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[原创] 新版废掉了血量攻击和食肉者技能 [复制链接]

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发表于 2020-2-28 20:35:03 |显示全部楼层

0.85.23更新日志:

Blood Strength - bonus damage is nowcalculated based on current attack instead of MAX HP.

血量攻击不再以最大血量来计算攻击加成,而是以目前的攻击数值的百分比。

Flesh eater - bonusdamage is now calculated based on current attack instead of MAX HP.

肉食者不再以最大血量来计算攻击加成,而是以目前的攻击数值的百分比。


0.85.23+6更新日志:

Introducing new game mechanics - "projectiles blocking". it's a kind of 'ranged counter'.

新技能“拦截箭矢”

1. when a enemy character with shield (or a special trait) stands between your archer and target, the hit-chance is reduced by 90% and the blocking (guardian) enemy is most likely hit (90% as you can see)

弓箭手站在持盾者背后,持盾者会承受90%的攻击

2. any character wielding shield reduces damage of projectiles by 33%. with this mechanic we can use the guardian, spearman and footman (who also acts as 'projectiles blocker') as a wall for blocking incoming projectiles.

持盾者受到的弓箭伤害减少33%。守护者,矛手和长枪兵,自带拦截弓箭的技能。


20版之后就降低难度了,20-30级玩家不会遇到70-80级的AI。




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发表于 2022-1-13 09:37:11 |显示全部楼层
改成目前的15还是16来着,忘了

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