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Beta Version 1.2 is here! :D
UPDATES FOR 1.2
- New unit changes
*balancing changes, perks, abilities, and descriptions
- Unique Buildings for Demons and Nords (might be more to come)
- Great Mage bios
- New Spells
- Fixed settler glitches
This mod is indended to be mostly new content including new playable races, mages, and units. Other additions will also be made including minor balancing changes, quests, perks, etc.
PLEASE NOTE: This mod is a work in progress. New spells, races, and etc will be added in time as well as updates to current content. Please try and leave feedback in comments! :]
New Races
- Demons (Helia and Krypta)
- Nords (Grum-Gog, Krolm, and Duros)
New Great Mages
- Sol de Torvega (He's back! Monsters)
- Khamul (Undead)
- Adis Steel (Svarts)
- Shi'dra the Dark (Elves)
- Diablo (Demons)
- Azmodan (Demons)
- Cydaea (Demons)
- General Skjöldr (Nords)
- Lorek (Nords)
- Ice Queen (Nords)
Balance Changes
- Exemplar of Strength
* rebalanced to be tankier with reduced damage.
- Krolm's Housecarls
* removed for Krolm Undead and replaced by Nazgul.
New Starting Perks
- Make Land Barren Spell
- Eagle Eye Spell
Spells
-Time Distortion
- Mass Teleport
- Mass Recall
Quests
-The Armageddon Continues...
* Dwemer fun time :D
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