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发表于 2014-8-20 08:40:56 |只看该作者 |倒序浏览
本帖最后由 2917851310 于 2014-8-20 08:47 编辑

【饥荒游戏新闻】KLEI正积极筹备8月末的PAX展,2014年8月19日

原文英文,见

http://forums.kleientertainment.com/topic/39472-prepping-for-pax/

简单来说,sethR休假旅游回来了。

然后,8月底到9月初,是2014年pax游戏展,在美国西雅图。

KLEI也在准备。。。

以上。原文感觉,字有点多,我有点懒得看。我不翻译了。。。

=-=-==-==-=-=-=

Hey everyone - I'm back from my trip, safe and sound. Glad to see that the conversation has stayed nice and lively in my absence  

上来就说sethR他回来了。然后客套了一下。

While I was gone, my fellow devs have been busy little bees and made a lot of headway. We've got about a week and a half left before we drive down to Seattle to set up for PAX before the show actually starts. We've still got plenty to do before then, but we're on track! We're really, really excited about the prospect of getting Don't Starve Together in front of some people that don't work for Klei.

然后就是说,很兴奋参展PAX。

A lot of the work we've been doing to get ready for PAX is more along the lines of cleanup and stability, rather than new features or content, so I don't have any crazy-exciting updates for you (which is why I didn't call this post a Fireside Chat). But I'll do a quick rundown of what the experience at PAX will look like, just the same. Just as we've done with Don't Starve and Reign of Giants when we've shown them at conventions, the Don't Starve Together demo will have little tweaks and changes we made in order to offer the best experience possible in the limited time of a show floor demo. Here are a few illustrative examples from when we took Reign of Giants to PAX East 2014: you would spawn in an established base and already have an axe, a pickaxe and a torch ready to go. When you play that demo, your hunger drops faster than in the full game. Lastly, with one minute left on the 12 minute timer, we randomly selected one of the new giants to spawn in and chase after you (your final impression should be exciting!).

大概就是说。忙到pax上,会有一个实操试玩出现。

So what does that look like for Don't Starve Together? The following is a dramatization. Most of what I describe is already in place, but a few things might slip, so don't be sad if you come play the game at PAX and miss something I mention below!

然后下头要说饥荒游戏一起版DST的一个大概样子。(太长了)


You, dear reader, are walking the PAX show floor. It's loud. It's flashy. It's magnificent and thrilling. Out of the corner of your eye, you see an orange K--Klei! You've been diligently reading the forums, so you know that Klei is showing off Don't Starve Together at PAX. Giddy, you rush over and sit down at one of the four demo stations. After you pick a character, you click start. Rather than spawning into a camp setpiece with tools and resources all around, you start in a random location on the map (well, semi-random: there are spawn points that are built into the map generation now) and you find some basic survival tools in your inventory. You notice a timer in the top corner of the screen. It's 15, maybe 20 minutes. Whatever it is, it's a bit longer than the one you remember from Reign of Giants at PAX East--we want you to have a fair chance at encountering other players. As you start to explore, something strange occurs to you: there was no world generation screen after picking a character. You haven't seen anyone else yet, but you find the skeletons of a player who have come before you. You inspect the skeleton and learn how they died (killer bees--the honey was too sweet a prize). Eureka! That's why the world generation screen was missing: the world that you've just entered wasn't generated just for you, like you're used to: the map is persistent. You continue on your merry way, satisfied with the knowledge that your death will not come so easily. On your way, maybe you'll find a camp that has been built up by several generations of players. Maybe you won't see anyone at all, but find plenty of evidence of their presence: a burnt forest or a strip-mined rockyland. Or maybe you'll find a roving band of plucky survivors eager for you to join their adventure! Your hunger is dropping faster than in a normal game, but not quite as fast as in the Reign of Giants demo. It's still a threat, but since there wasn't much in the way of foodstuffs near your spawn location, you're glad it's not too intense. You chat with your new friends and generally have a merry time. Suddenly, a traitor emerges in the group and whacks you with a spear. Phew! Thank goodness those clever designers at Klei lowered the damage that players do to each other in this demo--that would've been a silly and frustrating way to go out. Infuriated, the rest of the group goes totally Lord of the Flies on the traitor and beats them to a pulp. That'll teach 'em. Just after they crumple to the ground, a ghost emerges from their body and floats off into the distance as the ghost complains about their extremely-rapidly-deteriorating humanity. A message appears on your screen, "Ten minutes until Armageddon." Your demo clock is winding down, so you don't think much of it. Shortly thereafter, your time runs out and a gracious message appears thanking you for playing. Glowing from your lovely experience, you get up and stick around a bit to watch the next person in line. A bit later, "One minute until Armageddon." It turns to Winter. The sky falls. The server shuts down and reboots to make sure that future players have enough resources.


We're still in the early stages and I'm sure we'll learn plenty from talking to people at PAX after they play. Hopefully you, dear reader, are one of them! If you're around at PAX, at least come say hi! I'll be at the booth the whole weekend, as will many other lovely folks from Klei.

大概就是说,现在为时尚早,希望大家到时去看pax展。


I'm sure I'll have some thoughts to share in the wake of PAX. Until then, keep the great discussion going!

最后就是一句客套话


~end of all~


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