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log file 'qconsole.log' opened on Fri Jun 06 14:47:04 2014
1 CPU package, 4 physical cores, 4 logical cores
2660 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42
32768 kB 1st level cache, 262144 kB 2nd level cache, 8388608 kB 3rd level cache
8144 MB System Memory
Winsock Initialized
Found interface: {3A417841-CA3F-4C7E-B76E-5DDDDD5AA39B} Broadcom NetLink (TM) Gigabit Ethernet - 192.168.1.101/255.255.255.0
Found interface: {569E85AB-5B79-4938-8567-C0ED37E5D1E5} VMware Virtual Ethernet Adapter for VMnet1 - 10.10.10.1/255.255.255.0
Found interface: {2009BCB5-2BA8-455F-B65D-440FD52F5625} VMware Virtual Ethernet Adapter for VMnet8 - 192.168.200.1/255.255.255.0
Sys_InitNetworking: adding loopback interface
Executing default.cfg for device #0...
execing joystick.cfg
Executing default.cfg for device #1...
execing joystick.cfg
Executing default.cfg for device #2...
execing joystick.cfg
Executing default.cfg for device #3...
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
OpenDLCFileHandles: 0 packages mounted.
couldn't exec F:\GAME\Wolfenstein.The.New.Order/binary.cfg
couldn't exec package.cfg
Command line is: "F:\GAME\Wolfenstein.The.New.Order\WolfNewOrder_x64.exe"
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "ATI Technologies Inc."
GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "AMD Radeon HD 7700 Series"
GetWGLExtensionsWithFakeWindow: OpenGL version: "4.4.12874 Compatibility Profile Context 14.100.0.0"
---using WGL_EXT_swap_control
X..WGL_EXT_swap_control_tear not found
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
----- GL_Init -----
OpenGL version 3.2
---using GL_ARB_tessellation_shader
GL_AMDX_debug_output GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth GL_AMD_debug_output
GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader
GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
GL_AMD_performance_monitor GL_AMD_pinned_memory
GL_AMD_query_buffer_object GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export
GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture
GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array
GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture
GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture
GL_ARB_color_buffer_float GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_program_interface_query
GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_shadow GL_ARB_shadow_ambient
GL_ARB_sparse_texture GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm GL_ARB_texture_stencil8
GL_ARB_texture_storage GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer GL_EXT_copy_texture
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texgen_reflection
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm GL_EXT_texture_storage
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit
GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering
GL_KHR_debug GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_explicit_multisample
GL_NV_float_buffer GL_NV_half_float
GL_NV_primitive_restart GL_NV_texgen_reflection
GL_NV_texture_barrier GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays GL_WIN_swap_hint
WGL_EXT_swap_control
X..GL_AMD_multi_texsubimage not found
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
---using GL_EXT_direct_state_access
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
---using GL_EXT_timer_query
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
---using GL_EXT_pixel_buffer_object
---using GL_EXT_depth_bounds_test
---using GL_ARB_sync
---using GL_ARB_debug_output
Free vram: 1007.00MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1280 x 800, full screen
OpenCachedPagesFile: F:\GAME\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
21 pages locked in F:\GAME\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
0.0 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total : 256
locked : 6
current: 6
free : 250
100 % empty hash table entries
100 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.0 seconds to load and lock 21 pages
S 2048 2048 1 linr DXT5 clmp 4096k _physicalvmtrpages1
S 2048 2048 1 linr DXT1 clmp 2048k _physicalvmtrpages0
S 2048 2048 1 linr DXT5 clmp 4096k _physicalvmtrpages2
S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages1
S 128 128 1 linr DXT1 clmp 8k _physicaluniquepages0
S 128 128 1 linr DXT5 clmp 16k _physicaluniquepages2
S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonlypages1
S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonly2pages1
virtual texture 1:
S 2048 2048 12 nmn RG clmp 10922k _vmtrpagetable
pool: VMTR
Page file: F:\GAME\Wolfenstein.The.New.Order\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 2048
header.numLevels: 12
header.layoutVersion: 0
header.diskOffsetScale: 2
Pages resident per level: 0 0 0 0 0 0 0 0 0 4 1 1
Pages resident: 6
Pages locked: 6
10.7 total megs of page table images
----- Initializing Sound System ------
0:
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Using device 0
sound system initialized.
--------------------------------------
----- Initializing Decls -----
124 types, 0 declSource in 0 ms
------------------------------
Initializing class hierarchy
Reading strings/english.lang as UTF-8
7150 strings read
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
Loading named resource block: "init"
0.0 seconds to read 2578k table header
Resources skipped by layer tests: 0
Load 876 resources using 871 of 15064 total resource files, 0 streamed
--------- EndBackgroundLoads() ----------
IO: 0 seeks, 23 reads, 2MB, 53.8MB/s
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 5
Decompress work msec: 27
Ringbuf: freeWait 0/0, dataWait 9/11
Total msec: 175
0.2 seconds to preload resources
Start time of bink logo video in ms: 4680
Loading named resource block: "common"
WARNING: idRenderSystemLocal::FreeBinkVideo: BinkRequestStopAsyncThread/BinkWaitStopAsyncThread failed
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_GetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
WARNING: (Sys_SetCurrentThreadPlaformAffinity) Not supported on windows/xboxes.
Couldn't create FileCacheHeader.bin
0.0 seconds to read 2578k table header
Resources skipped by layer tests: 0
WARNING: swap-tear vsync turned off because the swap-tear extension is not available!
Load 11166 resources using 14019 of 15064 total resource files, 0 streamed
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