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[转帖] STEAM更新3.7版本 [复制链接]

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发表于 2015-11-12 22:15:59 |只看该作者 |倒序浏览
Dear fellow survivors,
this is the first time, we are releasing a dev blog on a fewtopics, we think need some explanation. We’ll try to keep this short and on thespot, so you don’t get crushed by a wall of text (for the changelog ofPre-Alpha 3.7 just scroll down).
Nearly three months have passed since we published theresults of our first survey. In the meantime, a lot has happened. POI andresources are now seeded procedural. Blocks and functions have been added,aliens and pesky drones are trying to hunt you down and not until short, weintroduced our first and very early prototype of a techtree.
Disclaimer for you to always keep in mind: everything we release in thispre-alpha does NOT represent a final product by any means. Changes ARE expectedto happen in order to pave the way up to a great gaming experience. And we wantYOU to help us create and shape this experience!
What are the next milestones?
Creating a first version of dedicated servers to improve yourmultiplayer experience is our top priority for Version 4.0 and the solar systemis the next big milestone.
But we also want to make the techtree more worthwile. We arereceiving a lot of positive feedback, great suggestions and ideas on how wecould improve and evolve the current placeholder-style item-unlock system.Thanks a LOT for that! Rest assured, we are reading and discussing every singleone of them, because that’s part of what we had in mind when releasing this(and any other) early Pre-Alpha feature.
As a side note: you may suspect some progress towards dedicated Servers orthe Solar System had been sacrificed because of this or any otherin-between-features. Rest assured this is not the case at all.
While the basic leveling mechanics of the techtree haveproven to work as expected (despite the balancing needs and a slew of otherchanges!) we feel – and read – the need to have some details of the levelprogression changed right now.
Upcoming next.
As a first step, we are pulling down several basic shapes andblocks from their higher tiers, making them available just when you need them:right from the start and at no (unlock) cost at most.
With v3.7 you will have anything ready for starting yourbase, while building a fully functional shelter: Cubic and round shapes,specialized shape blocks like interior walls or armor plates as well as windowsand other building blocks will get unlocked automatically. The same is true forthe small generator, small fuel tank, large constructor, food processor, lightand automatic door. You do not need to spend precious unlock points on themanymore.
So everything that defines the basic structure, shape andfunctionality of any given base is within reach of 20 minutes of standardplaytime (at max!). Even the first automatic turret (Cannon) will lend you ahand defending your base early on - now on level 3 (previously lvl 5). Ofcourse the more complex machinery, for example like the large generator or theadvanced constructor will still stay in place, waiting for you to unlock theirfull potential.
Please keep in mind: this is not the final balancing, but just a few quickchanges to give you back more control on how to build your stuff in the earlygame phase. More ongoing and in-depth changes of the techtree will happen inthe future!
Please keep on sending us your feedback, on how you think atwhich level each of the items should be unlocked at!
Hold on! There is more! Ready for a new beginning?
Besides some new items, balancing and customization features,update 3.7 will change the way on how you arrive on a planet.
Currently, you were spawning on the planet with an “escapepod” – which, technically, was designed as a broken, but fully functional SV.
The new game start in v3.7 is a lot closer to the scenario wewanted to create in the first place - and much close to a real escape situationfrom space and the aftermath, when having survived the landing.
Supporting the new game-start, we haveintroduced a new functional block: the survival constructor. It can be placedon terrain. You do not need a base. Just grab it from the escape pods inventoryand you are good to go. You also do not need to power it with fuel packs. It’srun by integrated solar cells.
Note:Due to the design of the new escape pod, not offering a O2 station, werecommend only experienced Empyrion players to start on Omicron (non-breathableatmosphere). It is doable but you must be well organized.
Finally, we want to thank you for yourpatience & hope you have a lot of fun with the upcoming update! Be preparedfor dedicated servers…soon ;-)
Have any feedback on this first dev blog? Go play version 3.7tonight or write us your thoughts right now!

Yours,

Empyrion Dev Crew












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史顽 + 20 + 1 沼跃鱼已经看穿了一切

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沙发
发表于 2015-11-12 22:20:33 |只看该作者
本帖最后由 kris0812 于 2015-11-12 22:49 编辑

在这里附上视频
https://youtu.be/CBfcG8U2H7s


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史顽 + 5 不会翻墙的良民的说。。。

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板凳
发表于 2015-11-12 22:23:02 |只看该作者

CHANGELOG for Pre-Alpha 3.7

Features:

- New Start setting: you start in an Escape Pod inthe sky and crash land on the planet

- Added Troop Transport

- Added Survival Constructor

- Added new insect NPC on Akua (replacedTriceraptos)
- Added large Asteroid field

- Better player customization (full color picker)for skin, hair and armor

- Added new fuel tank models

- Added new core block model

- Added more tooltips for devices

The new troop transport that brings enemy NPCreinforcement if you attack certain POIs:




Changes / Improvements:

-Balancing of tech tree (e.g., many blocks for base are now automaticallyunlocked at lvl 1)

-Move XP display from center of HUD to lower left corner

-Improved chat window

-Added passenger count to ship info window

-Balanced weapon: reduce weapon range of drones, increased damage

-Slightly increased health of Crawler

-Player / HV / SV do not collide with plant Pixie Stalks anymore

-Improved headlines of GUI panels

Thenew large asteroid field with more than 1500 asteroids:




Bug Fixes:

- Fixed shooting through terrain bug in Multiplayer(Client side)

- Fixed suffocation bug: before player continued tosuffocate in breathable atmosphere even without helmet once suffocation statuswas triggered

- Fixed bug that drones are sometimes stuck inmid-air

- Fixed problem with animation of Megalonops (dino)on Akua when hit

- Fixed collider problem on wheat

- Fixed that all containers had the same contentname

- Fixed size of "alien plants" in prefabs

- Fixed screenshots not working as client by movingthe screenshot folder under 'Saves'

[BKnow Issues: [/B]

- If you press T to exit the Escape Pod while stillin air, the camera shake will continue until you exit and resume the game (wewill fix this in next patch). So please wait to exit the Escape Pod until itcomes to a stop

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地板
发表于 2015-11-12 22:24:55 |只看该作者
感觉更大的改变在等待着我们,希望作者能保持高昂的创作热情。

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5#
发表于 2015-11-12 22:28:24 |只看该作者
本帖最后由 applesmadlax 于 2015-11-13 22:58 编辑

主要更新:1.小行星带小行星增加到1500个
                2.人物模型美化
                3.外星人增加运兵船
                4.增加陆地车(看起来像坦克)
                5.无人机射程降低,攻击威力增高
                6.新手飞机改成了逃生舱
                7.新增加一个不需要能源的小型制造机

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6#
发表于 2015-11-13 00:47:57 |只看该作者
请问,3.7会分享出来下载么?先在这里说声谢谢

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7#
发表于 2015-11-13 07:53:50 |只看该作者
分享下载链接,谢谢

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8#
发表于 2015-11-13 22:25:25 |只看该作者
本帖最后由 applesmadlax 于 2015-11-13 22:31 编辑

更新的,分享包地址已给史玩等他更新,百度云刚上传完

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9#
发表于 2015-11-14 10:42:14 |只看该作者
applesmadlax 发表于 2015-11-13 22:25
更新的,分享包地址已给史玩等他更新,百度云刚上传完

快快放出吧,今天周六啊!!!
害我3.6玩不下去了

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10#
发表于 2015-11-14 13:11:09 |只看该作者
要不我传你?
{:13_461:}

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