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首先要进游戏选项打开开发者控制台,然后游戏中按“·”(数字1左边那个键)进入控制台
首先要输入:enablecheats
其他代码:Summon HatinTimeGameContent.Hat_Collectible_RouletteToken – Creates a rift token
[size=12.0012px]fly – Similar to ghost, but the player is able to collide with geometry.
[size=12.0012px]ghost – Puts the player into a ‘ghostly’ state where they can fly, pass through geometry, and are not affected by damage
[size=12.0012px]summon A list of summonable objects can be found here (I haven’t tested this, use at your own risk)
[size=12.0012px]walk – Disables fly/ghost Mode
[size=12.0012px]changesize [number] – 1 is default, changes the size of Hat Kid
[size=12.0012px]god – Toggles God Mode, making Hat Kid lose no health when attacked or damaged
[size=12.0012px]slomo [number] – 1 is default, modifies the games speed
[size=12.0012px]teleport – Teleports the player to the surface they are looking at
[size=12.0012px]setspeed [number] – Modifies Hat Kids ground speed and water speed (only seems to work in water)
[size=12.0012px]setgravity [number] – Changes the gravity
[size=12.0012px]open [mapname] – Loads the inputted map (check C:\Program Files (x86)\A Hat in Time\HatinTimeGame\CookedPC\Maps) for maps.
[size=12.0012px]setjumpz [number] – Changes your jump height
[size=12.0012px]playersonly – Set the world to only update players, ignoring all other actors
[size=12.0012px]killparticles – Deactivates particle systems and destroys all particles
[size=12.0012px]FOV [number] – Changes FOV to given number (max 170, min 1, default 90)
[size=12.0012px]suicide – Kills Hat Kid
[size=12.0012px]showdebug – Toggles the overall display of properties of the player’s current ViewTarget
[size=12.0012px]restartlevel – Restarts the level
[size=12.0012px]invertmouse – Inverts the mouse vertically
[size=12.0012px]invertturn – Inverts the mouse horizontally
[size=12.0012px]jump – Makes Hat Kid jump (pretty obvious)
[size=12.0012px]duck – Makes Hat Kid duck (pretty obvious)
[size=12.0012px]unduck – Makes Hat Kid unduck
[size=12.0012px]pause – Pauses the game
[size=12.0012px]showmenu – Functions identically to pause
[size=12.0012px]use – Makes Hat Kid interact, or attempt to interact.
[size=12.0012px]freezeframe [number] – Forces the game to pause for the specified delay time (when tested escape immediately resumes the game)
[size=12.0012px]stat fps – Toggles display of frames per second
[size=12.0012px]showhud – Toggles the visibility of all HUD items.
[size=12.0012px]togglehud – Toggles the visibility of all HUD items.
[size=12.0012px]show particles – Toggles display of particle geometry
[size=12.0012px]show rigidbody – Does something (I have no idea what this does)
[size=12.0012px]show collision – Toggle display of collision primitives
[size=12.0012px]show postprocess – Toggle display of post process effects
[size=12.0012px]show staticmeshes – Toggle display of static mesh geometry
[size=12.0012px]show paths – Toggles display of paths or navigation meshes
[size=12.0012px]show volumes – Toggles display of volumes
[size=12.0012px]viewmode unlit – Renders scene with flat shading, i.e., no lighting
[size=12.0012px]viewmode wireframe – Renders scene in a wireframe view
[size=12.0012px]viewmode brushwireframe – Renders scene in a wireframe view showing brush edges
[size=12.0012px]viewmode lightingonly – Renders scene using only the lighting information on the geometry
[size=12.0012px]viewmode lightcomplexity – Renders scene using a special shader that displays the complexity of the lighting on (number of dynamic lights affecting) each surface using specific colors to denote the number of lights
[size=12.0012px]viewmode texturedensity – Renders scene using a special shader that displays the density of texels for the diffuse channel on each surface using specific colors to indicate the density
[size=12.0012px]viewmode shadercomplexity – Renders scene using a special shader that displays the complexity of the material being used by each surface using specific colors to denote ranges of shader instructions
[size=12.0012px]viewmode litlightmapdensity – Renders scene fully lit using a special shader that displays the density of texels for the lightmap on each surface.
[size=12.0012px]viewmode – Returns render mode to normal
[size=12.0012px]toggleui – Toggles updating and display of the UI
[size=12.0012px]exit – Closes the game (duh)
[size=12.0012px]disconnect – Takes you back to the main menu
[size=12.0012px]quit – Same as exit[size=12.0024px]
Read more: [size=12.0036px]http://www.en.magicgameworld.com/a-hat-in-time-cheat-codes/#ixzz4xNGZZq7F |
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