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经常玩文明6 的战友应该有了解这个Mod,主要是增加了升级路线,原文粘贴如下,我这里就不一一翻译了。
主要是增加了比如:长剑士,膛线步兵,重装骑兵,远距离射击的小钢炮等等。
重要:使用这个模块,不要和其他的升级模块一起使用。。
下载地址:
链接:https://pan.baidu.com/s/1yXlCZ2rdC1kppNLW9UTmNg
提取码:go7x
大小约为130M左右。
非正版用户,这个文件放在:我的文档/我的游戏/文明6/mod
下述为原文:
Updated for Gathering Storm expansion!
This mod adds 11 new Global Units to Civilization 6 (8 with Gathering Storm). The new units are: Longswordsman, Trebuchet, Rifleman, Gatling Gun, Mortar, Self Propelled Artillery, Cog, Galleass, Cuirassier (pre-GS), Explorer (pre-GS), Courser (pre-GS).
Here's how the additional Global Units fit into the upgrade paths:
Melee:
... -> Swordsman -> Longswordsman* -> Musketman -> Rifleman* -> Infantry
Heavy Cavalry:
... -> Knight -> Cuirassier* -> Tank
Light Cavalry:
Horseman-> Courser* -> Cavalry
Ranged (Regular):
... -> Field Cannon -> Mortar* -> Rocket Launcher
Ranged (Automatic Guns, +8 combat bonus vs Melee, Anti Cavalry and Light Cavalry, exert Zone of Control):
Gatling Gun* -> Machine Gun
Siege:
Catapult -> Trebuchet* -> Bombard -> Artillery -> Self Propelled Artillery*
Recon:
Scout -> Explorer* -> Ranger
Naval Melee:
Galley -> Cog* -> Caravel
Naval Ranged:
Quadrireme -> Galleass* -> Frigate
Unique Unit Changes:
* Conquistador -> Rifleman (other religion combat bonus reduced by 1 to +9)
* Mamluk -> Cuirassier
* Legion -> Longswordsman
* Shield Bearer -> Longswordsman
* War Cart -> Knight
* War Cart replaces Heavy Chariot.
* Legion changed to 41 combat strength.
* Cost of Knight, Mamluk increased to 200.
* Samurai replaces Longswordsman.
* Khevsur now replaces Longswordsman.
* Pikeman strength increased to 45, cost decreased to 160.
* Okihtcitaw upgrades to Explorer.
* Hwacha upgrades to Mortar.
* Khmer Domrey replaces Trebuchet.
* Macedon Hypaspist and Persian Immortal upgrade to Longswordsman.
Other Changes:
* Anti Cavalry units now have +20 combat bonus vs Heavy Cavalry & +15 vs Light Cavalry
* Naturalist Base Sight Range set to 2.
* Heavy Cavalry get +6 Combat Strength vs when attacking pre-Gunpowder Melee units on non-District tiles.
* Light Cavalry and Heavy Cavalry now have a -6 Combat Strength penalty vs Districts.
Differences from Moar Units Core Only:
* Sniper, Modern Sniper and Recon units dropped.
* Gatling Gun and Machine Gun are both Ranged units, but with additional +5 combat bonus vs Melee, Anti Cavalry and Light Cavalry.
* No changes to Recon promotion tree.
R.E.D. Compatibility Mod by GeloDGreat:
http://steamcommunity.com/sharedfiles/filedetails/?id=1297898149
Background:
Moar Units has proved very popular (75,000+ active subscriptions!). However a significant issue with it is that it is effectively two mods rolled into one:
1) A mod that adds additional Global Units.
2) A mod that adds another 2 Unique Units to (some) Civilizations.
Steel & Thunder: Unit Expansion is a revised version of (1), splitting out this component of Moar into its own standalone mod.
Steel & Thunder: Unique Units is the successor mod for (2) adding one additional UU per Civilization.
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