit_models/AttachmentSets/Final Kite_slave_norm.texture 0 7 normans 58 unit_models/AttachmentSets/Final Kite_normans_diff.texture 58 unit_models/AttachmentSets/Final Kite_normans_norm.texture 0 1 5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
这里同样分两段描述,以中间的12来分开
第一段代表自定战役下兵种骨骼皮肤描述
第二段代表自定战役下兵种附件皮肤描述
这里引用第一段的一个国家英格兰来做介绍:
14 mailed_knights 1 4 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod0.mesh 121 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod1.mesh 900 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod2.mesh 2500 58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod3.mesh 6400 12 7 england 73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture 72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture 53 unit_sprites/england_Dummy_EN_Mail_Knights_sprite.spr
14 mailed_knights 1 4
[14 是后面单词的字母数] [mailed_knights 是链甲骑兵] [4 是后面的段数]
58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod0.mesh 121
58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod1.mesh 900
58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod2.mesh 2500
58 unit_models/_Units/EN_Lmail_Hmail/mailed_knights_lod3.mesh 6400
[58 是后面句子的字母数 整段句子描述模型的引用文件夹,意思是链甲骑兵的骨骼文件在data/unit_models/_Units/EN_Lmail_Hmail下的mailed_knights_lod0.mesh文件里,后面的数字是骨骼特定数字,不需要碰它.那为什么有4段句子描述呢,就是兵种升级后的骨骼级别,比如皮甲,板甲,重甲等,看是什么兵种了,平民弓箭手就只能升级到锁子甲,想造新兵种就用软件重做这个文件,可以共享其他兵种,前提是两个兵种以上所述要求一致,怎么制作这里就不介绍了,已有其他会员进行过相关教程.]
12 7 england
[12 是链甲骑兵能用的国家数][7 是后面单词数][england 是英格兰]
这里的国家数就是很多玩家问为什么改好进游戏,兵种是透明的原因所在了.
73 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_england.texture
[73是后面句子字母数 整段句子描述英格兰链甲骑兵的骨骼皮肤在data/unit_models/_Units/EN_Lmail_Hmail/textures下的EN_Lmail_Hmail_england.texture文件里,这里就是许多玩家问为什么改了兵种后皮肤还是其他势力颜色的问题所在.]
72 unit_models/_Units/EN_Lmail_Hmail/textures/EN_Lmail_Hmail_normal.texture
[同上,只是凹凸两个图的区分.]
如图:
53 unit_sprites/england_Dummy_EN_Mail_Knights_sprite.spr
[53是后面句子字母数 整段句子描述英格兰链甲骑兵的躯体傀儡在data/unit_sprites下的england_Dummy_EN_Mail_Knights_sprite.spr文件里,这个文件不需要重做,它描述躯体的远距离模型,如果你想把王国的兵种用到原版里就复制王国的所在兵种然后更改文件国家名字在粘贴到原版的对应文件夹就行.]
这里引用第二段的一个国家英格兰来做介绍:
12 7 england 58 unit_models/AttachmentSets/Final Kite_england_diff.texture 58 unit_models/AttachmentSets/Final Kite_england_norm.texture 0
[12 同样是可用国家数][7 是后面单词数][england 是英格兰]
58 unit_models/AttachmentSets/Final Kite_england_diff.texture
[58是后面句子字母数 句子描述英格兰链甲骑兵的附件皮肤在data/unit_models/AttachmentSets下的Final Kite_england_diff.texture文件里,附件意思就是徽章,腰带,武器等]
58 unit_models/AttachmentSets/Final Kite_england_norm.texture
[同上,只是凹凸两个图的区分.]
如图:
1 5 Horse 13 MTW2_HR_Lance 13 MTW2_HR_Sword 2 21 MTW2_HR_Lance_Primary 14 fs_test_shield 2 18 MTW2_Sword_Primary 14 fs_test_shield 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
[1 是模型1件 5 是后面单词数 Horse 是马][13 是后面单词数 MTW2_HR_Lance 是矛][13 是后面单词数 MTW2_HR_Sword 是剑][2 是主武器2件]
[21 是后面单词数 MTW2_HR_Lance_Primary 是主武器矛 14 是后面单词数 fs_test_shield 是主武器盾][2 是副武器2件]
[18 是后面单词数 MTW2_Sword_Primary 是副武器剑 14 是后面单词数 fs_test_shield 是副武器盾]
[16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002 这是描述该模型的特定数字,不要碰它]
注:这里描述的武器坐骑只是行为动作,并不是修改文件.
如图:
介绍了英格兰国家,如果你需要添加其他国家,在每段介绍的后面加上新势力描述即可.意思是:按顺序,如图:
小结:看似复杂化了些,实际上理解起来这样:一个完整的兵种在游戏里显示需要这样的组成部分:
1,兵种模型名称;
2,兵种骨骼等级;
3,兵种骨骼皮肤及可用国家;
4,兵种附件皮肤及可用国家;
5,兵种远距模型;
6,武器动作引用;
好,到此为止介绍完文件的含义,也就是说第一步理解了它.
那我们改怎么运用呢?
〓实际的运用和部分注意事项:
举例1:我想把王国里的兵种搬到原版神罗里,该怎么做呢?
比如你想把条顿的步行精英骑士加到原版里:(Dismounted Ritterbruder 步行精英条顿骑士)
一,去mods/teutonic/data/unit_models/battle_models文件,用记事本打开:ctrl+f查找:Dismounted_Ritterbruder
二,把整段描述你复制下来,新建个本文粘贴进去,这个步骤主要怕新手搞混淆,格式不清楚的人看了会很吃力,整段内容是指:
三,好,既然单独的去看这段描述就轻松多了,你把整段复制的内容粘贴到原版的battle_models文件里,粘贴在原版神罗兵种里随便一个下面,注意空格开头和末尾都1个,这个你参照其他兵种格式就发现了,至于整段句子的描述你不用担心空格了,因为你直接复制过来的,还有就是记得在本文件夹第一行701这个数字改为702.
四,去mods/teutonic/data里相应文件夹把每个路径指出的文件全部复制
unit_models/_Units/CM_Standard/dismounted_ritterbruder_lod0.mesh
unit_models/_Units/CM_Standard/dismounted_ritterbruder_lod1.mesh
unit_models/_Units/CM_Standard/dismounted_ritterbruder_lod2.mesh
unit_models/_Units/CM_Standard/dismounted_ritterbruder_lod3.mesh
unit_models/_Units/CM_Standard/textures/CM_Standard_teutonic_order.texture
unit_models/_Units/CM_Standard/textures/CM_Standard_normal.texture
unit_sprites/teutonic_order_Dismounted_Ritterbruder_sprite.spr
unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture
unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture
如果你前面的解说理解了话,这里很清晰的看出是自定战役的骨骼4个文件,皮肤2个文件,远距躯体1个文件,附件皮肤2个文件,去路径文件夹下找出并全部复制
unit_models/_Units/CM_Standard/dismounted_ritterbruder_ug1_lod0.mesh
unit_models/_Units/CM_Standard/dismounted_ritterbruder_ug1_lod1.mesh
unit_models/_Units/CM_Standard/dismounted_ritterbruder_ug1_lod2.mesh
unit_models/_Units/CM_Standard/dismounted_ritterbruder_ug1_lod3.mesh
unit_models/_Units/CM_Standard/textures/CM_Plate_teutonic_order.texture
unit_models/_Units/CM_Standard/textures/CM_Plate_normal.texture
unit_sprites/teutonic_order_Dismounted_Ritterbruder_ug1_sprite.spr
unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_diff.texture
unit_models/AttachmentSets/Final Teutonic Heads_teutonic_order_norm.texture
这里是帝国战役的骨骼4个文件,皮肤2个文件,远距躯体1个文件,附件皮肤2个文件,去路径文件夹下在找出并全部复制
五,刚刚复制的就粘贴到原版data相应的文件夹下面,这里注意是:原版里没有的文件夹就新建个,文件名一样就行.
六,到这建议玩家先测试下游戏是否能进,如果进去正常的话,可以进行下一步了,但进去游戏是看不见新兵种的,你只需确认下游戏是否正常;否则以后出错不知道错误在哪.如果游戏跳出你仔细检查以上所有步骤,尤其battle_models.
七,去mods/teutonic/data/export_descr_unit文件里,找到Dismounted Ritterbruder 步行精英条顿骑士,把整段兵种属性描述复制在粘贴到原版的data/export_descr_unit里,位置就粘贴到你battle_models粘贴的兵种位置下面吧,实际上无所谓的.
八,去mods/teutonic/data/UI/unit_info和units里teutonic_order文件下的大,小两个兵牌复制下来粘贴到原版的UI相应文件夹里.
九,去原版的data/export_descr_buildings文件里,找到兵营建筑,在下面添加
recruit_pool "Dismounted Ritterbruder" 1 0.4 3 0 requires factions { hre, }
小结:按步骤来你就可以举一反三完成添加其他兵种过程,当然,对悟性够高的玩家这里还有很多可以变通,比如:
1,我battle_models文件下就用一段描述,不要自定战役和帝国战役,就通用1个,也行;
2,为了避免以后的MOD或者原文的备份问题,我自己在data下新建个unit_models_1文件夹,以后所有的新兵种全部把路径设置在这,也行;
3,我export_descr_buildings里不想把新精英骑士设置在兵营里,我想设置在城墙里或其他建筑,也行;
举例2:原版里,贵族枪兵就苏格兰一个国家能用,我想让英格兰也使用,同时皮肤是英格兰的.
(Noble Pikemen 贵族长枪兵)
一,原版data/unit_models/battle_models记事本打开,查找Noble_Pikemen:如图:
先分个类:
13 noble_pikemen是自定模式下的模型名称
17 noble_pikemen_ug1是帝国模式下的模型名称
通过上面的理解介绍,很容易看出就1个苏格兰国家能用,现在按所学习的加上国家吧:
13 noble_pikemen 1 3 58 unit_models/_Units/EN_Pplate_Plate/noble_pikemen_lod0.mesh 121 58 unit_models/_Units/EN_Pplate_Plate/noble_pikemen_lod1.mesh 1225 58 unit_models/_Units/EN_Pplate_Plate/noble_pikemen_lod2.mesh 6400 2 8 scotland 75 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_scotland.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 46 unit_sprites/scotland_Noble_Pikemen_sprite.spr 7 england 74 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_england.texture 73 unit_models/_Units/EN_Pplate_Plate/textures/mtw2_EN_Pplate_normal.texture 46 unit_sprites/scotland_Noble_Pikemen_sprite.spr 2 8 scotland 68 unit_models/AttachmentSets/Final Special Heads_scotland_diff.texture 68 unit_models/AttachmentSets/Final Special Heads_scotland_norm.texture 0 7 england 67 unit_models/AttachmentSets/Final Special Heads_england_diff.texture 67 unit_models/AttachmentSets/Final Special Heads_england_norm.texture 0 1 4 None 14 MTW2_Slow_Pike 15 MTW2_Non_Shield 1 17 MTW2_Pike_primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
红色部分是添加的新势力,注意:附件皮肤添加新势力要空2个格.另外被添加的新势力文件引用路径必须要有这个文件,意思是:
7 england 74 unit_models/_Units/EN_Pplate_Plate/textures里必须要有mtw2_EN_Pplate_england.texture这个文件,如果没有,你就用软件制作本势力颜色的皮肤吧,这里英格兰原先就有,所以不用制作.
我这就举例添加了自定战役的方法,你照样可以把帝国会战的添加进去,或者干脆你就用1个模型,不分自定和帝国.
二,这里还是建议玩家去测试下游戏,如果不跳正常,说明就可以了,在进行下面的工作.
三,去原版data/export_descr_unit文件下,查找Noble Pikemen 最后招募国家里添加england;
四,去原版data/export_descr_buildings文件下,查找Noble Pikemen分别在{ scotland, }里添加england;
五,在原版data/UI/unit_info和units的scotland文件夹里把Noble Pikemen大,小兵牌粘贴到england文件夹里;
不过这里有个麻烦是:兵牌显示的是苏格兰势力的颜色,这个就要自己去发挥美工的特长了,不讲究的人就马马虎虎的凑乎了.
小结:按此方法可以添加些其他势力兵种到自己势力,但是有些皮肤文件没有的,就需要自己制作了,需要小心的是:
1,battle_models文件下的空格
2,battle_models文件下的单词数,这个数起来麻烦就参照复制的加或减吧,数学问题...
3,皮肤文件的凹图可以直接照抄,不用改了
最后个人心得给大家十个字:
备份 仔细 再备份 再仔细
〓给大家送上几个必备的软件
3dsmax 制作修改模型用 点击进入下载页面
milkshape3d 制作修改模型用 下载附件在3楼
Photoshop CS 制作修改皮肤用,打开DDS文件时记得点否,如图: 点击进入下载页面
texture和dds转换文件 用这个转换,不然Photoshop不可以直接编辑texture格式 下载附件在2楼
这里说明下:
Photoshop是无法直接转化DDS文件,需要DDS插件,而插件在《texture和dds转换文件》下,大家只要把插件复制在粘贴到安装盘C:\Program Files\Adobe\Photoshop CS\增效工具\滤镜”目录下,就可以正常使用了.
同步修改教程篇:
教你兵模下载好应该怎么放 http://game.ali213.net/thread-1930569-1-1.html
让我们用理解的方式去修改 http://game1.ali213.net/thread-1829294-1-1.html
[ 本帖最后由 大路 于 2008-3-11 17:13 编辑 ] |
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