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[界面&其他] 《天国:拯救》平衡性MOD [复制链接]

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发表于 2018-2-28 10:36:04 |显示全部楼层


Immersive Balance

MOD介绍:

原文:

This mod drastically improves the balance of the vanilla game by building on the foundation that Warhorse has laid out.
This is achieved by fixing broken elements and eliminating possibilities of cheesing the game unintentionally, Suitable for complete playthroughs!

This mod drastically improves the game-balance. While aiming for as little change to the core-mechanics as possible and improving on the internal-logic of the systems set in place by Warhorse. Therefore providing a far more immersive experience.

The most important problem that the KCD-Balance faces right now is the sudden difficulty drop by midgame. This has 3 main reasons:
   1. Economy
         There are far to many ways to cheat the system and accumulate a lot of money early on.
   2. Defense
         It is far to easy to get your hands on the best armors as soon as you enter the openworld.
         And there are basically no penalties for using it.
   3. Damage-output
         While it takes a little longer for this to have an effect compared to the other two.
         There occurs a very sudden spike in damage dealt by the PC with Weaponskills over 10.
         Leading to scenarios where midgame bosses can be killed within one strike.

Additionally this mod provides minor changes to Items, game-systems and NPC-AI that go a long way in improving on the consistency of the gameworld.

Best Features and difference to other Mods:
      - Suitable independent of ingame progress!
      - Equipment and Combos actually matter!
      - All playstyles equally viable
      - Improvements to item-balance and Economy.
      - No Gamebreaking results possible. (atleast not more, than in the vanilla game ;))
      - "Perkaholic"-Compatible Version avialable
      - Difference to "Dark Times" by sidewayz24 and other Balance-Mods
               - More elegent solution to Damageoutput. Dark Times and many others simply limit the max-dmg the PC can deal.
                 This leads to every higher Tier Weapon essentially being the same. No matter the Weaponclass or type
                 an Endgame-Character will deal 100dmg everytime. This doesn't happen here.
                 It is achieved through calculated changes to the Items, leading to improvements in Dmg-Defense-ratio / Weight / Stamina-handling
               - The most important changes in "Dark Times" are also implemented here in one form ore another.
                 While The mod of sidewayz24 introduces far more changes to the system that at the time are simply unbalanced in itself or don't work as
                 intended. Although this will probably change at some point, when it leaves Beta since the author is a really dedicated modder.

If you encounter any trouble nontheless, have additional ideas or requests for adjustments feel free to leave a post.

Installation:
1. Download
2. Extract the contents of the .rar file into your "Data" folder
        (default: C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Data)

Troubleshooting:
You do not need to start a New Game to be able to use every feature.
If your game fails to load the modded files this can have mainly two reasons:
   1. You use other Mods that change the same .xml files (see the full list below)
        => you have to delete the .pak file of the other mod
   2. The game doesn't update it's library
        => Create a new game. Skip all the intros and finish the first dialog with Henry's mom.
           After that you can delete this save as you see fit and go back to playing your main savegame with the adjusted values.

Changes made in v1.0:
(starting with the most important ones)
1. Weaponskill-scaling disabled
2. More aggressive enemy-groups
3. Increased influence of armorload to movementspeed and staminaregen
4. Item changes:
      4.1 balanced Armor-weight according to price and defence-rating
      4.2 'Leather / Hunter's gloves' no longer heavy armor
      4.3 'Queen of Sheba's sword' no longer useless and properly adjusted
5. Shops:
      5.1 very slightly reduced selling-prices
              (shops no longer pay willingly more than the item is worth)
      5.2 further reduced selling-prices at fences
6. slightly reduced Herb-gather XP and Herb-gather Radius
7. reduced Aim-Spread
8. no longer Blind NPCs
9. Stay Clean for a more realistic time
10. Higher SkillXP through reading, making it possible to achieve max level

Changes in v1.1:
(small but important)
11. increased influence of item-status to price
              (not as much as I hoped due to system-limitation)
12. decreased influence of Armor- and Weapon-status to defense / attack
              (giving common enemies a slight boost)
13. decreased Specialperfectblock-Window for player
14. decreased prevalence of Perfectblock and Specialperfectblock on enemies

Changes to come in v1.2:
(already implemented currently in testing-phase)
15. Longswords no longer massively OP
      15.1 bigger dmg penalty for one handed use
      15.2 10% dmg decrease for all Longswords
      15.2 increased reach of Longswords
16. "Heavy Swing" Buff no longe18r OP; "Fast Striker" Buff influence decreased
17. Reduced price and increased weight of meat
18. Balanced Dmg-parameters for all melee-weapons except Polearms
              (balanced against a fully armored enemy the overall difference between expensive and cheap weapons is now smaller,
               while keeping the the intended distinction of the weapons in order. That gives common enemies a bigger advantage while penalising the PC)

Changes in v1.22
19. Bigger nerf for piercing weapons (stinger most of all)
20. adjustments to the dirtying mechanic

Changes to come in v1.3:
(sorted according to my priority and ease to implement)
21. Balanced Dmg-parameters for all Bows
22. Adjusted values for all weapons to make every play-style equally viable
23. Adjusted Parameters for all the prior changes
24. Disable Perfectblock-SlowMo

Changes to come in later Versions:
(sorted according to my priority and ease to implement)
23. Decrease Weaponscaling without disabling it
         (I have found a possibility to decrease the Scaling without having to completely disable it. This might be a complete game changer but requires more tests)
22. Balanced Defense-values for all armors
         (so that good Gambesons give more Bluntdefense than Chainmail ; while Plate provides less without touching on the overall defense of full-armor)

Incompatable with mods that change:
- rpg.param.xml (every mod that adresses carryweight / XP / weapondamage)
- armor.xml and weapon.xml (all mods that increase armor / Weapondamage / armortype)
- pickable_item.xml
- rpg_movement_type.xml
- shop.xml

Included mods and Credits:
- Stay Clean by user SpacemanSal with the values of user zalteredbeastz  
- kudos to user Xylozi for providing a lot of valuable information

翻译:

===简介===

这个mod大大提高了游戏平衡。而针对核心机制可能变化不大,改进了游戏系统内部逻辑。提供更加身临其境的体验。

现在“天国:拯救”面临的最大问题是游戏中盘难度突然下降,而造成难度突然下降的原因有3个:

1.经济
有很多作弊方法,可以在早期积累大量金钱。

2.防御
一进入这个开放世界,你就很容易获取游戏中最好的铠甲。

3.伤害输出
与上面2个相比,这需要更长的时间产生效果。当武器技能点数加到超过10点以上时,人物伤害会突然骤增导致中期的Boss可以被一击秒杀。

===安装===

将RAR文件的内容提取到“Data”文件夹中。(默认路径: C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Data)

下载链接:

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发表于 2018-2-28 14:42:08 |显示全部楼层
好的,谢谢了!

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发表于 2018-3-2 15:59:44 |显示全部楼层
绝世好文,不得不顶

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发表于 2018-3-2 17:24:13 |显示全部楼层

好的,谢谢了!

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发表于 2018-3-2 17:29:55 |显示全部楼层
感谢楼主分享

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发表于 2018-3-3 02:59:58 |显示全部楼层
66666666666666

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发表于 2018-3-3 14:15:14 |显示全部楼层
感谢楼主分享好东西

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发表于 2018-3-3 15:19:52 |显示全部楼层
感谢楼主

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发表于 2018-3-3 18:41:34 |显示全部楼层
66666

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发表于 2018-3-3 19:20:43 |显示全部楼层
2333333333

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发表于 2018-3-3 20:04:49 |显示全部楼层
感谢楼主

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发表于 2018-3-4 10:08:31 |显示全部楼层
6666666666666666

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发表于 2018-3-4 19:14:54 |显示全部楼层
绝世好文,不得不顶

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发表于 2018-3-5 01:06:07 |显示全部楼层
6666666666666

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发表于 2018-3-5 01:35:19 |显示全部楼层
然后具体修改了什么?

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发表于 2018-3-6 12:07:51 |显示全部楼层

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发表于 2018-3-6 16:13:23 |显示全部楼层
好好好

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发表于 2018-3-8 23:21:32 |显示全部楼层
{:1028:}{:1028:}{:1028:}{:1028:}{:1028:}{:1028:}{:1028:}{:1028:}{:1028:}

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发表于 2018-3-11 17:07:58 |显示全部楼层
感谢楼主分享

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发表于 2018-3-11 22:44:43 |显示全部楼层
看看看看看

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