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本帖最后由 yuyang1shi 于 2016-3-22 21:37 编辑
手工翻译,一些个人熟悉的地方加了备注,方便理解。
一、GAMEPLAY 游戏内容的改动
Named enemies. will now drop better loot in Challenge mode than in Hard mode.
挑战模式里有名字的怪,将比困难模式掉落更好的装备。
Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
给静电塔增加1个冷却时间,防止PVP和PVE里出现晕到死的情况。
Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
在开放世界里,有名字的怪被杀后将不会重生。这是预防玩家们反复刷一个怪的情况。
Modifications to the weapon talent: Trained.
修正武器的一个天赋:“训练”
It can now only be rolled on Shotgun, Marksman rifles and Pistols
现在这个属性只会出现在散弹枪、狙击枪和手枪上。
Its bonus has been reduced from 1%-5% to a constant 0.1%
从原来的降低1-5%到现在的持续0.1%。(话说这个“训练”的属性是啥?)
For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
对于迈达斯冲锋枪,“训练”天赋被替换成“响应”天赋,该天赋在靠近目标时提高伤害。这会应用到已存在和已经装备的武器上。
For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
对于所有冲锋枪,轻机枪、以及突击步枪,改属性(还是“训练”)会被替换成一个随机的武器技能。这会应用到已存在和已经装备的武器上。
二、BUG FIX 修复BUG
Fixed a speed run exploit for the Rooftop Comm Relay mission
Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent’s skill
Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
Fixed an issue where some NPCs in low cover would not react to being shot by the player
Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
BUG FIX这些就不一一翻译了,凡是FIX的,基本就是对应以前的BUG~~
三、DARK ZONE 暗区改动
Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
玩家现在能在暗区里治疗中立目标,通过使用First Aid(急救)和配置的辅助技能。
Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
玩家现在能快速旅行到暗区的检查点。但仅在位于暗区外TP时有效。
The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
(初入)暗区断开时间将会增加到30秒,在你没进入战斗前,给你30秒保护时间。
Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
从暗区回收的物品,现在转入玩家背包后,会提示“新物品”字样,方便识别。(PS:有用的功能,之前一堆武器挂件一转入根本搞不清新旧)
Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players’ inventory
玩家暗区被杀后,(系统)将会掉落护甲、医疗包和手榴弹。这个掉落并不是从死掉玩家背包里掉落(而是系统提供,[PS:鼓励PVP的节奏。)
Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
玩家在暗区死亡后将会掉落更少的暗区币和经验值。(包括红名和非敌对状态)
Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
对红名玩家脱离红名计时后,暗区币和经验奖励都会增加。(PS:以前好像才400-500点,确实太少)
Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
对击杀红名玩家的暗区币和经验奖励都被提高了。
Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone: Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one
暗区31-32级怪的凤凰币掉落增加了:由于这次修正的客户端稳定性问题,我们不得不移除了这个更新,直到下次更新能被写进去为止。(PS:其实就是这次没更新这个玩家最关心的问题)
Lvl 30: 1-3 Phoenix Credits
Lvl 31: 2-4 Phoenix Credits
Lvl 32: 3-5 Phoenix Credits
30级怪1-3点凤凰币,31级2-4点,32级3-5点。(PS:鼓励去更高级的区域的节奏)
Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
增加暗区31-32有名字怪掉“高档”物品的掉率。
Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
增加暗区32级怪掉落高档"特工科技部材料"的几率。
Improved Dark Zone Chests items quality:
增加暗区宝箱物品的品质:
Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
30级箱子将掉落紫色物品替代目前的蓝色物品。(PS:无需钥匙的那种大箱子。)
Keys chests now have a chance to drop High-End (Gold) items
需要钥匙的箱子现在有几率掉落“高档”级别(金色)物品。
Dark Zone Funds drop rates and quantity on NPCs has been reduced.
普通怪的暗区币掉率和数量都被减少了。(PS:以前存多的都赚了。话说1个普通怪就掉400-500确实有点多)
Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
修复一个Wildfire and Fear Tactics talents(这是啥技能?野火和恐惧战术天赋?)的BUG,原来会影响暗区中立玩家。
Fixed instances where players would receive a DELTA error message when entering the Dark Zone
修复一个当玩家进入暗区就会收到DELTA错误的情况。(PS:不亏是育碧,还有这种高级的BUG)
Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
修复一个BUG,有时候玩家断线后重返游戏后,不能拣取任何东西的BUG。
Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
修复当红名玩家受到伤害后,一阶段红名的计时器不能正确显示的BUG。
四、GRAPHICS 显卡
Fixed a few lights that did not cast global illumination
修复一些世界环境光不能照明的问题。(备注:这次NV364.51更新后,图片能模糊的模糊,光照也都改为逐渐点亮。如二轮戏院下一个安全屋的ubistudio的字样是模糊,还有有自行车的3层安全屋,墙上字样一开始也是模糊的,靠近后过5秒后才会逐步清晰。光照在转换场景后,照明都是逐渐加载的,如刚进入邮局基地。。可能与这个有关)
五、UI 界面
Added more information for Daily missions on the Map
Tutorials have received some UI polish
The Matchmaking menu now displays the mission difficulty rating more prominently
The mini-map mission tracker has been optimized to be less confusing to players
Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
Fixed missing item icons in the Reward Claim Vendor's inventory
Fixed incorrect side-missions being displayed in the Map legend
做一些改动,修复一些BUG,没什么好翻的。
六、AUDIO 音频
Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
Fixed a bug where the Zapper Turret mod had no sound
Fixed a bug where the audio for entering a contaminated area would be cut-off
Fixed a bug where audio would not play when scrolling through vanity items
修复音频BUG。
七、LOCALIZATION 本地化
Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
In-game localization bug fixes
修复一些育碧俱乐部奖励物品,在韩文和繁体中文上的描述。
八、三个平台的一些错误修正,就不一一翻译了。
PC
Tobii Eye Tracking bug fixes and improvements
On launch, the PC client now monitors PC graphic settings and applies the best settings for the user’s configuration. This is unless the user has custom settings.
Fixed an issue where the Map was sometimes difficult to navigate with a mouse
Fixed issues with Hungarian, Korean, and Russian localizations
Fixed an issue that prevented matchmaking while on the Map
Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
XBOX ONE
Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
PLAYSTATION 4
Added an option to disable the PlayStation 4 controller speaker
Improved textures and models streaming speed
Fixed an issue where ISAC volume could get too loud when playing with headsets
九、备注
服务器将在北京时间16:00重启维护,持续大约3个小时。维护后升级为1.02补丁。
最新情况:
Due to an issue with the deployment of Patch 1.0.2 we are restarting the servers to fix the issue at 14:00pm CET (13:00 pm GMT)
This will take approximately 15 minutes.
由于1.02补丁部署时候产生的一个错误,我们将在欧洲中部时间14:00点(北京时间9点)重启。维护大约需要15分钟。
Players will be disconnected and will need to reconnect.
Apologies for the inconvenience
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