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游侠NETSHOW论坛 游侠NETSHOW论坛 NBA Live 19+NBA Live 18+NBA Live 17+NBA LIVE 16 今天live 15 又更新了,谁知道是什么吗? ...
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[求助] 今天live 15 又更新了,谁知道是什么吗? [复制链接]

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楼主
发表于 2014-12-21 22:34:18 |只看该作者 |倒序浏览
今天live 15 又更新了,谁知道是什么吗?

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沙发
发表于 2014-12-22 00:33:47 来自手机 |只看该作者
暂时还没看到更新列表,不过更新以后动作流畅度大增,爽快度爆表啊

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板凳
发表于 2014-12-22 00:34:00 来自手机 |只看该作者
暂时还没看到更新列表,不过更新以后动作流畅度大增,爽快度爆表啊

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地板
发表于 2014-12-22 12:03:51 |只看该作者

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5#
发表于 2014-12-22 12:32:59 来自手机 |只看该作者
5706365 发表于 2014-12-22 12:03
http://game.ali213.net/thread-5569540-1-1.html 是不是这个

不是这个,是昨天新出的

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6#
发表于 2014-12-22 16:35:14 |只看该作者
xiedeming1984 发表于 2014-12-22 12:32
不是这个,是昨天新出的

更新多大?

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7#
发表于 2014-12-22 18:49:40 |只看该作者
本帖最后由 捞崽阿凯 于 2014-12-22 18:51 编辑

原址:
http://www.easports.com/nba-live/news/2014/nba-live-15-patch?utm_campaign=nba15-social-global-ic-fb-patch-121214-nba-fb-img-site-sust&utm_source=facebook&utm_medium=social&sourceid=nba15-social-global-ic-fb-patch-121214-nba-fb-img-site-sust&cid=32292&ts=1418415541997&sf34622602=1


Hey, NBA LIVE fans! Title Update #2 is now available on PS4, and coming soon to Xbox One.
Fan feedback on Facebook and Twitter has helped the team address certain gameplay and presentation issues.
The update includes more than 400 improvements. Check out some of the most notable enhancements below.


We also received some questions from fans about how the update is affecting rosters.
Synergy tendencies have always been a part of making NBA LIVE play like the real deal, and today we’ve added some new features to make the integration even better.
Synergy feeds us roster data every day so lineups reflect the real world:
- We reflect the last game played. That’s sometimes that can be two or three nights ago.
- All players are always available in Dynasty, Rising Star and Ultimate Team
- If a particular player didn’t dress, he will not show up in the lineup when entering Play Now (Both Offline and Online)
- If a player DNP but was on the bench, he’ll be available (unless there were 12 active players who played in the game, then DNP won’t be in the lineup).
This allows us to be in lockstep with the NBA, and always reflects the actual starting lineups on a day-to-day basis.


NEW PLAYER HEAD SCANS
Added 15 scanned player heads including:
- Noah Vonleh
- Shabazz Napier
- Gary Harris
- Elfrid Payton
- Zach LaVine
- Dario Saric
- James Young
- Nik Stauskas
- T.J. Warren
- Doug McDermott


CHRISTMAS DAY UNIFORMS
Added uniforms that teams will wear on Christmas Day
LIVE ULTIMATE TEAM
More than 50 bug fixes, as well as an improved interface for LUT Fantasy Challenges. Also added Quicksell Value view to Items, as well as Pack Bundles.
THREE-POINT SHOOTING
Adjustments to three-point shooting percentage and effectiveness, for both CPU and User controlled teams.
CONTESTED LAYUPS
Tuned collisions and contests when driving the lane and going up for a layup for more varied results. Expect more misses if there is heavy contact in the paint.


SIGNATURE JUMPERS AND FREE THROW ROUTINES
Added more authentic shooting animations for players around the league.
SHOT TIMING
We’ve made timing for releasing your shot more forgiving for both online and offline play. Now, the timing feels more natural and predictable.


BALL TRAJECTORY AND PHYSICS
Tuned the shot arc and rim physics for more organic shot types and results. Gone are the days where every made three-pointer is a swish.
DEFENSIVE BITE AND PUMP FAKE ANIMATIONS
Players will recover much quicker and have better overall positioning while defending dribble moves and fakes.
INBOUND PLAYS
Tuned the AI during inbound plays to be more responsive and initiate more movement.


SHOT FEEDBACK METER
Enhanced the feedback system to include your player’s rating for that particular shot type and whether you were open or not.
INVISIBLE BOUNDARIES
Cleaned up some of the invisible boundary issues when moving along the baseline with the ball.
STEAL ATTEMPTS
Tuned stealing to address spamming issues with results in more fouls being called.
END OF GAME AI
Address late game AI issues where players would not react or respond naturally – often causing them to dribble the ball out or not attempt a shot with the clock winding down.
INTENTIONAL FOUL
Adjusted the intentional foul animation to address player warping issues.
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8#
发表于 2014-12-22 19:03:59 |只看该作者
光影确实比2k的做的漂亮,球衣质感很强

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9#
发表于 2014-12-24 20:42:33 |只看该作者
ps4版本的只有900M的那个更新,没有3.7G 这个,两个是一样的吗??

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10#
发表于 2016-3-30 17:58:32 |只看该作者
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