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[杂谈] metacritic上一個很有趣的DAI評論 [复制链接]

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发表于 2014-12-28 02:18:41 |只看该作者 |倒序浏览
本帖最后由 ccclle 于 2014-12-27 19:20 编辑

也是我最喜歡的一篇
原文作者: DragonKnight     Nov 18, 2014 10
In my opinion, this is the best RPG in the modern gaming world. Excellent work, Bioware. Under the glorious enlightenment and guidance from EA, a game publisher with precise long-term vision in future game development, Bioware finally manages to make a RPG suitable for everyone, but not just a game accessible only to a minority of hardcore RPG players.
DA: Origins is an old-school and medicore game only appealing to a tiny market niche. DA II breaks the medicority, and introduces the popular mass effect decision tree and button-mashing mechanics, which attracts tons of Call Of Duty (COD) and action gamers around the world, contributing to its great success. However, it still suffers from a linear and small game world, and repetitive dungeons.
DA: Inquisition evolves from its predecessors by combining the best elements of 2 popular RPGs in modern era. It adopts the sandbox open world, lightweight RPG perspective and enormous fetch quest system from the highly praised Elder Scroll Skyrim, as well as the popular decision tree mechanism and the combat elements from another Bioware's master piece, Mass Effects 3.
By having a cohesive reasonance of 2 best elements from 2 outstanding RPGs, and adding tons of creative elements, this game simply becomes one larger than the sum of all parts. You have a large world to explore, tons of item collection and FedEx quests to play with, and the best button mashing mechanics to finish off your opponents. Skyrim and this game is great because they both remove the annoying character stat building mechanism. Stat is now only granted from equipment, how amazing and creative, isn't it? In addition, this game adopts the perfect RPG gaming style of Skyrim, i.e. explore first, just forget the plot, which removes player's frustration to recall memory about the main quest and story line. This is just like a great and sincere invitation to all COD fans and action gamers, as well as any potential causal gamers. It caters for the taste of all gamers around the world via greatly enhancing its accessibility. It is a master of everything rather than a jerk of all trade. This is a game for everyone!
You may worry about that the return of the old-school tactical view from the mediocre DA:Origins may ruin your fantastic game play experience. Don't worry about that, it is just implemented for those hardcore players for their happiness in pausing the game all the time, breaking the pace of combat. This game can be handled easily by controlling your own character only under an action game style. The tactics setting of companion is simplified to an user friendly level for further accessibility. In contrast to DA: Origins, you can’t set up some complicated tactics for your companions, but this is unnecessary anyway. Friendly fire is disabled by default, so just forget your companions, and let them either fight or fall. You can handle fights easily by charging upfront and having high reflex in right timing of attack, dodge and button mashing. You can enjoy a fluid flow of combat all the time!
Overall, by removing the complexity and annoyance from old-school RPG, adding the best elements from 2 most famous modern RPGs, and introducing an exciting button mashing combat mechanics to the game, this game has reached the highest height of RPGs that none in the world could ever reach. This is a milestone of RPG development, and should be referred to in future development of RPGs. Today is an important day that marks the beginning of revolution in RPG history! A new era of RPG has come! From now on, we can step forwards and forget about all classic RPGs in the old-school days. Everyone, express your praise and gratitude towards our beloved developers, and join us to have fun in this master piece of art now!
In case if there are expansions or sequels for this gift from god, which are highly probable considering how successful this game is, we really hope that first-person shooting mode, QTEs and the mechanism of climbing tower to reveal map can be implemented. This will further induces passion from every gamers, because these elements are universally regarded by every gamer as the best features that have ever existed in shooter and action games!
By the way, I am looking forwards to see at least 1000 DLCs for this game, because its scope is so huge, and with so much potential to further expand on. Don't keep us waiting, our wallets are ready! We hope that our beloved developers will listen to our suggestion and request, and release the DLCs and expansions ASAP for us. ;)



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沙发
发表于 2014-12-28 09:56:35 |只看该作者
哪里有趣?

至少把这堆鸟文中看到的乐趣简单挑出来 或许才能分享到快乐 现在只看到了一堆字母

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板凳
发表于 2014-12-28 10:02:57 |只看该作者
每次去国外的论坛啊,总是能看见老外像写文章一样的严肃的对某件事情评论一大段,细细读完感觉又有别样的体会.学好英语真重要啊!

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地板
发表于 2014-12-28 10:06:37 |只看该作者
这家伙竟然觉得花钱买DLC很开心,而且希望DLC出的越多越好....土豪的思维和我不一样啊

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5#
发表于 2014-12-28 12:58:53 |只看该作者

  在我看来,这是在现代游戏世界上最好的RPG。出色的工作,BioWare公司。根据来自EA,游戏发行商,在未来的游戏开发精确的长远眼光的光荣的启示和指导,BioWare公司终于设法使RPG适合每个人,但不只是一个访问只对铁杆玩家RPG少数的游戏。
   DA:起源是一个老派和medicore比赛只吸引到一个微小的利基市场。 DA II打破了medicority,并介绍了流行的占位效应决策树和按钮糖化机制,吸引使命召唤(COD)吨和行动的玩家在世界各地,促进其巨大的成功。但是,它仍然患有线性和小的游戏世界,和重复地牢。
   DA:从它的前辈相结合的2人气RPG游戏的最佳元素在新时代宗教裁判所的发展。它采用了沙箱开放的世界,重量轻RPG视角和巨大的获取任务系统的高度赞扬上古卷轴天际,以及流行的决策树机制,并从另一个BioWare的力作,质量效应3的作战单元。
  由具有2优秀的RPG游戏2最佳元素的凝聚力reasonance,并添加吨创意元素,这场比赛简直比各部分的总和较大的一个。你有一个大的世界去探索,吨物品的收集和联邦快递支线任务一起玩,和最好的按钮糖化力学干掉你的对手。天际而这场比赛是伟大的,因为他们都去掉了烦人的字符统计建设机制。统计现在只能从设备发放,如何惊人的,创造性的,是不是?此外,这款游戏采用了天际的完美RPG游戏风格,即先探讨,就忘了剧情,从而消除玩家的无奈召回内存有关的主线任务和故事线。这就像一个伟大而真诚的邀请所有COD迷和游戏玩家的行动,以及任何潜在的因果玩家。它迎合世界各地的玩家通过极大地提高其可味道。这是一切的主人,而不是全部贸易的混蛋。这是一个游戏,大家好!
  您可能会担心,从平庸DA老派的战术观点的回报:起源可能会毁了你的梦幻般的游戏体验。别担心,它只是实现的那些铁杆玩家在暂停游戏的时候,打破作战的步伐,为他们的幸福。这个游戏可以很容易地通过仅在一款动作游戏的风格控制自己的性格进行处理。同伴的战术设置简化为一种用户友好的水平进一步的访问。相反,DA:起源,你不能设置一些复杂的战术,你的同伴,但这是不必要的反正。误伤默认情况下禁用,所以就忘了你的同伴,让他们无论是战斗还是下降。您可以通过充电前期和具有高反射攻击,躲闪和按钮糖化正确的时间轻松处理打架。您可以享受战斗的流体流动所有的时间!
  总体而言,通过消除来自老派RPG的复杂性和烦恼,从2最著名的现代RPG游戏中加入的最佳元素,并引入一个令人兴奋的按钮糖化作战机制的游戏,这个游戏已经达到了RPG游戏,没有在最高高度世界所能达到。这是RPG发展的一个里程碑,在RPG游戏的未来发展应该提到。今天是标志着革命的开端RPG历史上重要的一天! RPG的新时代已经到来!从现在起,我们就可以一步向前,忘掉所有的经典RPG游戏的老学校的日子。每个人,表达你的赞美和感激之情向我们敬爱的开发商,和我们有乐趣在这个大师的艺术作品吧!
  在情况下,如果有扩展或后遗症的这份礼物来自上帝,这是极有可能考虑到这场比赛是多么的成功,我们真的希望,第一人称射击模式,QTEs和爬塔的机制,揭示地图可以实现。这将进一步引发激情从每一个游戏玩家,因为这些要素是由每一个玩家作为曾经存在于射击和动作游戏的最佳功能普遍认为!
  顺便说一句,我期待前锋看到至少1000 DLC的这个游戏,因为它的范围是如此巨大,而且有这么多潜在的进一步扩大。不要让我们等,我们的钱包准备好了!我们希望,我们敬爱的开发商会听我们的建议和要求,并释放的DLC,并尽快扩展我们。 ;)

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6#
发表于 2014-12-28 18:41:01 |只看该作者
Dfgs 发表于 2014-12-28 03:06
这家伙竟然觉得花钱买DLC很开心,而且希望DLC出的越多越好....土豪的思维和我不一样啊 ...

他是在諷刺, 實際上全文都是在諷刺XDDD

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