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|
{
"id": "deluyizhang",
"name": "Masse à 2 mains",
"icon": {
"file": "ui/Icons/Icons_Resources_02.png",
"size": 96,
"x": 16,
"y": 9,
"height": 2
},
"parentType": "Weapon",
"props": {
"isCraftCategory": true,
"flags": 2,
"isCraftSeparator": true
},
"equipDefault": {
"file": "ui/Icons/GearIcons/1HHammersIcons.png",
"size": 96,
"x": 0,
"y": 0,
"height": 2
}
},
{
"id": "Dagger",
1
1
1
{
"id": "langkuijia",
"name": "Armure de poney",
"props": {
"isCraftSeparator": true,
"isCraftCategory": false
},
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 8,
"y": 6
},
"equipDefault": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 19,
"y": 3
},
"parentType": "AnimalArmor"
},
{
"id": "xiongkuijia",
"name": "Armure de poney",
"props": {
"isCraftSeparator": true,
"isCraftCategory": false
},
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 19,
"y": 3
},
"equipDefault": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 19,
"y": 3
},
"parentType": "AnimalArmor"
},
{
"id": "TradeGoods",
"name": "Marchandises",
1
11
1
{
"id": "deluyizhangStart",
"name": "Marteau à deux mains rouillé",
"weight": 3,
"baseBonus": [
{
"value": 10,
"attribute": "Movement"
},
{
"value": 3,
"attribute": "Strength",
"upValue": 50
}
],
"props": {
"skill": "deluyizhang1",
"disableLoot": true
},
"icon": {
"file": "ui/Icons/GearIcons/DaggersIcons.png",
"size": 96,
"x": 3,
"y": 0,
"height": 2
},
"type": "deluyizhang",
"price": 75,
"desc": "Un marteau imposant tacheté de rouille.",
"rarity": 3,
"group": 2,
"iconeDone": true
},
{
"id": "Mace2HCommonDeserters",
1
1
1
{
"id": "langzhongkui",
"name": "Plaque d'armure lourde de poney",
"weight": 3.5,
"baseBonus": [
{
"value": 12,
"attribute": "Armor",
"upValue": 300
},
{
"value": 10,
"attribute": "Guard",
"upValue": 30
}
],
"props": {
"disableLoot": true,
"requireLevel": 11,
"model": "chars/Horse/Model_HorseArmor_03.fbx",
"feature": "Alazar1_Update",
"fixedLevel": 12,
"passiveSkill": "DamageReturn"
},
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 19,
"y": 3,
"height": 2
},
"type": "langkuijia",
"desc": "Cette armure couvre le poney des naseaux à la croupe.",
"price": 198,
"rarity": 1,
"group": 22,
"iconeDone": true
},
{
"id": "xiongzhongkui",
"name": "Plaque d'armure lourde de poney",
"weight": 3.5,
"baseBonus": [
{
"value": 12,
"attribute": "Armor",
"upValue": 300
},
{
"value": 10,
"attribute": "Guard",
"upValue": 30
}
],
"props": {
"disableLoot": true,
"requireLevel": 11,
"model": "chars/Horse/Model_HorseArmor_03.fbx",
"feature": "Alazar1_Update",
"fixedLevel": 12,
"passiveSkill": "DamageReturn"
},
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 19,
"y": 3,
"height": 2
},
"type": "xiongkuijia",
"desc": "Cette armure couvre le poney des naseaux à la croupe.",
"price": 198,
"rarity": 1,
"group": 22,
"iconeDone": true
},
{
"id": "LayerCommonArmor",
1
1
1
"level": 1,
"id": "Sword2HStart"
},
{
"title": "deluyizhang",
"level": 1,
"id": "deluyizhangStart"
},
{
"title": "Polearms",
"level": 1,
1
1
1
{
"id": "deluyi",
"weaponTypes": [
{
"wp": "deluyizhang"
}
],
"baseSkills": [
{
"skill": "jinghua",
"minLevel": 0
}
],
"props": {
"flags": 2
},
"stats": [
{
"value": 4,
"attribute": "Strength",
"upValue": 20
},
{
"value": 4,
"attribute": "Dexterity",
"upValue": 20
},
{
"value": 8,
"attribute": "Constitution",
"upValue": 88
},
{
"value": 0,
"attribute": "CritHitPercent",
"upValue": 10
},
{
"value": 10,
"attribute": "Movement"
},
{
"value": 10,
"attribute": "Willpower"
}
],
"model": "chars/Prefabs/Prefab_D.prefab",
"notes": "",
"name": "deluyi",
"tier": 0,
"equipment": [
{
"weapon": "deluyizhangStart",
"armor": "BaseArmorStart1"
}
]
},
{
"id": "deluyiren",
"weaponTypes": [
{
"wp": "deluyizhang"
}
],
"baseSkills": [
{
"skill": "FirstAid1"
},
{
"skill": "MedicalAssistance",
"minLevel": 3
},
{
"skill": "FirstAid2",
"minLevel": 4,
"requires": "MedicalAssistance"
},
{
"skill": "PoisonFlask1",
"minLevel": 5,
"requires": "MedicalAssistance"
},
{
"skill": "PoisonFlask2",
"minLevel": 7,
"requires": "MedicalAssistance"
},
{
"skill": "SurvivalStrategy2",
"minLevel": 9,
"requires": "MedicalAssistance"
}
],
"props": {
"armorKind": "ArmorLight",
"flags": 32
},
"stats": [
{
"value": 4,
"attribute": "Strength",
"upValue": 20
},
{
"value": 4,
"attribute": "Dexterity",
"upValue": 20
},
{
"value": 8,
"attribute": "Constitution",
"upValue": 126
},
{
"value": 0,
"attribute": "CritHitPercent",
"upValue": 10
},
{
"value": 10,
"attribute": "Movement"
},
{
"value": 10,
"attribute": "Willpower"
}
],
"model": "chars/Prefabs/Prefab_D.prefab",
"notes": "",
"name": "deluyiren",
"tier": 1,
"equipment": []
},
{
"id": "deluyilang",
"weaponTypes": [
{
"wp": "deluyizhang"
}
],
"equipment": [
{
"armor": "langzhongkui"
}
],
"baseSkills": [
{
"skill": "FerociousBite"
},
{
"skill": "SharpFangs"
},
{
"skill": "fennu"
},
{
"skill": "AnimAccObey"
},
{
"skill": "zhanlang",
"minLevel": 3
},
{
"skill": "Pack1",
"minLevel": 4,
"requires": "zhanlang"
},
{
"skill": "CarnivorousDiet",
"minLevel": 5,
"requires": "zhanlang"
},
{
"skill": "LockingHisWounds",
"minLevel": 7,
"requires": "zhanlang"
},
{
"skill": "AttackStrategy1",
"minLevel": 9,
"requires": "zhanlang"
}
],
"props": {
"isAnimal": true,
"socleSize": 4,
"engagedDistance": 0.5,
"hitRadius": 0.5,
"animalCategory": "Wolf",
"cameraGroup": 1,
"feature": "Harag_Update",
"armorKind": "langkuijia",
"flags": 32
},
"stats": [
{
"value": 12,
"attribute": "Strength",
"upValue": 114
},
{
"value": 4,
"attribute": "Dexterity",
"upValue": 20
},
{
"value": 13,
"attribute": "Constitution",
"upValue": 220
},
{
"value": 0,
"attribute": "CritHitPercent"
},
{
"value": 14,
"attribute": "Movement"
},
{
"value": 10,
"attribute": "Willpower"
}
],
"model": "chars/Wolf/Alpha.prefab",
"notes": "",
"name": "deluyilang",
"tier": 1,
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 9,
"y": 7
}
},
{
"id": "deluyixiong",
"weaponTypes": [
{
"wp": "deluyizhang"
}
],
"equipment": [
{
"armor": "xiongzhongkui"
}
],
"baseSkills": [
{
"skill": "MonstrousPawStrike"
},
{
"skill": "WildTenacity"
},
{
"skill": "fennu"
},
{
"skill": "AnimAccObey"
},
{
"skill": "zhanxiong",
"minLevel": 3
},
{
"skill": "IntimidatingGrowl",
"minLevel": 4,
"requires": "zhanxiong"
},
{
"skill": "ShaggyCreature",
"minLevel": 5,
"requires": "zhanxiong"
},
{
"skill": "PridefulStrike1",
"minLevel": 7,
"requires": "zhanxiong"
},
{
"skill": "SurvivalStrategy1",
"minLevel": 9,
"requires": "zhanxiong"
}
],
"props": {
"isAnimal": true,
"socleSize": 4,
"campWidth": 4,
"campHeight": 2,
"powerScale": 2.5,
"engagedDistance": 0.3,
"hitRadius": 0.5,
"prisonerProbability": 5,
"cameraGroup": 2,
"feature": "Harag_Update",
"armorKind": "xiongkuijia",
"flags": 32
},
"stats": [
{
"value": 8,
"attribute": "Strength",
"upValue": 106
},
{
"value": 8,
"attribute": "Dexterity",
"upValue": 30
},
{
"value": 35,
"attribute": "Constitution",
"upValue": 466
},
{
"value": 0,
"attribute": "CritHitPercent"
},
{
"value": 10,
"attribute": "Movement"
},
{
"value": 12,
"attribute": "Willpower"
}
],
"model": "chars/Bear/Bear.prefab",
"notes": "",
"name": "deluyixiong",
"tier": 1,
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 1,
"y": 5
}
},
{
"id": "Vanguard",
1
1
1
"id": "Swordman"
},
{
"title": "deluyizhang",
"level": 1,
"id": "deluyi"
},
{
"level": 1,
"title": "Sword",
1
11
1
{
"id": "fennu",
"name": "Courroux",
"desc": "Inflige [DMG] à la cible s'il lui reste moins de la moitié de sa [Health].\n\n[DeadlyBlow] : Cette unité gagne [Fury].",
"mode": 0,
"range": {},
"props": {
"specialAnim": "Attack",
"vars": {
"value1": 50,
"allowed": false
},
"tooltipStatus": [
{
"st": "Fury"
}
],
"dmgAttribute": 2,
"useWithoutWeapon": true
},
"script": "function onBeginAction() {\n\tvars.allowed = false;\n\tfor( u in getFoes(skill.unit) ) {\n\t\tvar p = 100 * (u.health / u.stats.health);\n\t\tif( p <= vars.value1 && u.isMelee(skill.unit) ) {\n\t\t\tvars.allowed = true;\n\t\t\tbreak;\n\t\t}\n\t}\n}\n\nfunction onEval(a) {\n\tvar p = 100 * (a.target.health / a.target.stats.health);\n\tif( p > vars.value1 ) {\n\t\tdontAllow();\n\t}\n}\n\nfunction onPostSkill() {\n\tfor( t in skill.getTargets() ) {\n\t\tif( !t.target.isAlive() ) {\n\t\t\tskill.unit.addStatus(Status.Fury);\n\t\t}\n\t}\n}",
"notes": "",
"icon": {
"file": "ui/Icons/BattleIcons96PX.png",
"size": 96,
"x": 14,
"y": 1
},
"group": 2,
"minDmg": 8,
"levels": [],
"iconeDone": true
},
{
"id": "FirstAid",
1
1
1
{
"id": "FirstAid1",
"name": "Premiers soins",
"desc": "Soigne ::value1::% de la [Health] maximum d'un allié et lui retire toutes ses applications de [Poison], [Bleeding] et [Burning].",
"mode": 0,
"range": {
"baseDistance": 3,
"allowedTargets": 1
},
"props": {
"apCost": 1,
"vars": {
"value1": 20
},
"specialAnim": "Heal",
"cursor": "CursorHeal",
"healPreview": 0.2,
"useWithoutWeapon": true,
"defaultAction": false
},
"script": "function onSkill() {\n\tfor( t in skill.getTargets() )\n\t\tt.target.gainsHealth( ceil(t.target.stats.health*vars.value1/100) );\n}",
"notes": "",
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 7,
"y": 1
},
"group": 2,
"iconeDone": true
},
{
"id": "FirstAid2",
"name": "Premiers soins",
"desc": "Soigne ::value1::% de la [Health] maximum d'un allié et lui retire toutes ses applications de [Poison], [Bleeding] et [Burning].",
"mode": 0,
"range": {
"baseDistance": 5,
"allowedTargets": 2
},
"props": {
"apCost": 2,
"vars": {
"value1": 40
},
"specialAnim": "Heal",
"cursor": "CursorHeal",
"healPreview": 0.4,
"useWithoutWeapon": true,
"defaultAction": false
},
"script": "function onSkill() {\n\tfor( t in skill.getTargets() )\n\t\tt.target.gainsHealth( ceil(t.target.stats.health*vars.value1/100) );\n}",
"notes": "",
"icon": {
"file": "ui/Icons/BattleIcons96PX.png",
"size": 96,
"x": 19,
"y": 9
},
"group": 2,
"iconeDone": true
},
{
"id": "jinghua",
"name": "Premiers soins",
"desc": "Soigne ::value1::% de la [Health] maximum d'un allié et lui retire toutes ses applications de [Poison], [Bleeding] et [Burning].",
"mode": 0,
"range": {
"baseDistance": 3,
"allowedTargets": 2
},
"props": {
"apCost": 1,
"vars": {
"value1": 50
},
"specialAnim": "Heal",
"useWithoutWeapon": true,
"defaultAction": false
},
"script": "function onSkill() {\n\tfor( t in skill.getTargets() ) {\n\t\tvar cancelStatus = false;\n\t\tfor( st in t.target.getAllStatus() ) {\n\t\t\tif( st.kind == Status.Poison || st.kind == Status.Bleeding || st.kind == Status.Burning ) {\n\t\t\t\tst.cancel();\n\t\t\t\tcancelStatus = true;\n\t\t\t}\n\t\t}\n\t}\n\tplay();\n}",
"notes": "",
"icon": {
"file": "ui/Icons_Resources.png",
"size": 96,
"x": 8,
"y": 5
},
"group": 2,
"iconeDone": true
},
{
"id": "Dash",
1
1
1
{
"id": "PoisonFlask1",
"name": "Fiole de poison",
"desc": "Applique ::value1:: [Poison]s à toutes les unités dans la zone.",
"mode": 5,
"range": {
"type": 0,
"radius": 3,
"allowedTargets": 4,
"baseDistance": 6
},
"props": {
"apCost": 2,
"vars": {
"value1": 20
},
"specialAnim": "Heal",
"cursor": "CursorHeal",
"healPreview": 0.2,
"defaultAction": false,
"useWithoutWeapon": true,
"castFx": "prefabs/fx/fight/Explosion/PoisonBomb/PoisonBomb.fx"
},
"script": "function onSkill() {\n\tfor( t in skill.getTargets() ) {\n\t\tif( t.target.side == skill.unit.side ) {\n\t\t\tspawnFx();\n\t\t\tt.target.gainsHealth( ceil(t.target.stats.health*vars.value1/100) );\n\t\t}\n\t}\n}",
"notes": "",
"icon": {
"file": "ui/Icons/BattleIcons96PX.png",
"size": 96,
"x": 19,
"y": 8
},
"group": 20,
"iconeDone": true
},
{
"id": "PoisonFlask2",
"name": "Fiole de poison",
"desc": "Applique ::value1:: [Poison]s à toutes les unités dans la zone.",
"mode": 5,
"range": {
"type": 0,
"radius": 5,
"allowedTargets": 8,
"baseDistance": 10
},
"props": {
"apCost": 3,
"vars": {
"value1": 40
},
"specialAnim": "Heal",
"cursor": "CursorHeal",
"healPreview": 0.4,
"defaultAction": false,
"useWithoutWeapon": true,
"castFx": "prefabs/fx/fight/Explosion/PoisonBomb/PoisonBomb.fx"
},
"script": "function onSkill() {\n\tfor( t in skill.getTargets() ) {\n\t\tif( t.target.side == skill.unit.side ) {\n\t\t\tspawnFx();\n\t\t\tt.target.gainsHealth( ceil(t.target.stats.health*vars.value1/100) );\n\t\t}\n\t}\n}",
"notes": "",
"icon": {
"file": "ui/Icons/BattleIcons96PX.png",
"size": 96,
"x": 18,
"y": 8
},
"group": 20,
"levels": [
{
"desc": "Applique ::value1:: [Poison]s à toutes les unités dans la zone.\nApplique [Vulnerability] à celles déjà empoisonnées."
}
],
"iconeDone": true
},
{
"id": "Frenzy",
1
1
1
{
"id": "PridefulStrike1",
"name": "Frappe orgueilleuse",
"desc": "Inflige [DMG] à la cible. Les dégâts sont doublés si la cible a strictement plus de [Health].",
"mode": 0,
"range": {},
"props": {
"dmgAttribute": 0,
"apCost": 1,
"vars": {
"value1": 100,
"value2": 200
},
"useWithoutWeapon": false
},
"script": "function onEval(a) {\n\tif( a.target.health < skill.unit.health ) {\n\t\tif( skill.level == 2 ) {\n\t\t\ta.baseDamageBonus += vars.value2;\n\t\t} else a.baseDamageBonus += vars.value1;\n\t}\n}",
"notes": "",
"icon": {
"file": "ui/Icons/BattleIcons96PX.png",
"size": 96,
"x": 6,
"y": 11
},
"minDmg": 5,
"maxDmg": 6,
"group": 12,
"levels": [
{
"props": {},
"desc": "Inflige [DMG] à la cible. Les dégâts sont triplés si la cible a strictement plus de [Health]."
}
],
"iconeDone": true
},
{
"id": "deluyizhang1",
"name": "PAF !",
"desc": "Inflige [DMG] à la cible. Si la cible est un moustique, les dégâts sont augmentés de ::value1::%.",
"mode": 0,
"range": {
"allowedTargets": 1
},
"props": {
"vars": {
"value1": 10
},
"specialAnim": "Heal",
"cursor": "CursorHeal",
"healPreview": 0.1,
"defaultAction": true
},
"script": "function onSkill() {\n\tfor( t in skill.getTargets() ) {\n\t\tt.target.gainsHealth( ceil(t.target.stats.health*vars.value1/100) );\n\t}\n\tplay();\n}",
"notes": "",
"group": 2,
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 14,
"y": 0
},
"iconeDone": true
},
{
"id": "Protection",
1
1
1
{
"id": "SurvivalStrategy1",
"name": "Stratégie de survie",
"desc": "Tant que cette unité n'est pas engagée, elle et ses alliés ont [ProtectionLeader].",
"mode": 2,
"range": {},
"props": {
"tooltipStatus": [
{
"st": "ProtectionLeader1"
}
],
"globalEvents": true
},
"script": "function onBeginAction() {\n\tfor( u in getAllies(skill.unit) ) {\n\t\tif( skill.unit.isAlive() ) {\n\t\t\tif( !skill.unit.hasStatus(Status.ProtectionLeader1) ) {\n\t\t\t\tspawnFx();\n\t\t\t}\n\t\t\tu.addStatus(Status.ProtectionLeader1);\n\t\t\tskill.unit.addStatus(Status.ProtectionLeader1);\n\t\t} else {\n\t\t\tu.cancelStatus(Status.ProtectionLeader1);\n\t\t\tskill.unit.cancelStatus(Status.ProtectionLeader1);\n\t\t}\n\t}\n}\n\nfunction onDeath(a) {\n\tif( a.target == skill.unit ) {\n\t\tfor( u in getAllies(skill.unit) ) {\n\t\t\tu.cancelStatus(Status.ProtectionLeader1);\n\t\t}\n\t}\n}",
"notes": "",
"icon": {
"file": "ui/Icons/BattleIcons96PX.png",
"size": 96,
"x": 9,
"y": 5
},
"group": 18,
"iconeDone": true
},
{
"id": "SurvivalStrategy2",
"name": "Stratégie de survie",
"desc": "Tant que cette unité n'est pas engagée, elle et ses alliés ont [ProtectionLeader].",
"mode": 2,
"range": {},
"props": {
"tooltipStatus": [
{
"st": "Leader1"
}
],
"globalEvents": true
},
"script": "function onBeginAction() {\n\tfor( u in getAllies(skill.unit) ) {\n\t\tif( skill.unit.isAlive() ) {\n\t\t\tif( !skill.unit.hasStatus(Status.Leader1) ) {\n\t\t\t\tspawnFx();\n\t\t\t}\n\t\t\tu.addStatus(Status.Leader1);\n\t\t\tskill.unit.addStatus(Status.Leader1);\n\t\t} else {\n\t\t\tu.cancelStatus(Status.Leader1);\n\t\t\tskill.unit.cancelStatus(Status.Leader1);\n\t\t}\n\t}\n}\n\nfunction onDeath(a) {\n\tif( a.target == skill.unit ) {\n\t\tfor( u in getAllies(skill.unit) ) {\n\t\t\tu.cancelStatus(Status.Leader1);\n\t\t}\n\t}\n}",
"notes": "",
"icon": {
"file": "ui/Icons/BattleIcons96PX.png",
"size": 96,
"x": 3,
"y": 18
},
"group": 18,
"iconeDone": true
},
{
"id": "AttackStrategy1",
"name": "Stratégie d'attaque",
"desc": "Tant que cette unité n'est pas engagée, elle et ses alliés ont [BrutalityLeader].",
"mode": 2,
"range": {},
"props": {
"tooltipStatus": [
{
"st": "BrutalityLeader1"
}
],
"globalEvents": true
},
"script": "function onBeginAction() {\n\tfor( u in getAllies(skill.unit) ) {\n\t\tif( skill.unit.isAlive() ) {\n\t\t\tif( !skill.unit.hasStatus(Status.BrutalityLeader1) ) {\n\t\t\t\tspawnFx();\n\t\t\t}\n\t\t\tu.addStatus(Status.BrutalityLeader1);\n\t\t\tskill.unit.addStatus(Status.BrutalityLeader1);\n\t\t} else {\n\t\t\tu.cancelStatus(Status.BrutalityLeader1);\n\t\t\tskill.unit.cancelStatus(Status.BrutalityLeader1);\n\t\t}\n\t}\n}\n\n\nfunction onDeath(a) {\n\tif( a.target == skill.unit ) {\n\t\tfor( u in getAllies(skill.unit) ) {\n\t\t\tu.cancelStatus(Status.BrutalityLeader1);\n\t\t}\n\t}\n}",
"notes": "",
"group": 25,
"icon": {
"file": "ui/Icons/BattleIcons96PX.png",
"size": 96,
"x": 8,
"y": 16
},
"iconeDone": true
},
{
"id": "EliteMercenaries",
1
1
1
"id": "FerociousBite",
"props": {
"useWithoutWeapon": true,
"dmgAttribute": 0
},
1
11
1
{
"id": "Pack1",
"name": "Meute",
"desc": "S'il y a au moins ::value1:: Loups dans la Troupe, le [CritHitPercent] de cette unité est augmenté de ::value2::%.",
"mode": 2,
"range": {},
"props": {
"vars": {
"value2": 60
},
"attributes": [
{
"kind": "CritHitPercent",
"value": 60
}
]
},
"script": "",
"notes": "",
"group": 34,
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 7,
"y": 6
},
"iconeDone": true
},
{
"id": "SenseOfSacrifice",
1
11
1
{
"id": "zhanlang",
"name": "Poney de guerre",
"desc": "Cette unité participe désormais aux combats et peut porter des plaques d'armure.",
"mode": 2,
"range": {},
"props": {
"bonuses": [
{
"bonus": "CanEquipArmor",
"value": 0
}
]
},
"script": "",
"notes": "",
"group": 35,
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 8,
"y": 6
},
"iconeDone": true
},
{
"id": "zhanxiong",
"name": "Poney de guerre",
"desc": "Cette unité participe désormais aux combats et peut porter des plaques d'armure.",
"mode": 2,
"range": {},
"props": {
"bonuses": [
{
"bonus": "CanEquipArmor",
"value": 0
}
]
},
"script": "",
"notes": "",
"group": 35,
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 19,
"y": 3
},
"iconeDone": true
},
{
"id": "langkuijia",
"name": "Poney de guerre",
"desc": "Cette unité participe désormais aux combats et peut porter des plaques d'armure.",
"mode": 2,
"range": {},
"props": {
"bonuses": [
{
"bonus": "CanEquipArmor",
"value": 0
}
]
},
"script": "",
"notes": "",
"group": 35,
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 8,
"y": 6
},
"iconeDone": true
},
{
"id": "xiongkuijia",
"name": "Poney de guerre",
"desc": "Cette unité participe désormais aux combats et peut porter des plaques d'armure.",
"mode": 2,
"range": {},
"props": {
"bonuses": [
{
"bonus": "CanEquipArmor",
"value": 0
}
]
},
"script": "",
"notes": "",
"group": 35,
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 14,
"y": 6
},
"iconeDone": true
},
{
"id": "Racking",
1
1
1
"id": "MonstrousPawStrike",
"props": {
"useWithoutWeapon": true,
"dmgAttribute": 0,
1
1
1
{
"id": "Leader1",
"name": "Leader",
"desc": "[Strength], [Dexterity] et [Constitution] augmentées de [ATTR_0]%.",
"props": {
"important": true,
"persistent": true
},
"group": 2,
"icon": {
"file": "ui/Icons/statusIcons.png",
"size": 32,
"x": 17,
"y": 1
},
"attributes": [
{
"kind": "Strength",
"value": 15,
"isPercentage": true
},
{
"kind": "Dexterity",
"value": 15,
"isPercentage": true
},
{
"kind": "Constitution",
"value": 15,
"isPercentage": true
}
],
"iconeDone": true
},
{
"id": "Gladiator",
1
1
1
{
"id": "ProtectionLeader1",
"name": "Protection du chef",
"desc": "[DamageReducePercent] réduits de [ATTR_0]%.",
"attributes": [
{
"kind": "DamageReducePercent",
"value": 25
}
],
"props": {
"important": true
},
"group": 4,
"icon": {
"file": "ui/Icons/statusIcons.png",
"size": 32,
"x": 2,
"y": 4
},
"iconeDone": true
},
{
"id": "BrutalityLeader1",
"name": "Brutalité du chef",
"desc": "[DamageBonusPercent] augmentés de [ATTR_0]%.",
"attributes": [
{
"kind": "DamageBonusPercent",
"value": 20
}
],
"props": {
"important": true
},
"group": 4,
"icon": {
"file": "ui/Icons/statusIcons.png",
"size": 32,
"x": 6,
"y": 4
},
"iconeDone": true
},
{
"id": "DmgPerBonusLeader",
1
1
1
<deluyizhang>
<name>神圣武器</name>
</deluyizhang>
<xiongkuijia>
<name>巨熊盔甲</name>
</xiongkuijia>
<langkuijia>
<name>孤狼盔甲</name>
</langkuijia>
<deluyizhangStart>
<name>星光尖刃</name>
<desc>德鲁伊专属武器,是一把集天地精华与自然之力打造而成的武器,骤然携带者可变换多种形态!主力量属性,可升级。</desc>
</deluyizhangStart>
<Sword2H>
<deluyi>
<name>德鲁伊</name>
</deluyi>
<deluyiren>
<name>德鲁伊(人形态)</name>
</deluyiren>
<deluyilang>
<name>德鲁伊(孤狼)</name>
</deluyilang>
<deluyixiong>
<name>德鲁伊(巨熊)</name>
</deluyixiong>
<zhanxiong>
<name>战熊</name>
<desc>该单位现在可穿着盔甲,进行战斗。</desc>
</zhanxiong>
<zhanlang>
<name>战狼</name>
<desc>该单位现在可穿着盔甲,进行战斗。</desc>
</zhanlang>
<Vanguard>
<fennu>
<name>愤怒(德鲁伊)</name>
<desc>目标剩余[Health]低于50%时对其造成[DMG]。<br/><br/>[DeadlyBlow]:该单位会获得[Fury]效果。</desc>
</fennu>
<FirstAid1>
<name>疗伤(单体)</name>
<desc>为一个盟友恢复[Health],其恢复量为最大[Health]的::value1::%,交战状态可用,但无法治愈自身。</desc>
</FirstAid1>
<FirstAid2>
<name>愈合(单体)</name>
<desc>为一个盟友恢复[Health],其恢复量为最大[Health]的::value1::%,并移除[Poison]、[Bleeding]和[Burning]效果,交战状态可用,可以治愈自身。</desc>
</FirstAid2>
<jinghua>
<name>净化</name>
<desc>为一个盟友移除[Poison]、[Bleeding]和[Burning]的负面状态效果,交战状态可用,可以移除自身负面效果。</desc>
</jinghua>
<deluyibianshen>
<name>变身(巨熊-德鲁伊)</name>
<desc>德鲁伊变身为[TrackerBears]形态,并移除[Poison]、[Bleeding]和[Burning]的负面状态效果。</desc>
</deluyibianshen>
<Heal1>
<name>回春术</name>
<desc>为一个盟友施放回血BUFF[Heals],持续::value1::回合。</desc>
</Heal1>
<Heals>
<name>治疗</name>
<desc>该技能为回血技能,每回合恢复10%生命值。</desc>
</Heals>
<Pack1>
<name>孤狼</name>
<desc>该单位的[CritHitPercent]提高::value2::%。</desc>
</Pack1>
<AttackStrategy1>
<name>进攻战略(孤狼)</name>
<desc>队伍中所有盟友始终拥有[BrutalityLeader1]。</desc>
</AttackStrategy1>
<SurvivalStrategy1>
<name>防御战略(巨熊)</name>
<desc>队伍中所有盟友始终拥有[ProtectionLeader1]。</desc>
</SurvivalStrategy1>
<SurvivalStrategy2>
<name>生存战略(人形态)</name>
<desc>队伍中所有盟友始终拥有[Leader1]。</desc>
</SurvivalStrategy2>
<deluyizhang1>
<name>自然之力</name>
<desc>治疗盟友已损失生命值,治疗效果:生命上限的::value1::%。</desc>
</deluyizhang1>
<PridefulStrike1>
<name>血脉压制</name>
<desc>对目标造成的[DMG]。如果本单位的[Health]高于目标的[Health],则造成双倍伤害。</desc>
<levels>
<line0>
<desc>对目标造成的[DMG]。如果本单位的[Health]高于目标的[Health],则造成三倍伤害。</desc>
</line0>
</levels>
</PridefulStrike1>
<PoisonFlask1>
<name>治愈之环(群体)</name>
<desc>对区域内的4名盟友单位恢复::value1::%[Health],交战状态可用。</desc>
</PoisonFlask1>
<PoisonFlask2>
<name>群体治疗(群体)</name>
<desc>对区域内的8名盟友单位恢复::value1::%[Health],交战状态可用。</desc>
<levels>
<line0>
<desc>对区域内的8名盟友单位恢复::value1::%[Health],交战状态可用。<br/>对已有负面状态的己方单位移除负面状态。</desc>
</line0>
</levels>
</PoisonFlask2>
<BrutalityLeader1>
<name>孤狼残暴</name>
<desc>[DamageBonusPercent]提高[ATTR_0]%。</desc>
</BrutalityLeader1>
<ProtectionLeader1>
<name>巨熊防护</name>
<desc>[DamageReducePercent]降低[ATTR_0]%。</desc>
</ProtectionLeader1>
<Leader1>
<name>愈合之志</name>
<desc>[Strength]、[Dexterity]和[Constitution]提高[ATTR_0]%。</desc>
</Leader1>
<Gladiator>
<name>角斗士</name>
<desc>[Strength]、[Dexterity]和[Constitution]提高[ATTR_0]%。</desc>
</Gladiator>
<Dash>
|
|