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Supreme Magicka
[版本]:0.77d(這個MOD需要OBSE v0014和官方1.2.0416更新檔)
[作者]:flyfightflea,現由Strategy Master接手發展
[介紹]:一套新的調整Oblivion失敗(無用)法術系統的MOD
[載點]:TES NEXUS,Gamespy
[更新]:
• 2008/02/25新至0.77d
0.77d改變
- Fixed a major crash flaw with conjuration, Fixed the double summoning effect from non undead spells. The effect was noticeably reduced for undead spells but it still is there and unavoidable due to hardcoded design of the undead spells.
修正召喚生物可能跳出的小瑕疵,修正不適當雙重召喚效果。
• 2008/02/24新至0.77c
0.77c改變
- Fixed a logic flaw in telekenisis which would prevent it working correctly.
修正telekenisis使用的理論瑕疵(腳本在防止它生效時)。
0.77b改變
- Fixed a flaw in the magicka progression script causing no magic skills to get experience, Feather definatly working this time, Removed a debug message.
修正magicka progression系統的瑕疵,導致使用魔法時得不到技能熟練度。
0.77改變
- Hundreds of scripting optimizations,bug fixes, potential crash fixes and OBSE 14 updates. Many new game settings are now customizeable as well as the ability to have supreme magicka ignore changing those game settings if you know another mod will control it. Numerous other config options and improvements. Improved uninstall systems. Telekenesis will no longer mess up load doors and will have the correct range. A fundamental gameplay change in conjuration where if your at the summon limit you will not be able to summon a new one till one of those summons finish or die. Also the conjurers boons systems are now done naturally and the enemy npcs will be seen casting each of there summons in succession. The chameleon invsibility time out is now leveled based on your sneak skill. Recharge spells will now cause temporary health reduction for some time period which will stack if you use the spell too many times before you have recovered. Elemental Shields now works like morrowind damaging enemies nearby and resistance to that element. New absorb damage and swim spells from flyflightflea. And most importantly the readme is back in rtf format.
1.數以百計的腳本最佳化、除錯及異常跳出問題的修正,支援OBSE 14的腳本。
2.新的設定加入了SupremeMagicka.ini避免移除這MOD時造成數據錯誤。
3.對門施展Telekenesis法術,不再造成該門無法使用(進出)。
4.當你召喚生物數達上限時,施展召喚生物法術將不再取代你第一個召喚生物,只能等到法術時間結束、或有生物被殺死。
5.Chameleon達100%時的產生的Invsibility效果時間(會在你攻擊、使用物品時失效),與你的潛行技能等及有關、越高時間越長 。
6.Recharge spells若使用過多將會造成你生命在一定時間內無法恢復(使用法術、藥水無效)。
7.Elemental Shields(火、冰、雷)現在與晨風一樣、會對靠近你的敵人造成傷害、並對該元素有抵抗力。
8.新增了flyflightflea製作的Absorb、Damage、Swim(游泳?)法術。
• 2007/12/26更新至0.76b
0.76b改變
- Fixed some minor issues with the quest spell levelling and a double scripting issue.
修正一些與quest spell levelling系統(群山之觸跟巫師之怒會隨角色等級商升而變強)、一個重複腳本的問題。
0.76改變
- Added Quest Spell Levelling system where finger of the mountain and wizards fury spells will improve as you level up. Note your destruction skill will also limit these improvements so you can always cast these spells at your current skill. As always you can turn this feature off in the ini in required. Detect Attitude spell added to Ita Rienus and Athragar. Added some cheap apprentice resist element spells to some vendors. Added an optional plugin that enables enchanting of restoration and magicka effects (Not Recommended). A non gameplay change to allow shivering isles manipulate weather power to work in tamriel, with the exception that none of the bonuses you would normally get will work.
1.群山之觸跟巫師之怒會隨角色等級商升而變強、跟主要等級及Destruction技能掛勾。
2.增加Detect Attitude spell(偵測NPC對你的態度)的法術由Ita Rienus、Athragar這2位魔法公會成員販賣。
3.增加了一些低等的Resist Element(火、冰、雷等) spells讓一些NPC販售。
4.新增了一個插件讓Restore Health、Restore Magicka effects、等效果可以附魔(不推薦、可能破壞平衡)。
5.shivering isles最終獎勵(改變shivering isles上的天氣,一天一次)現在也能在原本的大陸起作用了。
• 2007/12/22更新至0.75b
0.75b改變
- Added Ini options to turn off supreme magickas detect life system if using another detect life shader mod or enable detect life to always pick up undead. Also dulled down the standard detect life effect so npcs are not a purple glob and helps match the deadra and undead sets.
小更新:SupremeMagicka.ini中加入可關閉0.75中新增的偵測生命模式的關閉設定,若你已經使用了其他偵測生命顯示設定的MOD或你總是利用偵測生命來獲知不死生物位置的玩家、你可以將此功能關閉。
• 2007/12/21更新至0.75
0.75改變:
- Added OOO compatibility plugin that makes sure enchanted item prices match those of OOO. Detect life spells no longer detect undead/vampires unless you are a vampire and now colours daedra orange and undead/vampires a lightish blue. All enemy fire, shock and frost should now apply elemental effects onto the player correctly. Fixed a bug where you could summon an apprentice number of summons at novice skill. Consistent summons and AOE target spell ini options are now working correctly. Detect Ingredient and Detect magic item spells are now available at the arcane university and Agata. Shock spells over a duration will now see if there effects will be applied every second unlike frost and fire spells which only check the on the moment of hit.
1.新增OOO用兼容的插件、使附魔的道具價錢與OOO所做的設定相符。
2.偵測生命法術現在"無法偵測不死生物"除非你是個吸血鬼,不同的生命有不同的偵測顯示顏色、不死生物-淡藍色、Daedric生物-橘色等。
3.敵人所施展的火、冰、雷法術所造成的元素效果影響現在能正確地作用在玩家身上。
4.AOE target效果現在能正確的運行了(讓一些作用範圍為0ft的法術有者小範圍的作用:建議設定為3,可在SupremeMagicka.ini中設定)。
5.新增偵測煉金原料、魔法道具的法術,可在魔法大學及雷爾文法師工會買到。
6.雷系法術將在有效時間內、每秒進行判定其元素效果是否生效,不像火、冰、僅在作用後第1秒進行判定。
• 2007/12/18更新至0.74b
0.74b改變:
0.74b
- Fixed a critical bug where no spells on self over 1 second long would work.
修正一個嚴重的BUG(作用於自身超過1秒以上的法術皆會正常運作)。
0.74
- REQUIRES OBSE 13a. Finally all effects are fully individual from each fixing numerous issues with spells and totally supporting instant cast spells. This is a stepping stone to improve effects on the player. Fire, frost and shock elemental effects percentages are now based on the spells skill level so for example a master fire spell has a 20% stagger compared to a novice that only does 5% stagger (default values). Fixed many bugs with the conjuration system, The multiple summon spells can no longer be used to create an army of summons over the summon limits, they will instead summon less creatures and none if you already are at the summon limit meaning those particular spells are suited only to the start of a battle when you haven't summoned any summons, also enemies can now summon multiple summons just like you so be careful out there. Improved Shock Spell reliability in bouncing and also added a chance of the shock pushing or pulling the enemy. Updated magicka progression and hopefully fixes all problems while still providing automatic compatibility with mods that change skill rates. Stealth magic attacks have been re-implemented and don't use the crashy area spell methods either.
1.需要OBSE 13a以上版本。
2.在施法時所產生的許多問題、已被各別、徹底地修正。
3.這是一個里程碑:火、冰、雷所產生的特殊法術效果(及退、凍結等)發生機率,將會隨玩家技能等級提升、產生的機率提高,舉例來說、一個初學者所施的法術可能造成敵人站不穩的機率為5%、而一個大師級人物則有20%的機率。
4.修正了召喚法系統的許多BUG。
5.敵人現在跟玩家一樣、能進行多重召喚(只要他技能等級夠高)。
6.更進一步改良的Shock Spell效果,將有機會震暈敵人。
7.潛行模式下、未被敵人發現、施法能造成更多傷害的功能現在又再度開啟。
• 2007/09/24更新至0.73
0.73改變:
- Readme and description fixes, Fixed compatability issues with multiple summons and mods that change the perk skill limits. A calculation error fix to burden spells sometimes increasing the opponents speed instead of decreasing and burden spells now slow by 1 pt per 1.5 burden magnitude pts on enemy npcs. Corrected maximum slow limit of burden spells. Decreased chance of default frost effects from 40% to its correct 25% and increased chance of recovery from frozen paralysis to 33% from 20%.
1.修正讀我檔案及MOD敘述。
2.修正多重召喚的相容性衝突。
3.修正一個Burden法術計算式的錯誤:Burden法術有時會發生幫敵人加速的現象,現在Burden強度每1.5點可以減少敵人1點速度(舉例:Burden 60 pts可減低敵人40點的速度)。
4.製定了Burden法術能產生的最大減速值上限。
5.降低了Frost凍結效果的機率,增加了掙脫凍結的機率。
• 2007/09/22更新至0.72
0.72改變:
- Supreme magicka effects are now correctly applied to all spells including scrolls and spells from other mods which use those magic effects, Assassins rush is no longer a hostile spell, Mark and recall spells changed to sanctuary and displacement (thanks deathless aphrodite), added some additional detection to prevent custom healing spells being detected as hostile, Burden spells will now slow your opponent based on the the spells magnitude (note if you are affected you are slowed based on the percentage of encumbrance you are using), Fixed issue of summon sometimes instantly dispelling on cast, Some other misc scripting optimizations.
1.Supreme magicka法術效果能有效套用所有法術上,包含捲軸及其他MOD所新增的法術。
2.Assassins rush不再是不懷好意的法術。(以往施展在目標物、NPC上,會引起反感、視為犯罪)
3.Mark and Recall spells 改成Sanctuary、Displacement
(雷爾文法師公會可學到僅能記憶一個傳點,在Cyrodiil及Shivering Isles可分別記憶一個傳點)
• 2007/09/10更新至0.71
0.71改變:
–Fixed all other known issues with summon will o wisp, New jump spells that make you do a onetime super jump, the original jump spells are now fortify jump spells for the school of restoration, More balancing to the telekinesis push effects to use mysticism and intelligence levels to determine push chance, lower level telekinesis spells have less chances of success to push the enemy, and fixed abuse with quick duration custom made telekinesis spell, rapidfire spells now slowly drain your magicka and no rapidbolt is fired if low on magicka, higher level rapidfire will drain magicka faster as it fires more bolts in a second, Added a master spell to alteration (missile shield) that protects you from fired missile projectiles (based on Midas magic spell) available from Orintur in Cheydinhal, Updated MMM compatibility plugin for 3.1 RC, Attempted to make pushed telekinesis targets continue to fall instead of popping back at their original position.
1.新增一樣新法術、可防禦遠程攻擊,基於Midas Spell開發的:Missile Shield可以在Cheydinhal法師公會學到!
2.修正其他跟Summon Will-o-wisp法術相關的已知衝突!
3.新的Jump法術可以讓你做一次極高的跳躍!
4.Telekinesis法術推倒敵人的機率與你的智力有關,智力越高機率越高!
5.增加與MMM3.1RC共用的兼容補丁!
• 2007/09/10更新至0.70
0.70改變:
- Fixed the missing icons for the cure disease,paralysis and poison spells
修正一些法術圖標未正確指定的問題。
- Fix the detect life spells as they are not consistent in there magnitudes and durations
修正"detect life"法術的作用範圍及時效性與字面敘述不一致的問題。
- For gameplay issues the casting projectile of telekenesis has been returned
由於遊戲上的衝突,"telekenesis"法術作用回歸原有的設定。
- The Telekenesis effects are now applied to custom telekenesis spells
賦予了"Telekenesis"適當的效果。
- Telekinesis will now simply have no effect on mounted npcs to avoid paralyzing them.
"Telekenesis"現在對騎馬的NPC無效。(避免他們行動的停頓)
- Telekinesis no longer 100% pushes an actor. It has a chance based on the actors and players spell skills. This is configurable in the ini to always be able to push again. Its still really powerful especially with high intelligence and willpower. Only mages can really end up resisting the Telekinesis.
"Telekinesis"不再能100%推倒對方(也可以將對方拉扯過來),而是根據受術者的法術技能決定;Intelligence及Willpower也決定了這個法術的作用效果。
- Removed "possible (not definate)" bloating with summon will o wisp spell, fixed issue where it would not always follow the player into a new cell, and attempted to reduce chance of allies entering combat with a will o the wisp.
修正召喚的Wisp的跟隨問題、及與其它同伴打架的問題。
- Included fix for the ini file not registering correctly and added troubleshooting global "set ResetIni to 1" to force the ini to re-initialize in game.
- Added optional plugin to use vanilla spell stats but with all supreme magicka features
新增了一個遊戲預設法術狀態Plugin。
- You can now cast multiple summons of the same spell once again. I have preventing the player from being able to multiple summon the spells that summon multiple creatures at once as otherwise its easy to abuse number of creatures you can go beyond.
這個先說明:你可以"再度"使用"同樣名稱的法術"進行多重召喚、直到召喚物數量達到你設定的最大上限。
- Reduced the potency of the jump spells. Greatly reduced the earlier jump spells and also corrected the number of points boosted on the spell info .
"Jump"法術做了些許的減弱。
- Rapidfire spells no longer continue firing when you are knocked down
"Rapidfire"法術在你的角色被擊中時會中止作用。
- Fixed issue where friendly spells were marked as hostile so using on an ally made them attack you.
- Fixed a bug with the magicka progression system and spells with multiple script effects.
修正"magicka progression system"的一個BUG,現在script效果也適用於這系統。
- Summon Skeleton horde only summons the best 3 skeletons. The default conjuration summon limit in ini also reduced to 1,1,2,2,3.
法術:"Summon Skeleton horde"現在改成1次召喚3種最強的骷髏(遞減,之前能招4種),預設的召喚上限也改為1,1,2,2,3。
• 2007/08/14更新至0.69
0.69改變:
- Fixed unexpensive enchanted items with water walking, water breathing and night eye enchantments.
修正一些價錢過於低廉的魔法物品。(water walking,water breathing及night eye效果)
- Due to changes and nerfs to chameleon i have enabled enchanting chameleon again by default.
由於導入了0.68版的變色龍作用模式,chameleon現在又可以用於自訂法術及附魔了。
- Many stat changes fixing inconsistency errors and some balancing problems.
修正一些平衡性及導致錯誤產生的問題。
- Levitation is a much more expensive spell as otherwise its much to easy to abuse the spell at lower skill levels to complete certain tasks.
漂浮術現在需要高的耗魔量及較高的學費,避免玩家在低等級時即可隨意使用(顧及平衡性)。
- Fixed the missing restore magicka from spellmaking menu.
修正restore magicka效果未出現在自訂法術效果選單的問題。
- Fixed another overlarged magic item affecting the drain attribute spells.
修正另一個過於強大的附魔效果:drain attribute系列的法術。
- Fixed a issue with selected spells being set 1 point of magicka more expensive resulting in not being able to cast that spell until the next skill level.
修正一個自訂法術的衝突:自訂法術無法立刻使用直至該對應技能升級。(當該法術耗魔大於1點以上時)
- Having trouble uninstalling. Added new UninstallMode variable that when set to 1 should disable near everything of the mod as possible to aid not being able to remove it from your save
新增"UninstallMode"的控制台指令:當設為1即會取消此MOD及其他Plugin的功用,對於那些無法順利移除的玩家有用。
PS:
1.由於UOP 2.2已修正AOE的衝突,建議將UOP升級至最新版。
2.SupremeMagicka.ini無新增設定內容。
• 2007/08/07更新至0.68
0.68改變:
- Fixed a spell progression system implemenation bug messing up the levelling rates when using spells.
修正魔法消耗量影響所得熟練度這系統的一個Bug
- Change how chameleon works over 100%. You are affected as if you had casted an invisibility spell. So doing an action you can be detected only for 15 seconds but after that you will return invisible again automatically.
改變變色龍法術(chameleon)在超過100%時的作用方式(敵人有機會在你chameleon超過100%時發現你):施展法術(或穿著裝備達100%以上時)後有著如同invisibility的效果,因此在法術有效時間內做出任何動作還是有可能被發現,並在15秒後自動恢復成invisible型態。
- Removed restoration as an enchantable spell as is overpowered even with just 2hp a second constant effect
將Restoration Health從附魔法術效果列表中移除,因為即使僅是每秒恢復2點HP的常駐效果也足以導致失衡
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1. 安裝
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使用Winzip之類的壓縮軟體解壓之~.
1- 將"meshes"、"sound"、"textures"、SupremeMagicka.esp、SupremeMagicka.ini等資料夾及檔案複製到你的\Oblivion\Data
2- Supreme Magicka Files裡的選用Plugin esp文件若有使用請將載入順序排至SupremeMagicka.esp下方~
3- 這個MOD需要OBSE v0012和官方1.2更新檔(或更新版本);
OBSE載點:http://obse.silverlock.org/記得使用OBSE loader或OBMM進入遊戲
官方更新檔載點:http://www.elderscrolls.com/
重要:如果你有用以下MOD請停用之~
• Divine Magicka – 重新編輯了原作者的script並修正一些BUG(Dread Zombies,因為這種生物會回血)已整合至Supreme Magicka(讓你能用Restore Health對不死生物造成傷害,Light效果則能對吸血鬼造成傷害)
• Spell Icon Replacer – 已整合了Forsaken32的法術圖標~
• Poison Spells – 新增了Poison的法術效果,不再是以Poison取代Damage Health的效果。
• Sudden Violence Spell Effects – 已包含我的另一個MOD:Sudden Violence : Combat Moves OBSE中的Sudden Violence Spell Effects(額外法術傷害,改進script),除了這插件外、可以跟Sudden Violence : Combat Moves OBSE其他插件一同使用。
• Mighty Magick – 這MOD是Mighty Magick的替代品,不要同時使用;The races and skill modules of Mighty Magick 等MM的插件可共存(建議不要使用了)。
• Any script effect icon replacers – 任何取代"script effect"圖標的MOD,已整合且修正相關錯誤。
選擇性插件(在Supreme Magicka Files資料夾中):
• SM_MOBSCompatability - MOBS的相容補丁。
• SM_MMMCompatability - MMM的相容補丁。
• SM_DLCSpellTome - 調整官方MOD:DLCSpellTome所增加的法術,如果你有使用DLCSpellTome這MOD,建議使用此插件。
• SM_ShiveringIsles - 讓顫慄之島新增的魔法支援Supreme Magicka的腳本。讓SI新增法術更具效力、依各學派、所需等級進行排序。修改了Divine Intervention、 Daedric Intervention這2個法術所使用腳本:在顫慄之島使用這2個法術並不會讓你傳送回泰姆瑞爾,而是分別讓你傳送到SI的出口(回泰姆瑞爾德傳送門)或Sheogorath的宮殿。對有安裝SI資料片玩家建議安裝。
• SM_AbsorbRestoration若你希望"absorb spells"類型法術從Mysticism改回Restoration學派,請使用。個人建議將"absorb spells"類型法術歸屬Mysticism學派,保持平衡性(預設Mysticism學派法術只有5、6種)。
• SM_EnableCharmChameleon - 如果你希望能自訂Charm、Chameleon等法術效果的法術或魔法物品,則使用這Plugin:注意這將使你能輕易達到100%Chameleon導致破壞遊戲樂趣。
• SM_EnchantStaff - 讓你可以製造Staff(法杖)類的魔法物品。你可以在Rindir's Staffs(In theImperial City Market District)店裡買到待附魔的法杖,透過任何一座Enchanting altar你可以將其製成魔法仗。待附魔的法杖屬於雙手鈍器直到被加工,此MOD可獨立使用(即使未使用SM主MOD)。
• SM_NoPoisonLevitationEffects - 移除漂浮術、毒係法術命中目標所產生的效果。主要修正跟一MOD如Throwing Stars、FPS Optimiser共用所產生的衝突(修正隨處可見的綠雲跟紫雲),除非你有見到這些奇怪現象,否則不要用它。
• SM_NoSpellLights - 移除所有法術在施展時所產生的亮光,因此你於潛行狀態下施法將更不容易被發現。
• SM_UnlockSpells - 改寫了"Open"法術效果,各級開鎖法術的差異只在於"成功率";同時"Open"將不能用來自訂法術或附魔。每一級的開鎖法術將能100%開啟比它低等級的鎖,有一定機率開啟同級的鎖; 舉例:Open Very Hard Lock 法術有50%機率開啟"Very Hard"等級的鎖,且總是能開啟"Hard"及以下等級的鎖(100%)。
• Raised Enchanting and Spellmaking Limits - 提高自訂法術、附魔的上限(需要靈魂石配合,沒有esp、只有替代用Menus資料夾及其內文件、記得用OBMM進行檔案無效化)。
Spell Prefixes
From 0.67 spells are nolonger prefixed for you as was not always accurate and there are new mods outthere which do a much more accurate job.
Spell Renamer Beta -http://www.tessource.net/files/file.php?id=12049
* A realtime method of calculating the prefix's for yourspells.
Wyre Bash
* Another useful tool that can also add a spell prefix toyour spells using its bashed patch feature.
以上2個工具能讓你替自訂法術重新命名(於遊戲之外,修改存檔)
歡迎轉載,但請註明出處~
未完待續~
[ 本帖最后由 shiyou0931 于 2008-2-26 00:11 编辑 ] |
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