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发表于 2021-4-21 23:26:14
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"property": {
"null": {
"name": "Ordinary",
"desc": "This player is mediocre and doesn't have any traits."
},
"target_min_hp": {
"name": "Despise Weakness",
"desc": "Prioritizes attacking enemies with low HP"
},
"chicken": {
"name": "Coward",
"desc": "Only approaches the enemy when there is a teammate"
},
"fast_man": {
"name": "Fast Runner",
"desc": "Increase Movement Speed by 1"
},
"wind": {
"name": "Gale",
"desc": "Increase Attack Speed by 10%"
},
"thorn": {
"name": "Thorn",
"desc": "Upon using a basic attack, inflicts a healing reduction effect for 3 seconds on the enemy."
},
"spear": {
"name": "Piercing Spear",
"desc": "Receives 10 DEF penetration effect."
},
"fast_cast": {
"name": "Quick Cast",
"desc": "Reduces Cooldown by 10%"
},
"positive": {
"name": "Optimistic",
"desc": "Condition does not fall below the normal level"
},
"negative": {
"name": "Pessimistic",
"desc": "Condition does not go above the normal level"
},
"slow_man": {
"name": "Sloth",
"desc": "Reduces Movement Speed by 1"
},
"winning_mind": {
"name": "Competitive",
"desc": "Prioritizes attacking the enemy that survived for the longest time"
},
"cockroach": {
"name": "Cockroach",
"desc": "Escape when HP falls below 30%. During the escape, Movement Speed doubles."
},
"hero_mind": {
"name": "Heroism",
"desc": "Reduces all stats by 10 when you're winning, and increases them by 10 when you're losing."
},
"weak_mind": {
"name": "Fragile Mentality",
"desc": "Reduces all stats by 10 when you're losing, and increases them by 10 when you're winning."
},
"save": {
"name": "Relief Pitcher",
"desc": "Reduces all stats by 10 if the players participate in the match from the start. Increases all stats by 10 if the players participate as substitutes."
},
"blood_smell": {
"name": "Smell of Blood",
"desc": "In the corresponding match, increases ATK by 2 every time a player kills the enemy (Max 20)."
},
"healer": {
"name": "Mother Teresa",
"desc": "Increases Recovery by 10%."
},
"first": {
"name": "Vanguard",
"desc": "Increases all stats by 10 until the first kill."
},
"together": {
"name": "Collaboration attack",
"desc": "Prioritizes attacking the enemy your ally attacked most recently."
},
"distraction": {
"name": "Inattentive",
"desc": "The target of attack randomly changes every 5 seconds."
},
"moodmaker": {
"name": "Life of the Party",
"desc": "Increases allies condition by one level upon participating in the match."
},
"wait": {
"name": "Hidden Potential",
"desc": "Reduces all stats by 10. Increases all stats by 1 every 2 seconds in the match."
},
"dragon": {
"name": "Anticlimax",
"desc": "Increases all stats by 10. Decreases all stats by 1 every 2 seconds in the match."
},
"clutch": {
"name": "Clutch Hitter",
"desc": "Increases all stats by 20 in the last set."
},
"kill_heal": {
"name": "News of Victory",
"desc": "Recovers 10 HP every time you are involved in killing an enemy."
}
}
},
原始数据,自己百度翻译吧。 |
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